- Mythic Manager EA v1.2 - 20 July 2026
Mythic Manager — Endgame & Balance Update ⭐ New: Ascendant Trials (Mythic+)A proper endless endgame is here. Hold a rotating Sigil — a specific dungeon at a specific sigil tier — accessible right from the hub. Clear it to advance (a clean, no-death run jumps +2, otherwise +1) and reroll to a new random dungeon; wipe and it depletes a tier for a retry. Weekly re-climb. Each week your Sigil resets down to half your best-ever tier, so there's always a fresh push. Weekly Ascendant Vault. Every week banks a gear reward scaled to your highest Sigil cleared. Sigil gear is now a real path to the top. Sigil loot scales with tier with no flat cap and keeps your Guild Vault bonus — high keys can now match or exceed raid gear. The Ascendant screen shows exactly what item level each Sigil rewards. Sigil affixes stack as you climb, and a Sigils leaderboard tracks your Mythic+ rating. ⚔️ Balance & Dif…
- Hotfix 7/1/26 - 1 July 2026
Quick hotfixes on a few annoyances. Quit Game on the main-menu settings Save-overwrite protection + Reload-Save-slot fix Multiple save slots for same game ("Save a Copy") Week-number sidebar fix Shop consumable dedupe "No Dungeon Selected" header fix
- Mythic Manager EA v1.1.1 - 1 July 2026
Mythic Manager — Update New Endgame: Ascendant Trials Clear a dungeon on Mythic to unlock its Ascendant mode, then slot an Ascendant Sigil to run it at ever-higher tiers — enemies scale up and affixes stack the further you push. New Ascendant Rating (your cumulative best keystone score) with a cross-guild Keystones leaderboard. Rival guilds now push keystones too, so the ladder fills out over the season. Affixes are now a Mythic+ feature only — regular dungeon runs are affix-free. All affixes now play out correctly in the watched battle, matching the simulated result. Combat and Interface Added a Mute button to battles to silence combat sound effects while you watch. Party panels no longer jump around in height mid-fight. Members stop attacking a boss once it dies instead of wasting cooldowns and healer mana on the corpse. Enchanting no longer reshuffles the screen when you select an it…
- QOL Hotfix v1.1.0 - 30 June 2026
Mythic Manager — Update Battle mute button — A new Mute button lets you watch a fight without the combat sound effects. Your choice is remembered. Steadier battle panels — Party panels no longer jump in height as abilities fire, so they're much easier to read mid-fight. Stable enchanting — Selecting an item to enchant no longer reshuffles the layout or scrolls away, so you keep your place.
- Mythic Manager - v1.1 UI, Arena, Talents, Procs, Leaderboards! - 30 June 2026
A major interface and endgame update: an all-new alternate interface, a reworked PvP season, rival guilds that are more competitive, and fully implemented talent effects. All-New Classic Interface Skin An optional dense, information-first interface you can switch on in Settings. Persistent sidebar navigation and a new at-a-glance dashboard. Four dedicated roster screens: Roster Management, Raid Groups, Dungeon Groups, PvP Groups. Sortable roster tables with customizable columns. Multi-select with bulk right-click actions, and inline role pickers for building groups. Advance the week and save your game right from the interface. PvP Season Overhaul A 12-week season split into three 4-week periods (2v2, then 3v3, then 5v5). Season-long rating tally with titles: Soldier, Knight, Champion, Warlord, Gladiator. End-of-period rewards. A new 2D tournament battle to watch your PvP matches play ou…
- v1.0.1d - Bug fix and Rival Guilds Growth - 26 June 2026
Bug Fixes - Fixed members losing their names. A bug could overwrite your characters' names with generic "Adventurer####" handles when loading a save. This is fixed — and any roster already affected will have proper names automatically restored the next time you load. No action needed. Rival Guilds - Rival guilds can now build larger rosters (up to two raid teams' worth), so they scale alongside a developed player guild.
- v1.0.1c - Enchanting QOL fix - 25 June 2026
Version 1.1.0c Enchanting is no longer a chore: - Double-click a gear piece — or select it and press E — to apply an enchant instantly. No more scrolling down to hunt for a confirm button. - After it applies, the enchant stays selected and the list keeps its place, so you can enchant every gear slot back-to-back without scrolling around.
- v1.0.1b - Retreat! - 25 June 2026
Version 1.1.0bNew — Retreat button: In dungeons & raids you can now bail out of a fight you can't win and keep the loot from every boss you already cleared.Loot now drops per boss defeated — so a wipe or retreat still rewards the bosses you beat instead of sending you home empty-handed.The Back button is now in the same spot (bottom-left) on every screen.
- Update v1.1.0a: Cleaner Roster, Clearer Numbers - 25 June 2026
Version 1.1.0a Thanks for playing Mythic Manager in Early Access — this update is a direct response to your feedback focused on making the day-to-day management cleaner and easier to read. Quality of Life & UI Roster at a glance — The Guild Roster now shows a live breakdown of your members by level (with max-level 50 broken out on its own) and by role, so you can finally see how deep your bench really is. New "50 (Max)" filter — Instantly narrow the roster down to just your max-level members. Hover to understand any stat — Every column header and every number in a member's row now has a tooltip explaining what it means. No more guessing what OVR, iLvl, or Vrs% stand for. Consistent Back button — Back now lives in the same bottom-left spot on every screen. Less clutter — Skill-point and spec indicators now appear only on the Guild Roster, instead of crowding the Group Formation and Guild…
- Mythic Manager is in Early Access - Thank You! - 24 June 2026
Mythic Manager is out now, and I just wanted to say thank you.To everyone who bought the game, wishlisted it, shared it, gave feedback, or even just took the time to check it out, I genuinely appreciate it. Seeing people recruit their rosters, build raid teams, chase arena wins, and dig into the weird little decisions that make this kind of management game work has been extremely rewarding.The response so far has meant a lot. Mythic Manager is a niche game made for people who like numbers, roster building, tough cuts, long-term planning, and watching a team slowly turn into something stronger. Knowing that it is finding the right players has been one of the best parts of release.I’m going to keep listening, fixing issues, and improving the game from here. If you’ve been playing and have thoughts, feedback is always welcome.And if you’ve enjoyed Mythic Manager, leaving an honest Steam re…
- NEW Procs & Debuffs, Revamped Skill Trees - 28 March 2026
Mythic Manager - Early Access Update v1.1.0Proc & Debuff SystemNew combat buff/debuff system — 22 effect types including Freeze, Chill, Slow, Bleed, Burn, Poison, Corruption, Shield, HoT, Regen, Damage Amp, Lifesteal, and more12 proc triggers — effects fire on hit, on crit, on kill, on dodge, on block, on heal, on low HP, and moreBoss CC conversion — hard CC (Freeze, Stun) automatically converts to soft CC (Chill, Daze) on bosses so they can't be permastunnedCC diminishing returns — repeated CC on the same target becomes shorter each timeStat-scaling proc values — proc effects now scale with your caster's stats (attack damage, heal amount, max HP) instead of flat numbers, so they stay relevant as your members grow strongerExpanded Skill Trees (Complete Rebuild)All 24 spec skill trees rebuilt from scratch — each tree now has ~31 nodes with 3 branching paths96 proc nodes across all specs…