Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4506060 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | July 2026 |
| Developer | Jason Bann |
| Publisher | VibeAxis |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Welcome to the dystopian gig economy. You aren't a pilot; you're a broke mechanic duct-taping chainsaws to trash cans. Build combat bots, throw them into underground auto-battler arenas, and go AFK. Grind scrap, fuse your junk into bigger weapons, and try to make rent.
About this game
WELCOME TO THE NIGHT SHIFT AT THE SCRAP SYNDICATE. The planetary economy is a mess, but down here in the underground workshops, things are pretty chill. You've got an old terminal, a fresh pot of coffee, and a direct uplink to the Scrap Syndicate's salvage yards. They operate on the absolute fringes, providing you with untracked tech, total autonomy, and the capital to run your own hardware shop. Your job is simple: buy a rusted-out chassis, wire up whatever salvaged plating and experimental hardware you can afford, and run it through automated combat diagnostics. If your math holds up and the build survives, you get a heavy payday. SYNDICATE MANUAL (FEATURES): Sit Back & Auto-Battle: You're the engineer, not the pilot. Bolt the hardware together, initialize the sequence, and go make a sandwich. Watch the telemetry roll in as your automated builds handle the heavy lifting in the test arenas while you AFK. Gyroscopic Engineering: Manage four dedicated hardpoints. Head, Chassis, Left Arm, and Right Arm. It’s not just about raw power; you have to balance the physical weight of your hardware. Achieve perfect harmony for critical bonuses, or build a top-heavy nightmare and watch its accuracy tank. The Forge (Hardware Synthesis): Take your surplus scrap, crack open supply caches, and synthesize duplicate components. Combine three identical pieces of hardware in the Forge to seamlessly print higher-tier experimental gear. System Calibration: The units that survive gather valuable data. Level up their core framework, allocate stat points into DMG, SPD, or ARM, and fine-tune your machine until it purrs. Endurance Diagnostics (The Gauntlet): Think you’ve built the perfect, mathematically flawless machine? Drop it into the Gauntlet matrices. Run escalating cycles of advanced telemetry against underground apex builds. Push your engineering to the absolute limit and see how many cycles you can clear before the system requires a hard reboot.
Supported languages
English
