- [1.6] The Arsenal Update - OUT NOW - 24 November 2020
Hāyi saṭankaruvan! This is (once again) a bit behind schedule, but I'm happy to announce that the latest update - The ARSENAL Update - is out now! It's a pretty hefty update, too! Lots of good stuff in this one. The Slayer FIRSTLY, without further ado, let me introduce your new champion! Meet the Slayer: She is a ridiculously nimble, whip-wielding, chakram-throwing vampire slayer who is all about dancing around enemies while keeping up the pressure! Her whip is an unusual melee weapon with very good reach (and some other unique properties), but she has a whole arsenal of neat tricks to throw at foes! Additional Moveset Options In addition to the Slayer, every champion has an additional moveset option they can unlock! Take a gander at the new additions to your arsenal: Wonder what they do? Only one way to find out! :D Nearly all of the new options can be chosen alongside the champion's e…
- Get it while it's hot - 27 June 2020
Hello, Brawlers! After over a year and a half of hard work, the next update - The HORDE Update - is finally out. Basically, everything has been polished and tweaked and is smoother and better than ever before: Wave mode (and the draft adventure mode) have been replaced by The Rituals - a mode where you must face strange, unpredictable battles. Every character has been polished and buffed! Everybody should feel snappier, more mobile, and all around more flexible in a fight, while still retaining their unique mechanics. There are a bunch of new enemies to fight! Be ready. The bosses have all been polished and improved! (And there's a new one, which you'll have to find within the Rituals!) Versus Mode - now called Dueling - now can have hostile enemies appear to complicate the fighting, and also allows for Powerups to drop! Go try it an see! I'm currently getting the XBox version of the up…
- Update Preview, cont: Powerups and PvPvE! - 14 March 2020
Kaabo jagunjagun! I continue to be hard at work on the new update! In fact, I recently put together a video showing two new things that will appear in Versus mode: Powerups and PvE enemies to complicate your fights! Enemies in Versus Mode Now, randomly during duels, enemies may spawn into the arena. They will be hostile to everything and attack whatever is closest. The enemies will match the "region" each arena is part of. This is configurable (and can be disabled entirely if desired). You can control the rate at which they appear, and choose the difficulty that can be fought! There are four main tiers of enemies: Weak enemies, who are simple nuisances, Strong enemies, who still die in one hit but are more capable and can put up a fight, Elite enemies, who take a few hits to kill and can be more of a danger than other players, and finally Champion enemies - minibosses that may slaughter…
- More Progress Updates - 31 January 2020
Hailō yōdhē! As January comes to a close I felt I should share some more progress updates! Recently, I was finalizing a new mini-boss - the Deathshead. He's-a spooooky sort. I recently got together the draft of his dedicated Trial (most of the enemies have a stage that introduces them, adding them to an assortment of enemies you'll have already fought against). Check out some draft gameplay! Yeeeeah, the final stage may be a bit too much. I'll probably remove the Flameskulls from it so the only ranged attacks come from the Deathshead. I officially have drafts of most of the stages I'll add in 1.5!!! There's still a chunk of TO-DOs before the full release though: Still need to add draft stages of ~8 other stages Need to finish some enemy polishing (mainly on the bosses as I've saved them for last) Need to do a final polish pass - tweaking level graphics, adding visual clutter (steam grat…
- Update 1.5 Beta Update! (Windows + Mac) - 12 January 2020
Pershendetje luftetar! I hope you had a good holidays! I certainly did. ːsteamhappyː But in addition, I've been still working on the game! And an updated beta build is now available. The main thing is that the beta includes a Mac build! So those of you with OSX can now get a preview of the upcoming update. The main other changes are: More character updates/buffs! Some AI changes! Some animation tweaks! (Mainly a squash-n-stretch system for moving characters that makes the game feel a bit more dynamic) Various bugfixes Cheers!
