- Vehicle Reuse & Balance - 1 October 2026
This update contains the following changes: Added a mode to reuse existing vehicles when cloning trains Ctrl-clicking the Return To Core button will now cause the train to unload its resources at the core Combustion/Waste power plants now have a slider in the UI to force overproduction Reduced value of "Move Industry" card from 10 to 4 Adjusted resource capacities for wind/solar farms to be equal to turbine/panel cost Added diagnostic events for trains executing useless load orders (such as unloading at a fully expanded wind farm) Increased minimum number of ore deposits in hard mode from 1 to 2 (& max 3 to 4) Fixed a typo in the load amount tooltip Housing Targets and Export Targets now have progress bars in the contracts UI Connector particles (between train stations and industry buildings) will now animate while the game is paused Fixed bug where connector particle for train station…
- Difficulty Levels - 11 September 2026
This update contains the following changes: Added some difficulty presets under "Start Game" Added dedicated random seed button in Custom Game menu Trial game map size reduced from 128 to 96 Reduced Semiconductor Factory production speed from 15 to 10 Reduced Random Industries cost from 12 to 10 Fixed a bug where trains were sometimes able to phase through a single tree or farm field immediately after a station platform Fixed a bug where trains were not able to proceed to the end of a station platform built on the edge of the map when starting less than 1 tile from the edge Fixed a bug where it was possible to get a train to stop and load/unload partially inside the train core by upgrading tracks under the train as it was entering the core Fixed a bug where mouse tool icons were not visible while paused with "Allow actions while paused" enabled Fixed a bug where power from tidal generat…
- Waste Power Plant & general improvements - 20 July 2026
This update contains the following improvements: Added Waste Power Plant Reduced tidal generator output from 1.5 MW to 1 MW Modified Industrial Aid priority order for "high level" industries Buffed Relaxed Zoning card to reduce distance by 2 instead of 1 Added house cost table to Town UI Fixed several bugs where card extra information windows tried to read invalid ingame state when opened in the progress menu Fixed bug where the Export Negotiation extra info button would crash the game Any Import card and ordinary import cards now have extra information windows Too few orders notification will no longer appear for trains that will stop automatically Altered fuel refinery model to eliminate z fighting with nearby structures Revised GREASY.MID Fixed a bug where import contracts could not be created after resuming from a Limited Term game over In addition, the windowing library has changed…
- Ice King fix - 10 July 2026
Fixed a configuration error preventing Steam from acknowledging the Ice King achievements
- Resource Graphs - 9 July 2026
This update contains the following changes: Added Resource Graphs functionality Added nodebuggl command line flag to disable OpenGL error checking Fixed a bug where metal was not refunded for using the remove mode on tracks Fixed incorrect event text for one of the PR Campaign options Fixed regression where combustion engines would fail to use tanked fuel when the Train Core is empty The resource graphs window contains several infographics: Produced/Consumed/Used: These tabs show line charts with historical data about every resource. Produced - The sum of imports and production of industries Consumed - The sum of exports and consumption of industries and combustion engines Used - The sum used by player actions, e.g. building infrastructure and trains, minus metal refunds. Hovering the mouse over the legend isolates the line for single resource. Resource Allocation: These tabs show bar c…
- New Achievements, Tidal Power, Export Targets - 2 July 2026
This update contains the following changes: Added Export Targets option to custom game menu (requires an increasing number of export contract completions per cycle) The Snow Town achievement has been replaced by the Ice King achievement Added Speedster achievement Added Tidal Power Plant Fixed broken text for train temperament selectors The Export Targets rule is intended to allow increasing the tension in custom games, especially when playing with "Allow actions while paused". In the future, I'm planning to add a few presets in a submenu under "Start Game", some of which will include this rule. The Snow Town achievement was replaced due to being too dependent on random numbers. The Ice King achievement requires the Train Core to be above the snow line instead of the Town Hall. This makes a somewhat similar type of challenge, but much more likely to encounter a map where it is possible.…
- Save file compatibility bugfix - 26 June 2026
Fixed a bug where the game would fail to load some old save files.
- Electric Power tutorial fix - 25 June 2026
Fixed recently introduced bugs in the Electric Power tutorial.
