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Hybrids Arena

Hybrids Arena Steam news

Abstract Software Inc. | Aug 29, 2016 | game

Released

0players observed · 7 October 2026 - 03:24:26 UTC

ActionCasualIndieSimulationCharacter CustomizationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive

Hybrids Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score55% positive
  • Total reviews410
  • Release dateAug 29, 2016
  • DeveloperAbstract Software Inc.
  • PublisherAbstract Software Inc.

Genres: Action, Casual, Indie, Simulation

Company pages: Developer: Abstract Software Inc.Publisher: Abstract Software Inc.

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Hybrids Arena Steam news

Hybrids Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hybrid Animals: A Cheery Creature Mashup Tool - 8 September 2016

    Someone emailed recently to ask whether I had played Hybrid Animals . I hadn’t. It’s a game about combining animals with other animals to create different combinations with different stats. I think they’re then supposed to do battle but the game is still very much in beta and there were no servers when I looked so I was just fiddling with the creature creation side of things. I thus spent twenty minutes trying to weaponise a giraffe. …

  • Story/Wilderness Mode Update - 15 June 2016

    Even though it has only been in development for a week, Wilderness mode is coming along very very nicely. Currently, you can explore an infinite world and eat shrubs to gain exp. Then, you can use your exp to level up your skill tree and improve certain stats. Next up is to add creatures for players to interact with (and HUNT/EAT), and actual structures to explore (trees, ruins, villages etc) Before wilderness mode is released to the public, I want to make sure players can enter the game in a CO-OP mode with their friends, and there are some generic creatures you can interact with. I'll also have it so that you can collect wood pieces / stone and create basic settlements of your own. And then upgrade a tech tree and start building spears/muskets/etc. The current Hybrid Animals that you all know will be renamed "Rumble Pit", so that you can still host and play the traditional Deathmatch…

  • Story / WIlderness Mode - 10 June 2016

    Hey guys, I've gotten some more people on board to help me develop the game. In addition to fixing bugs, we're going to start rolling out a few new things in the next 5-8 weeks : - Story / Wilderness Mode (This will be an infinitely large world, with a randomly generated story. I'm super excited about this feature) - Map Editor (for Deathmatch and Challange modes) - Workshop Support for sharing Creatures & Custom Maps - Mac support - FPS boosts (Re-factorization of code) If there is anything else you REALLY want to see, post here =) I'm glad to take suggestions

  • Alpha 1.3.0 - BOTS ARE HERE! - 20 May 2016

    Hey guys. You can add bots to your game now. I'm going to be working on them heavily for the next couple days, but you can play around with them a bit right now and have a look at what the upcoming tier/boss system will look like =) These guys will start dropping loot that you can keep/equip permanently, starting tomorrow(ish)! Also, Aqua-Bird is ridiculously hard

  • Alpha 1.3.0 - BOTS ARE HERE! - 20 May 2016

    Hey guys. You can add bots to your game now. I'm going to be working on them heavily for the next couple days, but you can play around with them a bit right now and have a look at what the upcoming tier/boss system will look like =) These guys will start dropping loot that you can keep/equip permanently, starting tomorrow(ish)! Also, Aqua-Bird is ridiculously hard

  • Upcoming Features - 12 May 2016

    This weekend, I'm going to add the ability to add BOT players to your game.. I'll have two basic bots types to start off with, and I'll add more as time goes on. Anything you guys want to see?

  • Upcoming Features - 12 May 2016

    This weekend, I'm going to add the ability to add BOT players to your game.. I'll have two basic bots types to start off with, and I'll add more as time goes on. Anything you guys want to see?

  • Alpha 1.1.5 new update - 12 May 2016

    New Changes - You can now delete monstrosities. Press "delete" and your hybrid will explode into a giant puddle of limbs - The shrink ray now wears off after 15 seconds. - You can now load all of the default creatures in the Creature Lab - A few GUI fixes. Some time in the next 2-3 days - "Mind Control" perk to control other players for a short time - Black hole duration lessened - Health orbs - 'World Perks' that activate for everyone on the map - "Time Warp" perk that slows time for everyone - "Teleport" perk that moves you instantly when you press shift, to wherever you're looking - Workshop support - Default "Slap" for when you don't have a weapon

  • Alpha 1.1.5 new update - 12 May 2016

    New Changes - You can now delete monstrosities. Press "delete" and your hybrid will explode into a giant puddle of limbs - The shrink ray now wears off after 15 seconds. - You can now load all of the default creatures in the Creature Lab - A few GUI fixes. Some time in the next 2-3 days - "Mind Control" perk to control other players for a short time - Black hole duration lessened - Health orbs - 'World Perks' that activate for everyone on the map - "Time Warp" perk that slows time for everyone - "Teleport" perk that moves you instantly when you press shift, to wherever you're looking - Workshop support - Default "Slap" for when you don't have a weapon

  • Alpha 1.1.4 quick update - 11 May 2016

    New Changes - You can press "R" to reload at any time now - Speed has been balanced, and an upper limit has been set (30.0) - The Creature Lab is more intuitive now - Custom creatures work 100% of the time now =) - Major bug fixed, where certain creatures could fly without any perks - So many bugfixes

  • Alpha 1.1.4 quick update - 11 May 2016

    New Changes - You can press "R" to reload at any time now - Speed has been balanced, and an upper limit has been set (30.0) - The Creature Lab is more intuitive now - Custom creatures work 100% of the time now =) - Major bug fixed, where certain creatures could fly without any perks - So many bugfixes

Patch notes and updates

S.noRelease datePatch nameGID number
120 May 2016Alpha 1.3.0 - BOTS ARE HERE!4249665521684260865
212 May 2016Alpha 1.1.5 new update4249665521684261068
311 May 2016Alpha 1.1.4 quick update4249665521684261183

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