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Okay, Panic

Okay, Panic Steam news

GotANormalJob | Mar 17, 2026 | game

Released

0players observed · 23 September 2026 - 23:45:32 UTC

ActionIndieEarly AccessSteam Store

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Okay, Panic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMar 17, 2026
  • DeveloperGotANormalJob
  • PublisherGotANormalJob

Genres: Action, Indie, Early Access

Company pages: Developer: GotANormalJobPublisher: GotANormalJob

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Okay, Panic Steam news

Okay, Panic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.9 is Live Now! - 29 May 2026

    This update brings a wave of visual polish, new content, and quality-of-life improvements across the board.Custom Stage CreatorCustom Stage Creator is a pre-game configuration screen accessible from the main menu that lets players build a fully custom challenge stage.It has four panels:Enemies — scrollable grid of all enemies in the game; click to toggle individual ones on/off, or use "ALL/CLEAR" to select everything at once.Bosses — two-column list of all bosses; clicking adds them in order (the order defines the spawn sequence). Press R to remove the last one.Events — checkbox list of optional in-game event types to enable.Config — four draggable sliders: Boss Spawn Interval (30–600s), Event Min Interval, Event Max Interval, and Difficulty Multiplier (0.7–3.0×).BossesBosses now warn you before attacking with their most powerful weapons. Before a big attack lands, you'll see a glowing…

  • Beta Patch 1.8 - Big changes, huge caos! - 3 May 2026

    Hi there!Patch Beta 1.8 introduces some new quality of life, visual and mechanics changes.New MechanicsYou can call in a fight on demandOnce your combo is hot enough (tier 3+), press G to summon a wave of elite enemies right to your location. High risk, high reward — and it recharges every minute.Every fifth wave brings a surgeAt regular intervals a cluster of elite enemies storms in from one edge of the arena, announced by a banner. A reliable escalation beat that keeps the mid-stage from feeling flat.Grabbing pickups quickly pays offCollect three or more pickups within two seconds and the screen bursts gold with a "LOOT FRENZY!" — a small reward for playing aggressively and sweeping the field.Bosses have dramatic turning pointsAt 75%, 50%, and 25% health, each boss unleashes a shockwave, the screen shakes, time briefly stutters, and a ring of minions explodes outward — turning long fi…

  • Beta Patch 1.7 is Live! - 16 April 2026

    Beta Patch 1.7 is finally out with new funny gameplay mechanics!New world objects "Fast/Slow bullets": nebula-like objects, randomly placed on the arena, that increase or decrease laser/plasta/missile projectiles (both enemy's and player's);"Rubber Asteroid": yellowish asteroids (asset not definitive), randomly placed on the arena, that make enemy's and player's projectiles bounce;"Galactic Wind": streams of wind that spawn every 20-40 seconds. Laser/plasma/missile projectiles caught in the streams change trajectory based on the wind strength.New Enemy AIEnemies tended to form "balls" behind the player. I corrected some of the behaviours and improved on them, also adding a new behaviour "Flank": some enemies can now flank the player, trying to get a better angle for shooting.New/Improved EffectsImproved damage text;Improvement on some not-so-visible projectiles (like enemy railgun);New…

  • Next on Patch 1.7 - 10 April 2026

    Hi there!I'm currently working on some new interesting features, and improvements of the current mechanics.Want to see a preview? Here it is: New world objects: "Fast/Slow bullets" and "Rubber Asteroid"New world objects "Fast/Slow bullets": nebula-like objects, randomly placed on the arena, that increase or decrease laser/plasta/missile projectiles (both enemy's and player's).New world objects "Rubber Asteroid": yellowish asteroids (asset not definitive), randomly placed on the arena, that make enemy's and player's projectiles bounce.Galactic WindNew world object "Galactic Wind": streams of wind that spawn every 20-40 seconds. Laser/plasma/missile projectiles caught in the streams change trajectory based on the wind strength;New enemy behaviour "Flank": some neemies can now flank the player, trying to get a better angle for shooting.New enemy effects: enemies produce smoke if health bel…

  • Beta Patch 1.6 is here - 6 April 2026

    Hi there!Patch Beta 1.6 is here, with some improvements and additions!New weapon "Static Cannon": place a fixed turret that autonomously shoots close targets;New weapon "Wasp Swarm": Releases autonomous drones that each lock onto a separate enemy and self-destruct on contact;New weapon "Metamorph Beam": A beam that transforms enemies into amphibian space creatures;New weapon "Giantifier Laser": Enlarges the target enemy by 40%, increasing its damage by 10% but reducing its speed by 50%;New weapon "Shrinker Laser": Shrinks the target enemy by 30%, reducing its damage by 10% but increasing its speed by 10%;New weapons sprites for railgun, frostfire lance, ice storm, plasma cannon, plasma storm, disco ball;New event "Distress Beacon": defend the beacon (small green circle with green health bar) from enemies to gain a new crew member;6 new enemies and related achievements;New background eff…

