SPSTEAMPULSELIVE ANALYTICS
Futa Succubus Slay!

Futa Succubus Slay! Steam news

Npolish | Aug 26, 2026 | game

Released

3players observed · 22 September 2026 - 16:24:42 UTC

IndieStrategySteam Store

  • Latest observed players3 · 22 September 2026 - 16:24:42 UTC
  • SteamPulse tracked peak37
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Futa Succubus Slay! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 22 September 2026 - 16:24:42 UTC
  • SteamPulse tracked peak37
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 26, 2026
  • DeveloperNpolish
  • PublisherNpolish

Genres: Indie, Strategy

Company pages: Developer: NpolishPublisher: Npolish

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Futa Succubus Slay! Steam news

Futa Succubus Slay! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update notes (12/09/26) - 11 September 2026

    Patch Notes Bug Fixes • Fixed the overworld map becoming unresponsive (couldn't click icons or scroll) after an encounter — happened when gaining a consumable with a full inventory. • Fixed Windowed mode not applying / the game staying fullscreen when selected. • Fixed a combat soft-lock that could occur when using a targeted card and a targeted consumable on the same turn. • Fixed the succubus turning invisible after dying, returning to the menu, and resuming the fight. Changes • Enemy guards now transform independently of their boss — a guard becomes pregnant/corrupted based on your choices with her alone, affecting her own stats and scene.

  • Balance build - 5 September 2026

    And so the updates ramble on!This is a bigger update gameplay wise, but you can't call every update "Major" so regular it is. The main purpose this time around was to tweak the... well, complexity seems like the wrong word... depth, maybe... of the gameplay. I've added a couple of ways to increase energy generation on a run - making card draws and higher cost cards more viable - as well as a few cards that work off of accumulating debuffs on the enemies (i.e. Vulnerable, Aroused, Charmed) to make those more worthwhile rather than auto discards. These new cards have largely taken the place of existing cards that were excessively similar or otherwise redundant. I've also made it possible to upgrade and purge your deck at shops, giving you greater capacity to optomise your deck.I've also re-jigged the map a bit. It's longer to start, and nodes are now better randomised - so it's possible t…

  • First major update - 1 September 2026

    Hello all!Welcome to the first major update of ‘Futa Succubus Slay!’, boy this one was a pain in the ass to get out, and for reasons completely unrelated to the actual game itself! But more on that later*.So, reviews are in, no point pretending they aren’t “Mixed” as you all can see that for yourselves. Early complaints that it was too easy have already been addressed with the addition of difficulty modes, persistent complaints that it’s too simple will require longer to address (and need to be balanced against others’ fondness for the current gameplay). What I’ve put the most effort into are issues with finding the erotic content a bit lacking as well as the absence of any gallery functions.So, first, the gallery. That was dumb, lol. Of course there should be a gallery – you worked hard for those pictures, you shouldn’t have to do another run if you want to see them again! Especially a…

  • Quick fix! - 27 August 2026

    Hello all!I hope you're having fun! I have fixed a semi rare bug and made a couple of other improvements.Where deaths interrupted the hit animations the game was not exiting to main (it locked instead), that's now been fixed.I added a confirmation screen when upgrading cards so you're not immediately locked in when you click.I improved the formatting of card text to make things a bit clearer.I added new difficulty levels (current difficulty is now easy as data suggested the game was not presenting the intended challenge).Happy hunting!

  • Update notes for 27 August 2026 - 27 August 2026

    Bug that caused game to hang when player killed by multi hit removed. UI for card upgrades improved Card formatting improved to make flavor text more easily distinguished from card mechanics Additional difficulty levels added.

  • Futa Succubus Slay Launch! - 26 August 2026

    Futa Succubus Slay is OUT NOW! 💋The gates of the mortal realm are open, and they never stood a chance.Futa Succubus Slay — the seductive roguelike deckbuilder with a twist — is available now on Steam.Rise from the Village to the HeavensCarve a path of corruption through three acts — The Village, The Kingdom, and The Heavens — outwitting guards, nobles, priests, and angels alike, until even the throne and the divine hosts bend to your will.Three succubi, three ways to conquerThe Seductress — overwhelm your prey with raw lust and burning tempoThe Dreamweaver — ensnare minds in trances and nightmares they won't want to wake fromThe Soul Collector — harvest the essence of the fallen and grow stronger with every conquestEach has her own deck, her own tricks, and her own way of breaking the righteous.Every victory is yours to claimWhen an enemy falls to you, choose how to claim your due — Br…

Patch notes and updates

S.noRelease datePatch nameGID number
127 August 2026Quick fix!1842212951300114
227 August 2026Update notes for 27 August 20261842212951299972

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