SPSTEAMPULSELIVE ANALYTICS
City of the Shroud

City of the Shroud Steam metadata

Abyssal Arts Ltd. | Aug 9, 2018 | game

Released

0players observed · 9 October 2026 - 16:41:43 UTC

ActionIndieRPGStrategyReal-Time with Pause

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)888
  • Revenue (VGI)$13,523
  • Review score79% positive

City of the Shroud metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)888
  • Revenue (VGI)$13,523
  • Review score79% positive
  • Total reviews24
  • Release dateAug 9, 2018
  • DeveloperAbyssal Arts Ltd.
  • PublisherAbyssal Arts Ltd.

Genres: Action, Indie, RPG, Strategy

Company pages: Developer: Abyssal Arts Ltd.Publisher: Abyssal Arts Ltd.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

City of the Shroud Steam metadata

City of the Shroud metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/449100/metadata
Steam Communityhttps://steamcommunity.com/app/449100
PCGamingWiki search
IGDB searchSearch IGDB for City of the Shroud

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 19 positive, 5 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

19

Platform releases
  • Steam 9 August 2018

Latest Steam announcements

  • De-listing Sale Notice - 27 February 2021

    In response to the requests for a final sale before de-listing, City of the Shroud and the soundtrack will be discounted to 90% off for 7 days starting March 1. After that, both the game and soundtrack will be de-listed and no longer available for purchase. Before purchasing, please be aware that the game will not receive any future updates or support. Here are the most important points to be aware of: There will not be any future updates or support for the game. Only the first chapter of the game is available - this is about 6-8 hours of gameplay for most players, and more for those who play through all 5 plotlines. Online battles will continue to function. The game will persist in users' Steam libraries after it is de-listed and will remain downloadable and playable to those who purchased it. 90% was the highest level of discount available, so that's what I set it to. If you decide to…

  • City of the Shroud De-listing from Steam - 15 February 2021

    Hi Everyone, I have some important updates for you regarding City of the Shroud - I wish I had better news for you, and it’s very difficult to write this. First, the hardest news: the game will unfortunately not continue development past what’s already released. The game launched to non-existent sales, which we tried to counter with a large-scale update to improve the game and an additional round of PR - sadly, it didn’t work. We continued working on Chapter 2 until part-way through 2019, but by the summer, it became clear that the game could not be developed any further. We explored a few options to continue the story, but they never bore fruit. I’m really sorry that the game won’t be finished, and I wish that weren’t the case. Despite our best planning, we launched at a time that turned out to be unexpectedly difficult (not just for us but for all indies), and the financial blow, not…

  • Quick Chapter 2 Status Update - 22 January 2019

    Greetings, Fellow Citizens of Iskendrun, With the holidays behind us, I wanted to give you a quick update on the status of Chapter 2. Per the last update, the script for Chapter 2 is written, and we’ve also got the quest logic roughed in. But just when we were going to start plugging everything into the game’s database... Moira bravely sacrificed her arm to save her child. That’s perhaps an overly dramatic way of putting it, but just as we were getting back from the holidays, Moira took a nasty spill on some ice while carrying her baby and, though she used her black-belt reflexes to keep the baby safe, she dislocated her (dominant) arm in the process. Ouch. (The baby is fine!) This all means we’re waiting for her to heal for a few weeks before we can finish getting Chapter 2 hooked up and put through the QA wringer. This also means that, since release, we’ve had 4 cases of the flu/myste…

  • Chapter 2 Is Coming, And We've Got A Little Preview For You - 7 December 2018

    Greetings, Fellow Citizens of Iskendrun, We’re hard at work on Chapter 2, so I wanted to take a quick moment to update you on our progress and to give you a small preview of what’s coming. First, a recap: after Omar pulled ahead of Zem during the last few days of Chapter 1’s influence period, the current standing among the faction leaders is: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F22236761%2F9b9899f4bb871089c62fd16d1fbc92dae6b5d2c2.png You can read the full recap here! With Azura ascendant and her ally Sohrab left vulnerable, what does that spell for the city? Thanks to you, the old alliances are crumbling, but what will take their place is in its infancy. This tumultuous situation will be felt throughout the city in Chapter 2. In terms of our progress, we recently locked the script for Chapter 2 (it’s quite meaty, especially when you consider having all five f…

