Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4483600 |
| Live current players | 27 |
| SteamPulse tracked peak | 27 |
| Live count (today's peak floor) | 27 |
| Price | $19.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $19.99 |
| Current price USD | $19.99 |
| Release date | Sep 21, 2026 |
| Developer | Black Cannon Studios |
| Publisher | Black Cannon Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 20 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4483600/ |
Short description
Manage one of over 1,000 real non-league clubs through the English football pyramid. Day jobs, ground grading, gate receipts, cup runs, and a world where clubs can fold around you. Football management at its most real.
About this game
It's not about success. It's about survival . Non-League Manager simulates over 2,000 real English clubs , from the Premier League all the way down to Step 7 of the pyramid, with real grounds, real kit colours, and real local rivalries. Pick the club you've stood on the terraces for, or type in your postcode and find the one at the end of your street. No data pack gives you this This is not a professional football game pointed at small clubs. Every system was built for how non-league football actually works, and no other football management game has them: Players with day jobs, who miss training after a late shift and can't always make a Tuesday away game Ground grading that blocks promotion if your floodlights and hard standing aren't up to standard, no matter where you finish Clubs that overspend, take points deductions, go into administration, fold, and reform as phoenix clubs at the bottom 7-day approaches, dual registration with other clubs, and non-contract players on £20 a week Gate receipts as the difference between paying the wages and not Managing around real life Lower down the pyramid, your players have day jobs. They miss training because of a late shift. They can't make Tuesday's away game because they work for a living. Availability changes week to week, and your teamsheet depends on who can actually get there. Transfers work differently in non-league, too: 7-day approaches, dual registration with professional clubs, free agents, and the occasional agent to deal with. You need players who are good enough to win and close enough to make training. Geography matters as much as ability. The ground, the money, and the cups Your ground has to meet the league's grading requirements: floodlights, hard standing, covered seating. If it doesn't, promotion isn't happening, no matter where you finish. Plan the investment early or watch the opportunity pass you by. Gate receipts pay the wages. Sponsorship and matchday income keep the lights on. A cup run in the FA Cup, FA Trophy, or FA Vase can transform a season — financially, and in terms of what it means to the club. Drawing a League One side in the first round proper is the kind of day that defin…
Supported languages
English * * languages with full audio support
