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Legend of Moros

Legend of Moros Steam news

Cannibal Interactive | Mar 3, 2016 | game

Released

0players observed · 24 September 2026 - 00:10:42 UTC

IndieRPGStrategyJRPGParty-Based RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive

Legend of Moros news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive
  • Total reviews7
  • Release dateMar 3, 2016
  • DeveloperCannibal Interactive
  • PublisherCannibal Interactive

Genres: Indie, RPG, Strategy

Company pages: Developer: Cannibal InteractivePublisher: Cannibal Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Legend of Moros Steam news

Legend of Moros news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Black Screen Fix! - 4 December 2016

    Hello everyone! There's a small fix to a problem several players were having, as well as a couple changes to in-game things. Here are the notes: -People were getting a "black screen of death" after certain cutscene fights. While you could still access the menu and move around on the map, you couldn't see what you were doing. That has been fixed; if it still happens for you, please post here and let me know! -Party members that aren't participating in combat now gain 75% Experience, up from 50%. There's a few situations in the end-game that called for different party members, but several players didn't like how unbalanced their party became since they stuck with their favorite setup all the way through. This should make that less painful. -New Item category: Directions! It's easy to get lost when traveling, so now certain events and NPC's will give you directions to places. Just select t…

  • Black Screen Fix! - 4 December 2016

    Hello everyone! There's a small fix to a problem several players were having, as well as a couple changes to in-game things. Here are the notes: -People were getting a "black screen of death" after certain cutscene fights. While you could still access the menu and move around on the map, you couldn't see what you were doing. That has been fixed; if it still happens for you, please post here and let me know! -Party members that aren't participating in combat now gain 75% Experience, up from 50%. There's a few situations in the end-game that called for different party members, but several players didn't like how unbalanced their party became since they stuck with their favorite setup all the way through. This should make that less painful. -New Item category: Directions! It's easy to get lost when traveling, so now certain events and NPC's will give you directions to places. Just select t…

  • Short update! - 23 June 2016

    Hello everyone! I released a small update to the game that doesn't alter things too much, but I wanted to go over it. -Sidequest tracking. Thanks to the Diary system, it isn't hard to pick up where you left off in the main storyline, but it was easy to forget (or in some cases, not even be aware of) sidequests you could do. A "Quests" tab has been added to the Item menu, and will update whenever you gain or complete a sidequest. You will also get a text box telling you when a quest is received. -Enemy rebalancing. Legend of Moros has random encounters that are supposed to be challenging and give plenty of Experience Points, but fights can drag on at times. Enemy HP was decreased by an average of 12% (excluding bosses), and I may alter this further as more feedback comes in. As always, please let me know if you have any questions or further issues. Thank you for playing, and I hope you c…

  • Short update! - 23 June 2016

    Hello everyone! I released a small update to the game that doesn't alter things too much, but I wanted to go over it. -Sidequest tracking. Thanks to the Diary system, it isn't hard to pick up where you left off in the main storyline, but it was easy to forget (or in some cases, not even be aware of) sidequests you could do. A "Quests" tab has been added to the Item menu, and will update whenever you gain or complete a sidequest. You will also get a text box telling you when a quest is received. -Enemy rebalancing. Legend of Moros has random encounters that are supposed to be challenging and give plenty of Experience Points, but fights can drag on at times. Enemy HP was decreased by an average of 12% (excluding bosses), and I may alter this further as more feedback comes in. As always, please let me know if you have any questions or further issues. Thank you for playing, and I hope you c…

  • Small Update #1! - 21 March 2016

    Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other difficulties. -A few NPC's added to the end game. The last few towns were pretty devoid of people, so a couple have been added in. Please let me know if you have any questions or further issues. Thank you for playing, and I hope you continue to enjoy Legend of Moros!

  • Small Update #1! - 21 March 2016

    Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other difficulties. -A few NPC's added to the end game. The last few towns were pretty devoid of people, so a couple have been added in. Please let me know if you have any questions or further issues. Thank you for playing, and I hope you continue to enjoy Legend of Moros!

  • Small Update #1! - 21 March 2016

    Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other difficulties. -A few NPC's added to the end game. The last few towns were pretty devoid of people, so a couple have been added in. Please let me know if you have any questions or further issues. Thank you for playing, and I hope you continue to enjoy Legend of Moros!

  • Small Update #1! - 21 March 2016

    Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other difficulties. -A few NPC's added to the end game. The last few towns were pretty devoid of people, so a couple have been added in. Please let me know if you have any questions or further issues. Thank you for playing, and I hope you continue to enjoy Legend of Moros!

Patch notes and updates

S.noRelease datePatch nameGID number
14 December 2016Black Screen Fix!4249665521684272924
223 June 2016Short update!4249665521684273043
321 March 2016Small Update #1!4249665521684273145

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