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FEED THE AI

FEED THE AI Steam news

Weird Kid Games | Q3 2026 | game

Coming Soon

GameSteam Store content

CasualSimulationStrategySteam Store

  • Steam app typegame
  • Steam App ID4486870
  • Price$4.79 (20% off from $5.99)
  • Release dateQ3 2026
  • DeveloperWeird Kid Games

FEED THE AI news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4486870
  • Price$4.79 (20% off from $5.99)
  • Release dateQ3 2026
  • DeveloperWeird Kid Games
  • PublisherWeird Kid Games
  • Parent gameNot available

Genres: Casual, Simulation, Strategy

Company pages: Developer: Weird Kid GamesPublisher: Weird Kid Games

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FEED THE AI Steam news

FEED THE AI news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 30,000 Copies Sold! What’s Next for FEED THE AI? - 5 September 2026

    30,000 Copies Sold! ❤️It’s been almost two weeks since FEED THE AI released, and we just crossed 30,000 copies sold.We’re also at 450 reviews with 91% positive.That still feels completely insane to me.Thank you so much to everyone who bought the game, reviewed it, shared it, streamed it, or just told someone else about it. I really didn’t expect the game to reach this many people, and I’m especially happy that the overall reception has been so positive.I also have to say, one thing I’m really proud of is that the game actually launched DONE. No emergency hotfixes, no game-breaking problems, no panic patching on release day.The first patch only came about a week later and it was mostly just small fixes and balance tweaks. That honestly feels really good. I won’t write another giant paragraph repeating all the same thank-yous again xD So...What’s next?MAC SupportFirst, and probably most i…

  • 1.0.1 Update with bug fixes and slight balance changes - 2 September 2026

    First of all, thank you so much for all the downloads, reviews, comments, and feedback.I really didn’t expect this many people to play FEED THE AI, or for the reception to be this positive. I’ll probably write a separate post about all of that soon, hopefully when we hit 30,000 copies sold.I’m reading your reviews and suggestions, and I’m honestly surprised by how many of you are replaying the game to see all three paths. I really didn’t expect that. I actually added the Prestige system literally two weeks before launch, JUST IN CASE someone wanted to complete all three routes xDAnd on top of that, a lot of you are already asking for more content, so I’m slowly starting to think about what I could add next. If you have any suggestions, feel free to leave them in the comments! For now though, once all the launch stress and excitement finally wore off, I got horribly sick. So I’m limiting…

  • 10,000 Copies Sold, 150 Reviews, 95% Positive ❤️ - 26 August 2026

    I honestly did not expect this.FEED THE AI has already sold over 10,000 (12.5k actually, 10k looks better xD) copies and reached 150 reviews with 95% positive.Thank you so, so much for everything.The game took off way harder than I ever imagined. I genuinely wasn’t even dreaming about half of this. We’re still on Steam’s Popular New Releases list, which is absolutely NUTS to me.Release day itself was... interesting xDI was so stressed that I literally barely remember what happened during the hour before and after launch. Apparently I should have also made a community post here saying the game was released, but that thought somehow never entered my brain lol Luckily, so far you haven’t reported any serious bugs and I don’t need to rush out an emergency hotfix, which is a HUGE relief.Once the dust settles a little, I get more feedback, and I finally get some rest, I’ll start thinking abou…

  • 10K Wishlists! FEED THE AI Releases in One Week! - 17 August 2026

    FEED THE AI just reached 10,000 WISHLISTS! Exactly one week before launch!I honestly did not expect it to go this far.The game is ready, and I'm slowly wrapping up the last things around the Steam page, marketing, and everything else before release.Thank you so much to everyone who played the demo, wishlisted the game, shared it, or gave me feedback along the way. I really appreciate all the support! ❤️FEED THE AI releases August 24th at 4:00 PM CEST / 7:00 AM PDT.See you in exactly one week!

  • Demo 0.40v – 4k Wishlists and Next Fest! - 14 June 2026

    Hey!We just hit 4,000 wishlists on Steam ❤️Thank you so much for all the support, feedback, ratings, comments, videos, and wishlists. It's honestly crazy to see how far FEED THE AI has come over the last few weeks.Changes• New capsule art. Looks pretty cool, right? • Added Russian localization • Fixed a few bugs • Small balance tweaks and general improvementsAnd that's it for the demo!We're now heading into Steam Next Fest, so keep your fingers crossed that everything goes well 🤞If you'd like to help the game, simply playing the demo during Next Fest is one of the best things you can do. Demo plays are a big factor during the event, especially during the first two days, when Steam seems to decide which games get more visibility.Thanks again, and see you during Next Fest ❤️

  • Demo 0.30 - Huge Visuals Upgrade + 3k Wishlists - 23 May 2026

    Hey!We hit over 3k wishlists on Steam ❤️ And thanks to you, FEED THE AI was sitting at #1 incremental game on itch for a few days, which honestly feels surreal. Thank you so much for playing, rating the game, and sharing feedback. It’s super motivating and really pushes me to keep working on the full game. Changes in 0.30:• Visual improvements – the game is now much more vibrant and contrasty • Better looking Virus Data and Light Data • Removed the CRT background shader - mostly because it completely destroyed video compression in gameplay clips, but after removing it the game actually started looking way cleaner and more colorful lol• Balance changes - Tyrant is no longer insanely OP, while Protector got slightly buffed • Added extra Light Data buff levels • Added another level for Data Cluster • New light flash effect at the start of each round to make Data easier to spot early on • C…

  • Demo 0.20 Update + Thanks for 2.2k Wishlists - 22 April 2026

    Hey!We just hit 2.2k wishlists on Steam. HUGE thanks for that ❤️ A lot of it comes from the game being #1 incremental on itch, which is honestly crazy. Thanks for playing, rating, and sharing feedback!This is the final demo update (0.20), focused on expanding the Perks and Karma systems.Changes:• Expanded Perks and Karma system Karma now gives passive effects on its own, depending on how far you push it. The more you lean into extremes, the more effects you get. Both positive and negative• Added one more AI Perk to the demo In the full game, the plan is 6–8 perks total, with 3 choices per one• You can now disable the story in settings if you want a pure gameplay experience• Small balance tweaks and lots of minor improvements and polish I’d love to get some feedback on the expanded Karma and Perks systems. Also, if you didn't leave a review or wishlist the game, I would appreciate it A L…

  • Demo 0.17v Update - 2 April 2026

    Hey everyone!We just hit 600 wishlists! Thank you so much for the support!This update focuses on better pacing, clearer skill descriptions, and a smoother overall feel. What’s New:Skill Tree Changes I reduced the number of upgrades and combined some nodes. I also improved some skill descriptions that were unclear for many players.Balance Improvements I removed the grind around the 15-minute mark. The demo is now about 5 minutes shorter and more satisfying.Bugged Nodes Visuals in the skill treeAI Level Progress Bar in gameplayFaster AI Perks Unlock Thanks again for all the support!

  • DEMO Release! - 24 March 2026

    Hi! I'm super happy to announce that the first demo build is now live!I've been working on it like a maniac for the past 2 months, and today’s finally the day.The demo offers about 40 minutes of fast-paced, polished gameplay.I don’t have much more to say. Just jump in and see for yourself how cool it is!

Patch notes and updates

S.noRelease datePatch nameGID number
12 September 20261.0.1 Update with bug fixes and slight balance changes1842846814441025
22 April 2026Demo 0.17v Update1828894815557583

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