SPSTEAMPULSELIVE ANALYTICS
Dread Admiral

Dread Admiral Steam metadata

Tescrin Games | Q3 2026 | game

Released

9players observed · 22 September 2026 - 09:34:35 UTC

IndieStrategySteam Store

  • Latest observed players9 · 22 September 2026 - 09:34:35 UTC
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Dread Admiral metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players9 · 22 September 2026 - 09:34:35 UTC
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateQ3 2026
  • DeveloperTescrin Games
  • PublisherTescrin Games

Genres: Indie, Strategy

Company pages: Developer: Tescrin GamesPublisher: Tescrin Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dread Admiral Steam metadata

Dread Admiral metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4492990/metadata
Steam Storehttps://store.steampowered.com/app/4492990/
Steam Communityhttps://steamcommunity.com/app/4492990
PCGamingWiki search
IGDB searchSearch IGDB for Dread Admiral

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$11.19 (20% off from $13.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Color Alternatives, #category_contrast_controls, Custom Volume Controls

Achievements

38

Platform releases

No data available

Latest Steam announcements

  • 1.0.21 - 21 September 2026

    New: * Added Fortify campaign objective. Build AA, Forts, and Pillboxes to a specified amount before leaving! * New Campaigns will now summarize various stats about your campaign upon succesful completion. (Old campaigns won't display this data since it would be inaccurate.) Balance: * Ews Radius increased to 8 (sight + sub detection) * Legacy of Dread effect doubled (to 10% per prestige) * Napalm Munitions effect doubled, but reduces your chance to put out Fires by 33% * Ambushes will not have veterancy like their peers (previously, about half of the ships were ignored) * Destroyer of Cities Buffed significantly. Should give about 50% net of what it costs. (E.g. A size 50 city costs about 97 to destroy, but yield $162) UI: * Flagship upgrade screen will now tell you when a Flagship is a 'Glass Cannon' * Added Death Denied help topic * Removed Reddit button Minor: * New Profiles should…

  • Why I chose to make Dread Admiral and next steps - 20 September 2026

    Whether you're curious about why I chose to make Dread Admiral, what is coming in the pipeline down the road, or you want to see how I normally play Mission 1, check out my recent video below. Included, I show a short summary of Mission 2 so you can see the fleet going into M3.Cheers!

  • Version 1.0.20 - 18 September 2026

    UI: * Unit tooltip - added various information and colored some of it according to damage/missing planes/etc * Superships should now always appear at the bottom of the purchase panel * Fixed a bug where Unrestricted Superships wasn't functioning. * Buildings should now arrange according to cost/required population * Fixed a bug where if you switched between Quick Battle and Skirmish, it would hide the Super Ship dropdown UX: * Added Middle-Mouse pan option. Speed is affected by option's menu 'scroll speed' slider. * "Easier" difficulty has been renamed to "Starting" difficulty * "Normal" now gated by a few levels so that users start on "Starting" difficulty * "Hard" now gated by 1 Prestige, Brutal by Prestige 2. (These limits can be bypassed by beating the campaign on the previous difficulty) Minor: * Starting difficulty will no longer 'splurg' on extra ships. * Surrendering in a Campai…

  • Possible hotfix - 17 September 2026

    Possible fix for Invasion hang bug

  • Version 1.0.19 - Unit tool tips! - 17 September 2026

    Balance: * Siege Specialists now also have an additional 20% chance of downgrading/destroying pillboxes each Siege. * Siege Line now has an additional 20% chance to downgrade/destroy pillboxes each attack. * Fixed a bug from 1.0.18 where Black Fleet was coming in a turn early UI: * Tooltips now display for a unit when moused over Minor: * Clarified Depth Charges in unit description skirmish weapons * Investor now updates the Team Summary in a timely manner * Reduced the sound level of Patrols * Recon Speed incraesed 16% * Missiles will now animate appropriately above ships * Subs on a port hex get priority over other subs now for Escort movement * Fixed visual bug regarding some AA turrets on the SDD * Raze City Dialog should now pop-over the city's text * Closing City Management panel or cycling cities now closes the stale Raze City dialog * Fixed a bug that caused Fortress Cities and…

