- Game Update 2.2.0 - 5 September 2026
This update fixes several card and movement issues, improves save reliability, and tidies up effects and battle information. Fixed Hand Grenade targeting and its bonus dice being lost before the next close-combat attack. The pending bonus now also survives saving and loading. Fixed Hold At All Costs being rejected against Artillery Bombard. Corrected when Three On A Match can be played and improved explanations when a card cannot be used. Fixed units being offered invalid moves, including mortars moving beyond their allowed range. Fixed Cancel interrupting a pending dice roll and Confirm being offered for incompatible combat responses. Fixed German victories sometimes being recorded as a victory for the other side. Improved save-file validation and recovery, and prevented saving while movement or combat is still resolving. Fixed saved games sometimes appearing unavailable in the save me…
- Update 2.1.3 - 26 August 2026
Update 2.1.3 Commanders, Update 2.1.3 is now available. This small hotfix fixes command cards sometimes not appearing after the computer’s turn when playing at Fast speed. Thank you to everyone who reported the problem and helped us track it down!
- Update 2.1.2 - 25 August 2026
Commanders, Update 2.1.2 is now available on Windows and Mac. This focused follow-up addresses problems reported after Update 2.1.1 and keeps battles moving smoothly. Gameplay fixes Command and combat card buttons now return to normal after closing or interrupting a card window. Fixed rare situations where discarding a card or interrupting an action could leave the battle waiting. Gain Ground now works correctly when used or declined. Achievement messages no longer repeat after an achievement has already been earned. Thank you to everyone who sent us reports and logs!
- Update 2.1.1 - 24 August 2026
Commanders, Update 2.1.1 is now available. This small update fixes two issues reported after Update 2.1.0. Bug fixes Fixed an issue that could prevent the game from opening on Mac. Fixed an issue affecting combat dice results. Thank you for playing and for continuing to share your reports with us.
- Update 2.1.0 - 23 August 2026
Commanders, Update 2.1.0 is now available. This update focuses on reliability, clearer game feedback, and smoother play across Windows and modern Macs. Improvements Added a clearer and safer Save & Quit option. Reduced unusually high processor usage. Improved achievement reliability. Improved compatibility with modern Macs, including Apple Silicon. Bug fixes Fixed saved games sometimes restoring the wrong player or side. Fixed command and combat cards occasionally becoming unavailable or unresponsive. Fixed the Lice card failing to affect a highlighted target. Fixed Box Barrage not working correctly with reserve artillery. Clarified that using Gain Ground is optional. Fixed Surprise Ambush sometimes allowing an extra attack. Fixed the patch-notes window allowing buttons behind it to be pressed. Fixed several possible stalls during the computer player's turn. Fixed regional settings occa…
- Game Update v2.0.6 - 16 August 2026
Fixed troops not appearing on the battlefield for players using a comma as the decimal separator (e.g. German and French regional formats). Fixed the game locking up at the end of the first turn on those systems. Fixed shell craters rendering as dark, unlit pits. Fixed Steam achievements and overlay missing from the Mac build. Please let us know if you discover any further issues and we'll do our best to get them resolved quickly!
- Game Update v2.0 - 15 August 2026
Update 2.0 Update 2.0 is the largest update The Great War has received. The game engine has been updated to its latest version, the rules have been checked and corrected against the board game, the computer opponent has been improved, and the interface has been reworked throughout. Full notes below. New Features Card previews - hover over any card to read a full-size copy. Works on every card, including ones you cannot play right now. Play guidance - a banner shows whose turn it is and what to do next, with a live count of the units you can still order, move or attack. Refusal reasons - when a card cannot be played, the game says why: too costly, the wrong phase, or waiting on the command card it accompanies. Battle effects - attacks draw an arc from attacker to defender, losses float off the unit as they land, retreats are announced, and a roll that changes nothing says "No effect". Tw…
- Commands & Colors: Ancients Coming Soon - 8 July 2018
Commands & Colors: Ancients is in the final testing phase and should be out on Steam soon. Check it out on our website. https://www.hexwar.com/downloads/command-colors-ancients/
- v1.9.3 Released - 14 June 2017
We have just released version 1.9.3! This update includes the following fixes: Fix to unit selection presented when playing supply shortage via combat card intelligence Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed Block trench raid from being played where command card blocks all unit movement Fix to tactician default flank being highlighted after a different card is played ~The HexWar Team
- v1.9.3 Released - 14 June 2017
We have just released version 1.9.3! This update includes the following fixes: Fix to unit selection presented when playing supply shortage via combat card intelligence Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed Block trench raid from being played where command card blocks all unit movement Fix to tactician default flank being highlighted after a different card is played ~The HexWar Team
- Patch 1.9 - 11 May 2017
