- v0.7.10 Hotfix - 15 April 2026
RUSH simple/detail levelup toggle *showroom extra boss removal level upmodal letting combo state decay -> added another snapshot/restore leaderboard filter slide adjustment darkstrike redundancy fill method other things Silver Strifer && Mug Hayes Service Disk Gate
- v0.7.9b10 Hotfix - 7 April 2026
Fixed a network security issue where a malicious duel opponent could crash the game by sending an invalid winner index Fixed a potential buffer overflow in the DVDNET chat response handler Fixed a visual glitch where the corner bonus speed boost would snap abruptly instead of fading out smoothly Fixed endless mode overtime multipliers leaking into normal runs after playing endless mode New Game Mode: Endless Mode New Sounds Channel Flip sound effect (TV channel click with descending tone) Disc Skip sound effect (stuttering servo grind for Disc Read Error events) Added a first-run Comfort & Accessibility settings screen that appears before the intro on first launch various bug fixes across the entire game
- v0.7.9b9 Hotfix - 6 April 2026
signal burst trail added signal burst trail polished and anchored better duels ui cleanup duel chat and ready state cleanup duel results and runback cleanup duels now first to 6 duel pacing retune leap stun reduced with diminishing returns duel weapon ttk and feedback pass duel aim ring team colors runback blue overlay fix dvdnet menu cleanup dvdnet right side preview added dvdnet under construction messaging added dialup flow cleanup and modem pass dialup icon replaced with animated internet dial up icon dialup icon bigger with better hover states dvdnet back button and right click back discord link updated to discord gg signalspikegames level up cards rebuilt for clarity click assist is now a toggle click assist can now be rebound click assist default key is now period -> '.' achievement popups no longer truncate scene ready badge moved off description text leaderboard header cleanup…
- Duels are now live in DVD Survivors! - 6 April 2026
This is our first public multiplayer step: a focused 1v1 mode built to get real matches running, harden the online combat foundation, and gather feedback on weapon feel, pacing, clarity, and UI flow.Single-player chaos is still the soul of DVD Survivors. Duels is intentionally tighter right now so the multiplayer foundation can get solid before the madness gets turned up further.If you jump in, the most helpful feedback right now is:weapon feel and balancestun duration / pacingmatch length and round flowlobby, chat, and ready-state claritybugs, weird behavior, and anything that feels offDuels is fun now, but it’s also important groundwork for where multiplayer goes next. Thanks for playing, testing, and telling me what’s busted!
- DVDNet is Live! (v0.7.9b8v2) - 6 April 2026
DVDNet is Live! This is an 'under construction' implementation, with only a few components enabled while I gather user feedback, gameplay data, and more to work on optimizing the experience. Please forgive design issues, bugs, errors, disconnects, bad UI or UX, and more. These things WILL be addressed, ASAP! Time to Duel! v0.7.9b8 (LIVE) (ongoing *iykyk) *dummy replaced *upgraded thinking *corner stuck fix *action rate increase *zigzag removed *timer lockdown *leap affect increase + feedback *draft update and cleanup *prevent accidental upgrade *trail concurrency *++gamepad aiming overhaul *consumables cleaned up and retuned *gamepad default controls -> LT is now Sprint / Fast Forward RT is now Click Attack Remote Control now freezes enemies for a true real-time 3 seconds, even during slowdown Remote Control tooltip is now accurate to the actual freeze duration Tune-In menu visual overl…
- v0.7.9b4 Hotfix - 4 April 2026
save migrator adjustments
- v0.7.9b3 Hotfix - 4 April 2026
*iykyk cont. save migration fixes addtl save migration downward++
- v0.7.9b2 Hotfix - 4 April 2026
bug #10 - Buffer Overflow/Heap Corruption explosion covers the player, made visual tweak bug #11 - Pointer stats overlap the continue button, adjusted flow of bottom region bug #12 - Visual Bugs in the Tune-in menu, added text wrap adjusted render state tracking in z ordering layer
- v0.7.8b12 Hotfix - 2 April 2026
v0.7.8b11 (ALPHA) rolled into v0.7.8b12 v0.7.8b12 (ALPHA) fullscreen toggle now rebindable bsod boss redesign to restore clickability in dense combat *iykyk front end redesign 100k bytes achievement fix millenium meltdown /y2k freeze fix another reset weapon cost fix results now use uncapped current run damage ledgers
- DVD Survivors: Wii U Edition Announced - 1 April 2026