  • Patch 1.05 Released! - 9 November 2018

    Greetings, Fellow Citizens of Iskendrun, We’re happy to announce that Patch 1.05, which contains our updated enemy AI, is now ready for you to play! The AI in this updates is much more clever and aggressive than the previous iteration, which should make combat much more lively and engaging. Major Updates: Revamped AI: Enemies are more aggressive in their movement and usage of combos. Enemies are better at picking out vulnerable targets and hitting them with clever combos. This speeds up combat and makes timing and use of defensive abilities much more critical, especially on higher difficulties. They may also pursue vulnerable targets if the target tries to run. Enemies have under-the-hood “personality traits.” Each class has a base set of preferences (prefers being aggressive / defensive / using support abilities, etc.), and these can vary across individual units. Enemies now have a bet…

  • Patch 1.04 Released! - 30 October 2018

    Greetings, Fellow Citizens of Iskendrun, Today, we’re rolling out version 1.04 of City of the Shroud! This patch contains new NPC portraits, a number of quality-of-life improvements, and overall polish. Read on for details: Major Updates: New NPC Portraits: we’ve added several variations on existing NPC portraits to give more variety to the artwork. Combat Details: You can now press the (re-assignable!) Combat Details button during combat to display: A preview of your selected character’s range at a highlighted potential destination Character shortcut numbers over your team members’ heads to make it easier to see both where they are and what to press to access them instantly Enemy indicator arrows over all (conscious) enemies to give you an immediate read on their layout Combat Details can be viewed in real-time or with Wait Mode activated, so you can use them for an at-a-glance overvie…

  • Patch 1.05 Preview - 28 September 2018

    Greetings, Fellow Citizens of Iskendrun, We’re working on the first big patch for City of the Shroud while Moira writes Chapter 2, so I wanted to take some time to go over what’s coming: Major Updates: Revamped AI: The AI is getting an overhaul to make it more interesting, more challenging, and to let it better highlight what makes CotS’ combat unique. When the new patch releases, enemy characters will: Enemies will be more aggressive in their movement and usage of combos. Enemies will be better at picking out vulnerable targets and hitting them with clever combos. This will speed up combat and make timing and anticipation much more critical. Personalities: enemies will have “personality traits.” Each class will have a base setup (prefers being aggressive / defensive / using support abilities, etc.), and these can vary across individual units. Ability-specific decision making: the class…

  • Chapter 1 Results! - 18 September 2018

    Greetings, Fellow Citizens of Iskendrun, Chapter 1 is a wrap! Here are the final results: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F22236761%2F9b9899f4bb871089c62fd16d1fbc92dae6b5d2c2.png A last-minute push over the weekend has placed Omar ahead of Zem. Azura’s merchants are now the most dominant in the city, followed by the rebellion, and then the Syndicate. Navid is trailing his arch-rival Zem by a significant margin, and poor Sohrab can’t seem to catch a break. What happens now? To start, Moira will be looking at not only how each of the factions stands in relation to the others but also at how their alliances and beliefs have shifted over the course of the chapter. As you played, you were not only changing your chosen leader’s influence, but also what they think of the other leaders. So far, you have undermined several alliances, but not always mutually - in m…

  • Chapter 1's Influence Period Extended Through September 16! - 10 September 2018

    Greetings, Fellow Citizens of Iskendrun, This is a quick announcement to let you know that we’re extending the influence period for Chapter 1 until the end of this coming weekend: Sunday, September 16 (PDT). Some newcomers have arrived, and we want to make sure they have a chance to make their mark on Iskendrun. And if you haven’t finished Chapter 1 yet, now’s your chance!

  • Patch 1.01 Notes - 6 September 2018

    This is a small patch to address one specific issue. Behold! Fixed issue where players may not receive receive rewards from random battles after completing Chapter 1’s story That’s it! We have more updates coming in a larger patch that we’re still working on but wanted to get this update out ASAP.

  • Chapter 1's Influence Period Wraps Up On September 10! - 31 August 2018

    Greetings, Fellow Citizens of Iskendrun, This is a quick announcement to let you know that the influence period for Chapter 1 will be wrapping up in just under two weeks, on September 10. That gives you two more weekends to complete Chapter 1 in order to make your mark on Iskendrun’s Balance of Power and the city’s leaders! Once the Chapter 1 influence period ends on September 10, the Balance of Power and other under-the-hood influences will be locked in and will no longer change (you can still play the game as much as you want!). This will let us begin parsing your decisions and writing Chapter 2! As a reminder, this is how the system works: A chapter is released, with a several-week period where player decisions influence the state of the game world via the Balance of Power and other under-the-hood methods After the influence period is up, we lock in the Balance of Power and other dec…

