SPSTEAMPULSELIVE ANALYTICS
Luditect: Game Design Tool

Luditect: Game Design Tool Steam news

Durultay Studio | May 26, 2026 | game

Released

1players observed · 13 October 2026 - 22:08:52 UTC

RPGDesign & IllustrationEducationUtilitiesGame DevelopmentSteam Store

  • Latest observed players1 · 13 October 2026 - 22:08:52 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Luditect: Game Design Tool news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 13 October 2026 - 22:08:52 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMay 26, 2026
  • DeveloperDurultay Studio
  • PublisherDurultay Studio

Genres: RPG, Design & Illustration, Education, Utilities, Game Development

Company pages: Developer: Durultay StudioPublisher: Durultay Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Luditect: Game Design Tool Steam news

Luditect: Game Design Tool news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Luditect v1.6 Released! - 26 September 2026

    Hello Luditect Developers and Designers!We are back with v1.6, a major update built around three key pillars: expanding global accessibility, elevating level design workflows, and introducing robust safeguards for your project data. Editor performance in large scenes is significantly smoother, file integrity has been reinforced with atomic saves, and creative tools now offer much deeper visual control.Here is what’s new in Luditect v1.6:New Features• 6 New Languages: Traditional Chinese (Taiwan), Japanese, Brazilian Portuguese, Italian, Ukrainian, and Vietnamese are now fully supported, bringing our supported language lineup to 15. • Level Design Appearance Controls: A newly reorganized properties panel introduces comprehensive styling options, including advanced color selection, opacity sliders, fill modes, and custom outline widths/styles.• Customizable Grid System: A dedicated Grid m…

  • 100+ Active Users! 🎉 - 25 August 2026

    We just crossed 100 active users on Luditect — a huge milestone for a tool that started as a side project during consultancy work.Thank you to everyone who's been testing, reporting bugs, and pushing this tool forward. Your feedback has directly shaped what Luditect is becoming, and we couldn't have gotten here without this community.More updates, features, and improvements are on the way. Thanks for being part of the journey.💙 The Luditect Team

  • Luditect v1.5.1 — Update Notes - 14 August 2026

    Fixed skill tree nodes not being creatable or deletable, split-screen "Add Node" popup getting clipped off-screen, and connections drawn between panels sometimes attaching backwards. Also added the ability to permanently delete old projects from the start screen (with confirmation).

  • Luditect v1.5 Released! - 6 August 2026

    Hello Luditect Developers and Designers!We are back with v1.5, a major update built around two things: a brand new module for tabletop designers, and a sweeping round of stability fixes across the editor. Node graphs are faster, projects are leaner, and several long-standing friction points in daily workflows have been sanded down.Here is what's new in Luditect v1.5:New FeaturesBoard Game Module: A brand new section built for tabletop and card game designers, opened straight from the Dashboard. It ships with two tabs: Cards, a drag-and-drop designer for laying out real-world sized cards with text, images, and shapes and exporting them as print-ready PNGs, and Dice, a quick roller supporting up to five dice at once with custom labels and a running history.Card-to-Database Linking: Cards you design in the new Board Game module can now be pushed straight into your project's Database, keepi…

  • Luditect v1.0.9 Released - 17 June 2026

    Hello Luditect Developers and Designers!We are back with v1.0.9, a dedicated quality-of-life update focused on making your charting, node graph workflows, and database management feel incredibly fluid. We have streamlined how nodes interact with one another and polished several underlying editor behaviors based on your daily workflows.Here is what is new in Luditect v1.0.9:Contextual Node Creation: You can now click and drag a connection line from any handle into empty space to pop open a quick menu and instantly generate a fully connected node.Smart On-Edge Dropping: Inserting a node into an existing path is now a breeze. Simply hold Shift or Ctrl while dragging a node over a connection line—the line will glow amber, and dropping the node will seamlessly splice it right into the middle of the flow.Omnidirectional Handles: Node handles have been upgraded to support bi-directional logic,…

  • Minor Improvements & Bug Fixes - 9 June 2026

    Minor bug fixes and performance improvements.General stability and optimization updates.Various small tweaks for a smoother user experience.

