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Out of Ammo

Out of Ammo Steam news

RocketWerkz | Sep 14, 2016 | game

Released

0players observed · 21 September 2026 - 23:35:24 UTC

ActionIndieStrategyVRTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

Out of Ammo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews737
  • Release dateSep 14, 2016
  • DeveloperRocketWerkz
  • PublisherRocketWerkz

Genres: Action, Indie, Strategy

Company pages: Developer: RocketWerkzPublisher: RocketWerkz

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Out of Ammo Steam news

Out of Ammo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The 2020 Update - 25 June 2020

    WELCOME BACK, RECRUITS! It's been a LONG time since RocketWerkz originally released Out of Ammo in 2016 and it's sequel, Death Drive in 2017. And a long time since we've updated them. But all of that is about to change. Get ready for... THE 2020 UPDATE How big is this update? REAL BIG. Strap in. We've got a lot of ground to cover. General Improvements to BOTH games: Both Out of Ammo and Death Drive now have... Valve Index support Oculus Rift support HTC Vive Pro / Cosmos support An Unreal Engine 4.24 Update An overhaul of teleport, snap-turn, and control bindings, up to date with more modern VR practices Laser pointers for manipulating menus, instead of having to click buttons with your (chunky) fingertips. Lots of general bug fixing Lots of general quality of life improvements Various frame rate optimizations Adding new achievements and fixes to existing achievements And more more! (Pa…

  • Patch 1.0.11 Released - Custom Bindings and Quality of Life - 24 April 2019

    Here's a small but significant patch focused on stability with a few quality of life changes and several more bug fixes. Custom controller binding config files You can now create custom bindings for some actions by editing the input config file. If you're interested there's a guide with a few example configs at the end. Attachments The attachment selection menu can be opened by pressing and holding the grip button of a controller holding a gun, same as before 1.0.9. To activate or deactivate an attachment you still need to place your other hand over it and press the grip button. Another small quality of life change is that attachments spawn already active by default. Interaction Interaction has been updated slightly to work better with both hands at the same time. It also tracks the closest hover target better which should help when there are overlapping deployables or units. There are…

  • Hotfix 1.0.10 Released - 26 March 2019

    Hi, I'm the developer currently working on the latest patches. Here's a quick hotfix for several very important bugs. Lesson learned - release massive reworks on the experimental branch first, then on stable! Version 1.0.10 Fixed weapons despawning after a certain amount of time had passed from last possession. Rebuilt navmesh in D-Day that was preventing unit movement and structure deploying. Fixed mounted machine gun ammo despawning when it shouldn't. Fixed menu polaroids colliding with other polaroids unnecessarily and making it hard to select levels. Fixed radial menu for engineering tent and medic tent not tracking correctly when summoned with left hand. Fixed stat tracking in Icarus mission. Fixed weapon collisions so they always enable themselves when not colliding with a defence. Reflected equipment slots for left-handed players (weapon is equipped on the left, commander radio i…

  • Major Update 1.0.9 : Complete Overhaul of game systems - 21 March 2019

    A few months ago we assigned more resource to do some substantial updates to the game. This started a long journey of refactoring. Think of it like taking a panel off the wall to replace it, realizing the frame needs replacing, so you replace that... essentially this Malcolm in the Middle episode. This represents a pretty major change in how Out of Ammo is built. So if you like it, please do get the word out there! We've pumped a lot of development time in this, as always let us know your thoughts below. Message from Rory (Programmer) Hi, I'm the guy who's been holed up making an update for Out of Ammo. I haven't seen the sun from my blacked-out room for months! What was supposed to take a matter of weeks has expanded to take over all my waking hours, so let me start this changelog with a cautionary tale… Since the last update I've been working on a refactor of the main player character…

