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Fire Field

Fire Field Steam news

Robe of Fire | May 2026 | game

Released

0players observed · 24 September 2026 - 23:45:23 UTC

ActionIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Fire Field news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews18
  • Release dateMay 2026
  • DeveloperRobe of Fire
  • PublisherRobe of Fire

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Robe of FirePublisher: Robe of Fire

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fire Field Steam news

Fire Field news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • How I Started a Game With AI in One Night - 23 September 2026

    The exact prompts from day one of Fire Field — 31 files, 3,834 lines of code, none of them written by me. At 10:44 p.m. on February 7th, I typed this into Claude Code: I'm wondering if I could build a game like the original Diablo with AI. Graphics from that era. Weapons drop randomly from enemies, and you keep descending deeper into the dungeon. (I typed it in Japanese. Claude doesn't care.) By 11:40 p.m. there was a git commit: 31 files, 3,834 lines of TypeScript. I wrote zero of them. I can't code. I still can't. That prototype is now Fire Field, a dark 90s-style ARPG in Early Access on Steam — 180,000 lines of code, subtitles in 95 languages, voiced in 70. This series is the steps I actually took, not a memoir. Each post tells you what to prepare and what to type, in order. The prompts are the real ones from my logs, typos included. They worked. That's the only qualification a promp…

  • v1.9.1 Hotfix - Poison Stacking Bug Fixed - 28 August 2026

    Hi, this is Robe of Fire. A player reported that poison felt far too strong. I looked into it, and it was a bug. This is a hotfix for that. Poison was stacking Every time you got poisoned, the effect stacked up to 3 times, reaching 9 damage per second. On top of that, poison ignores both armor and Mana Shield. The spiders on dungeon level 3 bite faster than any other enemy, so with three of them around you, poison hit the maximum in 1.5 seconds and potions could not keep up. That was never the intended behavior. From this patch, poison no longer stacks. No matter how many times you are bitten, it stays at 3 per second and only the duration is refreshed. This applies to antlions, spiders, gas traps, and bleeding from slash waves alike. If you saved while poisoned before this fix, the effect is reduced to a single stack when you load. The map has been rebuilt (M key / MAP button) Instead…

  • v1.9.0 Update — Dash, Weightier Hits, and a Full Balance Pass - 25 August 2026

    Hello, this is Robe of Fire. This update rebuilds how the game feels to play. Dash and stamina, the impact of your hits, the weight of movement, and the numbers behind enemies and gear have all been reworked from the ground up. Dash and Stamina Added (Space key) You dart a short distance in the direction you are facing. Walls still stop you, but you can pass through enemy bodies, so it works as an escape when you get surrounded. Maximum stamina grows with Dexterity (DEX), and a single dash costs half of it. Dashing repeatedly leaves a short gap during which stamina does not regenerate. An amber stamina bar sits above the belt. Rebuilt the Feel of Landing a Hit On impact the picture freezes for an instant, the enemy flashes white and is shoved in the direction of the blow. There is now a beat between the wind-up and the hit, so the swing and the connect are separated in the audio too. Cr…

  • Update v1.8.0 - A new boss on dungeon level 4, the in-game map, and a rebuilt world - 13 August 2026

    Hello, this is Robe of Fire. This time, it is a major update that completely rebuilt everything from the first basement floor to the fifth floor. It includes a new mid-boss, an automap, a complete light overhaul, and a save rework. A mid-boss will appear on the 4th basement floor A giant spider Threnn Eight-Eyes waits in the center of a rotunda 33 squares across. Spits spider webs from a distance, and if you get hit, you won't be able to move at all for 5 seconds. And this opponent is not designed to be defeated by punching. There are three pillars in the hall, and if you light them all, the rocks on the ceiling will fall. Repeat this and scrape it off. We have remade the way we see the world Completely revamped lighting. The light from the torch has changed from white to the color of flame, the area it reaches has doubled, and the rings and stripes that appeared on the edge of the ligh…

