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We Were Here Before

We Were Here Before Steam news

Inkdrift | Jul 28, 2026 | game

Released

0players observed · 24 September 2026 - 12:43:01 UTC

IndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

We Were Here Before news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJul 28, 2026
  • DeveloperInkdrift
  • PublisherInkdrift

Genres: Indie, Simulation, Strategy

Company pages: Developer: InkdriftPublisher: Inkdrift

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We Were Here Before Steam news

We Were Here Before news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix v1.0.02 - 29 July 2026

    Fixed a silent error during .exe compilation that caused some of the shaders to not compile. No more ugly white box artifacts.

  • Patch v1.0.01 - 29 July 2026

    Fix for buildings not being visible on the game board.

  • One Month To Release - And What Is This Game? - 27 June 2026

    With NextFest done, I want to take a few moments to reflect on the data, my beliefs, and why I've even made this thing in the first place. The first thing to know? WWHB is all about the story. To enjoy it, one has to have a love of reading, enjoying building up in your own head the story you want to shape and live. It lacks deep mechanics. Filler puzzles. In depth recipes and crafting. These have been done far better than I could manage in many other games.As you can tell, I'm not writing this to sell you on my game. I'd rather you play the demo and see if you are one of the admittedly small demographic of people that really have enjoyed it. The demo? It takes about twenty minutes. Many bounce. But about 15% of you? Played it for over an hour and a half. A small handful played it more than I ever would have if I wasn't making it!It is a game that has contradictions within the writing. A…

  • A Settlement You Cannot Save - 10 June 2026

    A Settlement You Cannot Save We Were Here Before is coming to Steam Next Fest — here's what to expect, and what not to. We Were Here Before is a roguelite about a settlement you cannot save. That's not a difficulty warning. It's the premise. Most roguelites ask whether you can survive the run. This one asks a different question: what will remain when we're gone? You are a governor sent to the edge of a strange frontier to build a settlement that will, eventually, be lost. There is no health bar for the settlement. There is no game over. What you produce, choice by choice, is a record — and when it's over, that record is filed, in triplicate, as an obituary by an imperial bureau that does not have the correct form for most of what you did out there. With Next Fest coming up June 15–22, I'd rather be honest about what you're walking into than sell you something this isn't. What it isn't I…

  • Language Design as a Discrete Discipline - 9 April 2026

    BUREAU OF FRONTIER SETTLEMENT ADMINISTRATION Inkdrift Development Notes — Filed: April 2026 Language Design as a Discrete Discipline On writing a game where the prose is the mechanic When you make a game that is almost entirely text — no combat, no platforming, no puzzle that can be solved without reading — the writing stops being content and becomes architecture. Every sentence load-bears. Every word choice is a design decision. The prose is not describing the game. The prose is the game. We Were Here Before is a bureaucratic cosmic horror narrative card game. You govern a doomed frontier settlement. The settlement will inevitably be lost. What remains is a personalized obituary filed by a bemused imperial bureau — a bureaucratic record of who you became as a governor. Every run ends in a different document. The document is the point. Making it required developing what I now think of a…

  • Devlog #3 - WWHB Demo - 31 March 2026

    Hello Bureaucrats,Today, I finally pushed the release button on a demo version of WWHB. For a narrative, your choices matter game, finding words to describe what you can expect has been hard. But then, I've spent twenty years in IT, four years as an artisan salami maker. Those created a whole lot of knowledge about the horror of bureaucracy! But not so much on marketing.The demo presents 8 stories for you to discover with roughly 47 potential story endings. You'll discover two of those through each play through.The full game will have 24 of those story arcs, with four presented each run through. It will also have achievements, different outpost types that create a whole different type of story category. Choices you make between runs will be remembered, and during quiet moments or echoes you'll be reminded of them.The full game will also present more varied choices for how your settlemen…

  • Devlog #2 - 25 March 2026

    BUREAU OF FRONTIER SETTLEMENT ASSESSMENT & PROPOSAL DIVISION Office of Governor Briefing & Orientation Form 2-A — Procedural Briefing, Story Arc SystemHello Bureaucrats,The Bureau has taken the time to formally put down the encounters one might expect when overseeing your frontier settlement. This overview is not complete, yet it is what The Bureau current has deemed as useful to prospective governors.Hard DecisionsThe Bureau has noted that there are many difficult encounters on the frontier. Governor's can expect during the process of tending to their settlement four major issues to arise. The Bureau notes that there are twenty four issues that have been recorded, meaning each time you are bound to discover something new.In addition to this, there are quiet moments of reflection. Small things that the governor will note about their settlement. So too will there be echoes of choices: sm…

  • PERSONNEL ONBOARDING, FIRST ISSUANCE - 22 March 2026

    It's a pleasure to meet all of you potential new bureaucrats, and welcome to We Were Here Before. It's a game that has rattled around in my head for sometime, though as a solo developer it felt like it took forever to finally crystallize into what you see today.At it's heart, WWHB is a narrative settlement building game in rouglite, where over the course of 25-35 minutes you'll make hard choices that have a real effect on your settlement. This is all told through a whole lot of writing where you'll see the weight of your choices, how it affects the people... and how the frontier affects you back.Ah, yes, the frontier. See, this isn't any settlement. It's on the edge of the known boundary of the Empire, where weird things happen. But... I'll let the Bureau explain some of that to you.One last thing, for those who enjoy hard numbers. The game will have 110+ unique potential final settleme…

Patch notes and updates

S.noRelease datePatch nameGID number
129 July 2026Hotfix v1.0.021839676055883543
229 July 2026Patch v1.0.011839676055883477

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