We have just released version 1.9! This update includes the following fixes: Fix to cards not prompting correctly in local pass and play matches Fixed issue where multiple retreat events during artillery fire could cause game to hang Improved AI targeting for artillery firing Improved retreat unit highlighting Added tutorial for crossfire attacks Fix to big show auto ending turn and skipping movement Fix to big show combined with some combat cards not applying the correct bonus per unit Fix to loading save files created in some previous versions Fix to in game briefing where this would lock up after consulting the in game manual Fix to replacements where player could be blocked from allocating all possible replacements Improved visuals for selecting cards to discard or keep Some visual improvements ~ The HexWar Games Team
- Patch 1.9 - 11 May 2017
We have just released version 1.9! This update includes the following fixes: Fix to cards not prompting correctly in local pass and play matches Fixed issue where multiple retreat events during artillery fire could cause game to hang Improved AI targeting for artillery firing Improved retreat unit highlighting Added tutorial for crossfire attacks Fix to big show auto ending turn and skipping movement Fix to big show combined with some combat cards not applying the correct bonus per unit Fix to loading save files created in some previous versions Fix to in game briefing where this would lock up after consulting the in game manual Fix to replacements where player could be blocked from allocating all possible replacements Improved visuals for selecting cards to discard or keep Some visual improvements ~ The HexWar Games Team
- Patch v1.8.3 - 19 April 2017
We have just released version 1.8.3! This update includes the following fixes: Added post match map view Fix to game medals not restoring correctly Fix to some dice rolls causing a crash ~ The HexWar Games Team
- Patch v1.8.3 - 19 April 2017
We have just released version 1.8.3! This update includes the following fixes: Added post match map view Fix to game medals not restoring correctly Fix to some dice rolls causing a crash ~ The HexWar Games Team
- Patch v1.8 - 12 April 2017
In this latest update to the game, we've improved / fixed the following: Fix to AI use of battle fury card. Fix to retreat actions to ensure always completed. Fix to return fire allowed when adjacent to enemy. Fix to status icons appearing incorrectly. Mortars can now be used to attack barbed wire hexes with no enemy present. Interrupt type cards show as in play. Fix to in game manual. Improvement to AI when using rush and rotation card. Improvement to AI use of advance over the top. Improved lighting. ~ The HexWar Games Team
- Patch v1.8 - 12 April 2017
In this latest update to the game, we've improved / fixed the following: Fix to AI use of battle fury card. Fix to retreat actions to ensure always completed. Fix to return fire allowed when adjacent to enemy. Fix to status icons appearing incorrectly. Mortars can now be used to attack barbed wire hexes with no enemy present. Interrupt type cards show as in play. Fix to in game manual. Improvement to AI when using rush and rotation card. Improvement to AI use of advance over the top. Improved lighting. ~ The HexWar Games Team
- Patch v1.7 - 3 April 2017
We have just released version 1.7! This update includes the following fixes: Additional option when playing counter intelligence card, allows valid cards to enter play the same turn Fix to counter intelligence card where card drawn from discard pile would appear as if played already, new card would never get applied Fix to some cards that appeared playable when they were not Fix to camera settings getting assigned correctly Fix to game log Fix to counter attack card Improvements to AI when choosing targets and attack order Fix to AI when using artillery, now uses correct amount of ammo AI some improvements to selecting cards, will not use artillery cards that leave no points for ammo Missed artillery attacks are clearer Lost messenger working against dice roll type cards Interface fix, block multiple orders to play an interrupt card. This was causing the game to become unstable Fix to i…
- Patch v1.7 - 3 April 2017
We have just released version 1.7! This update includes the following fixes: Additional option when playing counter intelligence card, allows valid cards to enter play the same turn Fix to counter intelligence card where card drawn from discard pile would appear as if played already, new card would never get applied Fix to some cards that appeared playable when they were not Fix to camera settings getting assigned correctly Fix to game log Fix to counter attack card Improvements to AI when choosing targets and attack order Fix to AI when using artillery, now uses correct amount of ammo AI some improvements to selecting cards, will not use artillery cards that leave no points for ammo Missed artillery attacks are clearer Lost messenger working against dice roll type cards Interface fix, block multiple orders to play an interrupt card. This was causing the game to become unstable Fix to i…
- Patch 1.5 - 3 March 2017
We have just released the fifth update for Command & Colors: The Great War. The following changes have been made: Performance improvements Fix for dice counting Fix to combat bonuses targeting incorrect units Fix to interrupt type cards getting prompted and played correctly Fix to targeting for some card combinations, eg. infantry assault with three on a match We hope you continue to enjoy the game! ~ The HexWar Games Team
- Patch 1.5 - 3 March 2017
We have just released the fifth update for Command & Colors: The Great War. The following changes have been made: Performance improvements Fix for dice counting Fix to combat bonuses targeting incorrect units Fix to interrupt type cards getting prompted and played correctly Fix to targeting for some card combinations, eg. infantry assault with three on a match We hope you continue to enjoy the game! ~ The HexWar Games Team