- Update 1.0.2.0 - Add intro story cinematic - 4 August 2026
This update focuses on clarity, speed, and presentation.Translation fixedHUD layout improvedProgress Menu optimizedCharacter Selection Menu optimizedNew intro cinematic when starting a fresh runNew music: Starlight Journey by BeatKitchen (80 BPM)More refinements coming – Max
- For Existing Players – Important Steps After Update 1.0.1.0 - 27 July 2026
With update 1.0.1.0, BAENANA’s progression and weapon systems have been reworked. To ensure everything works correctly, existing players need to reset their progress:Open Main Menu → ProgressClick “Reset Progress” (English)After resetting, you’ll unlock all default standard weapons, except the 6 Katana weapons, which must now be earned during gameplay.This update also includes:A redesigned Options menu for better usabilityA cleaner 2‑weapon + 4‑powerup combat structureUpdated progression logic for smoother gameplay
- Major Update — Update 1.0.1.0 - 27 July 2026
Forward+ Rendering Enabled Upgraded from Compatibility Mode to Forward+ in Godot for significantly better GPU performance.Higher Enemy Capacity Increased the enemy cap from 40 → 100 for more intense wave combat.Rage System Removed Fully removed to streamline gameplay and reduce unnecessary complexity.Weapon System Reworked Replaced the old 6‑weapon system with a cleaner setup:Max 2 weaponsWeapons auto‑upgrade when buying the same type/level in the shopNew Powerup System Players now have 4 powerups that can be upgraded during gameplay for deeper build customization.Cyberpunk Visual Update Refreshed art direction and UI for stronger neon/cyberpunk vibes.Gamepad Support Added Early implementation included; full support coming soon.– Max
- BAENANA — Ongoing Development & Major Improvements Ahead 🍌🔥 - 19 July 2026
🎯 BAENANA — Ongoing Development & Major Improvements Ahead 🍌🔥Although BAENANA is officially released, I’m not fully satisfied with the current state of the game — and I want to push it further. Over the past weeks, I’ve been reviewing feedback, playing through the game myself, and identifying areas where BAENANA can grow into something even more fun, polished, and exciting. What I’m focusing on nextGameplay improvements — tighter controls, better flow, more satisfying interactionsVisual upgrades — cleaner effects, improved visuals, stronger stylePerformance boosts — smoother framerate, reduced stutters, better stabilityMore fun overall — making BAENANA feel more lively, more chaotic, and more enjoyable Why continue development?Because BAENANA can be better. The foundation is there — but I want the game to feel more responsive, more polished, and more fun for everyone who plays it. Th…
- 🎉 BAENANA 1.0 — Official Full Release! 🍌🚀 - 20 June 2026
Today marks a huge milestone: BAENANA leaves Early Access and officially launches as Version 1.0!Over the past months, your feedback, bug reports, and support helped shape the game into what it is today. Thank you for being part of this journey.What’s new in 1.0A brand‑new trailerUpdated screenshotsFinal polish and improvementsStability and performance updatesOngoing SupportAlthough BAENANA is now fully released, I will continue to monitor for bugs and push fixes when needed. If you encounter anything, please report it — I’m still here and still improving the game.What’s next?I’m excited to announce that development will now shift toward a new 3D sequel. BAENANA will continue to receive support, but the next big step is bringing the world of BAENANA into full 3D.Thank you again for playing, supporting, and believing in this project. BAENANA is now officially released — enjoy Version 1.0…
- Update 1.0.0.0 — Full Release - 20 June 2026
Final Release — the game reaches its full 1.0 stateStability Pass — all core systems finalizedPolish Update — visuals, balance, and flow tightenedLaunch Ready — prepared for long‑term support- Max
- Update 0.2.9.0 — Jungle Upgrade - 19 June 2026
Added lush Jungle flora to enhance the arenaFixed Energy Blast appearing in the top‑left corner after useSet Map Digital Rain back to classic greenImproved player hit feedback for clearer impact - Max