  • A Major Update Is in Development - 29 June 2026

    Hi everyone, this is Robe of Fire. I'm currently working on a major update for Fire Field. Up to now, I've been stacking up small fixes one by one based on your feedback. From here, I'm taking the time to push the game itself forward in a big way. This isn't minor tuning — it's the biggest update yet, aimed at raising both the volume of content and the depth of play. Because I want to build it properly, the next release may take a little longer than usual. There might be a quieter stretch between updates — but development has not stopped. Please think of it as me focusing hard to bring you something better. (One personal note: after three months of running non-stop, I took some time to rest and recover. I'm fully back now and giving the work everything. No worries!) Thank you for walking through Early Access with me this far. Your voices are at the heart of this update. Stay tuned — mor…

  • v1.7.1 update: Switch click movement/WASD movement from main screen, in-game feedback, help function - 30 May 2026

    🆕 New features ・ Support for click movement : You can now move the character by clicking the mouse. You can switch between click movement and WASD movement at any time using the toggle on the top right of the main screen. You can also go down the stairs by clicking. ・In-game feedback: You can now send feedback directly from the game by clicking the "Feedback" button in the upper right corner. A short survey will open. ・Added help function: You can check operation instructions and game information at any time within the game. 🙏 Thank you for playing and feedback!

  • v1.7.0 Major Update: Spell Level-Up System - 24 May 2026

    🌟 NEW: Spell Level-Up System The more you cast a spell, the more it levels up and evolves. • From the early game, you can choose your build — lean toward Warrior stats or toward Sorcerer stats. The choice is yours. • As a spell levels up, its visuals change, and new spells can be acquired. • Leveling up requires that spell's spellbook as material. ⚔️ Spell Belt Overhaul • Belt slots 1 / 2 / 3 are now spell-only. • The starting spell Heal is auto-bound to slot 1. • Drag & drop between the Spellbook and the belt to bind spells. • Keyboard: press 1 / 2 / 3 to select, right-click to cast. • Gamepad: move the cursor with the D-Pad to activate a spell. • Sprite-disappearing bug while casting is fixed (improved auto-aim). 🛒 Shop Restock Timer • The Witch and Blacksmith now restock automatically every 15 minutes. • A "Next restock in 0:00" timer is shown on the shop screen. • No more restarti…

  • Featured on the Korean games media ThisIsGame - 22 May 2026

    Fire Field was kindly covered by the Korean games outlet ThisIsGame. I was honestly a little surprised, but the article reached #1 in their "most-read" ranking. I'm truly grateful. If you'd like, please take a look: https://www.thisisgame.com/articles/423956 Thank you, as always, for your support.

  • v1.6.5 update: lectern soft lock correction, main character monologue in 69 languages, AZERTY compatible, etc. - 16 May 2026

    🆕 New features ・AZERTY / QZSD keyboard support: Fixed an issue where WASD movement was not possible with non-QWERTY keyboards such as French. Changed to physical scan code base, can also be moved using arrow keys ・Improvement of visibility distance: Expands the bright area around the character, making it visible to archers and wizards from long distances. ・Abolition of enemy respawning within the same floor: Stops enemies from respawning while staying on the same floor. Death → Revival → Defeated enemies will not revive even if you return to the same floor. ・Automatically obtain gold: Automatically obtain by simply walking on it and stepping on it. ・ Movement speed 1.3x: Increases the movement speed of the player and all enemies by 1.3x ・Localization of main character monologue voices B1 to B3 in 69 languages: Previously, English voices were played in all language environments, but now…

  • Patch Notes — Version 1.6.1 - 12 May 2026

    Thanks to everyone who's been playing and sending in reports since launch. Here's the first round of fixes and one small new feature. 🔧 Bug Fixes Fixed a gold duplication exploit that occurred when moving gold into the stash, saving, and reloading. The Status screen (C) now properly renders above the active quest tracker, restoring full visibility of your stats. Magic-tier weapons now correctly display their bonus effects in tooltips. ⚙️ Adjustments Removed the "Ember" and "Flaming" weapon prefixes. Any existing items carrying these prefixes will be automatically converted to standard items the next time you load your save. ✨ New Features Enemies are now hidden when blocked by walls (line-of-sight). They reappear the moment they re-enter your view. Keep the reports coming — every fix on this list came from a player report. See you in the dungeon.

