Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4478460 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | MoSifff's Games |
| Publisher | MoSifff's Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Dusk Runners is a top-down roguelike zombie arena shooter where you clear rooms, loot randomized weapons with modifiers, and push deeper as the horde escalates. Build busted loadouts, survive the rush, and see how far you can run.
About this game
Dusk Runners is a top-down roguelike zombie arena shooter where every room is a new deathtrap. Clear the horde, grab the loot, get to the next door, and see how far you can push your run before the night pushes back. Fight through relentless swarms in fast, arcade style rooms. Build a loadout from randomized weapons and modifiers like bigger mags, higher damage, faster fire rate, and more. Make split second choices between playing safe or diving deeper for better gear. FEATURES Room to room survival runs — clear arenas to unlock the next fight and ramp the difficulty. Loot driven weapons — randomized guns with modifier rolls that change how they feel and perform. Read the loot UI — compare weapons at a glance so you spend less time in menus and more time blasting. Chunky zombie carnage — satisfying impacts and dismemberment feedback. Flashlight tension — visibility matters when the horde closes in. How far can you run before dusk catches you?
Supported languages
English * * languages with full audio support
