SPSTEAMPULSELIVE ANALYTICS
The Tower Must Fall

The Tower Must Fall Steam metadata

Tidepool Games | Nov 16, 2026 | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID4483900
  • PriceNo longer available on Steam Store
  • Release dateNov 16, 2026
  • DeveloperTidepool Games

The Tower Must Fall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4483900
  • PriceNo longer available on Steam Store
  • Release dateNov 16, 2026
  • DeveloperTidepool Games
  • PublisherTidepool Games
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: Tidepool GamesPublisher: Tidepool Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Tower Must Fall Steam metadata

The Tower Must Fall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4483900/metadata
Steam Communityhttps://steamcommunity.com/app/4483900
PCGamingWiki search
IGDB searchSearch IGDB for The Tower Must Fall

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Mouse Only Option, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dev Diary - August - 1 September 2026

    Here comes a short & sweet update on where things are at: Release dateThere's a decision on the launch date and the next update here will likely announce it - so I hope that gets you all excited! PlaytestIf you want to test the new biomes, enemies, bosses, game modes already now - and help shape the game with your feedback - ping me or just join the Discord and let me know there so I can hook you up with a key!Next milestonesAs I said previously, the next major event will likely be Steam Next Fest in October. I've decided that I won't be making any huge changes to the demo for it - mostly because I don't want too much distraction from the work thats needed for release. I'm thinking about ways to give you all something exciting for it, but I do think the most exciting thing will be to not delay the release :P That's all for today - expect the next update to be a lot juicier! /Ben

  • Thank you 10,000 times! - 18 August 2026

    My last game, Idlewood Outpost, shipped with 600 wishlists. Suffice to say it didn’t turn out a success - by really any definition of the word.That was less than a year ago - and here I sit to celebrate 10,000 wishlists on The Tower Must Fall. That’s more people than live in a lot of small towns. Absolutely unreal - and it feels so, so good. For anyone who knows a bit about game development and the business side - you’ll know that success is very relative. I did Idlewood Outpost on nights and weekends, so financial success was kinda irrelevant. Right now I’m a full-time indie dev, so my hopes for Tower are of course that it succeeds enough for me to keep doing this. 10k wishlists doesn’t guarantee that - but it’s a damn good milestone to have hit, it all but guarantees more prominent featuring by Steam for the release, and it keeps my indie dev dreams very much in play.So that was a tin…

  • Taking things to a whole nother level!! - 6 August 2026

    The State of the Tower Opening thought: I’ve been hard at work since our major art overhaul and the introduction of the new perk system. Seeing the game’s visual identity click into place has been super fun, and I feel the new perks are starting to add that secondary layer of strategic depth and choice that you’ve been asking for. Next up for me is to open the gates to the second biome - more on that below! I'm also thrilled to announce the game’s participation in the upcoming Tiny Teams event (August 6–13)! This is my first-ever participation in a curated Steam festival (meaning there’s games getting accepted and declined) so I’m really pumped for that and grinding hard to ensure the game is in peak form for the festival.Featured work in progress developments: Cloudward Canyon!!! the next biome in line!In this new biome, the meta changes completely. It forces players to rethink their d…

  • Demo v 0.1 out now! New looks AND new features! - 14 July 2026

    Hello Everyone! I'm back with a sneaky demo update even earlier than the promised early August! It’s a chonky one so let’s get straight into it and focus on the major things, since a lot has changed.As always, join the Discord for questions, feedback and to brag about your towers.Changelog:Performance improvements: The game should now deal *much* better with late game madness. I’ve added lots more effects and you can now build bigger towers - but the game now also tracks performance and will respond to FPS dips by scaling down purely cosmetic features. So hopefully the worst thing you’ll notice is a somewhat reduced collapse VFX. Do let me know if the game still struggles on your machine!New Looks: Blocks, backgrounds, UI, VFX have all been evolved by the fantastic Under_Silva. UI Do-Over: I’ve rearranged the in-game UI pretty significantly. Gone is the building popup - the block select…

  • Dev Diary - June - 29 June 2026

    I’ve been quiet for a bit. But a lot happened. Here’s the deets:The cake is not a lie!Last month I signed a publishing deal with Caketown Interactive (Cauldron, Vortica). They are a local indie publisher here in Stockholm and I’m very excited to have them partner up with me. I didn’t go into this looking for a publisher, but we quickly hit it off and I’m convinced that together we can make a better game than what I’d have managed by myself. Look(s)!I’ve been working with a pixel artist to help me level up the overall visual quality of the game - and have added a lot of dynamic effects to make the game feel more alive. Your tower no longer just “evaporates” but breaks apart and crumbles down in lots and lots of pieces. Projectiles have trails, there’s debris flying everywhere and the tower even got some inhabitants. I’m personally very happy with this direction but would love to hear any…

  • Let's talk low FPS/lag in the late game! - 27 May 2026

    Hello fellow engineers......might be the correct intro at this point in time given how many new players are coming in from the RCE video from last week :D But also - I need to talk a bit of actual engineering today, because of how many people report their game becoming a freeze-frame-fest once their tower reaches some critical threshold. So I'll briefly explain why that is, and why it's not fixed yet:Reasons for poor performance:The number one reason is that I've been advancing this game from prototype to demo fairly quickly, which has meant a fair bit of poorly (but speedily) written code survived too long. I didn't have some standard practices in place (for the nerds: only partial object pooling, too many unfiltered NxO situations...) because frankly it was never a problem.But I also didn't expect every YouTuber under the sun making a video about the game and folks building absurd mon…