We’ve heard the community loud and clear. For week, people have been asking the same question:“But what about Wii U?”Today, we are beyond proud to finally confirm that DVD Survivors: Wii U Edition is officially in development.That’s right. The ultimate screen-bouncing, corner-slamming, pop-up-destroying digital survival experience is making the leap to the console that was simply too advanced for its time.What’s new in the Wii U Edition?Full support for the revolutionary second screen, so you can watch one screen while another screen tries to kill youTouchscreen inventory management for builds that absolutely should not workExclusive Corner Forecast™ on the GamePad so you can emotionally prepare for the perfect hitAuthentic “living room chaos” modeA cinematic presentation carefully optimized for “wait, is this thing still on?” energyWe also took great care to preserve the core DVD Survi…
- v0.7.8b10 - 30 March 2026
Corner bonus collectathon overflow fix
- v0.7.8b9 Hotfix - 30 March 2026
v0.7.8b9 set achievement spam in log fix firewall slowed down *iykyk button fix leaderboard sizing adjustment gold trail fix starting weapon auto assignment fix (no more pixel bolt auto) multiple disappearing enemies bugs squashed y2k freeze no longer makes bossees stop taking damage speedlines back; full screen effect had drifted into wrong overlay layer -> moved back corner bonus entry had too much data load at once. moved asset warm up into run start, trimmed collectathon startup burst so first bonus frame lands at bounded load instead of initial spike
- v0.7.8b7 Hotfix - 30 March 2026
v0.7.8b7 (REGRESSION) rolled into v0.7.8b9 v0.7.8b8 (REGRESSION) rolled into v0.7.8b9
- v0.7.8b4 Hotfix - 29 March 2026
v0.7.8b5 -- rolled into 0.7.8b6 v0.7.8b6++ (LIVE) final clear bonnus box moved added confirm protect modal to reset all settings button in system menu pickup/button path was drawing a second legacy mini-icon on top of the shared item icon, and that duplicate pass was the reason Volume Up and Eject were losing parts of their shapes. disabled that legacy pass so pickups now use same canonical renderer as HUD gameplay quest/status rail overlap is fixed Fast Forward is fixed locally fixed question mark on boss name in game over screen -> font missing unicode character, swapped to ascii Near-miss feedback is now doing the intended “aww” beat Weapon unlock cards now get a real hover preview instead of text-only main menu and demo-shell bouncing logo now render a real wardrobe-driven player preview instead of the raw DVD texture REBALANCED ALL WEAPONS BASED ON TESTER FEEDBACK! This is a potent…
- v0.7.8b3 Hotfix - 29 March 2026
weapon unlock cost increased updated reset explanation (weapon resets) end screen personal best no longer sit on score lane, i moved it to reserves space at the top of that metabox windows icon audit -> likely was getting overrun at runtime, replaced added a self healing enemy pointer at end-of-level; attempting to resolve "1 enemy remaining" etc fixed preview dvd logo trail - no longer white line streaks were disappearing because of multiplying raw velocity magnitude, normalized both streak paths. they now use motion direction plus bounded visual line lengths instead of raw speed.
- v0.7.8b2 Hotfix - 28 March 2026
macOS: cursor offset adjusted missed circular pickups resolved if moving too fast. fully shut down difficulty boss presentation when final clear starts in gameplay. should help resolve invisible enemies. Piercing Dash now gets a short exit barrier when the dash hands back to normal movement menu corner-hit achievement now only tries to unlock on the actual threshold crossing instead of on every later corner hit. Diamond Hands Forever is live again. It had actually been cut, not merely broken. I restored it fired weapons now actually roll into the stat summary. Full Arsenal is defined as Fill every weapon slot in one run jump is now leap Steam Leaderboards Scaffolding
- v0.7.7b22 Hotfix - 27 March 2026
v0.7.7b21 rolled down see next v0.7.7b22 (LIVE) Demo Infrastructure
- v0.7.7b21 Hotfix - 27 March 2026
Demo Infrastructure
- v0.7.7b20 Hotfix - 27 March 2026
updated credits minor tweaks
- v0.7.7b19 Hotfix - 27 March 2026
Tune-In Objectives Texts no longer truncated Firewall boundary calculation was pushing him off screen and locking him, adjusted many of his values. Fixed a likely crash from banner text using invalid memory, Made banner text copy into safe owned buffers. Fixed final boss tracking so stale boss references do not crash. Added safety checks around enemy collision query results. Made bad enemy subtitle values safe instead of crash-prone. Save now writes locally immediately on game over / victory. *Fixed the Steam-unavailable save retry loop. Reduced repeated save spam from Steam achievement acknowledgements. Stopped unchanged settings from dirtying the main save. *Hardened duel packet text parsing. *Rejected invalid duel projectile owners and malformed snapshot data. *Added audit logs for dropped bad duel data. Added new audits for banner safety, boss-handle safety, subtitle safety, and no-…