  • Version 1.0.18 - Bloom! - 16 September 2026

    Balance: * Protect City will no longer spawn early in new campaigns * Fixed a bug where Protect City and Friendly City spawned cities that were (often) too large. Their size is now relative to the mission number EWS: * EWS will reveal 66% of hidden Subs (up from 50%) * Fixed a bug where a revealed submarine would look invisible * Sped up EWS animation * EWS Panel should now show up near the revealed Submarine GFX: * Bloom added for Fire/Explosions. (Can be toggled via Options -> Bloom) Minor: * Adjusted Critical Hit chance code to be more accurate in its treatement of 'odds'. This generally lowers crit chance, more significantly on those that were achieving especially high numbers (e.g. submarines.) * Added a safety to deselect box-selected units between phases. * Added a safety to prevent SetWaypoint from being used. * Planes will no longer re-explode sinking ships. * Housing should no…

  • Version 1.0.17 - 15 September 2026

    Balance: * Food Stores renamed to 'Emergency Stores' and now has a lesser version of the Hospital's repair growth Minor: * Fixed an issue with Razing Cities doubling the costs it inflicted (and possibly not reporting them to the user?) * Fixed HardPoint Text size * Ship Tech Tree added to City Panel * Building Tech Tree added to City Panel * Added button that Cancels all Queued Moves

  • Version 1.0.16 - 15 September 2026

    Balance: * Maximum Chance to kill a Pillbox increased to 20% (from 15%) * Pillbox II no longer halves this chance. Minor: * Some Perks are no longer gated by beating the campaign, since fixes for the detection are still ongoing * Another attempt at fixing the Campaign completion detection * Fixed a bug where changing player name on Main Menu wasn't being saved properly * Completed Campaigns should no longer be loadable (this should, in part, fix a bug where a user might accidentally reload pre-M10 after beating it.) * Fixed a bug where you could rollover your prestige to prestige 6 (which is undefined behavior) * Possible fix for Pheonix Achievement * Possible fix for Failing Upwards Achievement * Unit/Building Description tooltip should move out of the way of your cursor * Finally fixed Ai's Defend Port logic.

  • Hotfix - Version 1.0.15b - 15 September 2026

    * Hotfix: Skirmish should function once again

  • Version 1.0.15 - Supership update for Skirmish - 14 September 2026

    Balance: * Hard to Hit is much more likely to function vs Torpedoes. (Buffs PT/DD vs Subs) * Final Battle should be better prepared for your Superships * Fixed an issue that was causing the AI to be more aggressive than it should under almost all circumstances, as well as failing to defend its ports due to said aggression. -> This should result in a more varied experience and more intelligent behavior. New: * Superships can be disabled or unrestricted in Skirmish mode. (In addition to the optiont o follow normal perk requirements.) Minor: * Target priority of Transports that are occupying a Port Hex increased substantially. ? Revealed Gun Forts should stay revealed on reloading a save * Mission Summary fonts updated for non-asian-characters (Note: due to font limitations) * Political Capital button now shows its Perk image * Another possible fix for End of Campaign achievements. Some pe…

  • 1.0.14b - Hotfix for campaign achievements - 13 September 2026

    * Should finally award achievements/perks based on beating the campaign

  • Version 1.0.14 - Challenge mode and bug fixes - 13 September 2026

    * Possible fix for rare bug regarding orbiting bombers at a target. * Added safety mechanisms around Animation Slider setting that should keep users from experiencing a Hang from various city, invasion, or movement animations. (Possible divide or multiply by zero existed.) -> This is guesswork to address recent bug reports. New: * Added 'Challenge Mode' option to Normal and Easier so players can experience the 'higher pressure' of harder difficulties, without the difficulty actually increasing directly. Minor: * Corrected some text regarding critical damage tooltips * Protect City missions will no longer spawn Fortified mod * 'Fortified' Admiral will no longer potentially have Protect City missions * Increased max plane speed for long ranges * Skirmish/Surrender/Campaign loss generally increased XP * Increased 'horizontal preference' for city generation (should help position them better…

  • Dread Admiral + Boylei Hobby Time video - 13 September 2026

    Hello all!While I work on getting 1.0.14 up, Boylei put up a video shouting out Dread Admiral. I wanted to repay his kindness by hopefully pointing some of your eyes his way. I've been a long time fan of his channel and reached out, for which he took no payment. The least I can do is ask you to give it a watch. Cheers!