- Update 1.5 Update BETA! (Windows Only) - 21 December 2019
Hei taistelijat! I have been frantically trying to finish up this update! Unfortunately, I'm about to leave for the holidays @ home and not be able to work any more for two weeks. That said, I WAS able to put together a preview build that will let you play an early, draft, not-finished, possibly-broken version of the next update! It is out now in the new "beta" update channel! The change is only available for Windows right now (didn't have time to get the Mac builds going today) NOTES: Please be aware of a few things! I have fundamentally rewritten how saves work. It's backwards compatible, so you should be able to just download and play, BUT THE PREVIOUS BUILD WON'T SUPPORT YOUR NEW SAVES. So you'll be wiping your save if you try to run the old version. This is all still very much in progress. I've tried to have things be fairly polished, but it's NOT done. Expect some bugs and stuff (…
- 1.5 In-Dev Gameplay Quick Look - 23 November 2019
Mhoro varwi! Apologies for the long silence. I've not been idle - far from it. It's just been a lot of not-visible work for the Steam/PS4 ports. With that said, I HAVE been working on major gameplay changes. It's still in-progress, but here's some unedited gameplay footage you all can take a gander at! As a side note, I also finalized the design for the next character I'll add - the Slayer. She will be a very mobile character that wields a whip and throws out chakrams that will orbit and bounce around her. Behold: She will not be in the next update though. I may have the next update be a bunch more character moveset options, they're fun to make, give new ways to experience all the existing fighting, and I have quite a few ideas of what to add. I also really need to update the Steam page for the new store UI... but due to priorities that's gotta wait until I am actually pushing the Steam…
- 1.5 is STILL in progress - 16 May 2019
Hēyi raṇaśūra! Once again, I'm sorry I don't post here more. Work's been reeeeally busy lately, and what free time I have I generally spend in Unity/Inkscape. I'm still working on the next update! It's coming! Current honest timetable is probably in July. In the meantime, here are some tasty screens of what's in-progress! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25888831%2F44280fbd1818e8174e69e6b9146de46310184584.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25888831%2Fa8bccabc5ad43928740499967bc67238de63c065.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25888831%2F9341794ea116adb295908e2c8b3581fa3afe2ddb.png I'm also trying to get BB2 onto Switch! But that whole process is taking a while. :/
- Update 1.5 Preview! - 27 February 2019
Saighdearan fàilte! It's been a fair bit, ya? Well, work on Update 1.5 - the HORDE Update - is well underway. I currently think I'm ~halfway done! This update will dramatically update Wave Mode, bringing it more in line with what I expect the "fully finished" experience to be like - more enemies, more stages, bosses, etc, and an overall revamped experience! Here's a trailer showing some of the current progress, and the general shape of what to expect! https://www.youtube.com/watch?v=SD55KJ1jE2s This particular update primarily focuses on the "Metropolis" region (the one with the zombies) - I go into the reasoning for that at the end of this post. So don't expect any changes that are toooo crazy in the other stages - for now, the undead are getting all the love. With that said, the main changes I'm working on are: 1 - New Enemies One of the biggest things I want to do is flesh out a bunc…
- Update 1.4.3 Is Out Now! - 15 December 2018
Heya, Face-Punchers! For months, you all have looked to the skies and wondered when the next update would be out. "Please!" you prayed. "Please give us more content! Anything will do!" https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25888831%2F7a52fdbbbda87d44a80bbd13ccc20853ee3b5c22.png Well, ANYTHING is HERE! I'm pleased to announce that Update 1.4.3 is OUT NOW! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25888831%2F4cbf1699402771b38fb8ffc990a239e665e95e82.png This mainly adds a new character - the CRUSADER, a mighty warrior who cleaves through foes with his deadly halberd while shrugging off blows like they were nothing! https://i.imgur.com/5SkogQW.gif His special ability is ZEAL, where he can absorb any one hit - while in the middle of other actions! Tanking blows like this does NOT interrupt what he was doing previously, allowing him to charge…
- 1.4 - The NEMESIS Update OUT NOW! - 30 October 2018
Geia sas polemistés! It's been a loooong time coming, but Update 1.4 is out now for PC and Mac! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25888831%2F1443682baafcf69c701f1d503cccf2081999122e.png (XBox is having some issues on their end so the console update will be a bit late. :/) What does this update feature? Bots in Versus Mode Lacking friends on your couch to fight against? You can now face off against CPU-controlled players in Versus Mode! Check out some gameplay here! (To truly test your skills, try fighting against multiple bots at once!) Wave Mode Improvements! Many of the Wave Mode levels have had some tweaks, and the enemies across the board are a bit smarter! You'll also find all characters spawning in Wave Mode now, and they'll be even more of a threat than before... Improved AI and Performance! AI (and some other stuff) in Blast Brawl 2 is now multi-th…
- 1.4 - The NEMESIS Update: Trailer Out Now! - 18 July 2018
Kon'nichiwa, senshi! Update 1.4 - The NEMESIS Update - is coming along pretty nicely! I decided to focus entirely on AI reworking for this update, so this update is all about AI bots! (And some goodies to go along with :D) Check out the small trailer I put together! https://www.youtube.com/watch?v=bFr_a8y2GzQ
- AI Progress - 19 June 2018
Ymladdwyr cyfarch! So the map optimization is working now! Which helps with the enemies not approaching thing. :D So enemies go from seeing this: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25888831%2Fc1923bd90607346d6ef4473c6ee9bcbf12ed7c15.png To this: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25888831%2F175e81af785d06ef0790a964b5cad8764c6b5472.png #speedup #progress #bots #are #getting #there
- Sorry for Long Delay - 16 June 2018
