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Die for the Rat King

Die for the Rat King Steam news

Pixlas | 2026 | game

Coming Soon

GameSteam Store content

RPGStrategy

  • Steam app typegame
  • Steam App ID4519250
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperPixlas

Die for the Rat King news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4519250
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperPixlas
  • PublisherPixlas
  • Parent gameNot available

Genres: RPG, Strategy

Company pages: Developer: PixlasPublisher: Pixlas

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Die for the Rat King Steam news

Die for the Rat King news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Update! - 26 July 2026

    A new demo update is live today! I've probably forgotten half the changes in this release, but I've listed the main highlights below. Give it a spin, and as always, let me know what you think here or in our Discord!New feature: Enemy type specific "Quirks" such as heal and double attack.New feature: Speech bubbles!New enemy: Pindle!New GFX: Added new enemy sprites and states, cleaned up some of the art, plus a nicer dashed line around dice.Update: Completely rewritten maze generator with automatic level validation (no more locked gates without keys!). Note: The new rules might have thrown the balance off a bit again. Update: Implemented new anti-stacking prevention for dice throws.Update: Void numbers can now contribute to hands! For example, if 4 is void, 2-3-4-5 still counts as a small straight (though the 4 itself isn't counted in the score).Update: Grave doesn't steal rerolls anymor…

  • Demo Update Packed with Fresh Stuff. Including a Puppy! - 1 June 2026

    I've worked hard on updating the demo over the last few weeks, and here are some of the highlights! A lot of these changes originate from community ideas. Join our Discord to participate! ChangesNew Event: Puppy. Petting it might reward you (or hurt you). New Event: Trader. Buy and trade stuff.New Event: Wise Turtle. Spend your XP more wisely, and make sacrifices for knowledge. New Event: Well. Sacrifice something and get something back (maybe).Feat: The random upgrades are now weighted exponentially based on their levels. A level 2 upgrade is now about twice as likely to be picked compared to a level 3 upgrade, etc. This is to prevent scaling just one hand type too easily.Feat: The Scholar is now in the game as an event! Get less XP demanding upgrades!Feat: Telemetry added (toggleable in settings). Feat: Rat King's shop updates (honestly, I don't even remember everything I did here.Fea…

  • Updates to loot and more - 5 May 2026

    Hi all! The demo has been out for two days and I have received some feedback. Todays update:Hard and Elite enemies may carry loot including keys to open locked gates.Bosses always drop a ring or a die.Graves now appear more frequently.Some UI and VFX fixes for loot.Windowed mode improved.If you have feedback, please let me know and I try to make an additional new update tomorrow. I know the game became a bit on the easier side with recent tweaks, which might be ok for a quick impression of the game without dying early. Should I make it harder? What would you suggest get tweaked first?

  • Demo Released + Pledge to Update - 3 May 2026

    Today I released the first demo of Die for the Rat King. I've worked around the clock for the last 72 hours to get a first build that can represent the vision. I estimate I've done about a fourth of the development for a full release, so expect bugs, a lack of content and, above all, balancing issues.Why did I release it this early? I think it's time for feedback and to start building a community. This is not the kind of game that should be built behind locked doors. The invite to Discord never expires for anyone who wants to be part of building a great game.With this, I also pledge that I will update the game daily for at least the first week! Not only bug fixes, but hopefully the implementation of additional ideas, features I have disabled, and tweaks to the balance.

  • WIP Video: Attacked by a Mimic! - 1 April 2026

    Celebrating one week on Steam!One month ago, it would have seemed impossible to have a Steam page up by now. But I decided to set a deadline and go with whatever I had. And I did! Even though there are still glitches in the teaser video (score appearing in the top left corner, shadow effects not working, etc.) and the page overall is still a work in progress.I'm so happy to see the growing number of wishlists! I'm working hard on the game and hope to have more to show you soon. My goal is to have a demo released by the beginning of May.Below is a short video from the current build, featuring a Mimic I drew a few days ago.

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