  • Luditect v1.0.8 Released - 6 June 2026

    Hello Luditect Developers and Designers!We are thrilled to bring you v1.0.8, an update packed with workflow-accelerating features designed to make your editor experience smoother than ever! This release focuses on refining editor controls, boosting documentation tools, and making the user interface feel much smarter.Here is a breakdown of the major highlights in v1.0.8:⌨️ Lightning-Fast Layer Switching (Z-Order) Managing the depth hierarchy of elements in the LevelEditor is now effortless. Instead of wrestling with manual adjustments, simply select any element and press the ↑ / ↓ arrow keys to step it forward or backward through layers. Want to push it to the absolute top or bottom? The Shift + ↑ / ↓ shortcut will get it there instantly. We have also fixed the root bug where middle-click dragging would unexpectedly drop or reset positioning.🎯 Cursor-Pivot Smart Zoom Navigating large ma…

  • Luditect v1.0.7 — Patch Notes - 30 May 2026

    Hello Designers!We are excited to bring you v1.0.7, packed with highly requested workflow features to elevate your project documentation and iron out deep navigation bugs.Here is the quick breakdown of what’s new: New FeaturesSVG Custom Icons: Both icon pickers (ClassManager & DatabaseCenter) now officially support SVG files. Your custom database icons will look crisp and scale perfectly at any resolution.Ctrl + K Hyperlink Shortcut: Speed up your writing workflow. Pressing Ctrl + K anywhere in the document editor instantly toggles the link dialog menu.Advanced Internal Linking: You can now link directly to other documents or specific pages within your workspace. Includes a searchable project tree-view and automated smart page labels. Bug Fixes & ImprovementsOverview Zoom Shortcuts: Standardized navigation by bringing Ctrl +/-, Ctrl 0, and Numpad zoom shortcuts directly into the Story O…

  • Luditect v1.0.5 Is Now Live! - 28 May 2026

    Hello Designers!We are back with another packed update focusing heavily on workflow speed, quality-of-life (QoL) improvements, and brand-new features across all editors. Based on your feedback, we've optimized navigation, document handling, and scene composition to make your game design process smoother than ever.Here is the full breakdown of what’s new in v1.0.5: General & UX ImprovementsDirect Zooming Shortcuts: We’ve overhauled the canvas navigation. You can now use Ctrl + / Ctrl - or Ctrl 0 to reset your view. Even better, numpad + and - keys now let you zoom in and out directly without needing to hold the Ctrl key."Zoom to Fit" Buttons: Never lose your nodes again. We added a dedicated Fit button to the ScenarioEditor toolbar and a brand-new Maximize/Fit icon next to the Undo/Redo actions in the SkillTreeEditor.Middle-Click Panning: In addition to right-click panning, you can now h…

  • LUDITECT — DAY ONE UPDATE - 27 May 2026

    Hello Developers & Designers!With the official launch of Luditect, the Day One Update is now live to make your initial experience much smoother, faster, and more accessible! Based on the feedback we received from the very first moment of launch, here are our first performance and user experience-oriented patch notes:Scenario & Story ToolComment Block Adjustment: The bounding box/hitbox selection issue for the Comment Block, which allows you to group your scenarios, has been completely resolved. Selecting, moving, and resizing blocks is now much more stable.User Experience (UX) Enhancements: Several interface improvements have been implemented to streamline your workflow while designing story flows, making canvas navigation and node management significantly smoother.Visual & Content UpdatesExample Project Assets: All character, location, and item assets within the Ashenveil Chronicles ex…

  • LUDITECT IS OFFICIALLY LAUNCHED! - 26 May 2026

    Hello Developers and Worldbuilders!The wait is finally over. We are absolutely thrilled to announce that Luditect is officially NOW LIVE on Steam! Luditect has been designed from the ground up to be the ultimate, all-in-one workspace for game designers. From structuring complex branching narratives and mapping local game databases to prototyping 2D levels and generating visual master blueprints—Luditect brings your entire production pipeline into a single, fully offline environment.To celebrate this massive milestone with our amazing community, Luditect is now available with a 20% Launch Discount for a limited time! Don't miss out on the opportunity to streamline your game design process from day one.📺 Watch the Official Video Tutorial SeriesNew to the tool or want to master your workflow instantly? We’ve got you covered. Check out our comprehensive, step-by-step video guide playlist t…

  • STORE PAGE IS NOW LIVE! Welcome to Luditect: Your Game Design Sanctuary - 19 March 2026

    We are beyond excited to announce that the official Steam store page for Luditect is now live!What is Luditect?Luditect is an all-in-one pre-production and design environment built from the ground up for indie game developers, narrative designers, and TTRPG game masters. We created this tool because we were tired of the chaos—the endless spreadsheets, messy folders, and disconnected notes that usually drown a creative project before it even starts.Luditect is born from real-world needs to ensure you spend less time fighting with organization and more time focusing on your craft.Why Choose Luditect?Modern development often leads to "tool fatigue" and "cognitive overload," as creators are forced to jump between dozens of non-integrated apps for story, tasks, and documentation. Luditect solves this by centralizing your entire workflow into a single, unified workspace.Key Modules Included:G…

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2026Luditect v1.5.1 — Update Notes1840944183780281
29 June 2026Minor Improvements & Bug Fixes1834602721202409
330 May 2026Luditect v1.0.7 — Patch Notes1833968530893812

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.