Dead Margin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateSep 18, 2026
- DeveloperBug Production
- PublisherBug Production
Company pages: Developer: Bug ProductionPublisher: Bug Production
Dead Margin Steam news
Dead Margin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 22 September 2026 Patch Notes - 22 September 2026
Patch Notes - Update Hello everyone, Here is the list of changes and fixes included in the latest update: New Content Night Vision Goggles: Night Vision Goggles have been added to the game. Balance & Economy Customer Distribution: Rebalanced the spawn rates of customer profiles appearing on Sale Days. Rent Costs: Rent fees have been reduced. Rewards: Adjusted the reward pool and drop rates for Dr. Pigeon's Recycler Machine and the toilet. Bug Fixes & Improvements Animations: Fixed minor issues affecting pistol reload animations, player ragdolls, and select creature ragdoll physics. Garage Adjustments: Removed the gore effect trigger when the player dies inside the garage. Thank you for your feedback and support.
- Visual Improvements - 21 September 2026
Fixed light leaking through walls.Improved light and fog interaction; light sources now blend more realistically with fog.
- September 21, 2026 Update Notes - 20 September 2026
New - Added a GUIDE section to the garage terminal — an in-game manual covering the garage, the dungeon, the elevator and the shop, available in all 18 languages. - The orientation and the shop briefing are no longer full-screen panels. Dr. Pigeon and the landlord now tell you things in person, in the world. - Control hints are now context-aware: only the keys that actually do something right now are shown. Balance - Scrap economy rebalanced — cheap scrap is worth noticeably more, and quotas were adjusted to match. - Scrap spawns are more varied; the same handful of cheap items no longer floods the map. - Slightly more encounters per run. The number of enemies you face at once is unchanged. - Cycle 1, Day 1 is no longer enemy-free — the first descent now has a few light enemies. - Customer distribution rebalanced. - Dropped items now make noise, so a prop landing next to a proximity min…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 September 2026 | 22 September 2026 Patch Notes | 1844115010505099 |
| 2 | 21 September 2026 | Visual Improvements | 1844115010502145 |
| 3 | 20 September 2026 | September 21, 2026 Update Notes | 1844115010500013 |
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