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Escape: Close Call

Escape: Close Call Steam news

Tarboosh Games | Mar 24, 2016 | game

Released

1players observed · 5 October 2026 - 20:11:18 UTC

ActionCasualIndieSteam Store

  • Latest observed players1 · 5 October 2026 - 20:11:18 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Escape: Close Call news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 5 October 2026 - 20:11:18 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews32
  • Release dateMar 24, 2016
  • DeveloperTarboosh Games
  • PublisherTarboosh Games

Genres: Action, Casual, Indie

Company pages: Developer: Tarboosh GamesPublisher: Tarboosh Games

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Escape: Close Call Steam news

Escape: Close Call news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Update Live Today - 12 November 2017

    Hi everyone! It's been a while but we've updated the game with gameplay tweaks and various improvements. We noticed not many players have managed to escape so we improved the tutorial and made the game overall slightly easier, but without taking away from the frantic fun involved. Please try it out and give us your feedback!

  • New Update Live Today - 12 November 2017

    Hi everyone! It's been a while but we've updated the game with gameplay tweaks and various improvements. We noticed not many players have managed to escape so we improved the tutorial and made the game overall slightly easier, but without taking away from the frantic fun involved. Please try it out and give us your feedback!

  • Mega Update on the Way - 23 October 2016

    Hi! Sorry for taking so long since the last update but we are working on a new patch that fixes many of the issues brought to our attention (thanks everyone for the feedback), especially those involving controller input and UI when not using M&K, or in VR Mode. In addition we tweaked the gameplay, improved the tutorial mode, added a new run handicap, and a lot of small changes and improvement. This new patch will be coming in a few weeks at most, and we wanted to give everyone the heads up. Thank you for your patience!

  • Mega Update on the Way - 23 October 2016

    Hi! Sorry for taking so long since the last update but we are working on a new patch that fixes many of the issues brought to our attention (thanks everyone for the feedback), especially those involving controller input and UI when not using M&K, or in VR Mode. In addition we tweaked the gameplay, improved the tutorial mode, added a new run handicap, and a lot of small changes and improvement. This new patch will be coming in a few weeks at most, and we wanted to give everyone the heads up. Thank you for your patience!

  • Update 1.3 Live: Tutorial Mode + Free Roam! - 6 April 2016

    Hi guys! From when we first released Escape a lot of comments we received were on how difficult it is. We deliberately made the game challenging and satisfying, but at the same time we noticed some player missing out on many of the game's features and then quitting out of frustration. Even though we added hints, tips, missions, videos, etc, that explained the game basics, many people were still finding it hard to understand what the game was all about. For this reason we have added a new mode - in-game tutorial. In the tutorial the player goes through the game's foundations, one by one, and gets to learn most of the principles we feel are necessary to be able to play the game properly. We don't like spoon-feeding the player too much so it doesn't contain every single aspect of gameplay, but we're confident that it's clearly laid out and that completing the tutorial will benefit players…

  • Update 1.3 Live: Tutorial Mode + Free Roam! - 6 April 2016

    Hi guys! From when we first released Escape a lot of comments we received were on how difficult it is. We deliberately made the game challenging and satisfying, but at the same time we noticed some player missing out on many of the game's features and then quitting out of frustration. Even though we added hints, tips, missions, videos, etc, that explained the game basics, many people were still finding it hard to understand what the game was all about. For this reason we have added a new mode - in-game tutorial. In the tutorial the player goes through the game's foundations, one by one, and gets to learn most of the principles we feel are necessary to be able to play the game properly. We don't like spoon-feeding the player too much so it doesn't contain every single aspect of gameplay, but we're confident that it's clearly laid out and that completing the tutorial will benefit players…

  • More updates and patches - 31 March 2016

    We added full controller support for Escape and fixed some GUI bugs. The launcher options (resolution, quality) have been moved in-game, and you can play the entire game using a gamepad without keyboard and mouse. If you want to remap input keys or still see the launcher you can do that by holding the ALT button while launching. In addition, we added a lot of videos to explain some aspects of the game we deem important. These videos show as hints after each run, and other videos explaining what each powerup does show up in the store panel. We also added more graphical indications explaining controls and giving hints. We also tweaked the missions/goals to make sure players get a better hold of standoffs and close calls. These two aspects of the game are what make it fun, and we noticed many players completely miss out on knowing how to use standoff mode, so we hope all these changes make…

