XLR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak11
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score36% positive
- Total reviews22
- Release dateApr 5, 2016
- DeveloperMetaware Limited, LLC
- PublisherMetaware Limited, LLC
Genres: Action, Indie, Simulation, Strategy, Early Access
Company pages: Developer: Metaware Limited, LLCPublisher: Metaware Limited, LLC
XLR Steam news
XLR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v0.4.1.0 - The Never Alone Update - 5 August 2016
We're really excited about this update, and hopeful that the servers will start filling up with players more frequently. We added two big features to help with this: the ability to join games that are already in progress, and the ability to shoot bots while waiting for other players to join. No more waiting around in lobbies -- just click the Join Game button to get going! Here's the full list of changes: No more watching paint dry while waiting for multiplayer matches. Shoot bots while waiting for other players to join! Now auto-connecting you to any available in-progress match (unless you're partying up), instead of forcing you to start a new lobby and wait. New HAWK class model. Added death animations and explosions in multiplayer. Made ZONER's teleporter recharge a little slower, to make ZONER not OP. New music that won't get flagged by YouTube's Content ID system. Robotics World ga…
- v0.4.1.0 - The Never Alone Update - 5 August 2016
We're really excited about this update, and hopeful that the servers will start filling up with players more frequently. We added two big features to help with this: the ability to join games that are already in progress, and the ability to shoot bots while waiting for other players to join. No more waiting around in lobbies -- just click the Join Game button to get going! Here's the full list of changes: No more watching paint dry while waiting for multiplayer matches. Shoot bots while waiting for other players to join! Now auto-connecting you to any available in-progress match (unless you're partying up), instead of forcing you to start a new lobby and wait. New HAWK class model. Added death animations and explosions in multiplayer. Made ZONER's teleporter recharge a little slower, to make ZONER not OP. New music that won't get flagged by YouTube's Content ID system. Robotics World ga…
- 9pm Central, July 19 - Multiplayer with the devs - 19 July 2016
Vox and I (Creo) will be online playing XLR at 9pm Central tonight, July 19. Come join us!
- 9pm Central, July 19 - Multiplayer with the devs - 19 July 2016
Vox and I (Creo) will be online playing XLR at 9pm Central tonight, July 19. Come join us!
- v0.4.0.0 - Multiplayer arena battle, new locomotion, new weapons - 19 July 2016
We've spent the last couple of months working really hard on this new update, and you'll notice quite a few major improvements and changes. The biggest difference is that we shifted the focus away from being a tower defense game, and made XLR into a multiplayer arena shooter. After adding in player-vs-player combat as a test in the old XLR, we got a glimpse of how fun it could be, and we really feel that switching to an arena shooter was the right move. One of the biggest challenges with an arena shooter in VR is locomotion. And we think we've solved it, at least for XLR. We did a lot of experimentation and tuning, and came up with a way of sliding a player around that seems to reduce or completely eliminate nausea for many players. We've tested it on as many people as we can find, from VR "veterans" to people who have never tried VR before. None of our testers have experienced any naus…
- v0.4.0.0 - Multiplayer arena battle, new locomotion, new weapons - 19 July 2016
We've spent the last couple of months working really hard on this new update, and you'll notice quite a few major improvements and changes. The biggest difference is that we shifted the focus away from being a tower defense game, and made XLR into a multiplayer arena shooter. After adding in player-vs-player combat as a test in the old XLR, we got a glimpse of how fun it could be, and we really feel that switching to an arena shooter was the right move. One of the biggest challenges with an arena shooter in VR is locomotion. And we think we've solved it, at least for XLR. We did a lot of experimentation and tuning, and came up with a way of sliding a player around that seems to reduce or completely eliminate nausea for many players. We've tested it on as many people as we can find, from VR "veterans" to people who have never tried VR before. None of our testers have experienced any naus…
- v0.3.5.1 - Weapon improvements - 23 May 2016
We're hard at work on the next big release, but there are some pressing issues with the weapons, so we wanted to go ahead and get a patch release out to you. Version 0.3.5.1 is all about making weapons easier to use: Doubled amount of ammo per magazine. Increased sniper rifle crosshair visibility. Repositioned sniper rifle crosshair for improved accuracy. Enabled teleporter while holding two-handed weapons. Made grabbing foregrips and shotgun pump grips much more reliable. Fixed issue where hand could sometimes get stuck to foregrip or shotgun pump grip. Fixed issue where weapon could sometimes float around in front of you in an odd way. Fixed hand position on foregrips sometimes being offset. Fixed hand sometimes vanishing and ammo magazine sometimes getting stuck when loading a magazine. Fixed sniper rifle sometimes being tilted to the right or left. Fixed teleport location being slig…
