- Update 1.6.0 - Void Arsenal & Tactical Warfare - 18 May 2026
Exclusive Rebirth Weapons Void Lance: A devastating primary weapon that fires piercing void-energy spears. Unlock with Voidstones in the Rebirth menu. Void Pulse: A secondary area-denial weapon that emits expanding void rings. Perfect for crowd control and zone denial. Rebirth Menu Overhaul Redesigned with a compact 2-column stats card (Resources & Combat) for better readability. Cleaner, more compact layout with reduced button sizes and tighter spacing. New Enemy Archetypes Scout: Fast and fragile, focuses on pickups, retreats at 40% HP. Bomber: Slow but deadly to asteroids, repairs nearby allies. Tank: Bulky with high HP and shields. Interceptor: Specialized drone hunter with exceptional speed. Harvester: Steals bonus credits on asteroid breaks, flees early. Jammer: Disrupts drone attack cooldowns in a wide radius. Elite Enemies Elite commanders now spawn with golden crowns, purple au…
- Update 1.5.5 - 16 May 2026
Manual secondary firing is here. You can now trigger your equipped secondary weapon on demand, and there’s a new option to disable auto-fire entirely for a fully manual combat setup. This update also improves HUD performance and cleans up the weapon-slot UI so combat stays smoother and clearer during heavy action.
- Update 1.5.3 & 1.5.4 - 15 May 2026
This update includes a UI cleanup pass for Threat Intel and a full gameplay/readability pass for Ancient Relay. Threat Intel now uses a cleaner collapsible HUD tab with better sizing, clearer colors, improved interaction, and expanded enemy spawn forecasting. Ancient Relay attackers now spawn from outside the playfield, commit more clearly to the relay objective, hold a proper strike orbit instead of collapsing into the center, and stay visually aligned while attacking. The relay zone is also kept clearer by pushing nearby asteroids away. Highlights: Reworked Threat Intel into a cleaner collapsible HUD tab Improved Threat Intel readability, sizing, hover behavior, and localized labels Expanded enemy spawn forecasting with predicted ship counts Ancient Relay attackers now spawn from offscreen and commit properly to the objective Ancient Relay waves now use cleaner staggered pressure and…
- Update 1.5.2 - 14 May 2026
This release combines the 1.5.1 and 1.5.2 work into one major update for Asteroid Mining Empire, with a big focus on combat progression, UI polish, onboarding, and stability. What’s new New dedicated Weapons menu for unlocks, loadouts, and upgrades New secondary weapon mount and the first secondary weapon system: Missile Rack Clearer weapon identities and improved progression flow across the combat system Improved tutorial onboarding, including a smoother early weapon-upgrade path Better menu polish, layout cleanup, and usability improvements across core overlays Full Reset, save/menu, and cursor fixes Display fixes for post-reset and first-launch UI clipping issues Performance improvements for asteroid-heavy runs, Nanite Swarm events, and loading Polish language support This update is about making the game feel clearer, smoother, and more solid from the first run onward, while also exp…
- Update 1.5.0 – Improvements, Accessibility & Progression Overhaul - 28 April 2026
This update focuses on improving clarity, accessibility, and late-game depth, alongside a broad round of polish across the entire experience. The tutorial and guidance systems have been refined to behave more reliably across different screen sizes and states. First-run and post-tutorial flows now scale correctly, guidance highlights no longer point to incorrect HUD elements, and upgrade steps accurately direct players to the Pickaxe, Drones, and Ads Network. Some brittle UI-dependent steps have been replaced with clearer instruction-based guidance, and off-screen upgrades now use a subtle animated scroll cue that only appears when needed. Accessibility has been expanded with the addition of colorblind and color-vision options in the Settings. These improvements have been applied across gameplay, menus, asteroids, and visual effects, ensuring better clarity without compromising the overa…
- Update 1.4.2 - Easier Crash Reporting - 12 April 2026
If Asteroid Mining Empire hits a fatal error, sending a report is now much simpler. Added a new Send Report button to the crash dialog. Crash reports can now be sent directly from the game. This should make it easier to track down crash issues and get fixes out faster. Thanks to everyone who keeps sending in reports and helping improve the game. I am thinking of adding some localization soon. If there is any recommendations please fire them though in the discussions :).