  • New Biome In The Works - 18 April 2026

    Just a quick update this time as I don't want to spoil too much:I've started working on the second "biome" and mapping out all biomes for the full game. My goal is for each biome to introduce some new mechanic(s) that puts a spin on pretty much everything you've learned so far and forces you to develop new strategies. So let's see if I manage to do that! Overall work progress is very very good and the game is now at almost 40 minutes median playtime which is much higher than what I hoped for. So big thanks to all of you

  • New Mechanics & Systems! - 9 April 2026

    Have a look at this screenshot - how many new mechanics can you spot? Spoiler in 3... 2... 1... Ok you've been warned. Here goes: 1. FireStuff can burn now. Projectiles can burn. Enemies can burn. Oil can burn. (Oil isn't in the screenshot but also working in the dev build). Burning things can ignite other burnable things. Still debating whether the tower should be burnable too. WDYT? 2. TrapsYou can place them like normal blocks, but anywhere on the ground. They currently dont need to have any tower connection and trigger on enemy proximity. Current flavours: Fire, spikes and stun.3. PillarsMuch requested. You can put a pillar anywhere on the ground and build on top of it without any connection to the main tower. 4. FogOne of two weather effects I've built in so far. Fog clouds will roll across the screen, reducing ranged damage to anything it overlaps.5. VehiclesThere's now support fo…

  • You've all seen this coming, haven't you? - 1 April 2026

    Not sure about where you live, but here in Sweden the spring is just starting to leave winter behind for good. This time of year is always such a delight, with warmth, color and all the living things coming back to life.Reflecting on the inherent beauty and tranquility of this season I've made the consequential decision to pivot The Tower Must Fall away from the intense and - lets face it - bloody genre that it originated in. Why defend a tower when you could turn your enemy into a grower?Making a gardening sim has always attracted me - all the bliss of growing living things without the mess, the mosquito bites and the back pain. So with the next demo update you'll be able to turn your structurally unsound public safety risk of a tower into a beautiful sanctuary for all kinds of flora and fauna.Say goodbye to The Tower Must Fall - and welcome The Flower Must Sprawl!Thank you for your at…

  • v0.04 is out & development next steps - 27 March 2026

    0.04 Demo updates:New Targeting Rules: Ranged enemies attack the nearest block (radial targeting) - whereas tower weapons target horizontally only, so high weapons are no longer disadvantaged on rangeWave balancing overhauled (easier first, then harder, then much, much harder)Endless Mode: After beating the game, waves start from the beginning - but enemies grow significantly (some may say ridiculously) in powerMusic: New main track!Box art: New Steam capsule!Weapon slots are now indicated on the overlay when placing blocksPolish: Resource labels pulse when numbers changeFixes: Addressed issues with flip-flopping build menu and some crashes when many objects (particle effects etc) were spawned at the same timeIf you find issues: Report them in the Steam forum or via the links in the game menu)Next steps:This is gonna be the final demo update for a bit (aside from bug fixes). Why? Now th…

  • Beta Testers needed! - 23 March 2026

    The Streamer Onslaught continues!It's been an absolutely nuts week with more than one video landing per day and some from genuinely big creators like IdleCub. Could've hardly wished for a better start! But you guys also flagged some performance issues - and then my fixes added some crashes to the game :D Stuff Must Be TestedSo we gotta stop having me push stuff live without proper testing! I've set up a testing branch here on Steam - and you can join the Discord to get access: https://discord.gg/KqktFnFusM What's live now is v0.03 (yes we'll name stuff going forward, like the profezzionalz!) which has the following changes:More performance fixes. I can hardly get any dropped frames on my modest work laptop while recording the screen, so if you do get poor performance, let me know your specs please!Crash fixes. Some of you have been reporting crashes in the late game. Those should not ha…

  • The Demo Is Out - 16 March 2026

    The Demo Must Be Played!Today was supposed to be my first day of reaching out to streamers, but it seems like some of them beat me to it! To my absolute delight I spotted this yesterday night: There's a few more vids out there from smaller channels as well and I'm already knee deep in analysing the commonalities on stuff they enjoy, pain points, balance, etc. Spoiler alert: Everybody is super terrified of archers. Rightfully so. The Game Must Be PatchedSince I didn't really expect any videos yet, yesterday's first major patch already addresses a bunch of the issues I've seen. Here's a list of what just shipped:Content:There’s an end boss for the demo now. What the boss also ends is the viability of super wide towers. >DBugs/Glitches:Skill tree tooltips no longer obstruct clicks (also resolves the annoying rapid tooltip flickering)“Leftover” projectiles and debris from last run should no…

Patch notes and updates

S.noRelease datePatch nameGID number
127 March 2026v0.04 is out & development next steps1828441623104070

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4483900
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNov 16, 2026
DeveloperTidepool Games
PublisherTidepool Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Build an impossible tower. Defend it against endless sieges. Watch it crumble — and rebuild stronger.

About this game

Stack modular tower pieces to create strange and unstable defences. Every run produces a different tower, each with its own strengths and weaknesses. Sometimes, designs that shouldn't work... somehow do. The enemy won't let up, throwing wave after wave at you. The tower will fall, but as it crumbles you'll be able to unlock dozens of new materials, weapons, resource upgrades and perks for your next attempt. Just when you think you've found the perfect strategy, new enemies and fearsome bosses force you back to the drawing board. The bigger your toolbox grows, the more strategic your engineering needs to become. New biomes mean new terrain, new enemies, and plenty of new ways for your carefully engineered tower to come crashing down. But remember, there is no perfect tower, because they all must fall!

Supported languages

English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Tower Must Fall's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Tower Must Fall's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Tower Must Fall at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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