  • v1.6.0 Update: Cursed Tombstone Event, Tutorial, Dungeon Repop, etc. - 11 May 2026

    🆕 New features ・Cursed Tombstone — New Arena Event: A "cursed gravestone" will be placed on each floor from B1 to B4. As the bell rings, the entrance is sealed with black flames, and the dead come back to life and attack. Reward will be released if all destroyed within 60 seconds ・Added item rewards for gravestone event: In addition to gold, items are also dropped upon clearing. The lower the layer, the higher the drop rate and maximum rarity, and from B3 onwards, 1 item is guaranteed to drop. ・Tutorial system: Linked with the main quest, sub-goals are displayed sequentially. So that new players can proceed without hesitation ・Added appraisal service to magic shop NPC: Items can now be appraised at the magic shop in town (appraisal scroll price reduced from 100G to 50G) ・Town Portal Persistence: Return portals opened in dungeons no longer disappear even after saving and loading in town…

  • FireField was introduced on Spain's largest game media "Vandal" - 7 May 2026

    FireField feature article published on Vandal A special article about FireField was published in Vandal, Spain's largest gaming media. What is Vandal?A long-established online media specializing in PC and console games with a history of over 20 years in Spain. It is one of the largest gaming media outlets in the Spanish-speaking world, with millions of page views per month. This achievement:Recorded 2nd place in the site's "Most Read" ranking. Article URL: https://vandal.elespanol.com/noticia/1350789498/crea-su-propio-clon-de-diablo-usando-ia-y-lo-lanza-pronto-en-steam-ni-una-linea-de-codigo-escrita-por-un-humano/ About FireField A solo-developed dark fantasy action RPG written by a 45-year-old with no programming experience who wrote approximately 120,000 lines of code and 100 achievements in 3 months using AI alone. The only development partner is Anthropic's AI agent "Claude Code." N…

  • New skills, new bosses, major updates - 22 April 2026

    ⚔️ New skills Shockwave (club/axe/two-handed axe) Area attack (3.2 tile radius) / Weapon damage x 1.5 / Stun 1.5 seconds + Knockback 2 tiles / Cooldown 20 seconds / Learned at Lv5 Slash Wave ★New (dagger/sword/two-handed sword) Projectile (range 300px) / Weapon damage x 1.5 / Bleeding (3 seconds) + Slow 40% (3 seconds) *Blue flame effect on slowed enemies / Cooldown 20 seconds / Learned at Lv5 🤖 Automatic tracking system If you click on an enemy that is out of range, it will automatically approach and attack. Movement input / Target death / Distance over 12 tiles / Canceled by stacking for 3 seconds. 👹 New/strengthened enemies ・Ogre Warlord (new boss B7): Releases a purple slash wave that causes bleeding and slows on hit. ・Krampus (B4): Changed to 3 body arrangement. New action: Charge at 3x speed → Activate shock wave upon collision ・Reaper (B3): New slam attack: 2 seconds delay → Sh…

  • Fully compatible with gamepads - 18 April 2026

    Implemented full support for gamepads. Button remapping A/B/X/Y, LB/RB/LT/RT, and cross keys can all be changed freely from the option screen. It can be reset at any time. Supports pad operations for all menus Save, load, delete confirmation, options, controls, and gamepad setting screens can all be operated using just the controller. Added all item display key The key that highlights items on the ground (default: Alt) can now be changed from the control screen.

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2026v1.9.1 Hotfix - Poison Stacking Bug Fixed1842212951302391
212 May 2026Patch Notes — Version 1.6.11832065502824502

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