  • Is this thing on?! Update 1.0.8 released - 18 October 2018

    Been a long time since we released Out of Ammo. We had some new programmers at the studio and we decided to put them through their paces on this project. While VR has been a money pit for us, we love the game and we loved out time with Out of Ammo - so it had been a dream for us for some time to tidy up some of the bugs we had with it. We decided to dust off the old code base and tidy up some of the pesky bugs that remained. While we were there, we also decided to tackle some of the bigger opportunities that changes with Unreal (the engine we use) and VR provided. This means we now have the forward renderer working, giving pretty dramatically better framerate. Please let us know here in the comments if you have any issues or what you would like us to add! Should we do a new map? What else needs to be added to the game? Version 1.0.8 Updated to Unreal Engine to 4.16.3. This gives us lots…

  • Hey, our new game is out. - 17 August 2017

    https://media.giphy.com/media/l1J3D5O1AVqW7OlJC/giphy.gif What started as an ironic joke by Dean Hall to add zombies to Out of Ammo has exploded into something much larger. We created a standalone sequel, Out of Ammo: Death Drive. We've spent the better part of a year experimenting with the dumbest fun we could possibly imagine, while retaining what made the original game fun in the first place. As owners of Out of Ammo, you'll get a discount if you choose to purchase and play the sequel. We hope you like our new game, and thanks for playing Out of Ammo. Your friends, The Good Boys at RocketWerkz xox

  • Hey, our new game is out. - 17 August 2017

    https://media.giphy.com/media/l1J3D5O1AVqW7OlJC/giphy.gif What started as an ironic joke by Dean Hall to add zombies to Out of Ammo has exploded into something much larger. We created a standalone sequel, Out of Ammo: Death Drive. We've spent the better part of a year experimenting with the dumbest fun we could possibly imagine, while retaining what made the original game fun in the first place. As owners of Out of Ammo, you'll get a discount if you choose to purchase and play the sequel. We hope you like our new game, and thanks for playing Out of Ammo. Your friends, The Good Boys at RocketWerkz xox

  • Hotfix 1.0.7 Released - 23 January 2017

    Summary Oculus users highlighted in the forums (thanks all!) some bugs that crept in with the recent changes to the Oculus SDK. The team fixed these and released the update on experimental over the weekend, confirmed fixed by these same users. Updates FIXED: Floor Height now adjusts "possession" height correctly, and instantaneously. FIXED: Adjusted base floor height for Oculus users as was incorrect Next Steps Please continue to report bugs and issues in the forums. The team is able to pump out updates for this while they continue their work on the standalone expansion.

  • Hotfix 1.0.7 Released - 23 January 2017

    Summary Oculus users highlighted in the forums (thanks all!) some bugs that crept in with the recent changes to the Oculus SDK. The team fixed these and released the update on experimental over the weekend, confirmed fixed by these same users. Updates FIXED: Floor Height now adjusts "possession" height correctly, and instantaneously. FIXED: Adjusted base floor height for Oculus users as was incorrect Next Steps Please continue to report bugs and issues in the forums. The team is able to pump out updates for this while they continue their work on the standalone expansion.

  • Now fully supporting the Oculus Touch! - 19 December 2016

    Since we released from Early Access we have continued to fix bugs as well as add support for other Virtual Reality devices. We're pleased to announce we now we have fully support for the Oculus Touch when in 360 degree room-scale configuration! Note that, while officially unsupported in less than 360 degree room-scale mode, you can still play the game. However, you have to use the controller buttons to "pivot" on the spot to play. We're not comfortable saying the title is supported in less than 360 degree room scale currently, as the game was really designed with this in mind. Please provide feedback on our new HMD support on the forums, as well as posting bugs.

  • Now fully supporting the Oculus Touch! - 19 December 2016

    Since we released from Early Access we have continued to fix bugs as well as add support for other Virtual Reality devices. We're pleased to announce we now we have fully support for the Oculus Touch when in 360 degree room-scale configuration! Note that, while officially unsupported in less than 360 degree room-scale mode, you can still play the game. However, you have to use the controller buttons to "pivot" on the spot to play. We're not comfortable saying the title is supported in less than 360 degree room scale currently, as the game was really designed with this in mind. Please provide feedback on our new HMD support on the forums, as well as posting bugs.

