SPSTEAMPULSELIVE ANALYTICS
Goblin Attack

Goblin Attack Steam news

BODOS | Jul 13, 2026 | game

Released

3players observed · 15 October 2026 - 10:46:46 UTC

CasualIndieSteam Store

  • Latest observed players3 · 15 October 2026 - 10:46:46 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Goblin Attack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 15 October 2026 - 10:46:46 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 13, 2026
  • DeveloperBODOS
  • PublisherStay2Busy

Genres: Casual, Indie

Company pages: Developer: BODOSPublisher: Stay2Busy

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Goblin Attack Steam news

Goblin Attack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Progression, Quest Board, Offline Earnings & Overlay Update - 24 July 2026

    Greetings archers,In this update, we focused on the issues most frequently raised by the community. You can find the main changes below: Gameplay and Economy BalancingCosts and late-game passive income scaling have been rebalanced to reduce long periods without meaningful progress.Enemy spawn intervals have been reduced, allowing players to encounter enemies more frequently and maintain a more active combat.The first Essence can now be earned earlier while the later Essence curve has been improved to provide smoother progression across multiple runs.Upgrade buttons that are ready to purchase now use a darker background for improved cost readability.Ascension and Long-Term ProgressionThe Ascension skill economy has been restructured so individual runs feel more rewarding while completing the entire skill tree remains a meaningful long term goal.After unlocking Walking Tower, the game now…

  • Quality of Life, Progression, Tutorial & Stability Update - 19 July 2026

    Greetings,In this update, we focused on improving progression, making the game easier to understand for new players, and resolving issues reported by the community. You can find the main changes below:Gameplay and BalancingThe late-game economy has been rebalanced to provide smoother progression between Tier 4 and Tier 5. Upgrade prices, passive-income growth, enemy rewards, and progression gaps have been adjusted to reduce long periods without meaningful progress.Character purchase prices have been rebalanced to provide a more natural progression throughout the game.Enemy health and rewards have been reviewed and adjusted according to their difficulty and unlock stage.Swift Steps and adaptive fire rate have been rebalanced to remain rewarding without becoming excessively powerful.Melee attacks are now more reliable against fast-moving enemies and will correctly hit enemies caught withi…

  • Quality of Life, Tutorial & Bestiary Update - 16 July 2026

    Hello Archers!This update focuses on making Goblin Attack clearer, smoother, and more welcoming for both new and returning players.New First-Time Player TutorialA new guided tutorial has been added to teach the core gameplay loop.The tutorial is clear, fully localized, and can be completely skipped or replayed after a Hard Reset.Bestiary AddedThe Statistics panel now includes a comprehensive Bestiary featuring:Enemy names, icons, and total defeat counts.Discovery and unlock information.Detailed breakdowns of enemy abilities and mechanics.Enemy ImprovementsOverall enemy rewards, health scaling, unlock conditions, and animations have been improved across the game.Shield enemies now display much clearer shield-break and death behaviors.Mushroom and various other enemy animations have been polished for a smoother look.Rare enemies and late-game rewards have been rebalanced to ensure healthi…

  • Goblin Attack - Launch Week Update: Balancing & Fixes - 13 July 2026

    Greetings,In this update, taking into account all the feedback provided since the demo, we focused on balancing in-game mechanics, improving the user interface experience, and fixing identified system bugs. You can find all the changes and fixes below:Gameplay and BalancingThe spawn mechanics and reward system for the Duck target have been rebalanced. The spawn frequency was adjusted according to difficulty, and the amount of earnings it provides was increased.The technical issue with Sneaklin's gold-stealing mechanic has been resolved.The issue where "Lightfoot Boots" and "Trailerblazer" upgrades conflicted and stopped working when acquired consecutively has been fixed.Fixed the issue where the "Treasure Refinement" ability provided an incorrect amount of earnings.User Interface (UI) and Experience (UX)The issue where Quest and Achievement detail panels flipped upside down by moving to…

Patch notes and updates

S.noRelease datePatch nameGID number
124 July 2026Progression, Quest Board, Offline Earnings & Overlay Update1839041357029028
219 July 2026Quality of Life, Progression, Tutorial & Stability Update1838407329263492

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