  • State of Iskendrun, Vol. 1 - 20 August 2018

    Greetings, Fellow Citizens of Iskendrun, It has been a little over a week since City of the Shroud launched on Steam, and players are already having a dramatic impact on the state of the game world. As we work our way through each chapter, we will be posting semi-regular updates on developments within the game world to keep you up to date. Welcome to the State of Iskendrun: Volume 1! A brief explanation for those who are new to the workings of the city: as players work their way through the branching story of Chapter 1, every decision they make impacts the the Balance of Power between the five factions vying for control. This Balance of Power is shared by everyone - every player’s every decision permanently alters the future course of the story as written by us, the developers. On top of this, you as players will make decisions at critical junctures in the story that impact how the fact…

  • City of the Shroud is Out Now! - 9 August 2018

    https://www.youtube.com/watch?v=qPZ23AcAI5E We've launched the first chapter of our real-time tactical RPG with a player-driven narrative today on PC and Mac via Steam! Chapter two will release later this year, followed by later chapters every few months. We’ll also be releasing a definitive edition containing all four chapters for Xbox One and PlayStation 4 in 2019 (and as an update on Steam). Joining chapter one prior to the development of chapter two will let you make decisions that impact who lives, who dies and who rises to power in a truly player-driven narrative, and the collective in-game actions of every player will be the key driver for future episodes written by us, the developers. While you will be able to revisit the first chapter and all story branches at any point, only choices from the first playthrough of a chapter will have permanent consequences on subsequent episodes…

  • SRPG City of the Shroud s first episode launches August - 25 June 2018

    Upcoming strategy-RPG City of The Shroud looks notable enough on a purely mechanical level, but studio Abyssal Arts’s unusual release plans for it are especially interesting. While a concrete ‘definitive’ edition of the game will be launching next year, the initial release this August will be episodic, and the cumulative, democratic choices of all players will determine how the plot of each successive episode will play out, and how a city-wide power struggle will be resolved. (more…)

  • City of the Shroud Comes to Steam August 9! - 25 June 2018

    https://www.youtube.com/watch?v=dS6pFzP_7qg We’re launching the game on August 9! Chapter One will be available for Windows and Mac for you to experience, and influence, the story of Iskendrun and its inhabitants. Chapter One is big! It’s got five narrative branches, multiple boss fights, tons of quests, rebindable controls (you can play with one hand on a controller!), multiple difficulties, adjustable game speed, adjustable text speed, our Balance of Power story-influencing system - and that’s not even everything. There’s a lot going on! We’ve been working extra hard to get the game to this point, and there’s still plenty of bug fixing and polish to do between now and release, but we’re really happy with how the game has come together. In fact, last month we added a frequently requested feature we call “Wait Mode.” What is Wait Mode? When we took the game to shows, we’d often get aske…

  • City of the Shroud's Live Campaign Kicks Off This Summer! - 1 March 2018

    https://www.youtube.com/watch?v=Fp95C4IqAiE It’s happening! We’re getting ready to launch City of the Shroud this summer! We’ve been working super hard to get the game ready for launch, and we’re almost there. It’s been a long road, but we’re nearly at the end of it - or the beginning, rather! We are so excited to get the story underway and see what you all do with it. We have tons of ideas about where the story could go and how it could develop, but ultimately it will be up to you and everyone else who plays to determine how the story plays out. We’re also really happy with how the gameplay has come together - several members of the team have spent thousands of hours playing the game, and we still have a blast. Hopefully you will too! The footage in the trailer above is all up-to-date, though YouTube compressed it quite a bit. The game looks great at any setting level, but it looks par…

  • City of the Shroud's Live Campaign Kicks Off This Summer! - 1 March 2018

    https://www.youtube.com/watch?v=Fp95C4IqAiE It’s happening! We’re getting ready to launch City of the Shroud this summer! We’ve been working super hard to get the game ready for launch, and we’re almost there. It’s been a long road, but we’re nearly at the end of it - or the beginning, rather! We are so excited to get the story underway and see what you all do with it. We have tons of ideas about where the story could go and how it could develop, but ultimately it will be up to you and everyone else who plays to determine how the story plays out. We’re also really happy with how the gameplay has come together - several members of the team have spent thousands of hours playing the game, and we still have a blast. Hopefully you will too! The footage in the trailer above is all up-to-date, though YouTube compressed it quite a bit. The game looks great at any setting level, but it looks par…