- Update 0.2.8.0 — Gun Turrets & Player Hit Feedback - 18 June 2026
Gun Turret Summon replacing old Minion summonOrbiting Nova upgrade improved for smoother impactDamage popups now show player health loss clearlySmall improvements across gameplay feel– Max
- Update 0.2.7.0 — More Items, Sharper Balance - 15 June 2026
Mini Boss / Big Boss HP adjustedDanger 3 / 4 description updatedExisting item values rebalanced26 new items added :) Max
- Update 0.2.6.0 — New Mini Boss, New Fights - 12 June 2026
Added new Mini Boss “Spice”All Mini Bosses must now be challenged on every Danger levelReplaced Trident weapon with SpearSmall UI improvements- Max
- Update 0.2.5.0 — Particle & Pool Fixes - 12 June 2026
Improved Energy Blast and Blood Splash initializationFixed weapon pool ordering and removal stabilityImproved overall performance on Steam Deck- Max
- Update 0.2.4.0 — Cleaner & Faster - 11 June 2026
Enemies now fully reset when reusedImproved overall performance– Max
- Update 0.2.3.0 — Weapons, HUD and Boss Waves - 10 June 2026
Safer weapon initialization with strict null‑checks and stable resource handlingAdjusted weapon hand colors for all charactersHUD improvements with a new wave/time layoutAdded Boss HP bar for clearer boss fightsWaves now require all boss enemies being defeated even after timeoutGeneral performance improvements:) Max
- Update 0.2.2.0 - Sharper, Faster, Sweeter - 8 June 2026
Added a custom mouse cursorIncreased gem loot valuesImproved XP gains, especially mid‑runThanks for playing and supporting BAENANA.- Max
- Update 0.2.1.0 — Sharper, Faster, Louder - 7 June 2026
This update tightens gameplay feel and adds a few flashy upgrades.General cleanupClick indicator for powerup actionsGuardian Angel: one free revive at full healthWarmed‑up particles for smoother visualsNew SFX: enemy gunfire + enemy killMinion powerup: triggers a nova on expirationPower Blast: added knockback zoneNew music: “Trance Orbit 1” by Peter Koepke (Pixabay)More refinements coming – Max
- Update 0.2.0.0 — Elemental Power‑Ups & Clean Fixes - 6 June 2026
This update brings new elemental firepower, cleaner visuals, and a smoother start‑to‑finish experience.Vignette fix — startup vignette now initializes correctlyRespawn polish — no more status animation on enemy respawnPopup repositioning — player popups now appear above the characterNew elemental power‑ups for all 4 customizations per hero: Energy Blast, Energy Nova, Energy Wave, Summoning MinionShop rework — improved power‑up level‑up logicNew music — “Trance The Long Now 2” by Peter Koepke (Pixabay)Cleanup — general project cleanupMore upgrades are already in motion. – Max
- Update 0.1.8.1 — New Hero Skins - 1 June 2026
Added new skins for Apple and Cherry heroesAdded a company website link to the main menu– Max
- Update 0.1.8.0 — Faster XP, Smarter Spawns - 1 June 2026
Sugar loot drops removed for a cleaner reward loopEnemies now grant instant random XP on killPerfect waves now award bonus XP at wave endXP thresholds rebalanced for smoother levelingNew enemies always spawn at a safe minimum distance to the playerEnemy spawning logic rebuilt with optimized pooling– Max
- Update 0.1.7.0 - Performance Boost Update - 30 May 2026
This update finalizes the new pooling logic across weapons, VFX, and gameplay systems. The result is smoother performance, fewer spikes, and more stable gameplay overall.– Max
- Update 0.1.6.0 — Better Visuals, Stronger Powerups - 29 May 2026
Update 0.1.6.0 focuses on visual improvements and stronger hero powerups.Modified enemy speed valuesAdded starting money for new gamesReplaced Radiation status effect animationCyberpunk‑keyboard map visuals with pulsing animationsEach danger level now shows its own color variationVignette enabled by default for stronger atmosphereBugfix: death vignette now appears at the correct positionOptimized vignette shaderOptimized endgame victory fireworks shaderImproved powerups for Banana, Orange, Lemon, and Starfruit — now firing extra shrapnel on hitMax