  • Version 1.0.13 - 12 September 2026

    * Fixed a rare bug regarding map start * Added a pair of saftey mechanisms to ship movement so they shouldn't hang -> should address a rare bug. Minor: * Fixed a bug with Shore Bombardment * Fixed Armed Populace's invade reduction * Clearing Fire with Repairs should now turn off the Fire effect * The Grid Highlight should turn back on after using interceptors * Reduced the difficulty of getting ship-price-reduction perks into the drop pool * Salvageering will now update your money in a timely fashion, and give you a text popup for the amount * Fixed a bug where Black Fleet Delay Reward was no longer being applied to bonus turns

  • Version 1.0.12 - achievement fixes, mild nerf to mid/late game ship costs - 11 September 2026

    Version 1.0.12 Balance: * Mid/Late game building costs increased, some significantly so * BB, CV, SBB, SCV, SDD, SSS costs increased by roughly 10% -> cost increases are in hopes of reducing the snowballing a bit and create more meaningful choices. As bigger ships become less efficient at cost but retain production efficiency and between missions, it might incentivize more play with Cruisers/CVLs mid campaign. Map Balance: * City sizes should vary more often. Note: The aim is to try and get about 10-15 size usually, while having occasional 20-50 size Minor: * Plane repair bay will no longer claim to apply to every unit * Fixed a bug regarding End of Campaign achievements * Fixed a bug where save/loading could 'forget' Pheonix or other achievements * Many achievements no longer require a successful Objective to complete * City turrets for AAII and AAIII will now animate * Fixed a bug whe…

  • Various hotfixes (1.0.11b) - 10 September 2026

    Hotfixes: * Fixed another set of issues with the Plane Repair Bay/Factory toggle * Possible fix for orbiting planes bug * Reordered save/load code -> might fix some bugs regarding loading/saving * Reverted a change that caused Destroyers not to be able to perform Shore Bombardment.

  • Version 1.0.11 - Waypoints and bug fixes - 10 September 2026

    Feature: * Set Waypoint has been added. Sets your created units queued move to that location Map Balance: * Cities will more often find reasonable positions * Cities can now vary quite a lot in size, but will on average be around the the same size as currently * Cities will now sometimes have a building and/or pillboxes already on them Minor: * Fixed a bug where Plane Repair Bay/'Factory' wasn't being saved properly * Fixed a bug where speeding up animations also adjusted your Sound * Attack Neutrals is now off by default * Fixed the metamap camera so you can view final mission's mods better. This time I'm serious tho. * Added Repair Chance to Critical Damage tooltips in HUD description * Plane Repair ability hooked up to HUD description * Fixed a bug where 21 Gun Salute achievement wasn't functioning * Flak Cannons are now allowed for the Glass Cannon achievement * Added protections ar…

  • 1.0.10 - Meta Reward bug fix - 9 September 2026

    * Fixed a bug where loading a save would 'forget' that a reward was a meta reward * Choosing to 'prestige' now gives an unlock, akin to leveling up. * Queued moves should now prefer to fill the desired hex * Queued moves should now locate nearby open water hexes and mark them as their end point if they can't reach their desired location * Text hints now for repair amount for the unit, expected invasion, and siege, in the Move Action tooltip

  • Version 1.0.9 - - 9 September 2026

    Balance: * Ai will now sometimes defend its ports on Normal difficulty. * Ai Hard or Higher difficulty will prioritize it to a higher degree * Hard/Brutal will spawn more Superships instead of some of their regular fleet (2x, 3x) Map Balance: * Cities should prefer to be in their horizontal 'columns' even more so. * Island generation should now be much more consistent so that giant empty maps are uncommon * Extreme chokepoints should be less common NOTE: These only affect new campaigns as campaigns are created on instantiation UI: * Slider added to increase the speed of various animations. (This does not affect battle animations.) * Fixed bug regarding Close Button * Gun Forts won't be cycled through during movement phase * Fixed a newline typo in Patrol, Intercept, * Various controls no longer function during the escape menu (e.g. moving your camera while you're trying to move a slider…

