- 1.0.1 Leaderboard Bug Fix - 24 August 2026
Fixed a bug of the daily scores overwriting the established global scores
- One Dice Dungeon Delve is out of Early Access. 1.0.0 is live - 21 August 2026
It's been a long stretch since the last public update, four weeks of work that never went out the door until now, all landing today in 1.0.0.The headline addition: the full Daily Card system, 22 cards, each one reshaping how a Daily Challenge run plays. The Fool cycles your class every floor. The Tower merges the whole dungeon into one connected sprawl. Every run shows what card you drew and what it's doing to you.Boss fights also got a real entrance. Walking into a Gelatinous Dice or Blood Dragon lair now triggers a proper cinematic reveal instead of the boss just being there.On the less flashy but more important side: a leaderboard data-integrity bug is fixed (a worse run could silently overwrite a better run's Steam entry; past affected entries are now repaired or clearly labeled), a rare tutorial softlock is fixed, and the game now writes a local crash report if it ever goes down, s…
- One Dice Dungeon Delve: 1.0.0 Release Notes - 20 August 2026
This is the Early Access exit release. It has been a long stretch since the last public update, and this is the largest patch the game has ever shipped: four weeks of work that never went out the door until now. Everything below has been sitting in development and is reaching players for the first time in 1.0.0. Highlights - The full Daily Card system is live. All 22 cards are implemented and ready to reshape your daily run. - Boss encounters now have a proper cinematic reveal when you enter a Gelatinous Dice or Blood Dragon lair. - A serious leaderboard integrity bug is fixed. A worse run's gear and ghost data could silently overwrite a better run's Steam entry. That is resolved, and past affected entries are labeled and repaired. - The tutorial can no longer softlock your save. A rare but real bug could permanently block your stairs after finishing the tutorial. Fixed. - Local crash l…
- Early Access 3.0.1 Hotfix - 27 June 2026
- Retry Last now shows the cosmetic selection screen. Clicking Retry Last from the death screen now routes through boot and back cosmetic selection with your previous choices pre-selected, so you can confirm or change them before heading back in. - Fixed mouse highlight offset in windowed fullscreen. Cosmetic selection and class selection cards now highlight correctly when the window is maximised or snapped via the OS, not just when using the in-game fullscreen toggle. - Autosave now preserves cosmetics. Continuing a run from the main menu correctly restores the boot and back cosmetic you were wearing when you last descended stairs. - Dialogue polish. removed some unnatural punctuation from the Sister's surprised reaction when you choose to keep delving after defeating the Blood Dragon.
- One Dice Dungeon Delve Early Access 3.0.0 - 25 June 2026
Performance & Stability - Fixed severe freeze on Steam Deck/Proton at game launch and between menu transitions - Significantly improved FPS on Steam Deck, frame time should now be stable at the 30fps target - Fixed audio crash on Steam Deck/Proton that could occur mid-session Bug Fixes - Fixed all Unicode/emoji characters rendering as blank squares on Steam Deck - Fixed loading screen freeze caused by DXVK shader pipeline compilation - Fixed several UI consistency issues across the pause menu, options screen, and player stats view Achievements - Retroactive achievement sync: boots, back cosmetics, silly hats, Blood Dragon, and score milestones are now automatically awarded on startup based on your local save. No achievement wipe required - This covers Demo and Itch.io players carrying progress to Steam as well - Fixed crown notification appearing multiple times at the main menu
- 2.9.0 Steam Deck Compatibility Update - 21 June 2026
This update is dedicated to making ODDD run well on Steam Deck. If you've been playing on Deck and experiencing crashes, freezes, or poor performance this one's for you. Steam Deck fixes: - Fixed a 20-second freeze on startup caused by font discovery on SteamOS - Fixed game running at 10–15 FPS on Proton 10 now targets a stable 30 FPS on Deck - Fixed rubber-banding and position teleporting when first entering a dungeon floor - Fixed periodic frame stutters during gameplay - Fixed controller inputs being dropped at low framerates - Added a loading screen with progress bar so startup feels intentional rather than frozen - Fixed all UI symbols (arrows, checkmarks, stars) that were rendering as blank squares on Steam Deck
- 2.8.0 Bow Skeletons! - 16 June 2026
New- New ranged enemy: Bow Skeletons can fire arrows from range instead of always closing to melee, watch your positioning, they'll shoot from behind their alliesFixes- Updated/cleaned up the Minotaur kill-icon shown on the death screen- General art cleanup, removed several outdated/unused monster icon variants from the build (no gameplay impact, just a smaller download)
- 2.7.0 Autosaves! - 12 May 2026
Thank you for playing ODDD during the Early Access phase. To respect players time I am rolling out the Autosave feature that will allow you to leave the game at anytime and return to your runs. Thank you for bearing with the crashes on the Steam Deck specifically, while I am not yet able to guarantee you won't see a crash I wanted to at least respect your time by implementing this autosave function. Every floor the game will autosave at the starting tile. Summary: Two hard freeze fixes delta_time clamp in NunDialogueView (prevents audio burst on first frame), try/except guard around the lunge animation completion Autosave system checkpoint saved after every stair descent, restored via new "Continue" button on main menu, cleared automatically on death or victory
- 2.6.2 Steam Deck Stability - 7 May 2026
- Fixed crashes caused by music loading in the background. Most Steam Deck players were affected - Reduced audio gaps between music tracks
- v2.6.1 fixes - 28 April 2026
fixed a bug where Brawler and Gambler runs were uploaded to all leaderboards as Knight (the fallback class). Both classes were missing from the class index table used at upload time.
