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XLR

XLR Steam news

Metaware Limited, LLC | Apr 5, 2016 | game

Released

0players observed · 7 October 2026 - 04:25:56 UTC

ActionIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score36% positive

XLR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score36% positive
  • Total reviews22
  • Release dateApr 5, 2016
  • DeveloperMetaware Limited, LLC
  • PublisherMetaware Limited, LLC

Genres: Action, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Metaware Limited, LLCPublisher: Metaware Limited, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

XLR Steam news

XLR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v0.4.1.0 - The Never Alone Update - 5 August 2016

    We're really excited about this update, and hopeful that the servers will start filling up with players more frequently. We added two big features to help with this: the ability to join games that are already in progress, and the ability to shoot bots while waiting for other players to join. No more waiting around in lobbies -- just click the Join Game button to get going! Here's the full list of changes: No more watching paint dry while waiting for multiplayer matches. Shoot bots while waiting for other players to join! Now auto-connecting you to any available in-progress match (unless you're partying up), instead of forcing you to start a new lobby and wait. New HAWK class model. Added death animations and explosions in multiplayer. Made ZONER's teleporter recharge a little slower, to make ZONER not OP. New music that won't get flagged by YouTube's Content ID system. Robotics World ga…

  • v0.4.1.0 - The Never Alone Update - 5 August 2016

    We're really excited about this update, and hopeful that the servers will start filling up with players more frequently. We added two big features to help with this: the ability to join games that are already in progress, and the ability to shoot bots while waiting for other players to join. No more waiting around in lobbies -- just click the Join Game button to get going! Here's the full list of changes: No more watching paint dry while waiting for multiplayer matches. Shoot bots while waiting for other players to join! Now auto-connecting you to any available in-progress match (unless you're partying up), instead of forcing you to start a new lobby and wait. New HAWK class model. Added death animations and explosions in multiplayer. Made ZONER's teleporter recharge a little slower, to make ZONER not OP. New music that won't get flagged by YouTube's Content ID system. Robotics World ga…

  • 9pm Central, July 19 - Multiplayer with the devs - 19 July 2016

    Vox and I (Creo) will be online playing XLR at 9pm Central tonight, July 19. Come join us!

  • 9pm Central, July 19 - Multiplayer with the devs - 19 July 2016

    Vox and I (Creo) will be online playing XLR at 9pm Central tonight, July 19. Come join us!

  • v0.4.0.0 - Multiplayer arena battle, new locomotion, new weapons - 19 July 2016

    We've spent the last couple of months working really hard on this new update, and you'll notice quite a few major improvements and changes. The biggest difference is that we shifted the focus away from being a tower defense game, and made XLR into a multiplayer arena shooter. After adding in player-vs-player combat as a test in the old XLR, we got a glimpse of how fun it could be, and we really feel that switching to an arena shooter was the right move. One of the biggest challenges with an arena shooter in VR is locomotion. And we think we've solved it, at least for XLR. We did a lot of experimentation and tuning, and came up with a way of sliding a player around that seems to reduce or completely eliminate nausea for many players. We've tested it on as many people as we can find, from VR "veterans" to people who have never tried VR before. None of our testers have experienced any naus…

  • v0.4.0.0 - Multiplayer arena battle, new locomotion, new weapons - 19 July 2016

    We've spent the last couple of months working really hard on this new update, and you'll notice quite a few major improvements and changes. The biggest difference is that we shifted the focus away from being a tower defense game, and made XLR into a multiplayer arena shooter. After adding in player-vs-player combat as a test in the old XLR, we got a glimpse of how fun it could be, and we really feel that switching to an arena shooter was the right move. One of the biggest challenges with an arena shooter in VR is locomotion. And we think we've solved it, at least for XLR. We did a lot of experimentation and tuning, and came up with a way of sliding a player around that seems to reduce or completely eliminate nausea for many players. We've tested it on as many people as we can find, from VR "veterans" to people who have never tried VR before. None of our testers have experienced any naus…

  • v0.3.5.1 - Weapon improvements - 23 May 2016

    We're hard at work on the next big release, but there are some pressing issues with the weapons, so we wanted to go ahead and get a patch release out to you. Version 0.3.5.1 is all about making weapons easier to use: Doubled amount of ammo per magazine. Increased sniper rifle crosshair visibility. Repositioned sniper rifle crosshair for improved accuracy. Enabled teleporter while holding two-handed weapons. Made grabbing foregrips and shotgun pump grips much more reliable. Fixed issue where hand could sometimes get stuck to foregrip or shotgun pump grip. Fixed issue where weapon could sometimes float around in front of you in an odd way. Fixed hand position on foregrips sometimes being offset. Fixed hand sometimes vanishing and ammo magazine sometimes getting stuck when loading a magazine. Fixed sniper rifle sometimes being tilted to the right or left. Fixed teleport location being slig…