  • Building and Lighting the Battlefields - 31 October 2017

    Happy Halloween! We may not be a spooky game, but I wanted to pass out some treats regardless! First, now that asset building is complete (yay!), we’re currently building out and polishing all of the levels for Chapter 1, then putting together their lighting and post-processing effects - all the nice bloom lighting and fancy camera features that make a game “pop.” This means laying out the tiles, then filling the maps with the buildings and props that’ve been building over the last year or so based on the setting for the battle that takes place there. Once that’s finished, we go in with lights and effects to make everything look especially nice. You may recall that we upgraded to Unity 5.5 a while back, giving us access to some nice effects as well as 4k resolution support, which the game takes to very well. To get a sense of how much things have changed, check out the evolution of one…

  • Building and Lighting the Battlefields - 31 October 2017

    Happy Halloween! We may not be a spooky game, but I wanted to pass out some treats regardless! First, now that asset building is complete (yay!), we’re currently building out and polishing all of the levels for Chapter 1, then putting together their lighting and post-processing effects - all the nice bloom lighting and fancy camera features that make a game “pop.” This means laying out the tiles, then filling the maps with the buildings and props that’ve been building over the last year or so based on the setting for the battle that takes place there. Once that’s finished, we go in with lights and effects to make everything look especially nice. You may recall that we upgraded to Unity 5.5 a while back, giving us access to some nice effects as well as 4k resolution support, which the game takes to very well. To get a sense of how much things have changed, check out the evolution of one…

  • Finalizing Our Team Menu UI - 26 September 2017

    We’ve been hard at work getting City of the Shroud’s UI hooked up and looking good. There is still some polishing to be done, but we’re really proud of the results! First, here is our new team menu UI in action: http://www.abyssalarts.com/img/uploads/new-team-menu-ui.gif I’ll go into more detail below, but before that, I’d like to show you our new-and-improved City Map: http://www.abyssalarts.com/img/uploads/CotS-CityMap.PNG What’s new here? First, the structure of the map means that it is far more screen ratio independent than it was before, so those of you with 16:10 screens (i.e., Mac laptops) will see improvements on that front. The more obvious difference is that big old chart on the right: the Balance of Power. As you play through each chapter of CotS, the balance of power between factions will change, and that chart will show you the state of affairs at any given moment. You’ll b…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID449100
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateAug 9, 2018
DeveloperAbyssal Arts Ltd.
PublisherAbyssal Arts Ltd.
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent79%
Positive reviews19
Negative reviews5
Total reviews24
Steam recommendationsNot available
Achievements19
Average playtime forever352 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

This game is being retired from Steam and will not receive further updates. Only consider purchasing after reading store page details. This game is a visual novel with a real-time, combo-based tactical battle system.

About this game

This game is being retired from Steam and will not receive further updates. Only consider purchasing after reading the details below. This sale is to let those interested purchase the game at a discount before it is removed. There will not be any future updates or support for the game. Only the first chapter of the game is available - this is about 6-8 hours of gameplay for most players, and more for those who play through all 5 plotlines. This game is a visual novel with a battles. Combat system described below. Online battles will continue to function. The game will persist in users' Steam libraries after it is de-listed and will remain downloadable and playable to those who purchased it. Original Description with Updates Below Choose Your Allies Wisely Somewhere along the way, you made a huge mistake. You got to the city. You bribed the customs agent to get in. You helped a poor, old haberdasher who was being robbed - the only decent thing to do, really - and then this monster from another dimension came out of nowhere. It was already almost dead when you punched it and it fell over. You keep telling everyone that. Except, now they’re calling you the Hero of Portals, the five most powerful people in the city are each clamoring for your allegiance, and just when you’re starting to think of leaving the city for good... ...a magical shroud descends around the city and traps everyone inside. Next thing you know, the place is devolving into civil war, there are monsters everywhere, and apparently, you’re the answer to everyone’s prayers. Yeah, you definitely messed up somewhere. Good luck. Features 1 Chapter available with no future releases - approximately 6-8 hours for most players on a single playthrough. The story does not have a conclusion. 5 plotlines to play through, each with unique characters and perspectives Real-time, combo-based battle system: think on your feet and chain your attacks together to defeat your opponents Play your way: an optional “Wait Mode” pauses the action while you enter combos, and you can choose to slow down or speed up the gameplay to suit your playstyle Multiple difficulty options let you choose between focusing on n…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbtMild Language Violence
dejus12Linguagem imprópria Atos criminosos Violência

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 9, 2026 to Oct 9, 2026
  • Lowest observed: Free
  • Highest observed: Free

City of the Shroud's USD price history spans from Oct 9, 2026 to Oct 9, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

