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Nighttime Terror VR: Dessert Defender

Nighttime Terror VR: Dessert Defender Steam news

Mark Schramm | Apr 4, 2016 | game

Released

0players observed ยท 23 September 2026 - 22:40:26 UTC

CasualIndieVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

Nighttime Terror VR: Dessert Defender news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews16
  • Release dateApr 4, 2016
  • DeveloperMark Schramm
  • PublisherMark Schramm

Genres: Casual, Indie

Company pages: Developer: Mark SchrammPublisher: Mark Schramm

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Nighttime Terror VR: Dessert Defender Steam news

Nighttime Terror VR: Dessert Defender news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Nighttime Terror: Dessert Defender - Update 3 - 20 April 2016

    Hey Folks, this is just a small update with some balancing changes for v0.944. - Big Shot has been made much faster - Redesigned Christmas Level. It's a bit easier but also has now clear attack paths for enemies - Towers have increased fire rate

  • Nighttime Terror: Dessert Defender - Update 3 - 20 April 2016

    Hey Folks, this is just a small update with some balancing changes for v0.944. - Big Shot has been made much faster - Redesigned Christmas Level. It's a bit easier but also has now clear attack paths for enemies - Towers have increased fire rate

  • Nighttime Terror: Dessert Defender - Update 2 - 17 April 2016

    Hey folks, Update 2 brings a couple new additions :) New Input Scheme - Added GamePad mode. This should now make it possible for Oculus Rift players to play the game without motion controllers. Rift is supported via OpenVR and support should be regarded experimental. Balancing - Reduced number of Waves in Levels 1,2 and 3 by one - Doubled Walk Speed - Added minimum distance for towers to cake and each other - New Speed Boost PowerUp (1 in 10 spawn chance when killing an enemy) UI - Added Range of Influence Sphere when Placing a Tower

  • Nighttime Terror: Dessert Defender - Update 2 - 17 April 2016

    Hey folks, Update 2 brings a couple new additions :) New Input Scheme - Added GamePad mode. This should now make it possible for Oculus Rift players to play the game without motion controllers. Rift is supported via OpenVR and support should be regarded experimental. Balancing - Reduced number of Waves in Levels 1,2 and 3 by one - Doubled Walk Speed - Added minimum distance for towers to cake and each other - New Speed Boost PowerUp (1 in 10 spawn chance when killing an enemy) UI - Added Range of Influence Sphere when Placing a Tower

  • Nighttime Terror: Dessert Defender - Update 1 - 10 April 2016

    Hey folks, the first update to the release version of NTT:DD brings a cool new addition. Interact With Powerups You can now use your staffs to interact with powerups and enemies. You can pick up any power up, including catching falling coins by simply touching them with your staffs. You can also slightly nudge enemies away. This is super useful when they are too close to your cake. Thanks to dstrauc3 on reddit who suggested this idea! https://www.reddit.com/r/Vive/comments/4dd7so/nighttime_terror_dessert_defender_now_available/d1weoqi Balancing Change We also doubled the fire rate of the small tower, which should make the first level a bit easier.

  • Nighttime Terror: Dessert Defender - Update 1 - 10 April 2016

    Hey folks, the first update to the release version of NTT:DD brings a cool new addition. Interact With Powerups You can now use your staffs to interact with powerups and enemies. You can pick up any power up, including catching falling coins by simply touching them with your staffs. You can also slightly nudge enemies away. This is super useful when they are too close to your cake. Thanks to dstrauc3 on reddit who suggested this idea! https://www.reddit.com/r/Vive/comments/4dd7so/nighttime_terror_dessert_defender_now_available/d1weoqi Balancing Change We also doubled the fire rate of the small tower, which should make the first level a bit easier.

Patch notes and updates

S.noRelease datePatch nameGID number
120 April 2016Nighttime Terror: Dessert Defender - Update 34249665521684282821
217 April 2016Nighttime Terror: Dessert Defender - Update 24249665521684282944
310 April 2016Nighttime Terror: Dessert Defender - Update 14249665521684283048

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