- Stats, 3 New Cards & More - 25 June 2026
This update contains the following changes: Added new cards: Backup Generators, Fuel Reserves, Random Industries Added some statistics which can be viewed in the progress menu Music and ambient noise will now play on the main menu Music will now play during tutorials There is no longer a delay between when the score screen opens and the music pauses Fixed a bug where setting the music volume while ingame resulted in a temporarily incorrect gain value Fixed a bug where the game could freeze upon closing the game window while music was paused Added custom game setting for increasing the housing target by a percentage instead of linearly Changed granularity and ranges of the housing target/increment settings in the custom game menu Move industry card now has a popup window The highest town anger percentage this run is now displayed in the anger meter tooltip Window sizes and positions will…
- South edge bugfix - 22 May 2026
Fixed a bug where trains could crash the game when trying to find a path while touching the south (lower-right) edge of the map with their face Fixed a bug where the nuclear plant UI would somtimes unnecessarily show the input power as red Fixed a bug where storage units would sometimes be built with the wrong orientation
- Universal Carriage Shipment - 19 May 2026
Added a new unlockable vehicle and its card Greatly increased the traction of Jotun, but reduced speed and increased logs consumption Slightly reduced fuel consumption of Mamut Fixed a bug where the path-following signal placement tool would get blocked by trains in bridges and tunnels Added diagnostic output and reduced flashing when a train has too few orders Fixed a bug where the nuclear plant UI would not display capacity from storage units for resources other than the ones it handles normally Import contracts that are not yet active no longer appear in the incomplete tab Renamed incomplete contracts tab due to text overflow
- Regression bugfix - 17 May 2026
Fixed a serious bug introduced in the last update where dismantling a train could cause a crash
- Hideable contracts - 17 May 2026
Contracts can now be hidden from tabs by right-clicking them The incomplete contracts tab now longer shows contracts that do not require the player to do anything Dragging vehicles into the top row at the train core will now set the build row to the top row if none was selected Improved the behaviour of turntable and train core train lists when the list is being modified while dragging Increased maximum output of nuclear power plant Added more informative error output on some error conditions when joining a multiplayer game
- Nuclear Power & Discount - 13 May 2026
Added a new rare power plant card Reputation gained from the town is no longer affected by Campaign Promises. Fixed a bug where the game would sometimes crash after using a Mining Survey to discover the 25th deposit on a map Fixed a bug where the game could crash if destroying a train station while its window was open Fixed a bug where loaded vehicles were not counted correctly for nonspecific loading orders Fixed a bug where it was possible to click on resource icons in a background window In addition, the game is now on discount until the end of the Games Of Norway 2026 event.
- Draugr - 9 May 2026
Added a new vehicle option for the "Experimental Vehicle Shipment" card Added new engine noise for the slower electric engines Fixed a bug where the track-following signal placement tool would sometimes go in a different direction than indicated by the arrow when starting from a track intersection Adjusted map generator to better preserve the shapes of water biomes, especially oceans (Custom Game only)
- Deposit placement bias - 6 May 2026
Deposit and port placement is now biased based on the generated heightmap (more and better deposits will be generated on maps with hostile terrain and vice versa) Added custom game settings to control the placement bias Adjusted difficulty multiplier ramp for Residential Region in custom games Fixed a bug where choosing 'X' for the second internet announcement initial had a chance of generating a corrupt ID Added command line argument for changing the port when starting the server Haste achievement will now require at least 100% victory difficulty Added "Demo" custom game preset (Short game with reduced victory difficulty) Finished work on high dpi icons
- Improved signal placement - 1 May 2026
Added a signal placement mode which places signals along the shortest track path between two points Signals now use a small amount of power Trains will no longer lose their identity if moved to an empty top slot using drag and drop, or moved to the bottom when they have only one vehicle. Fixed bugs where the UI would sometimes become temporarily unresponsive to mouse input, such as after dragging out from the resource selector in the train orders window Disabled rail modifiers for tutorials where they are not meant to be used Fixed a potential memory error if the player used signals in the first two tutorials Hopper descriptions no longer neglect to mention Waste Fixed potential memory corruption caused by cloning a train and then destroying the target structure for an order inherited from the original train More progress on high dpi icons
- Better shunt planning - 30 April 2026
Shunting can now be scheduled after the end of the order list, or upon a train's next visit to the garage Fixed a bug where houses could spawn inside bridges Fixed an issue where edges of high dpi icons would be noisy on fractional scale factors on some graphics drivers Fixed an issue where the player's default temperament option was applied to trains in tutorials Fixed incorrect tooltips for default temperament selector popup Train sub-windows (orders, shunting, info) are now mutually exclusive and glued to the main window More progress on high dpi icons
- Train temperaments - 29 April 2026
Trains now have a temperament option, affecting what detours they are willing to take when the path is blocked For trains waiting for a free path, the pathfinding visualiser now clearly marks the tile where the path is blocked Adjusted pathfinding penalties for railway structures The Orders window now has a Go toggle button Fixed the shift modifier not working for landscaping tools Fixed a bug where right-clicking the Load/Unload buttons in the Orders window did not work as intendedFast combustion engines now have a distinct engine noise Added an alternative faster explosives factory process using plastics instead of logs
- Wooden carriages - 25 April 2026
Added wooden carriage card and wooden carriages Building composite carriages now requires having used the card once Increased metal cost and weight of Composite Reefer Fixed incorrect shading for tiles on the map Number of houses is now displayed in the Town UI