City of the Shroud's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 9, 2026 through Oct 9, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records City of the Shroud at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-09FreeFreeNo discountSteam Store

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Rust133,5819 October 2026 - 17:32:36 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt80,5679 October 2026 - 17:53:24 UTC137,187877,306CD PROJEKT RED
Warframe62,1759 October 2026 - 16:52:13 UTC181,509676,031Digital Extremes
Project Zomboid62,0579 October 2026 - 17:53:07 UTC122,811486,203The Indie Stone
TBH: Task Bar Hero60,3829 October 2026 - 17:51:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo49,5199 October 2026 - 02:08:28 UTC140,219Not availablePawprint Studio
Deskrawl: Idle ARPG47,1339 October 2026 - 08:55:20 UTC47,204Not availableFirst Day Games
Palworld46,7819 October 2026 - 17:23:19 UTC2,101,535451,088Pocketpair
Stardew Valley46,1629 October 2026 - 17:52:37 UTC236,6141,016,067ConcernedApe
Baldur's Gate 345,9169 October 2026 - 17:31:34 UTC875,343860,578Larian Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat162,2789 October 2026 - 17:51:14 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS144,5459 October 2026 - 17:32:16 UTC399,748Not availableBULKHEAD
Valheim135,6089 October 2026 - 17:52:30 UTC498,478533,888Iron Gate AB
Rust133,5819 October 2026 - 17:32:36 UTC259,6461,403,838Facepunch Studios
Geometry Dash68,6759 October 2026 - 17:20:47 UTC108,707646,789RobTop Games
Wallpaper Engine63,9659 October 2026 - 17:50:55 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid62,0579 October 2026 - 17:53:07 UTC122,811486,203The Indie Stone
TBH: Task Bar Hero60,3829 October 2026 - 17:51:39 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 253,2769 October 2026 - 17:45:00 UTC574,638199,438Mega Crit
Deskrawl: Idle ARPG47,1339 October 2026 - 08:55:20 UTC47,204Not availableFirst Day Games
Euro Truck Simulator 247,0049 October 2026 - 16:28:09 UTC73,289940,058SCS Software
Palworld46,7819 October 2026 - 17:23:19 UTC2,101,535451,088Pocketpair

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2894,5889 October 2026 - 17:57:04 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III61,8609 October 2026 - 15:12:08 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 253,2769 October 2026 - 17:45:00 UTC574,638199,438Mega Crit
Hearts of Iron IV47,6899 October 2026 - 17:57:12 UTC93,196377,014Paradox Development Studio
Baldur's Gate 345,9169 October 2026 - 17:31:34 UTC875,343860,578Larian Studios
Arena Breakout: Infinite35,6049 October 2026 - 17:31:00 UTC65,94478,112Morefun Studios
Football Manager 2628,9579 October 2026 - 17:50:39 UTC82,75036,155Sports Interactive
7 Days to Die28,5799 October 2026 - 16:17:28 UTC124,449401,451The Fun Pimps
Crusader Kings III28,1059 October 2026 - 15:38:59 UTC98,474138,767Paradox Development Studio
RimWorld27,8259 October 2026 - 17:46:09 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord27,4629 October 2026 - 17:30:07 UTC248,034298,531TaleWorlds Entertainment
Sid Meier’s Civilization® VI24,6779 October 2026 - 08:41:12 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,076,2809 October 2026 - 17:57:02 UTC1,818,3689,896,033Valve
Dota 2894,5889 October 2026 - 17:57:04 UTC1,291,3282,758,031Valve
AION 2343,3079 October 2026 - 15:51:30 UTC372,8726,962NC
PUBG: BATTLEGROUNDS267,9329 October 2026 - 17:57:03 UTC3,236,0272,744,193PUBG Corporation
WARDOGS144,5459 October 2026 - 17:32:16 UTC399,748Not availableBULKHEAD
Valheim135,6089 October 2026 - 17:52:30 UTC498,478533,888Iron Gate AB
Rust133,5819 October 2026 - 17:32:36 UTC259,6461,403,838Facepunch Studios
Team Fortress 288,6089 October 2026 - 17:31:12 UTC253,2251,230,475Valve
Apex Legends™87,2819 October 2026 - 09:34:25 UTC624,4731,047,228Respawn
Delta Force74,1699 October 2026 - 09:46:03 UTC246,418197,579Team Jade
ARC Raiders73,8129 October 2026 - 13:05:43 UTC465,097389,259Embark Studios
Grand Theft Auto V Legacy70,4329 October 2026 - 13:28:51 UTC360,7612,058,145Rockstar North

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