- Patch 0.4.36 - 14 September 2026
New ✅ Grenade tripwires have been added to the dungeon; be careful—they can be disarmed. ✅ A small cave has been discovered near Clinic 14. ✅ The Hunter is now selling weapon sights, ensuring players are aware of weapon attachments early in the game. Changes ✅ Dungeon doors have been fixed. ✅ The spawn speed for the first two enemies in a dungeon wave has been increased. ✅ The terrain draw distance has been doubled.
- Update 0.4.36 - 12 September 2026
Update 0.4.36 — Vehicle and Character System ImprovementsGarage System UpdateVehicle Storage System has been introduced:Cars 2 and 3 have been removed from the game world, along with their documents and evacuation dialogue options.Garages are now available in the village, city, and Uralskaya station.Garage markers have been added to the map (white icons).To retrieve a vehicle, clear the designated area.To store a vehicle, drive into the marked zone, exit the car (with an empty trunk), and interact with the garage while outside the vehicle.The mechanic in the city now shows garage vehicle status and prevents duplicate evacuation requests.Seasonal ChangesAutumn Environment:Grass has changed color.New grass textures and bushes have been added.Lighting settings have been updated.Swamp surfaces have been repainted.Additional ResourcesWood Supply:Over 100 new fallen trees have been added for…
- Update 0.4.35 F1 – Small Update - 27 August 2026
Update 0.4.35 F1 – Small UpdateNew FeaturesA link to the VK group has been added to the main menu.New spawn locations for various TORN series artifacts have been added across the map.A small cave with saltpeter has been added in the northern part of the map.The “Health Wear” stat has been added to the character parameters list.A collimator sight has been added as a reward from Nick for wolf hunts — it makes shooting with the MAG 10 more convenient.The Hunter in the house in the starting zone now sells Belt for Artifact #1.Additional information about chemical plants and a military figure has been added to Svetlana’s initial dialogue.Item names in the info window now display a color that reflects the item’s rarity.A new line about vehicles has been added to Nick’s dialogue at the Clinic.Tooltips for debuffs have been added — hover over them with the mouse cursor to see details.Quest pane…
- Update 0.4.35 - 25 August 2026
Update 0.4.35Closing the Summer Marathon! Opening the Autumn Marathon!Although there is still some time left until the end of summer, we are closing the Summer Marathon.To make sure we have time to do everything and make the new marathon great, we need to draw a line under the current event. Thank you for participating and gaining experience.A new marathon is already waiting for you, with the familiar experience‑accumulation mechanics, but with fresh rewards and a number of differences:Instead of 100 levels, there will be 50.The main prizes are not weapons, but new and improved equipment.At intermediate levels, you will find ingots of various metals, new artifacts, money, reputation, artifact parts, and gunpowder.This marathon is already available. You can start gaining experience right now!!! Have a successful and productive farming session.New FeaturesAuto‑save every 10 minutes — the…
- Small patch 0.4.34 F1 - 14 August 2026
Small patch 0.4.34 F1✅ A new factional craftable item has been added to the Main Military Officer’s shop — a 200 kg backpack that needs to be crafted. ✅ The durability of the axe has been increased by 2 times, and the wood saw — by 5 times. ✅ Wolves, chickens, and deer now have a 100 % chance to drop meat. ✅ The trade options with the Liaison Officer in the bunker have been changed. ✅ The crafting system has been improved: now recipes may include item entries that do not stack and require more than one unit. This adds even more variety and complexity to crafting. ✅ Fixed the behavior for diving and surfacing from water. ✅ Updated the car’s behavior logic when exiting it. ✅ Removed unnecessary collision from the car wheels. ✅ Nanite support has been disabled. ✅ The chamomile flower is now brighter. ✅ Fixed a bug related to item dismantling. ✅ Optimized bot behavior after death. ✅ Some ma…
- Update 0.4.34 - 11 August 2026