  • More updates and patches - 31 March 2016

    We added full controller support for Escape and fixed some GUI bugs. The launcher options (resolution, quality) have been moved in-game, and you can play the entire game using a gamepad without keyboard and mouse. If you want to remap input keys or still see the launcher you can do that by holding the ALT button while launching. In addition, we added a lot of videos to explain some aspects of the game we deem important. These videos show as hints after each run, and other videos explaining what each powerup does show up in the store panel. We also added more graphical indications explaining controls and giving hints. We also tweaked the missions/goals to make sure players get a better hold of standoffs and close calls. These two aspects of the game are what make it fun, and we noticed many players completely miss out on knowing how to use standoff mode, so we hope all these changes make…

  • VR Support is Here! - 27 March 2016

    In celebration with the Oculus Rift CV1 release, we added support for VR in Escape! You play normally with the VR view occupying the top down camera like in regular play, although by looking around you can actually see enemy vehicles driving towards you from far away. In addition, we added a sandbox mode after each crash where you can head down to the ground and walk around the in-game world, in full VR! It's a small experience but we think it's pretty cool, so if you bought yourself a CV1 but don't have too many games supporting it now you have one more! To play Escape using an Oculus Rift you need to do two things. First, right click the game in your Steam library, go to properties, Choose the BETAS tab, and select the "oculus" branch of the game. Second, add "-oculus" as a launch option. And that's it! You need a gamepad to browse the menus on an Oculus, and you can move around the l…

  • VR Support is Here! - 27 March 2016

    In celebration with the Oculus Rift CV1 release, we added support for VR in Escape! You play normally with the VR view occupying the top down camera like in regular play, although by looking around you can actually see enemy vehicles driving towards you from far away. In addition, we added a sandbox mode after each crash where you can head down to the ground and walk around the in-game world, in full VR! It's a small experience but we think it's pretty cool, so if you bought yourself a CV1 but don't have too many games supporting it now you have one more! To play Escape using an Oculus Rift you need to do two things. First, right click the game in your Steam library, go to properties, Choose the BETAS tab, and select the "oculus" branch of the game. Second, add "-oculus" as a launch option. And that's it! You need a gamepad to browse the menus on an Oculus, and you can move around the l…

  • Patching Things Up - 26 March 2016

    Hi everyone. Escape has been on the market for three days now, and during this period we received a lot of feedback and got a general idea how people played the game and what we thought they did right and which features we thought they missed out on. We have also been working hard to iron out any bugs or issues we noticed, and for this reason version 1.04 of Escape is currently live. The biggest changes are explaining the underlying concept of Escape inside the game itself, so we included a "help" button explaining the game's purpose, controls, and how to play. We also added two basic videos that play at the end of each run showing what we believe are the biggest two ideas that players miss when trying to escape for the first few times. Control-wise we added analog stick support for those using a gamepad (you can still use shoulder buttons to turn), and tweaked other options as well as…

  • Patching Things Up - 26 March 2016

    Hi everyone. Escape has been on the market for three days now, and during this period we received a lot of feedback and got a general idea how people played the game and what we thought they did right and which features we thought they missed out on. We have also been working hard to iron out any bugs or issues we noticed, and for this reason version 1.04 of Escape is currently live. The biggest changes are explaining the underlying concept of Escape inside the game itself, so we included a "help" button explaining the game's purpose, controls, and how to play. We also added two basic videos that play at the end of each run showing what we believe are the biggest two ideas that players miss when trying to escape for the first few times. Control-wise we added analog stick support for those using a gamepad (you can still use shoulder buttons to turn), and tweaked other options as well as…

  • Escape: Close Call Sees the Light! - 24 March 2016

    Hi guys. We are extremely excited to finally release Escape! We tried to the best of our abilities to make the game as engaging and challenging as possible, and feel the end result is a game that is both fun and addictive. For choosing the price, we feel the price point is fair considering the content provided and how much time users will spend trying to escape, and we made sure there is a lot of replay value. As a bonus, there's a discount of 30% off during the first week of launch! As mentioned in the description, the game is difficult, and you will not be able to pull off the cool moves shown in the trailer right from the very start. To help with this, we wrote a short guide explaining the basics and giving some beginner tips in case you're having trouble playing. You can find the guide in the relevant section. Also we have so many ideas for new features and modes! The current state…

  • Escape: Close Call Sees the Light! - 24 March 2016

    Hi guys. We are extremely excited to finally release Escape! We tried to the best of our abilities to make the game as engaging and challenging as possible, and feel the end result is a game that is both fun and addictive. For choosing the price, we feel the price point is fair considering the content provided and how much time users will spend trying to escape, and we made sure there is a lot of replay value. As a bonus, there's a discount of 30% off during the first week of launch! As mentioned in the description, the game is difficult, and you will not be able to pull off the cool moves shown in the trailer right from the very start. To help with this, we wrote a short guide explaining the basics and giving some beginner tips in case you're having trouble playing. You can find the guide in the relevant section. Also we have so many ideas for new features and modes! The current state…

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