- Version 1.49 released - 25 May 2026
Maintenance update. Updated engine, which brings a better safe mode (useful in case of problematic setups) and some boring technical fixes. - Updated engine to the newest version. - The game now reacts to "FPS limit" config settings (you have to manually edit config.ini, add "fpsLimit=NUMBER" to "" section).
- Legends of Amberland III: The Crimson Tower has been released! - 2 March 2026
Legends of Amberland III: The Crimson Tower has been released! The third part of Amberland series is out! https://store.steampowered.com/app/3823520/Legends_of_Amberland_III_The_Crimson_Tower/ Full announcement: https://www.silverlemurgames.com/2026/03/02/legends-of-amberland-iii-the-crimson-tower-has-been-released-on-pc/
- Expansion for Stellar Monarch 2 is out! - 23 April 2025
The "Old Dynasties" expansion for Stellar Monarch 2 has been released! Official announcement: https://www.silverlemurgames.com/2025/04/23/old-dynasties-expansion-for-stellar-monarch-2-is-out/ https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/
- The first expansion for Stellar Monarch 2 is out in April! - 19 March 2025
The "Old Dynasties" expansion for Stellar Monarch 2 will be out 23 April 2024! Official announcement: https://www.silverlemurgames.com/2025/03/19/release-date-and-announcement-trailer-for-upcoming-stellar-monarch-2-old-dynasties-expansion/ https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/
- Version 1.48 released - 24 March 2023
Maintenance update. Libraries upgraded to the newest version. Not that there were any problems with the older libraries but just in case. It's also more convenient if all games use the same low level routines. Oh yes, also one measly low priority non critical bug was fixed. So, basically, nothing to see, move along. - Updated third party libraries to the newest version. - ESC key now always closes any open confirmation window (a small cosmetic UI thing).
- Stellar Monarch 2 released! - 3 October 2022
Stellar Monarch 2 full release version 1.00 is out! https://store.steampowered.com/app/1437750/Stellar_Monarch_2/ https://www.silverlemurgames.com/2022/10/03/stellar-monarch-2-version-1-00/
- Version 1.47.2 released - 22 January 2022
Several small fixes to very rare bugs and glitches you probably never encountered anyway. Also one funny bug I encountered when coding Stellar Monarch 2, the last defined civilzed race was never put into the random generator and therefore it never had a chance to appear in the game. So, as a side effect of fixing the bug, you got 2 new civilized races (one minor and one major) you never seen before. - In one place there was "External Affairs department" instead of "Foreign Affairs Department". - Banners on main menu obstructing other buttons on very low resolutions. - Potential tiny, very rare and never reported bug with diplomacy not cleared properly on new game (not even sure if it's a bug, just spotted this vulnerability in the Stellar Monarch 2 code so I patched it for the prequel as well just to be sure). Unlikely you even encountered it. - Due to a bug in new game races selection…
- Sequel entered early access! - 6 December 2021
The sequel to Stellar Monarch has entered the early access! Official Steam announcement
- Stellar Monarch 2 released on early access! - 6 December 2021
Stellar Monarch 2 is out on Steam now. It was rough 2 years or so of development (honestly, I thought making a sequel would be simpler, but since I decided to like redesign everything... oh well, my fault I guess). But finally it's here. Rough, unpolished, unbalanced, but it's out now. As usual I will be working on it during E.A., relying on player's feedback and input and improving it regularly. Then a final release several months from now I think and then post release updates and support. Just like with the prequel.
- Sequel enters E.A. this year! - 22 November 2021
The sequel to Stellar Monarch enters Early Access 6th December 2021! https://store.steampowered.com/app/1437750/Stellar_Monarch_2/
- Stellar Monarch 2 enters E.A. in 2 weeks! - 22 November 2021
A sequel to Stellar Monarch enter E.A. 6th December 2021. A short recap of the most important changes compared to the first Stellar Monarch: Easier to grasp while having more depth (basically one of my priorities was redesign or removal of the most confusing parts and reduction of complexity without reduction of depth). Combat system redesigned and recoded from scratch (the same premise but completely different execution, read: much more intuitive). The sequel is stylized more on the feudal Europe with great noble houses than celestial empire of China with court factions.
- Version 1.47.1 released - 3 August 2021
Quick technical update for olders OSes. The previous version broke the compatibility with Win 7 this version restores it. Now, the game makes additional OS checks to adjust to legacy systems and might auto force safemode when needed (so older OSes versions also get the engine fix from v1.47 but handle it via using safemode). Windows 10 users (and Linux users playing via emulation) will see no difference. Oh yes, also one tiny, little, cosmetic bug was fixed. - Engine updated to the newest version (includes some fixes related to legacy OS). - Planet list showing the population as thousands instead of millions.