CHEMISTS: Dead Zone — Update 0.4.34: Artifacts, Reputation, and OptimizationHey, Chemists! We’re rolling out update 0.4.34 — this patch brings new artifact mechanics, an expanded reputation system, and major optimization improvements.What’s new in the Zone:Weak forms of artifacts now appear in toxic anomalies (both regular and radioactive) — grab them while you can before they vanish.Players have spotted a red glow in the water — it’s a sign of an artifact nearby. Check suspicious spots, but stay alert.All artifacts (including modified ones) can now be dismantled into components.Some mobs may drop weak versions of biological artifacts.Artifacts no longer spawn instantly in anomalies at game start — they now require time to form.Economy and Reputation:The Trader in the bar now offers exchange options for faction vouchers: universal ↔ faction, as well as event cards for universal vouchers…
- Update 0.4.33 F1 - 5 August 2026
Update 0.4.33 F1Minor but very important fixes + project optimization.New FeaturesAdded a marker for the “Bandit Warehouse” dungeon.Disassembly has been enabled for some previously non‑disassemblable ammo types: .338, 12.7×108, 12.7×99.Mining any ore now yields a stone in addition to the ore.Added a recipe for cooking meat, available for trade with the NPC Forester.Added a sound distortion zone to the dungeon — it creates the effect of an enclosed space (bunker‑style acoustics).The “Modular Spacer” item is now available from multiple vendors:In the city: Military Commander, Chemist Engineer, Gunsmith, Lab Assistant;In the village: Nikolay and Tony.Reinforcements have been added to the dungeon boss encounter.Players can no longer exit a vehicle if it is in deep water.Added a 20 % critical hit chance to the MP7A1 submachine gun.ChangesReduced the difficulty of the “Legend” dungeon tier. E…
- Big Update 0.4.33 - 31 July 2026
Update 0.4.33: New Route, New Opportunities, and Important Fixes!We’ve released a major update that changes the way you move around the Zone, adds new mechanics, and significantly rebalances the economy and loot. The most notable change is the opening of the tunnel route connecting the city and the bandit base. But to use this route, you’ll need to earn the trust of both factions!What’s New?New Tunnel Route. You can now quickly travel from the city to the bandit base. To fully use the route, you’ll need 1000+ reputation with both the Military and the Bandits.Modular Spacer. A new item for swapping equipment modules. Available from the equipment vendor in the city.Volga in the Zone. A new vehicle has appeared in the game world — the legendary Volga.Improved Vehicle Controls. Vertical camera control has been added for vehicles — now you can look around in third‑person view to spot obstacl…
- Обновление 0.4.32 F2 - 25 July 2026
Update for “CHEMISTS: Dead Zone”Hey, Chemists! We’ve made a number of changes to make the game more comfortable and intuitive. Here’s what’s new and improved in the latest patch.Dungeon: Improvements and TweaksThe timer before the dungeon opens is now exactly 10 minutes.Boss speed across different difficulty levels may have been fixed — we’re looking forward to your tests and feedback!The door in the room with the shortcut entrance to the dungeon now works for exiting too: no more running through the entire dungeon to get out.We’ve added 3 more ammo crates — the ammo supply is now more generous.New loot has been added to the room under the key — be sure to check it out.The dungeon navigation has been simplified: the second entrance and the downward path have been removed — now there’s only one main entrance.World MapThe area near the Forester is now marked in green on the map.Zones clos…
- Update 0.4.32 - 22 July 2026
Update 0.4.32 for CHEMISTS: Dead ZoneHey, survivors!I planned to release the update sooner, but I ended up adding some truly major changes — so it took about twice as long as usual. The highlight is a full‑fledged dungeon, plus a lot of improvements across the game, including many based on player feedback. Almost three days were spent on testing and final tweaks. In my opinion, the result is solid — I hope you’ll enjoy it too!The developer standing in the city bar will stay with you until the end of the month so you can get exclusive weapons in exchange for cards.⚠️ Please note: because this update includes a lot of new content and mechanics, there might be some new bugs. Please be sure to report any issues you find — your feedback is absolutely critical.Main feature: the dungeon system and “Bandits’ Warehouse”CHEMISTS: Dead Zone now features a dungeon system, and the first implemented…
- Update 0.4.31 F3 - 13 July 2026