  • Hotfix 1.0.6 Released - 12 December 2016

    Summary Afternoon all. A small update here to resolve an issue with the online leaderboards and we improved the screen mirror to allow for full-screen output, so no longer is your second screen limited to 4:3 resolution. Updates Fixed: Scores weren't being recorded locally and displayed on the online leaderboards. Fixed: A rare bug where the exit menu would spawn displaced from usual location Added: The online selection tool will now display "Error" if game is unjoinable Added: A full screen mirror mode has been added, instead of the typical smaller window. Next Steps The team will continue working away on Out of Ammo: Death Drive to Italica, aside from some seasonal New Zealand holiday coming up (You've probably never heard of it).

  • Hotfix 1.0.6 Released - 12 December 2016

    Summary Afternoon all. A small update here to resolve an issue with the online leaderboards and we improved the screen mirror to allow for full-screen output, so no longer is your second screen limited to 4:3 resolution. Updates Fixed: Scores weren't being recorded locally and displayed on the online leaderboards. Fixed: A rare bug where the exit menu would spawn displaced from usual location Added: The online selection tool will now display "Error" if game is unjoinable Added: A full screen mirror mode has been added, instead of the typical smaller window. Next Steps The team will continue working away on Out of Ammo: Death Drive to Italica, aside from some seasonal New Zealand holiday coming up (You've probably never heard of it).

  • Out of Ammo: Death Drive - 7 December 2016

    Hey all, So awhile back Dean spoke about doing some more content for Out of Ammo in the form of DLC to add to the main game. This hasn’t happened. Since the inception of said content, the Out of Ammo team have been left to their own devices, in that time they have produced something beyond a minor DLC pack, so we’ve made the call to ‘kick out the jams’ and upgrade this into its own stand-alone follow up. So without further messing about, we are very proud to announce that Out of Ammo: Death Drive to Italica will be coming early next year. But what is this new game I hear someone cry from the back, right on cue. Well, we’ve taken to playfully calling it Edgar Wright directs Planet Terror, a grindhouse road-movie in which you lead a group of survivors hanging out the back of an RV across the country, as waves of the infected populus lay waste to civilization. Out of Ammo: Death Drive to I…

  • Out of Ammo: Death Drive to Italica - 7 December 2016

    Hey all, So awhile back Dean spoke about doing some more content for Out of Ammo in the form of DLC to add to the main game. This hasn’t happened. Since the inception of said content, the Out of Ammo team have been left to their own devices, in that time they have produced something beyond a minor DLC pack, so we’ve made the call to ‘kick out the jams’ and upgrade this into its own stand-alone follow up. So without further messing about, we are very proud to announce that Out of Ammo: Death Drive to Italica will be coming early next year. But what is this new game I hear someone cry from the back, right on cue. Well, we’ve taken to playfully calling it Edgar Wright directs Planet Terror, a grindhouse road-movie in which you lead a group of survivors hanging out the back of an RV across the country, as waves of the infected populus lay waste to civilization. Out of Ammo: Death Drive to I…

  • Hotfix 1.0.4 Released - 24 November 2016

    Summary Another quick bugfix is released, focused on feedback we've received that we felt needed to be addressed urgently. Thanks as always for letting us know! Please do post on the forums with whatever else you find. Bug Fixes FIXED: Left handed mode should always function correctly now, and persists between sessions. FIXED: Fixed a rare bug where friends couldn't join the appropriate session Next Steps The team has been going really hard on our new content. It's likely this will be a standalone expansion for the game, as it's a very big departure from the current gameplay. We'll discuss a bit more closer on the forums what our plans might be for pricing, and what plans are beyond! Most importantly as said above: let us know any issues on the forums.

  • Hotfix 1.0.4 Released - 24 November 2016

    Summary Another quick bugfix is released, focused on feedback we've received that we felt needed to be addressed urgently. Thanks as always for letting us know! Please do post on the forums with whatever else you find. Bug Fixes FIXED: Left handed mode should always function correctly now, and persists between sessions. FIXED: Fixed a rare bug where friends couldn't join the appropriate session Next Steps The team has been going really hard on our new content. It's likely this will be a standalone expansion for the game, as it's a very big departure from the current gameplay. We'll discuss a bit more closer on the forums what our plans might be for pricing, and what plans are beyond! Most importantly as said above: let us know any issues on the forums.

