- 1.0.21 - 21 September 2026
New: * Added Fortify campaign objective. Build AA, Forts, and Pillboxes to a specified amount before leaving! * New Campaigns will now summarize various stats about your campaign upon succesful completion. (Old campaigns won't display this data since it would be inaccurate.) Balance: * Ews Radius increased to 8 (sight + sub detection) * Legacy of Dread effect doubled (to 10% per prestige) * Napalm Munitions effect doubled, but reduces your chance to put out Fires by 33% * Ambushes will not have veterancy like their peers (previously, about half of the ships were ignored) * Destroyer of Cities Buffed significantly. Should give about 50% net of what it costs. (E.g. A size 50 city costs about 97 to destroy, but yield $162) UI: * Flagship upgrade screen will now tell you when a Flagship is a 'Glass Cannon' * Added Death Denied help topic * Removed Reddit button Minor: * New Profiles should…
- Why I chose to make Dread Admiral and next steps - 20 September 2026
Whether you're curious about why I chose to make Dread Admiral, what is coming in the pipeline down the road, or you want to see how I normally play Mission 1, check out my recent video below. Included, I show a short summary of Mission 2 so you can see the fleet going into M3.Cheers!
- Version 1.0.20 - 18 September 2026
UI: * Unit tooltip - added various information and colored some of it according to damage/missing planes/etc * Superships should now always appear at the bottom of the purchase panel * Fixed a bug where Unrestricted Superships wasn't functioning. * Buildings should now arrange according to cost/required population * Fixed a bug where if you switched between Quick Battle and Skirmish, it would hide the Super Ship dropdown UX: * Added Middle-Mouse pan option. Speed is affected by option's menu 'scroll speed' slider. * "Easier" difficulty has been renamed to "Starting" difficulty * "Normal" now gated by a few levels so that users start on "Starting" difficulty * "Hard" now gated by 1 Prestige, Brutal by Prestige 2. (These limits can be bypassed by beating the campaign on the previous difficulty) Minor: * Starting difficulty will no longer 'splurg' on extra ships. * Surrendering in a Campai…
- Possible hotfix - 17 September 2026
Possible fix for Invasion hang bug
- Version 1.0.19 - Unit tool tips! - 17 September 2026
Balance: * Siege Specialists now also have an additional 20% chance of downgrading/destroying pillboxes each Siege. * Siege Line now has an additional 20% chance to downgrade/destroy pillboxes each attack. * Fixed a bug from 1.0.18 where Black Fleet was coming in a turn early UI: * Tooltips now display for a unit when moused over Minor: * Clarified Depth Charges in unit description skirmish weapons * Investor now updates the Team Summary in a timely manner * Reduced the sound level of Patrols * Recon Speed incraesed 16% * Missiles will now animate appropriately above ships * Subs on a port hex get priority over other subs now for Escort movement * Fixed visual bug regarding some AA turrets on the SDD * Raze City Dialog should now pop-over the city's text * Closing City Management panel or cycling cities now closes the stale Raze City dialog * Fixed a bug that caused Fortress Cities and…
- Version 1.0.18 - Bloom! - 16 September 2026
Balance: * Protect City will no longer spawn early in new campaigns * Fixed a bug where Protect City and Friendly City spawned cities that were (often) too large. Their size is now relative to the mission number EWS: * EWS will reveal 66% of hidden Subs (up from 50%) * Fixed a bug where a revealed submarine would look invisible * Sped up EWS animation * EWS Panel should now show up near the revealed Submarine GFX: * Bloom added for Fire/Explosions. (Can be toggled via Options -> Bloom) Minor: * Adjusted Critical Hit chance code to be more accurate in its treatement of 'odds'. This generally lowers crit chance, more significantly on those that were achieving especially high numbers (e.g. submarines.) * Added a safety to deselect box-selected units between phases. * Added a safety to prevent SetWaypoint from being used. * Planes will no longer re-explode sinking ships. * Housing should no…
- Version 1.0.17 - 15 September 2026
Balance: * Food Stores renamed to 'Emergency Stores' and now has a lesser version of the Hospital's repair growth Minor: * Fixed an issue with Razing Cities doubling the costs it inflicted (and possibly not reporting them to the user?) * Fixed HardPoint Text size * Ship Tech Tree added to City Panel * Building Tech Tree added to City Panel * Added button that Cancels all Queued Moves
- Version 1.0.16 - 15 September 2026
Balance: * Maximum Chance to kill a Pillbox increased to 20% (from 15%) * Pillbox II no longer halves this chance. Minor: * Some Perks are no longer gated by beating the campaign, since fixes for the detection are still ongoing * Another attempt at fixing the Campaign completion detection * Fixed a bug where changing player name on Main Menu wasn't being saved properly * Completed Campaigns should no longer be loadable (this should, in part, fix a bug where a user might accidentally reload pre-M10 after beating it.) * Fixed a bug where you could rollover your prestige to prestige 6 (which is undefined behavior) * Possible fix for Pheonix Achievement * Possible fix for Failing Upwards Achievement * Unit/Building Description tooltip should move out of the way of your cursor * Finally fixed Ai's Defend Port logic.