Update 0.4.31 F3Thank you to all players for your feedback — it’s thanks to you that the game is becoming more convenient and engaging. Over the past two days, I’ve been collecting and analyzing your comments to make targeted improvements to the early-game experience. Special thanks to the two players who shared video reviews: they gave a great “outside-in” view of the gameplay, which is incredibly valuable. When you work on a project for a long time, some things become routine, and it’s not always obvious where the interface could be made more intuitive. I’ve tried to listen to every suggestion, and here are the changes we’ve implemented in this patch.New FeaturesAdded a button in the quests window (below the task list) to display the selected quest on the main screen. A tooltip explaining this function has also been added.Updated the visual design of the filter buttons in the inventor…
- 0.4.31 F2 - Patch Fix - 11 July 2026
🔥 Update 0.4.31 F2: Interface Stabilization and Improvements 🔥We've released a new patch focused on fixing critical issues, interface performance, and early-game comfort.✅ What's fixed and improved:The reward now displays the correct amount of experience when trading.Tutorials are disabled by default to avoid disrupting experienced players.The carry weight value in the interface has been fixed—it no longer goes negative.Background areas have been disabled and are being worked on.Backpack overload indicator has been redesigned:Green — Can run.Yellow — Can run, but it will soon become difficult.Orange — Light overload (light running).Red — Heavy overload (walking only).Thank you for helping us make the game better: your reports in the discussions really speed up the fixes. If you see any new bugs, please post screenshots and a description, and we'll look into them.More to come. Stay in…
- 🔥 CHEMISTS: Dead Zone is in Early Access! 🔥 - 11 July 2026
Yesterday, July 10th, the release took place—and we've already lived through the first day with you! A huge thank you to everyone who supported the project, added the game to their wishlist, left comments, and showed their enthusiasm. The first day of Early Access is always special, and it was made so thanks to you. ❤️To the curators: I've already responded to everyone who requested keys and distributed one per group. If you're a curator and haven't yet contacted me, please send an email to request a key.Today, July 11th, we're preparing the Day 1 patch for release—it'll be released this evening. In it, we'll fix critical issues, polish mechanics, and remove anything that interferes with a comfortable start to the game.If you find any bugs, please let me know in the Steam discussions; there's a dedicated thread there. Your first impressions are incredibly valuable: even a few lines can…
- Update 0.4.31: News and Changes - 10 July 2026
Update 0.4.31: News and Changes🎉 “Chemists’ Birthday” Event (Celebrating the 7th Anniversary of the Project)The event will run from July 10 to July 17 (inclusive).What’s available during the event:Event cards will now drop in-game.The NPC “Developer” has appeared in the city bar:you can chat with them (Q&A format);unique anniversary weapons are available for trade — you can get AKS‑74U, AS‑VAL, VSS, SKS in exchange for red and purple cards;ingots are also available for purple cards;you can now turn in goods for the following factions: Civilians, Scientists, Bandits, Marauders, Wanderers.🔥 Faction Ammo (PSF)Each calibre now has a faction-specific variant (PSF).All weapons have been updated to support these ammo types.Compared to PSM ammo, PSF stats are 10–20 % lower — the difference is minor.PSF ammo is sold by the Gunsmith’s Assistant; you need 2,000 reputation points with the corresp…
- Summer Marathon - Battle Pass - 10 July 2026
Hi everyone, players! Summer is here, and the game now features its first long‑term Battle Pass — and it’s completely free!🌞 Summer Marathon — a unique in‑game eventHow to get startedAfter making your first save in the game, you’ll need to reload the game — that’s when the event will begin.The event runs automatically. You can check your progress and view the level details in the Pause Menu by clicking the Event button.🎯 Event mechanicsThe only requirement is to gain Experience Points. The more XP you already have, the faster you’ll level up in the Marathon.📊 Marathon structureTotal levels: 100.Completion condition: Earn the required amount of XP for each level.Level rewards: Available at every one of the 100 levels.Progression: The higher the level, the more XP is needed — and the better the rewards become.🎁 RewardsWhat the rewards include:Common items — these can also be found or…
- “CHEMISTS: Dead Zone” — Early Access Release: July 10, 2026! - 9 July 2026