- Update 1.4.1: New Drone Hulls, Better Ship Designer Browsing - 11 April 2026
Update 1.4.1 expands the drone hull lineup with more unlocks for both mining and attack drones, while also cleaning up a few rough edges around Ship Designer and UI readability. What’s new: Added a wave of new drone hulls to unlock for both mining drones and attack drones New drone hulls are now earned through progression by mining derelict ships and destroying enemies Restored locked hull previews in Ship Designer, so you can check out hulls before you’ve unlocked them Fixed unsupported-character issues affecting buttons, save names, achievement toasts, and other UI text Added the current version number to the main menu
- Update 1.4.0 - 10 April 2026
This release adds a major quality-of-life upgrade for players who want more control over their progress, along with stronger save protection and a new crash reporting system to help track down issues faster. What’s New Added support for multiple save slots, with up to 10 available. Updated the main menu so you can view and manage your save slots directly. Added save names to the save format for clearer organization. Improved save file integrity verification with a version 2 envelope. Added a crash reporter to capture and trace fatal errors during gameplay. Refactored Steam trace logging to use the new crash reporter system. Why This Update Matters Multiple save slots make it much easier to experiment, start fresh runs, or keep separate progress without overwriting your main game. On the technical side, the updated save integrity checks and crash reporting should make the game more relia…
- Update 1.3.0 - 9 April 2026
This update includes: Fixed the intro tutorial so rebirth runs no longer restart first-run onboarding. Fixed post-tutorial drone guidance so mining drone, attack drone, and ad-drone hints do not reappear after rebirth. Auto-save is now always enabled, the toggle has been removed, and the game saves every 30 seconds during play. Fixed rebirth cleanup so space ads, active special events, and related event visuals do not carry into the new run. Fixed Steam Deck gameplay actions so LB now reliably opens Achievements, A.I. mode prompts show the active input, Steam Deck can use R4 or R5 for A.I. mode, and upgrade menus can still scroll even when every option is currently unaffordable. Tutorial menu prompts now show the current shortcut key for opening Upgrades and Arsenal. Added close-menu tutorial steps and toned down tutorial world highlights. Added a lower-left save activity indicator that…
- Update 1.2.1 - 8 April 2026
This patch fixes save and progression persistence between versions. Save data now uses the stable per-user save folder again. Profile, run save, and local stats now migrate out of older legacy save locations automatically. Local stats are now stored separately so main menu totals are less likely to be lost during update-related save format changes.
- Update 1.2.0 - 8 April 2026
Update 1.2.0 is live.This update focuses on smoother visuals, stronger drone behavior, improved customization, and clearer progression.HighlightsBackground planets now move more smoothly. Smuggler Run couriers use proper ship-style flyby movement and can be intercepted by attack drones. Nanite Swarm visuals have been upgraded with tiny drone-like ships and live particle trails. Attack drones can now defend space ads from hacks and engage more event targets. Rebirth is now always visible in-game and can be purchased directly from the HUD for 1.0M current credits. Overlay hotkeys can now be remapped from settings with click-to-bind controls. Ship Designer UpdatesSeparate cosmetic customization for the player ship, mining drones, and attack drones. Drone customization now uses dedicated drone hull sets. Added a much larger set of drone designs. Attack drone color preview now better reflect…
- Update 1.1.1 - 7 April 2026
This patch updates how the game behaves when it loses focus. The game now keeps running in the background by default. Added a new settings option: Pause On Defocus.
- Update 1.1.0 - 7 April 2026
This update focuses on clearer progression, stronger combat behavior, and a cleaner sector overall. A lot of the work in this update is about making the game easier to read whilse also making the system behind it behave more consistently. Highlights Improved tutorial flow The opening tutorial is now clearer, with stronger target highlights, better skip controls, and improved information for Ads Network and your first ad drones. Cleaner menus and input feel Achievements and stats scrolling has been fixed, click-and-drag behavior is more reliable, and cursor hotspot alignment has been tightened so hovering and clicking feel more accurate. Rare ship intel has been reworked Rare ship discovery now has clearer scanner presentation, better warning cues, improved off-screen signal tracking, stronger trail/fly-by presentation, and expanded late-game scanner progression through the rebirth Signa…