- Early Access 2.6.0 Patch Notes - 18 April 2026
Boss Cycle Overhaul The Blood Dragon and Gelatinous Dice cycle after the endgame now works correctly. The Blood Dragon acts as the gatekeeper, defeat it to reset the Dice cycle back to green. Skip it and it will keep returning until you do. The five Dice colors (green → blue → violet → orange → red) cycle properly between each Blood Dragon encounter, indefinitely. Bug Fixes - Fixed the Blood Dragon victory cutscene replaying on every subsequent Blood Dragon kill instead of just the first. - Fixed corpses and physics objects getting stuck on top of the player, they now scatter away immediately, including the Blood Dragon's body after the victory dialogue. - Fixed the "5 Figures" and "6 Figures" score achievements not unlocking for players who defeated the Blood Dragon and chose to keep delving (bypassing the death screen). Localization - The Nun's dialogue screen (retire / continue delvi…
- Early Access 2.5.0 Endgame Boss Cycle & Leaderboard Fix - 17 April 2026
Endless Boss Cycle After defeating the Blood Dragon the dungeon enters a permanent endgame loop. Floors 12, 24, 36, 48, and 60 always spawn the five Gelatinous Dice (green→blue→violet→orange→red) on every run. Defeating the Blood Dragon unlocks a full second cycle of all five colored dice. After completing the cycle the Blood Dragon returns — and each time it does, its projectile damage doubles. If the player descends without killing the Blood Dragon it will reappear every 12 floors until defeated, ensuring the Blood Dragon cannot be bypassed to farm the dice cycle. Blood Dragon Speed Leaderboard Fix Fixed a bug where Blood Dragon Speed leaderboard entries were missing player card data. The leaderboard now correctly captures your loadout, floor, and run stats at the exact moment of the first Blood Dragon kill. Players who choose to continue their run after the kill will also have a seco…
- 2.4.3 Fix - 16 April 2026
Gambler's Dice Gambit Gelatinous Dice kills now correctly award Slime Coating, Second Dice, and Infinity Dice achievement tracking — same rewards as any other kill method.
- 2.4.2 Fix - 16 April 2026
6 Figures achievement, score_100000 now triggers on victory runs. Previously it only fired from the death screen, so players who defeated the Blood Dragon never received it.
- 2.4.1 hotfix - 15 April 2026
Blood Dragon leaderboard entries now correctly display run data (class, gear, floor, kill counts) instead of showing bare score only.
- 2.4.0 changelog - 14 April 2026
3 new Steam achievements: Blood Dragon Slayer, Infinity Dice, 6 Figures - Blood Dragon Slayer — Defeat the Blood Dragon - Infinity Dice — Defeat all 5 Gelatinous Dice variants in a single run - 6 Figures — Reach 100,000 score in a single run
- 2.3.3 changelog - 14 April 2026
Replaced the Silly Hats toggle in Options with a Ghosts toggle (on by default). Ghost visibility now persists between sessions.
- What's in 2.3.2 - 14 April 2026
Knight parry/riposte, monster corpse now launches after the lunge animation completes, not before it starts.
- Early Access 2.3.1 Gambler Hotfix - 13 April 2026
Fixed the Gambler's Dice Gambit ability freezing the game when monsters were still alive. The pagination arrows on the class selection screen are now proper clickable buttons.
- Early Access 2.3.0 Blood Dragon Rebalance - 13 April 2026
The Blood Dragon final boss has been rebalanced. Its health now scales with the floor it's encountered on, making the fight appropriately challenging whether you take it on at floor 72 or push deeper before engaging. Players can no longer be penalized for being well-prepared, if you've earned the power, you can use it (player damage was capped previously).