Ahoj voják! Just wanted to put out a quick update that NO, I and this game am not dead, just taking a while. AI work is tough... ;_; Necessary, and exciting once finished, but uggggh https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25888831%2Faca30f275cb2f6f71e29706788b1dafcbad0a70d.png Move towards me god dammit In other news, Bots should finally be possible after this work is done! And yeah, that's a new Wave Mode arena. For some of the cool upcoming Wave mode content. Neat, huh? :D https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25888831%2F4f7221ed3f7b3996432ce59bdd22ee1466fc1fe5.png
- 1.3 - The GRIMOIRE Update OUT NOW! - 19 February 2018
Privet, bortsy! SURPRISE! Sudden update time! As of right now, update 1.3 - The Grimoire Update - is out! 1 - THE OCCULTIST It's a bit small compared to the last one, but it adds a new character: The Occultist! Check out some gameplay here! She's rather complex. The Occultist has up to 9 different spells that she can quickly switch between. These can do a huge variety of things, from spawning effects on the battlefield, to buffing or protecting her for a short duration, to creating a wide variety of other effects. Her spells are grouped into 3 "runes," each with a mechanical and elemental theme. For example, her 3 starting runes are Fire, Steel, and Shadow (with 1 unlockable rune in this update: Ice). The Occultist can customize her spell list, selecting up to 3 runes from all of the ones she has available. This gives you a ton of control over which options you want to make use of - cho…
- 1.3 - The GRIMOIRE Update OUT NOW! - 19 February 2018
Privet, bortsy! SURPRISE! Sudden update time! As of right now, update 1.3 - The Grimoire Update - is out! 1 - THE OCCULTIST It's a bit small compared to the last one, but it adds a new character: The Occultist! Check out some gameplay here! She's rather complex. The Occultist has up to 9 different spells that she can quickly switch between. These can do a huge variety of things, from spawning effects on the battlefield, to buffing or protecting her for a short duration, to creating a wide variety of other effects. Her spells are grouped into 3 "runes," each with a mechanical and elemental theme. For example, her 3 starting runes are Fire, Steel, and Shadow (with 1 unlockable rune in this update: Ice). The Occultist can customize her spell list, selecting up to 3 runes from all of the ones she has available. This gives you a ton of control over which options you want to make use of - cho…
- Happy New Year! (and Planned Updates) - 2 January 2018
Happy 2018! May all your resolutions be realized! :D One (of my several) resolutions is to release a few updates this year! I recently got back from the holidays back in Omaha, and am now back at the grind! 2018 awaits, and I need to make sure it's got a better release schedule than 2017! Most immediately, I'm planning on getting out the Xbox version of the most recent update ASAP. Then, on to content: 1.3 - The GRIMOIRE Update (March?) This will be a more conventional update. It will add a new character (the Occultist, a spell-slinging wizard with a TON of options, but who must juggle the cooldowns of her many spells). I'm also going to do some more AI work in this update, hopefully finish pathfinding stuff for the foreseeable future. I think I'm going to experiment with offloading AI to a separate thread - it should help some of the load on console and if it's stable should be worth t…
- Happy New Year! (and Planned Updates) - 2 January 2018
Happy 2018! May all your resolutions be realized! :D One (of my several) resolutions is to release a few updates this year! I recently got back from the holidays back in Omaha, and am now back at the grind! 2018 awaits, and I need to make sure it's got a better release schedule than 2017! Most immediately, I'm planning on getting out the Xbox version of the most recent update ASAP. Then, on to content: 1.3 - The GRIMOIRE Update (March?) This will be a more conventional update. It will add a new character (the Occultist, a spell-slinging wizard with a TON of options, but who must juggle the cooldowns of her many spells). I'm also going to do some more AI work in this update, hopefully finish pathfinding stuff for the foreseeable future. I think I'm going to experiment with offloading AI to a separate thread - it should help some of the load on console and if it's stable should be worth t…
- 1.2.1 - Small Update Released! - 20 December 2017
Alofa, Toa! Alas, I've run into some cert issues (I've been having trouble creating an Xbox build due to some config stuff) and I was unable to fix the problem before the submission window for the year ended. So, the Xbox build is going to be delayed until first thing 2018/ :/ However, rather than have you all miss out on the improvements I put together, I decided to release the update to Steam ASAP! So strap in for a small yet feisty update! This is a fairly focused release, I basically just got a few things into the build that I had to delay due to the Thanksgiving target date: RELEASE NOTES: Performance Improvements: Blood splatter code has had one final optimization, it now should be much more responsive on low-end devices! Boss Rumble Enhancements: If you've tried the boss rumble mode, it might have seemed weirdly undeveloped - that's because it was! I have since added more context…
- 1.2.1 - Small Update Released! - 20 December 2017
Alofa, Toa! Alas, I've run into some cert issues (I've been having trouble creating an Xbox build due to some config stuff) and I was unable to fix the problem before the submission window for the year ended. So, the Xbox build is going to be delayed until first thing 2018/ :/ However, rather than have you all miss out on the improvements I put together, I decided to release the update to Steam ASAP! So strap in for a small yet feisty update! This is a fairly focused release, I basically just got a few things into the build that I had to delay due to the Thanksgiving target date: RELEASE NOTES: Performance Improvements: Blood splatter code has had one final optimization, it now should be much more responsive on low-end devices! Boss Rumble Enhancements: If you've tried the boss rumble mode, it might have seemed weirdly undeveloped - that's because it was! I have since added more context…