- Demo Post-Mortem & The Future of The Great Beyond - 20 June 2026
Firstly, I would like to thank everyone involved with the early prototypes and the demo for giving feedback. It has been extremely helpful and the game has come a long way since the first time I sent it out to the first tester back in April.After taking a break from game development for the last few years, it has been wonderful to be back on Steam again pushing builds and writing update blogs!Demo Post-MortemThe demo was a mixed bag. Overall, people seemed to enjoy the game! Once players got the hang of the digging and construction mechanics, they started to have fun. There was also some coverage on YouTube, which was great to see.However, the main criticisms were:UI Confusion. I definitely improved this a lot, but there's still more work to do here.Earlier versions of the demo lacked freedom and the tutorial was frustrating to play. The newest version cut the tutorial almost completely…
- Demo 1.1 - 22 May 2026
Thankyou to everyone who has tried the game so far and left feedback! As always, I'll continue to listen to it and I'm doing my best to improve the game.AdjustmentsUser Interface panels are more opaque, making things easier to see and read.I've tweaked the level spawning system to automatically add more buildable areas and resources if the amount does not match the expected amount for that level.The game auto-pauses when the tutorial is on.The first wave of enemies in the first level now starts at day 8 instead of 6.The worker AI has been improved, so that they find solo jobs first and then only help others if they don't have anything to do. The official order is:High Priority Digging Solo JobRooms Solo JobHigh Priority Digging Job MultipleNormal Digging Solo JobRooms Multiple JobNormal Digging Multiple JobBugsFix the build tool selected object showing as dark.Fix time controls and warn…
- DEMO 1 LAUNCH! - 20 May 2026
Welcome, Commander!I can now confirm that this is going to be the final patch of the game before the demo launches later today! I have been able to fix many issues over the past few weeks, thanks to all of my beta testers and early reviewers on YouTube! (Check out Kiwi Interactive Arcade's livestream and The Geek Cupboard's playthrough here!)The demo currently features 2 campaign levels and a lot of potential research options! Please use the forums to add ideas you would like to see in the full game, such as more rooms, worker types, tower types, attack abilities, research upgrades, and scenario ideas!Fixes and AdjustmentsFix the population requirement on level 1 accidentally being set to 20 instead of 14! It should be a lot more manageable now.Increase the amount of gold and oil on level 1, and fix an issue where some levels were created with much less building space and resources than…
- Hotfix Demo Beta 1.32 - 19 May 2026
Another small patch with some tweaks!Click on an elevator to expand it up or down.Tweak the Battle Engineer's AI to prioritise delivering ammo a bit better.Game now pauses when a popup is open.Pressing escape on a popup works correctly.Add resource icons to the build menu buttons.
- HOT FIX Demo Beta 1.31 - 19 May 2026
Hot FixesFix hovering issues on a number of objects.Fix UI overlap on worker popup.Fix the top left status bar not showing resource names on hover.
- Demo Beta 1.3 - 19 May 2026
FeaturesThe tutorial objectives have been completely removed and replaced with a starting guide.Your workers now arrive via a ship on a landing platform. You'll need to wait every few hours for new ones to arrive!When upgrading the base's max health, this also increases the current health.Added all tower types into the game, though they do require researching!The shield tower can block projectiles while it has health.Ammo now costs $1 in gold each!Basic gun size is smaller than the other towers.Added more enemy waves to the tutorial level.Stop player building towers on the right-side where aliens don't appear!UIImprove the look of the user interface styles.Build tool turns yellow if something is allowed but may cause problems.Improve various texts around the game to make things clearer.Show the next attack day and number of waves in the objectives screen, regardless of researched warnin…
- Demo Beta 2.1 - 16 May 2026
FeaturesWhen workers die due to no health, their quarters is "abandoned" and needs rebuilding before a replacement arrives.Workers get even sleepier when their health is low.Workers get a bit sadder if the room they are in has no power.Rooms no longer get dirty after construction.Reduce speed that the hygiene need rises for some workers. "Hygiene" has been renamed to "Dirtiness" for clarity!Builders try to avoid sharing tasks that are significantly started, reducing the likelihood of them heading to already completed jobs.Various worker needs have been tweaked.Adjust certain steps in the tutorial.The game camera now starts centred on the base entrance, not in an odd spot down below.UIClicking a worker brings the tooltip-popup in front and centre. You can now see all of their needs!The build tool still warns you if you will not have enough oxygen or power, but it won't stop you building…
- Demo Beta v2 - 16 May 2026
Another day, another patch!FeaturesLights turn into red emergency mode during battles!All build menu buttons have had icons added! Hopefully this helps with making the locations of buttons more memorable and easier to see!Slightly increased the aliens difficulty in the Scarce Desert.Added a Special Thanks section to the game!Sound effects rebalnced!
- Demo Beta V1.9 - 15 May 2026
Hi everyone! Another patch for you all.FeaturesI have vastly simplified the tutorial and the starting map, giving you a lot more control over how you design your base and complete the mission. As part of this, I have reduced the number of individual objectives from 21 down to 12!I have also replaced the Godot icon at the start of the game and in the application icon with a custom one. My own developer logo has also been tweaked.