- v0.3.5.1 - Weapon improvements - 23 May 2016
We're hard at work on the next big release, but there are some pressing issues with the weapons, so we wanted to go ahead and get a patch release out to you. Version 0.3.5.1 is all about making weapons easier to use: Doubled amount of ammo per magazine. Increased sniper rifle crosshair visibility. Repositioned sniper rifle crosshair for improved accuracy. Enabled teleporter while holding two-handed weapons. Made grabbing foregrips and shotgun pump grips much more reliable. Fixed issue where hand could sometimes get stuck to foregrip or shotgun pump grip. Fixed issue where weapon could sometimes float around in front of you in an odd way. Fixed hand position on foregrips sometimes being offset. Fixed hand sometimes vanishing and ammo magazine sometimes getting stuck when loading a magazine. Fixed sniper rifle sometimes being tilted to the right or left. Fixed teleport location being slig…
- Video of the new weapons in 0.3.5.0 - 14 May 2016
http://steamcommunity.com/sharedfiles/filedetails/?id=684498996
- Video of the new weapons in 0.3.5.0 - 14 May 2016
http://steamcommunity.com/sharedfiles/filedetails/?id=684498996
- v0.3.5.0 - Five new weapons - 14 May 2016
Five new guns! Pistol, Shotgun, Grenade Launcher, Heavy Machine Gun, Sniper Rifle. Also got rid of the old pistols -- they were always meant to be temporary. Added lots of weapon and ammunition sounds. You now have ammo on your chest. Just reach to your chest and press the grips to grab a magazine. Then slam it into your weapon. Don't forget to rack the bolt or get a little pump action going, depending on which weapon you're using. To drop a loaded ammo magazine, press the touchpad. Or reach to the magazine with your other hand and press the grip button. PSA: You have holsters at your hips. Move your hand down there and press the grip button to swap items in and out of the holsters. Simplified multiplayer and singleplayer options. Inventory now shows how many of each item you have if you have more than one. Made UI buttons easier to hit. Walker drones no longer run around in circles or…
- v0.3.5.0 - Five new weapons - 14 May 2016
Five new guns! Pistol, Shotgun, Grenade Launcher, Heavy Machine Gun, Sniper Rifle. Also got rid of the old pistols -- they were always meant to be temporary. Added lots of weapon and ammunition sounds. You now have ammo on your chest. Just reach to your chest and press the grips to grab a magazine. Then slam it into your weapon. Don't forget to rack the bolt or get a little pump action going, depending on which weapon you're using. To drop a loaded ammo magazine, press the touchpad. Or reach to the magazine with your other hand and press the grip button. PSA: You have holsters at your hips. Move your hand down there and press the grip button to swap items in and out of the holsters. Simplified multiplayer and singleplayer options. Inventory now shows how many of each item you have if you have more than one. Made UI buttons easier to hit. Walker drones no longer run around in circles or…
- Devblog #7: Fun and frictionless gun handling - 13 May 2016
http://steamcommunity.com/sharedfiles/filedetails/?id=683210062
- Devblog #7: Fun and frictionless gun handling - 13 May 2016
http://steamcommunity.com/sharedfiles/filedetails/?id=683210062
- Devblog #6: Holosphere portal - 12 May 2016
http://steamcommunity.com/sharedfiles/filedetails/?id=682682796
- Devblog #6: Holosphere portal - 12 May 2016
http://steamcommunity.com/sharedfiles/filedetails/?id=682682796
- Devblog #5: More weapons - 10 May 2016
http://steamcommunity.com/sharedfiles/filedetails/?id=681718349
- Devblog #5: More weapons - 10 May 2016
http://steamcommunity.com/sharedfiles/filedetails/?id=681718349
- Devblog #4: Vive mic quality fix, ammo, foregrip - 7 May 2016
http://steamcommunity.com/sharedfiles/filedetails/?id=679885868
- Devblog #4: Vive mic quality fix, ammo, foregrip - 7 May 2016
http://steamcommunity.com/sharedfiles/filedetails/?id=679885868
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 August 2016 | v0.4.1.0 - The Never Alone Update | 4249665521684255607 |
| 2 | 19 July 2016 | v0.4.0.0 - Multiplayer arena battle, new locomotion, new weapons | 4249665521684255803 |
| 3 | 23 May 2016 | v0.3.5.1 - Weapon improvements | 4249665521684255912 |
| 4 | 14 May 2016 | v0.3.5.0 - Five new weapons | 4249665521684256114 |
| 5 | 30 April 2016 | v0.3.0.0 - Hosted multiplayer, inventory, and lots more | 4249665521684256956 |
| 6 | 7 April 2016 | v0.2.0.4 - Bigger holo sphere & center platform, etc | 4249665521684257055 |
| 7 | 4 April 2016 | v0.2.0.3 - Difficulty level balancing, etc | 4249665521684257173 |
| 8 | 1 April 2016 | v0.2.0.2 - Graphics improvements, holsters, enemy wave tuning | 4249665521684257283 |
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