- Version 1.47 released - 12 July 2021
Technical update, apart from the Stormtroopers bug fix (which also slightly increases the pace of the ground combat as a side effect) the rest of the changes do not affect gameplay. It basically address some rare issues affecting a very minor portion of players. Also, as of this version, you should never need to run the game in safe_mode (but of course I'm keeping this option, just in case). - Engine updated to the newest version (includes some fixes for some rare OS related issues). - Memory related fixes (not critical, never reported to cause problems) and some paranoia checks & safeguards added. - Stormtroopers being recalled too early. Also, as a side effect of removing the bug, now the ground invasion is a bit faster on average.
- Stellar Monarch 2 Demo (Steam festival) - 17 June 2021
Demo (barebone but should give you the feeling of the game) available for the duration of the Steam Festival. Check the small "Download Demo" button: https://store.steampowered.com/app/1437750/Stellar_Monarch_2/
- Version 1.46 released - 9 March 2021
This update is about small finetuning or some mechanics, nothing game changing but more like making things go more smoothly, intuitive and logical. Also traditional bug fixes. - Cities penalty made more granular (depending on how many cities are missing compared to population, before it was iterated by -10% now by -5% each step). - When Parasites go into hibernation they will start to disband ground troops on the planets they abandon. Also they will no longer disband flotillas while those are in combat. - Any race invading Parasites world while it's being abandoned by the Parasites due to hibernation will get instant 100% ground invasion progress. - Create Emperor screen now shows a clarification that the traits affects both starting officials as well as officials recruited later. - Listed AE pts cost for Satellites and Terraforming in a tooltip. Also listed the number of Satellites lau…
- Stellar Monarch 2 Steam page is up! - 8 January 2021
As some of you know, I have been working on a sequel to Stellar Monarch for a while. Well, Steam page for Stellar Monarch 2 has been approved and is online now. You can wishlist the game anytime! https://store.steampowered.com/app/1437750/Stellar_Monarch_2/ The game operates on the premise of the player being the emperor ruling from the heights of the imperial throne. In short, instead of building farms, factories and ships the player handles imperial court, officials, noble houses, grant audiences, issue edicts, appoints admirals, deal with usurpers, assassins and rebels. If you want to read more, here are the official news: http://www.silverlemurgames.com/category/stellar-monarch-2/ Feel free to drop by the steam forums https://steamcommunity.com/app/1437750/discussions/ or check our discord https://discord.gg/Xs6x7qj is you want to chat about the game!
- I'm working on a sequel to Stellar Monarch! - 10 December 2020
It’s time to announce my next project, it will be a sequel to Stellar Monarch. I have been thinking about it for a longer while, about the things I would love to change if I were to start from scratch. About things that could have been better. So, I have made a prototype and it looks solid enough to give it a green light. Stellar Monarch 2 is now officially in production! Full story: Official Website Follow the Steam Dev. Profile to get a notification when the game is ready for wishlisting. store.steampowered.com/developer/SilverLemurGames
- Version 1.45 released - 17 August 2020
This update contains several small fixes and improvements. It also introduces two small rules regarding how aliens operate, nothing ground breaking, more like stuff that you would intuitively expect (like can't launch an offensive from a planet with lost orbit control and additional penalties for civilized races which lost their capital world). - If a civilized race loses the homeworld they have a much lower chance for initiating a new military plan (fewer offensives). - Primitive races (The Hive, Parasites, etc) will not launch an offensive from a planet where they lost orbit control to (under invasion). - Added breakdown of stability penalties sources to the Court screen stability tooltip (it might have been confusing in some cases since there are other sources to stability penalties than court factions unbalance). - 1.44 Very Big UI running on 4K - the empire customization page is to…
- Version 1.44 released - 16 March 2020
Technical update, the game was moved to a new version of the engine which for example allows a special 4K Ultra HD UI rescaling. If you experience some problems, please report it. Also you can use a Steam "legacy" branch which contains the old v1.43. There is also one long awaited feature. Steam achievements! Just a few and it's more of an experimental feature but they are here. - New 4K "Very Big UI" Video option (fonts are even bigger now, useful for people with 4K monitors). - BIG UI/Very BIG UI reacts to screen size (will autodisable if resolution is too small). - Steam Achievements (just a few). - Engine upgrade. - Rare bug where transdimensional invasion was not starting if you have previously beat invasion in another game before quitting the game (so it triggered only if you beat transdimensional aliens and then encountered them the second time without quitting the game which exp…
- Version 1.43 released - 5 February 2020
Version 1.43 released A big autonomous fleets overhaul. I the last month or so I was brooding over how autonomous fleets should be tweaked to make them more intuitive and efficient. There are two big changes, one in how the offensive fleets process conquest orders and second is the introduction of patrol squadrons which are used by defensive fleets. As usual, all this is explained in tooltips ingame. One more change for the expansion, now you can prioritize planets for Astro Engineers which gives you more control over which planet is going to be terraformed next. - Redo of autonomous fleets conquest orders processing. Now fleets can not "reserve" the conquest order but instead the first eligible (which has the target planet within area of responsibility) fleet that is ready will execute the order. So, now multiple fleets can prepare an offensive vs a target planet and the first one that…