- Demo Beta 1.8 - 15 May 2026
Thankyou to everyone who has helped test the game! I have received lots of very useful feedback, and I have been busy making changes to improve the game experience.FeaturesThe layout of the tutorial map has been modified to allow for a central elevator to be built down, and an additional backup elevator has been added on the left.You get a second builder immediately, but the canteen and bathroom both need building.Various tweaks to the tutorial based on feedback, including telling the player that builders do not need elevators to dig down.Gold value has been increased a bit to overall improve the economy.All build menu options are available from the start of the tutorial! Be careful!Worker needs have been slowed down significantly.The player gets a full refund from destroying a building.Worker salaries have been significantly reduced.Scanner visibility has been slightly increased, and t…
- Demo Version 1.7: Teamwork - 12 May 2026
FeaturesTeamworkingYour construction workers will now work as a team! Up to three workers can work on the same digging tile or building project at the same time! This is particularly noticeable when you mark a job as priority, and you will likely see multiple workers head there to quickly deal with the task!It's also useful when digging narrow tunnels, as one worker can be delivering found resources while the others keep digging!Audio BalancingA number of sound effects have had their levels adjusted. You should hear more of the world now!OtherSlightly reduced the gold requirement in the tutorial digging mission.Bug FixesFix some interface sounds not playing.Fix explosions never being heard during gameplay.Fix construction worker hygiene increasing too fast.
- Bug Hotfixes! Version 1.61 - 9 May 2026
ChangesImprove the way doctors look idle in the hospital by giving them a chair to sit on!Fix patients forever queueing outside of the hospital instead of going in.Fix missing translation when patients are heading to the hospital.Doubled the hospital heal time for patients.
- Update: Demo 1.6 - 9 May 2026
Hello everybody!It's time to get another update out to prepare for the upcoming demo. Thanks to everyone who has been helping me by playtesting the game.Big FeaturesHospitals and doctors have been added back into the game! Workers will go there when sick.Workers can get sick if you run low on oxygen. More ways for them to get ill will be coming soon! They will sleep more if they have poor health, especially if there is no working hospital available!Little FeaturesQuarters get a little dirtier when used.Worker needs and priorities have been overall tweaked.Ammo capacity has been increased on some towers.UI ImprovementsAdd confirmation popups when exiting the game or aborting the current mission.You can now see the amount of ice collected next to the amount of water in the status bar.Hover over towers to see the ammo amount and capacity.Workers show a No Oxygen icon above their heads now!…
- Demo-Beta Version 1.5 - 6 May 2026
FeaturesI have done further tweaks to some of the tutorial tasks and descriptions.Reduced food and water costs of expeditions.Player is reminded that they can keep their research when the lose message is displayed.Player is reminded where the expedition button is in the second level.Hover over some buildings to see their production rates. Works for the Water Processor, Farm, and Ammo Factory.BugsOxygen Generator no longer thinks it needs water, so it should no longer switch on/off randomly! Note that it still needs power, and will switch off if that happens!Significantly expanded the tower range of all towers. Note that enemies can still go out of range from further away towers!Potential fix for some rooms not spawning. This has been a very difficult issue to track down, but I am hoping that this is it!Another attempt to fix window sizing issues!Artifacts are now all rotated in the same…
- More Bug Fixes! - 3 May 2026
I've been very busy to get this demo ready for content creators before the big demo release on May 21st! Enjoy some more fixes!You'll need to delete your profile and save file, and then start over! Don't expect saves to be compatible until after the public demo comes out.Demo LockedFirstly, I have locked some features out of the demo to avoid issues. Some of these things didn't do anything anyway!HospitalsDoctorsAdvanced TowersSome research itemsFeaturesBig Changes!You can now prioritise which terrain blocks your construction workers will dig out next! Shift click on a block and a "P" will show on it. Note: workers do not cancel their current tasks, and will still prioritise urgent needs first.The tutorial and desert levels have received many changes to their parameters, and I think the desert level is ready to be played now! I've also updated a number of tutorial objective texts to mak…
- Many Bug Fixes! - 30 April 2026
Hello!It has been an absolutely crazy week for me fixing issues! Thankyou to everyone who has provided valuable feedback!Warning: I don't recommend replaying yet as you'll need to delete your profile and save file, and then start over! Don't expect saves to be compatible until after the public demo comes out.The reason I have to do this is because the game is rapidly changing as I prepare it for the upcoming demo, and supporting old saves is not a priority right now. Don't replay unless you're really eager too lol!FeaturesDesertsThere is some progress on a new desert level, but only to look at! When you complete the tutorial, you'll now receive a medal, giving you access to that level. I haven't even configured the level correctly yet, for example I think you only have 24 hours to complete it lol!TutorialThe tutorial has had some tweaks and improvements to it. Firstly, the "build an amm…
- The Great Beyond #1 - 19 March 2026
Welcome!Thanks for stopping by! My name's Rosa Borrego, you may recognise me as Borrego6165 from when I used to work at LVGameDev. This is a new solo project I've been working on - and I really hope to keep making games! I absolutely adore tycoon, simulation, and strategy games!What is The Great Beyond?The Great Beyond is a sci-fi strategy building game! Build utilities, worker amenities, living quarters, and production factories to keep your economy flowing. Then, prepare for the onslaught of enemies by building towers, hiring and training Battle Engineers, and managing your energy and ammo reserves. But, not all missions are the same!I wish to make the player feel like a great commander on a galactic quest. Each mission will be in unique locations and you'll build up a reputation by earning medals. Things can get stressful when you're trying to dig for resources, manage your buildings…