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Kopno: Blightfall

Kopno: Blightfall Steam news

Urar Studio | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieRPGSimulation

  • Steam app typegame
  • Steam App ID4498500
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperUrar Studio

Kopno: Blightfall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4498500
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperUrar Studio
  • PublisherUrar Studio
  • Parent gameNot available

Genres: Action, Indie, RPG, Simulation

Company pages: Developer: Urar StudioPublisher: Urar Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Kopno: Blightfall Steam news

Kopno: Blightfall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Kopno Playtest Is Now Live! - 19 June 2026

    Greetings, adventurers!The time has finally come — the Kopno Playtest is now live!Join us on the cursed continent of Kopno and help shape the future of the game after this first experience. Your feedback, suggestions, and bug reports will play an important role in improving the world we're building together.How to JoinRequest access to the playtest directly from our Steam page.Join our Discord server to receive updates, report bugs, share feedback, and connect with other adventurers.👉 Request Playtest Access: 👉 Join Our Discord: https://discord.gg/e6ZY5QfYXXThank you for supporting Kopno and being part of this journey.We can't wait to hear your stories from the cursed continent. See you in Kopno, adventurers!

  • Devlog #10 — Social Skills, Moral Choices & Building Systems - 2 June 2026

    Greetings, adventurers!Devlog #10 is now live!This time, we're taking a closer look at several systems that help shape your journey through Kopno:Social Skills that allow you to uncover additional information, unlock new dialogue options, and gain advantages during conversations.Moral Choices that influence relationships, companions, and the world around you, forcing you to consider the consequences of your actions.Our current approach to building mechanics, including the use of prefabs to help players create and expand their settlements while keeping the process intuitive and flexible.As always, everything shown is a work in progress, and your feedback helps us continue improving these systems.Watch the devlog to see them in action, and let us know what you think!Stay tuned for more updates from the cursed continent of Kopno.

  • 5,000 Wishlists — Thank You! - 8 May 2026

    Greetings, adventurers!We’ve just crossed 5,000 wishlists for Kopno, and we want to sincerely thank every one of you for the incredible support. Seeing so many players interested in the cursed continent we’re building means more to us than you can imagine.Your feedback, shares, and encouragement keep us pushing forward every day.We’re now preparing our first playtest, and we can’t wait to let more of you step into Kopno and experience it firsthand.Stay tuned — more details very soon!

  • Devlog #9 — Body Systems, Companions, and Tactical Depth - 18 April 2026

    Greetings Adventurers,In Devlog #9, we showcase two core systems shaping combat in our orc survival game: the injury and body-part system and our new companion mechanics.Injuries are no longer cosmetic — damaged limbs affect how fights unfold, for both you and your enemies. Targeting, crippling, and adapting your tactics now matter more than ever.We also introduce companions you can recruit, command, and configure in battle. Inspired by the tactical depth of Dragon Age: Origins and Final Fantasy XII, you can assign roles like tank, DPS, or support, and set real-time behaviors that react to the flow of combat.Together, these systems add a new layer of strategy, preparation, and teamwork to survival.Watch the full video here:

  • Devlog #8 — Cooking, Food Experiments & the Hunter Profession - 12 March 2026

    Greetings adventurers,In our latest devlog, we take a closer look at hunting, cooking, and professions in Kopno.Food isn’t just about restoring health. Players will be able to experiment with ingredients and spices to create meals that grant different advantages depending on the dangers ahead.We’re also introducing Professions, starting with the Hunter. This profession allows you to gather higher-quality resources while hunting and obtain trophies that can provide buffs or be sold for gold.From tracking animals in the wild to preparing provisions for long journeys, survival in Kopno is about preparation, experimentation, and adapting to the world around you.🎥 Watch the devlog here:We’d also love your thoughts on something:Should we add race-specific recipes? For example, different cultures and races could have their own traditional meals with unique effects.Let us know what you think —…

  • Kopno Steam Page is Live — Wishlist Now! - 6 March 2026

    Today marks a huge milestone for our team: the Steam page for Kopno is finally live!After months of development and preparation, we’re excited to share the first official look at the world we’re building. Kopno is a survival RPG set on a cursed continent built across two interconnected layers — the surface and the underground. In this hostile land, you’ll play as one of six unique races, gather resources, hunt, fight brutal enemies, and build your own settlement while shaping your destiny through meaningful choices.But this is only the beginning.The Steam page will continue to evolve as development progresses. Over the coming months, we’ll be adding more screenshots, gameplay footage, devlogs, and new features to give you a deeper look at what Kopno has to offer. Your feedback will also play a huge role in helping us refine the experience and improve the page.For an indie team like ours…

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