RUPTURR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateJul 3, 2026
- DeveloperAikon Interactive
- PublisherAikon Interactive
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: Aikon InteractivePublisher: Aikon Interactive
RUPTURR Steam news
RUPTURR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- UX, Multiplayer, Navy and Map Editor Update - 4 October 2026
A huge update that implements the game's final user interface, brings major improvements to multiplayer, introduces naval warfare, and adds the Map Editor! This update also adds Russian and Chinese language support. This is probably our biggest development sprint so far. Its goal is to lay down all the foundations of the game, allowing us to finally move forward with communication and share the game with a wider audience. To support the launch of our communication, we will also introduce a referral system and rewards for players who help promote the game. A Free Week will also be held, giving everyone the opportunity to discover and play the game for free. This update marks an important milestone for the project. From this point onward, we will be able to focus more on polishing the game, growing the community, and preparing for the next major steps. Thank you to everyone who has suppor…
- Aviation Update - 30 August 2026
Gameplay- Military Bases & Aviation - New Template Editor system - Guaranteed Independence interaction - Reworked Peace Negotiation System - New Development System - Flexible Design Roles - Accuracy, Entrenchment, Stealth & Recon Stats Map & rendering- Normal Map Improvement - Improved Voronoi - Improved Visuals Across All Map Layers Interface & readability- Improved Relationship Readability - Players Highlighted in Purple - Diplomacy Tooltips - Dangerous War Warning - Design Stats Directly in Lists - Clearer Stockpile Overview - Optional Organization & Integrity Bars - Optional Country names text Performance & fixes- Drastically Optimized Loading Times (90s -> 7s) - Fixed Camera Zoom During Travel - Fixed Conflict Grouping - Fixed Inverted Relationship Display - Fixed Map Issues - Improved City Detection Algorithm - Fixed Relationship Drift Over Time - Fixed Duplicate War Notifications…
- QoL & Interface Update - 30 July 2026
Supply- Brand-new supply system for units- Supply and combat information now shown directly above the target Interface & readability- Tooltips everywhere, on every map layer- Unit and province information shown directly above the target as well- The province window is gone, replaced by a contextual panel- Reworked interface for groups and orders - End-of-battle summary Map & rendering- New population map: more accurate, and historical- Urbanization split from biomes, with new textures- City markers scaled to each city's importance- Biomes now affect movement time Camera- Smooth camera transitions- Center on a group Multiplayer- Multiplayer improvements- Password-protected games Performance & fixes- General performance optimization- Fixed a memory leak- Fixed infinite combats against despawned units If you want to support its development, share it with your fellow grand strategy enjoyers…
- Multiplayer Preview - 23 July 2026
Adding multiplayer for testing + major overhaul of the game’s architecture for better multiplayer performance and to support dedicated servers in the future
- Patch 2 - 19 July 2026
- Pathfinding upgrade (major performance gain) - Fixed a major freeze when starting a game - Fixed unit movement progress resetting when the target destination changes - Groups now remember their previous orders - Letters for groups (instead of their ID) - Order colors now match the owning country's color - View allied orders - Blitz orders now change visually based on the risk level - Added a button for the conflict map layer - The game now starts at the highest resolution available - New game speed setting (pause + 3 speeds) - Multiplayer button (don't expect much — this is only the start of testing) - Small tutorial improvements - Added a EUROPE map (the same map as the tutorial)
- World Map & IA Improvement - 16 July 2026
Major update that adds a full world map along with a major AI overhaul ! Optimizations :- Big maps now use far less memory (~11 GB → ~4 GB) and run smoother.- The map editor now handles huge maps smoothly, with faster loading and saving. Notifications :- Grouping of notifications of same type- Clickable notifications to go to the concerned country or view the conflict- Notifications are frozen when the cursor is over them to avoid misclicks- Response notifications: you now receive a notification when another country acts on your proposal (its decision). AI :- The AI now actually processes its notifications: during its tick, each AI responds to the notifications it has received.- In Autonomous Diplomacy, the AI now also handles the player's notifications (proposals / requests).- AIs now make smarter decisions, weighing factors such as interest, relations, fear, trust, and more.- Automati…
- Patch 1 - 4 July 2026
- Fixed an issue with Steam language detection
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 July 2026 | Multiplayer Preview | 1839041357026882 |
| 2 | 19 July 2026 | Patch 2 | 1838407329264142 |
| 3 | 4 July 2026 | Patch 1 | 1836506165572284 |
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