  • Beta Patch 1.5 - 27 March 2026

    Hi there!There are some interesting and fun changes and addition to the game with the 1.5 patch:New Mechanics:Alien totems: every stage now drops alien totems. Alien totems have a timer of 60 seconds: if they're not destroyed before the timer is up, they double the spawn rate of enemies until they're destroyed. When destroyed, alien totems drop a crew member;Critical strike chance: the player has now a basic critical damage chance. The crit chance can be temporary increased by pressing "E", or accumulating combo kills tiers;7 new upgrades related to aura tick rate, plasma/missile range and fire rate, chain Lightning;2 new weapons: Wasp Swarm (swarm of small drones attacking multiple close targets) and Static Cannon (static turret spawning every 6 seconds and lasts 10 seconds).Improvements:Damage text more colored and fun to watch;Completely reworked Stage Selection screen, now in "node…

  • Next Update - 26 March 2026

    Hi there!Next update will introduce some new mechanics and improvements in the UI, such as:Alien totems: every stage now drops alien totems. Alien totems have a timer of 60 seconds: if they're not destroyed before the timer is up, they double the spawn rate of enemies until they're destroyed. Crit chance: the player has now a basic critical damage chance. New upgrades related to aura tick rate, plasma/missile range and fire rate, chain lightning;More fun-to-watch damage text;The usual bugfixing/balancing;Stage selection new visual.I think I'll release the update tomorrow, so stay tuned for more fun gameplay!

  • Patch Beta 1.4 - New elite, effects and more - 23 March 2026

    Are you ready for a funnier and more challenging gameplay?This patch introduces some changes:3 new elite enemies: Melting Relic, Junk Machine and Herald of Chaos;2 more player weapons: Ice Storm and Mini Boom;More meta upgrades to add size to your projectiles and ship;Small performance improvements to handle more enemies and more bullets;Collision indicator: enemies that cause physical collision damage by contact with the player have now a reddish spiked aura;Elite indicator: elite enemies have now a purple aura;Improved explosions and bullet effects (freeze, chain lightning, some missiles, some laser sprites);Improved Meta Upgrade screen, UI and mouse interaction;Balancing and bug fixing: I want this to be a fun but challenging experience, so expect more balancing in the coming weeks.The work continues! Next: more balancing, polishing and bug fixing, improvements in achievements and lo…

  • Improvements, balancing and bug fixing - 20 March 2026

    Hi there! Today's patch is about some new nice improvements, bug fixing Bug fixing on weapons and upgrades (damage dealt, effects, bonus corrections for a more challenging and fun gameplay); Fixed some problems with lower resolution monitors; Some more balancing of enemies, upgrades and weapons; Small optimizations to handle more enemies; Improvements in the AI behaviour of enemies: now enemies have correct chase, intercept, flee behaviour, and use some combination of these; New interface corrections and elements; I'm starting to reflect on some of the new weapons and upgrades to add to the game- Do you have any suggestion?

  • Small fixes, balance and effects - 19 March 2026

    First small fixes for a more enjoyable gameplay! Balanced some of the player, boss and enemy weapons (size, damage and fire rate) Added some weapon effects (sparks, pulsing and trails) Shields, when hit, now make a sound Enemies that cause collision damage now have a red circle around them (temporary asset) Damaging collisions with enemies now generate red particles Elite nemies now have a puple circle around them (temporary asset)

  • What's coming next? - 18 March 2026

    Hi there!In the next couple of weeks I'll start working on improvements and polishing, such as:Balancing (some bosses, weapons and upgrades are stronger or weaker than needed) and bug fixing;More sounds for gameplay events;Polishing of the gameplay interface (in particular, level up and evolution screens);Polishing of the out-of-gameplay interfaces (meta upgrades, achievements and lore);Improvemente of the settings interface;After that, the next phase will start: more pilots, new and diverse weapons, more enemies, more world events, and balance and new upgrades!There's more to do, my friends. More sweat and tears to shed. But this is a passion project, I made a promise to someone and I intend to keep it.See you soon!

  • It's time - 17 March 2026

    After months of work, sweat and blood, there's no coming back."Okay Panic" Early Access it's finally here.What's next? A lot:Bug discovery and fixingPolishing and improvements in UI/gameplayNew and more diverse weapons and upgradesNNew and more diverse enemies and bossesCustom Stage CreatorNew world eventsI'll gladly accept every suggestion on how to improve the game. This is a passion project, and it needs every kind of support from the community.I'll keep you updated on new releases and improvements.Thanks for your support!

  • Almost there! - 7 March 2026

    What it isOkay Panic is a top-down space survival roguelite with auto-targeting weapons, deep build customization, and a lore system that treats dimensional exile, weaponized coffee, and the end of civilization with equal journalistic detachment. Your ship fires automatically — your job is to survive, maneuver, collect resources, and make increasingly consequential upgrade decisions as the waves escalate from "manageable" to "statistically improbable."This is a passion project, soon to be released in its "more than a Beta" status. I'm a solo developer, so:Please be patient. I'm doing my best to fix bugs, balance mechanics and introduce new features;I need your feedback: your suggestions and reports will help me in fixing and improving the game;Spread the word: if you like the game, share it and help the community growth!Thank you in advance for every little ounce of support. Everything…

Patch notes and updates

S.noRelease datePatch nameGID number
120 March 2026Improvements, balancing and bug fixing1827626365758829
219 March 2026Small fixes, balance and effects1827626365755537

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