  • v0.3.5.1 - Weapon improvements - 23 May 2016

    We're hard at work on the next big release, but there are some pressing issues with the weapons, so we wanted to go ahead and get a patch release out to you. Version 0.3.5.1 is all about making weapons easier to use: Doubled amount of ammo per magazine. Increased sniper rifle crosshair visibility. Repositioned sniper rifle crosshair for improved accuracy. Enabled teleporter while holding two-handed weapons. Made grabbing foregrips and shotgun pump grips much more reliable. Fixed issue where hand could sometimes get stuck to foregrip or shotgun pump grip. Fixed issue where weapon could sometimes float around in front of you in an odd way. Fixed hand position on foregrips sometimes being offset. Fixed hand sometimes vanishing and ammo magazine sometimes getting stuck when loading a magazine. Fixed sniper rifle sometimes being tilted to the right or left. Fixed teleport location being slig…

  • Video of the new weapons in 0.3.5.0 - 14 May 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=684498996

  • Video of the new weapons in 0.3.5.0 - 14 May 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=684498996

  • v0.3.5.0 - Five new weapons - 14 May 2016

    Five new guns! Pistol, Shotgun, Grenade Launcher, Heavy Machine Gun, Sniper Rifle. Also got rid of the old pistols -- they were always meant to be temporary. Added lots of weapon and ammunition sounds. You now have ammo on your chest. Just reach to your chest and press the grips to grab a magazine. Then slam it into your weapon. Don't forget to rack the bolt or get a little pump action going, depending on which weapon you're using. To drop a loaded ammo magazine, press the touchpad. Or reach to the magazine with your other hand and press the grip button. PSA: You have holsters at your hips. Move your hand down there and press the grip button to swap items in and out of the holsters. Simplified multiplayer and singleplayer options. Inventory now shows how many of each item you have if you have more than one. Made UI buttons easier to hit. Walker drones no longer run around in circles or…

  • v0.3.5.0 - Five new weapons - 14 May 2016

    Five new guns! Pistol, Shotgun, Grenade Launcher, Heavy Machine Gun, Sniper Rifle. Also got rid of the old pistols -- they were always meant to be temporary. Added lots of weapon and ammunition sounds. You now have ammo on your chest. Just reach to your chest and press the grips to grab a magazine. Then slam it into your weapon. Don't forget to rack the bolt or get a little pump action going, depending on which weapon you're using. To drop a loaded ammo magazine, press the touchpad. Or reach to the magazine with your other hand and press the grip button. PSA: You have holsters at your hips. Move your hand down there and press the grip button to swap items in and out of the holsters. Simplified multiplayer and singleplayer options. Inventory now shows how many of each item you have if you have more than one. Made UI buttons easier to hit. Walker drones no longer run around in circles or…

  • Devblog #7: Fun and frictionless gun handling - 13 May 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=683210062

  • Devblog #7: Fun and frictionless gun handling - 13 May 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=683210062

  • Devblog #6: Holosphere portal - 12 May 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=682682796

  • Devblog #6: Holosphere portal - 12 May 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=682682796

  • Devblog #5: More weapons - 10 May 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=681718349

  • Devblog #5: More weapons - 10 May 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=681718349

  • Devblog #4: Vive mic quality fix, ammo, foregrip - 7 May 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=679885868

  • Devblog #4: Vive mic quality fix, ammo, foregrip - 7 May 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=679885868

Patch notes and updates

S.noRelease datePatch nameGID number
15 August 2016v0.4.1.0 - The Never Alone Update4249665521684255607
219 July 2016v0.4.0.0 - Multiplayer arena battle, new locomotion, new weapons4249665521684255803
323 May 2016v0.3.5.1 - Weapon improvements4249665521684255912
414 May 2016v0.3.5.0 - Five new weapons4249665521684256114
530 April 2016v0.3.0.0 - Hosted multiplayer, inventory, and lots more4249665521684256956
67 April 2016v0.2.0.4 - Bigger holo sphere & center platform, etc4249665521684257055
74 April 2016v0.2.0.3 - Difficulty level balancing, etc4249665521684257173
81 April 2016v0.2.0.2 - Graphics improvements, holsters, enemy wave tuning4249665521684257283

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