  • 1.0.8b - Hotfix for ugly font - 8 September 2026

    Removed newly-added beige font backdrop

Patch notes and updates

S.noRelease datePatch nameGID number
121 August 2026Demo Update version 0.12.41841579228669223
218 August 2026Demo Update version 0.12.01840944183789577
34 August 2026Demo Update 0.11.1 - 0.11.6 Digest1839676055898146
429 July 2026Demo Update version 0.11.11839676055883278
528 July 2026Demo Update Version 0.11.01839041357038074
615 July 2026Demo Update Version 0.9.01838407329254702
710 July 2026Demo Update Version 0.8.21837955055357256
83 July 2026Demo Update Version 0.8.01836506165571218
91 July 2026Demo Update Version 0.7.11836506165566185
1023 June 2026Demo Update Version 0.6.41835871199316389
1116 June 2026Demo update version 0.6.01835236783575258
128 June 2026⚠ Demo Update1834602721199731

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4492990
Live current players9
SteamPulse tracked peak24
Live count (today's peak floor)9
Price$11.19 (20% off from $13.99)
Free to playNo
Discount20%
Original price USD$13.99
Current price USD$11.19
Release dateQ3 2026
DeveloperTescrin Games
PublisherTescrin Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements38
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4492990/

Short description

A turn-based naval roguelite where every ship you lose is gone forever. The Black Fleet hunts you. Your Flagship must survive.

About this game

Keep up to date on the Development! Roadmap About the Game Dread Admiral is a turn-based naval roguelite where you command a persistent fleet across a hostile archipelago. Every ship you build carries forward, and every ship you lose is lost forever. Every turn you spend on a mission is a turn less for the future - and a turn closer to a relentless enemy engulfing you. Earn ranks, unlock Perks and technology, and earn upgrades for your Flagship even when you lose. No two campaigns play the same. Navigate unpredictable mission modifiers against AI Admirals with distinct personalities and tactics, deciding when you fight and when you flee. Every turn, the Black Fleet gets closer - will you gather more resources and ships, or will you abandon your mission to buy time? Alternating Activations - You're always looking for the next best move, as is your opponent. Every ship has been delicately balanced to have a role to play. Dread Admiral is perfect for players who enjoyed FTL, Urtuk: The Desolation, or Darkest Dungeon. You will lose. You will make tough decisions. You will run out of time. You will fail mission objectives. You will eke out victory by the slimmest of margins against an AI that adapts its fleet and economy to yours.

Supported languages

English * , French * , German * , Japanese * , Portuguese - Brazil * , Russian * , Simplified Chinese * , Turkish * , Italian * , Spanish - Spain * , Korean * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany12Gewalt Schimpfwörte

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $11.19
  • Highest observed: $11.19

Dread Admiral's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.19, the highest is $11.19, and the first visible tracked price is $11.19. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -20%
  • Latest sale window: Sep 22, 2026 to Sep 22, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -20%, with a lowest recorded final price of $11.19 during rows named Steam sale. The latest recorded window starts Sep 22, 2026 and ends Sep 22, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.19, from Sep 22, 2026 through Sep 22, 2026. The latest run records $11.19 for 1 day of uninterrupted daily tracking with a listed discount from $13.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.19
  • Current list price: $13.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dread Admiral at $11.19 in USD, with a listed base price of $13.99 and a -20% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.19$13.9920%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.19.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.19$11.19No change20% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.19.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$11.19$13.9920% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2634,02622 September 2026 - 09:43:35 UTC1,818,368
2Once Human15,24422 September 2026 - 07:06:46 UTC231,343
3Conqueror's Blade1,55422 September 2026 - 09:10:46 UTC18,921
4Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
5Dota 2484,70322 September 2026 - 09:43:35 UTC1,291,328
6崩坏33822 September 2026 - 09:37:53 UTC459
7Battle Teams 222722 September 2026 - 08:48:11 UTC7,966
8Subnautica1,27522 September 2026 - 06:40:54 UTC51,446
9月圆之夜 (Night of Full Moon)25122 September 2026 - 06:07:53 UTC1,501

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2484,70322 September 2026 - 09:43:35 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.