Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4489400 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | ENDROLL |
| Publisher | ENDROLL |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A dark delivery adventure through the slums as a state-licensed carrier. Load. Haul. Sell. ——Decide whether to look inside the unknown cargo.
About this game
Congratulations. You've been chosen. The job is simple. Carry the designated cargo to the designated location. That's all. You don't need to ask where it came from. You don't need to check what's inside. That's──not your job… A dark cargo-delivery adventure through the slums, as a state-licensed carrier. Load it. Haul it. Sell it. — Your vehicle has limited cargo space. Calculate the size of every package and load with maximum efficiency. The higher the payout, the more irregular the shape—and the more it fights you. Today's income depends on that judgment. If you put the reward you earn into living expenses and upgrading your vehicle, you'll be able to take on more jobs. Sector:06 — A slum district stretching along the outer rim of the city-state Centralva. The glow of the central skyscrapers doesn't reach here. A place where what is "unneeded" ends up. The residents, the streets, even the massive waste-processing grounds. And the nameless things. As you keep taking jobs, you begin to see this city more clearly… —whether you want to or not. Never check the "cargo" — unless you wish to lose your sanity. Unknown cargo sells for a high price. But to confirm the price, you have to look inside. Whether you loosen the mouth of the burlap sack is your decision. But once you've seen it——you can't go back. Your choices decide the ending. Sometimes, the requests include something… strange. A name not listed on the state-issued order. A client who won't answer questions. If you think rationally, the correct move is to keep obeying. And yet—you might choose not to. Whether that was the right answer is something you can realize later. Game Features Inventory management: a loading puzzle built on three factors—size, weight, and stability. What you load and what you leave behind determines your profit. Profit vs. price you pay: high-value, unknown cargo erodes your driving, your judgment, your sanity—little by little—each time you check what's inside. Story progresses through jobs: the state, the residents, and unknown clients. A stack of deliveries slowly reveals the outline of the world. Unease beneath the cute fur: an art style where lovable animal charac…
Supported languages
Japanese, English, Simplified Chinese, Traditional Chinese, Korean