- Hotfix - Version 1.0.15b - 15 September 2026
* Hotfix: Skirmish should function once again
- Version 1.0.15 - Supership update for Skirmish - 14 September 2026
Balance: * Hard to Hit is much more likely to function vs Torpedoes. (Buffs PT/DD vs Subs) * Final Battle should be better prepared for your Superships * Fixed an issue that was causing the AI to be more aggressive than it should under almost all circumstances, as well as failing to defend its ports due to said aggression. -> This should result in a more varied experience and more intelligent behavior. New: * Superships can be disabled or unrestricted in Skirmish mode. (In addition to the optiont o follow normal perk requirements.) Minor: * Target priority of Transports that are occupying a Port Hex increased substantially. ? Revealed Gun Forts should stay revealed on reloading a save * Mission Summary fonts updated for non-asian-characters (Note: due to font limitations) * Political Capital button now shows its Perk image * Another possible fix for End of Campaign achievements. Some pe…
- 1.0.14b - Hotfix for campaign achievements - 13 September 2026
* Should finally award achievements/perks based on beating the campaign
- Version 1.0.14 - Challenge mode and bug fixes - 13 September 2026
* Possible fix for rare bug regarding orbiting bombers at a target. * Added safety mechanisms around Animation Slider setting that should keep users from experiencing a Hang from various city, invasion, or movement animations. (Possible divide or multiply by zero existed.) -> This is guesswork to address recent bug reports. New: * Added 'Challenge Mode' option to Normal and Easier so players can experience the 'higher pressure' of harder difficulties, without the difficulty actually increasing directly. Minor: * Corrected some text regarding critical damage tooltips * Protect City missions will no longer spawn Fortified mod * 'Fortified' Admiral will no longer potentially have Protect City missions * Increased max plane speed for long ranges * Skirmish/Surrender/Campaign loss generally increased XP * Increased 'horizontal preference' for city generation (should help position them better…
- Dread Admiral + Boylei Hobby Time video - 13 September 2026
Hello all!While I work on getting 1.0.14 up, Boylei put up a video shouting out Dread Admiral. I wanted to repay his kindness by hopefully pointing some of your eyes his way. I've been a long time fan of his channel and reached out, for which he took no payment. The least I can do is ask you to give it a watch. Cheers!
- Version 1.0.13 - 12 September 2026
* Fixed a rare bug regarding map start * Added a pair of saftey mechanisms to ship movement so they shouldn't hang -> should address a rare bug. Minor: * Fixed a bug with Shore Bombardment * Fixed Armed Populace's invade reduction * Clearing Fire with Repairs should now turn off the Fire effect * The Grid Highlight should turn back on after using interceptors * Reduced the difficulty of getting ship-price-reduction perks into the drop pool * Salvageering will now update your money in a timely fashion, and give you a text popup for the amount * Fixed a bug where Black Fleet Delay Reward was no longer being applied to bonus turns
- Version 1.0.12 - achievement fixes, mild nerf to mid/late game ship costs - 11 September 2026
Version 1.0.12 Balance: * Mid/Late game building costs increased, some significantly so * BB, CV, SBB, SCV, SDD, SSS costs increased by roughly 10% -> cost increases are in hopes of reducing the snowballing a bit and create more meaningful choices. As bigger ships become less efficient at cost but retain production efficiency and between missions, it might incentivize more play with Cruisers/CVLs mid campaign. Map Balance: * City sizes should vary more often. Note: The aim is to try and get about 10-15 size usually, while having occasional 20-50 size Minor: * Plane repair bay will no longer claim to apply to every unit * Fixed a bug regarding End of Campaign achievements * Fixed a bug where save/loading could 'forget' Pheonix or other achievements * Many achievements no longer require a successful Objective to complete * City turrets for AAII and AAIII will now animate * Fixed a bug whe…
- Various hotfixes (1.0.11b) - 10 September 2026
Hotfixes: * Fixed another set of issues with the Plane Repair Bay/Factory toggle * Possible fix for orbiting planes bug * Reordered save/load code -> might fix some bugs regarding loading/saving * Reverted a change that caused Destroyers not to be able to perform Shore Bombardment.
- Version 1.0.11 - Waypoints and bug fixes - 10 September 2026
Feature: * Set Waypoint has been added. Sets your created units queued move to that location Map Balance: * Cities will more often find reasonable positions * Cities can now vary quite a lot in size, but will on average be around the the same size as currently * Cities will now sometimes have a building and/or pillboxes already on them Minor: * Fixed a bug where Plane Repair Bay/'Factory' wasn't being saved properly * Fixed a bug where speeding up animations also adjusted your Sound * Attack Neutrals is now off by default * Fixed the metamap camera so you can view final mission's mods better. This time I'm serious tho. * Added Repair Chance to Critical Damage tooltips in HUD description * Plane Repair ability hooked up to HUD description * Fixed a bug where 21 Gun Salute achievement wasn't functioning * Flak Cannons are now allowed for the Glass Cannon achievement * Added protections ar…
- 1.0.10 - Meta Reward bug fix - 9 September 2026
* Fixed a bug where loading a save would 'forget' that a reward was a meta reward * Choosing to 'prestige' now gives an unlock, akin to leveling up. * Queued moves should now prefer to fill the desired hex * Queued moves should now locate nearby open water hexes and mark them as their end point if they can't reach their desired location * Text hints now for repair amount for the unit, expected invasion, and siege, in the Move Action tooltip
- Version 1.0.9 - - 9 September 2026
Balance: * Ai will now sometimes defend its ports on Normal difficulty. * Ai Hard or Higher difficulty will prioritize it to a higher degree * Hard/Brutal will spawn more Superships instead of some of their regular fleet (2x, 3x) Map Balance: * Cities should prefer to be in their horizontal 'columns' even more so. * Island generation should now be much more consistent so that giant empty maps are uncommon * Extreme chokepoints should be less common NOTE: These only affect new campaigns as campaigns are created on instantiation UI: * Slider added to increase the speed of various animations. (This does not affect battle animations.) * Fixed bug regarding Close Button * Gun Forts won't be cycled through during movement phase * Fixed a newline typo in Patrol, Intercept, * Various controls no longer function during the escape menu (e.g. moving your camera while you're trying to move a slider…
- 1.0.8b - Hotfix for ugly font - 8 September 2026
Removed newly-added beige font backdrop