  • Hotfix 1.0.3 Released - 4 November 2016

    Summary The team focused again on bug-fixing for the latest update. The main area of focus was on fixing bugs with the Oculus touch. UE 4.13 introduced a few problems that we have now ironed out. Bug Fixes FIXED: Some weapons wouldn't spawn properly out of the Gun Rack. FIXED: Haptic Feedback missing from some Gun actions FIXED: Engineers becoming stuck in their "Building" Animation FIXED: Possessing a Unit should no longer pause the game FIXED: Material for Golden Deagle is now correctly displaying FIXED: Restored Correct Geometry for the Handgun Model ADDED: The B & Y buttons on the Oculus Touch controller will now rotate the player slightly, allowing a full 360 view of the Battlefield without breaking line of sight to Oculus cameras. Next Steps It might be a few weeks till we do the next update, although we will do updates if anything is identified that needs to be fixed. The team wi…

  • Hotfix 1.0.3 Released - 4 November 2016

    Summary The team focused again on bug-fixing for the latest update. The main area of focus was on fixing bugs with the Oculus touch. UE 4.13 introduced a few problems that we have now ironed out. Bug Fixes FIXED: Some weapons wouldn't spawn properly out of the Gun Rack. FIXED: Haptic Feedback missing from some Gun actions FIXED: Engineers becoming stuck in their "Building" Animation FIXED: Possessing a Unit should no longer pause the game FIXED: Material for Golden Deagle is now correctly displaying FIXED: Restored Correct Geometry for the Handgun Model ADDED: The B & Y buttons on the Oculus Touch controller will now rotate the player slightly, allowing a full 360 view of the Battlefield without breaking line of sight to Oculus cameras. Next Steps It might be a few weeks till we do the next update, although we will do updates if anything is identified that needs to be fixed. The team wi…

  • Hotfix 1.0.2 Released - 1 November 2016

    A small hotfix to fix some issues that were in the build was released yesterday. There were issues with the tutorial, that have now been fixed. We look forward to future updates now! FIXED: Tutorial level will now function correctly. FIXED: Texture irregularities in maps with dark grass have been fixed and are now displaying correctly. KNOWN ISSUE: Pulling upward on the MG reload bolt can cause it to detach.

Patch notes and updates

S.noRelease datePatch nameGID number
124 April 2019Patch 1.0.11 Released - Custom Bindings and Quality of Life2432417221731009870
226 March 2019Hotfix 1.0.10 Released2543878145188289826
321 March 2019Major Update 1.0.9 : Complete Overhaul of game systems2543878145170632079
423 January 2017Hotfix 1.0.7 Released83715191674914347
523 January 2017Hotfix 1.0.7 Released4249665521684282948
612 December 2016Hotfix 1.0.6 Released91592690503112974
712 December 2016Hotfix 1.0.6 Released4249665521684283176
824 November 2016Hotfix 1.0.4 Released91591419808683349
924 November 2016Hotfix 1.0.4 Released4249665521684283296
104 November 2016Hotfix 1.0.3 Released4249665521684283411
114 November 2016Hotfix 1.0.3 Released182787402042596747
121 November 2016Hotfix 1.0.2 Released4249665521684283524
131 November 2016Hotfix 1.0.2 Released212060165310750872
1428 October 2016Update 1.0.1 Released4249665521684283648
1515 September 2016We are officially released!4249665521684283758
1614 September 2016Community Feedback worked into RC24249665521684283862
175 September 2016The Road to Release! RC1 is live now!4249665521684283974
1817 August 2016Hotfix 0.11.6 Released4249665521684284076
1917 August 2016Hotfix 0.11.6 Released252586225968108828
2029 July 2016Hotfix 0.11.5 Released4249665521684284194

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