🎉 “CHEMISTS: Dead Zone” — Early Access Release: July 10, 2026! 🎉Yes, the game is now live on Steam — you can buy it and start playing right away. We’re being upfront: this is an Early Access title. The project will keep evolving, with new zones, mechanics, and bug fixes coming down the line. But we’ve packed the launch with plenty of content so you’ll have lots to do from the very first minutes.From day one, the game will feature the major update 0.4.31 plus a lineup of special events:“Chemists’ Birthday” Event — celebrating the 7th anniversary of the project.“Summer Marathon” — a free Battle Pass with 100 levels and rewards at every stage.Faction Ammo (PSF) — a dedicated ammo variant for each calibre, opening up new tactical options.Reputation and XP Boosts — tripled reputation gains (x3) and a +50 % XP bonus to speed up progression.Event Card Hunt — active collection of event cards…
- New 0.4.30 - 3 July 2026
Update 0.4.30 Update 0.4.30 is out, bringing new features, balance changes, and fixes.New:The Military Boss now has new weapons: XM8 L1 machine gun, SCAR-H rifle, M4, and M16.The item turn-in system has been improved: you can now instantly see how much loot is required and how much you already have; if you’re missing items, the selection button is disabled.The event icons for Card Collection (gold card) and Summer Marathon (star) now appear on the main screen; the star indicates that the battle pass is active.Clay and sand have been added to the quarry.An Engineer has appeared in the Chemists’ yard, selling the same goods as Tony.A bear has been added to the plateau — a new dangerous threat.A save zone has been added at the cave exit leading to the plateau.The artifacts Strong Heart and Hedgehog now have fixed world spawn locations and 3 rarity tiers with different stats.The slot weight…
- New 0.4.29 - 26 June 2026
Patch 0.4.29Great news! Steam has approved the game — the release date is now confirmed as July 10, and we’re just a couple of weeks away from launch. The project is getting better every day, and we’re polishing everything for a strong debut!We’d be incredibly grateful if you’d support the game by adding it to your wishlist. It really helps us get a solid start and fuels our motivation to keep expanding the world of Chemists.Here’s what’s new in this update:WeaponsNew weapons added to the Military Boss’s inventory in the city:OTs‑27 “Berdysh” (standard version, 9×18 caliber).OTs‑27‑7 “Berdysh” (7.62×25 caliber).Glock 18 (automatic pistol, 9×19 caliber).Micro Uzi (submachine gun, 9×19 caliber).MP7A1 (submachine gun, 4.6×30 caliber; this ammo type is also available from the Gunsmith’s assistant).FN PR90 (submachine gun, 5.7×28 caliber).M416 (assault rifle, 5.56×45 caliber).Magazine size h…
- News 0.4.28+ - 20 June 2026
What's NewReputation Multiplier x3 for the entire summer. The multiplier icon is now displayed directly on the screen.Return of the Global BackgroundNow, navigating the world requires greater caution—some areas pose a direct threat.A global background system has been activated in points of interest. If the Chemist skill level is insufficient, the background will cause damage and accumulate negative effects (radiation and toxicity).The most dangerous area (currently) is the crater (maximum background level).A safer alternative is traveling on roads. However, be careful: if you find yourself near a farming point or enemies, the background radiation will immediately kick in.Comfort threshold: If you've leveled up your Chemist skill to 45+, you have nothing to worry about—even at the northernmost point, the background radiation value is around 44.Scale: There are approximately 100 zones wit…
- Big New - 8 June 2026
Hello friends. I made updates quickly and even forgot to post a news item here, so I decided to combine three into one — no point writing three separate posts. Let’s go:Patch 0.4.25 ХWhat’s newWeather effect: radioactive-chemical rain.A Trader has appeared in the city bar on the 1st floor. He will help you with paper money.A fishing spot has been added to the city reservoir.Crafting equipment has been installed in the Chemists' Yard.A flashlight has been added to the Hunter’s shop.Changes"Military conscription" event — completed.Petrenko’s storage in the city moved to the Chemists' Yard.The Guide’s sign now shows the names of transit points.Removed the FPS value field.Tweaks to lighting, fog, atmosphere, etc.Changed vehicle behavior on game start.Added smooth distance-based fade for toxic fumes.Added smooth distance-based fade for smoke and fire at campfires.Quest markers now appear in…