World: 23806 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Review scoreNot available
- Total reviewsNot available
- Release dateJul 5, 2026
- DeveloperEan
- PublisherEanGaming
Genres: Adventure, RPG, Simulation, Strategy
Company pages: Developer: EanPublisher: EanGaming
World: 23806 Steam news
World: 23806 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Update: Combat, Tutorials, UI & World Experience - 26 September 2026
It has been a while since the last development update. Development never really stopped. Most of the recent work has been focused on core systems, overall usability, and connecting previously separate parts of the game together, so there was not always something worth posting as an individual update. Now that several major systems are starting to come together, it feels like a good time for a progress report. Here is what I have been working on recently: - Combat and movement are being heavily refined Sword combo attacks have been reorganized, with further work on animation transitions, turning, and movement during combat. A fast dash has also been added, while sprinting, attacking, and general locomotion are being integrated more smoothly. Combat already feels much more connected than before, although animation polish and hit feedback will continue to improve. - The new-player flow is…
- Regions & Settlements Update - 28 August 2026
Patch Notes Description: This update continues expanding the exploration side of the world, from large-scale regional structure all the way down to functional settlements that players can actually visit and use. World Regions The world now distributes environments and exploration content differently across regions. Different areas have clearer identities and content distributions, making exploration less uniform. Improved the placement of major locations, special areas, and landmarks across the world. Improved road connections between important locations, making major destinations easier to discover naturally while exploring. Important world locations are now generated more consistently and remain stable when using the same world seed. Settlements Settlements are beginning to serve as safe hubs for supplies, information, and preparation between expeditions. Current settlement facilities…
- Weapon Generation & UI Overhaul Update - 6 August 2026
This update focuses on improving the game’s menu interface and introducing a new procedural weapon generation system. Weapons can now feature more distinctive attributes and effects, while the Character, Storage, Enhancement, and Settings menus have received major improvements. New Weapon Generation System Weapons can now generate their own core data and special effects. Weapons of the same type may now differ in more than basic statistics, featuring different attack properties and effect combinations. Added detailed displays for procedurally generated weapon effects. Weapon attributes, power values, and generated effects are now shown together in the item information panel. Established the foundation for additional weapon effects, build combinations, and special loot in future updates. Menu Interface Update Redesigned the Character, Storage, Enhancement, and Settings menus. Added a uni…
- Flight Module Update - 28 July 2026
This update introduces a brand-new flight module, allowing players to leave the ground and explore the world with greater freedom in three-dimensional space. Hold the jump key to prepare for takeoff and begin flying Move forward, backward, left, right, upward, and downward while airborne Added flight acceleration and aerial hovering Added takeoff, ascent, descent, and continuous flight animations Added takeoff airflow effects, flight VFX, and new sound effects Weapons can still be aimed and used while flying Improved state transitions during fast descent and landing Improved character orientation and animation behavior during flight The flight system will continue to be refined in future updates, including improvements to controls, animation transitions, visual effects, and world streaming during high-speed movement.
- Mineral Deposits & World Exploration Update - 22 July 2026
This update introduces more natural mineral deposits throughout the world and improves performance while exploring large areas. Changes: Minerals can now appear in deposits of different sizes instead of being scattered as isolated objects. Different regions may contain different mineral types, quantities, and deposit sizes, making exploration and resource gathering more varied. Improved mineral shape, rotation, and scale variation to create more natural-looking mining areas. Improved how distant minerals are displayed and loaded, preserving visibility while reducing performance costs. Optimized world-object loading while travelling to reduce unnecessary stuttering. Collected or destroyed minerals now correctly retain their state after leaving and returning to an area. Upgraded the underlying world-content system in preparation for additional resources, vegetation, ruins, and special loc…
- Main Menu Update and Basic Tutorial - 12 July 2026
This update improves the layout and visual presentation of the Main Menu scene, creating a more consistent atmosphere and overall style. A simple tutorial has also been added to help players understand the basic controls and the main gameplay flow. Changes: • Updated and improved the Main Menu scene • Added new environmental decorations and visual effects • Added a basic gameplay tutorial • Added tutorial text in Chinese and English
- Performance Optimization and World Generation Update - 8 July 2026
This update focuses on open-world generation, distant object rendering, and runtime performance improvements. Main changes: - Significantly optimized the world object generation system. Trees, landmarks, and large objects now switch between GPU-based distant rendering and CPU-based nearby instances depending on distance. - Reworked the region object runtime system with spatial partitioning and cell-based refresh logic, reducing unnecessary object checks. - Improved distant tree rendering. In current test scenes, overall performance has improved by around 50%. - Improved tree placement rules. Different tree variants now share the same ecological placement points and are selected by weighted probability, reducing overlap and excessive clustering. - Unified terrain height, material, and environment sampling logic, making trees and world objects align more accurately with the terrain. - Imp…
- Terrain, Object Placement, and Punching Fixes - 7 July 2026
This update improves the procedural terrain generation, making the world feel more natural and varied. Object and scene content placement has also been adjusted so that generated objects appear in more stable and reasonable positions. A bug related to punching attacks has also been fixed, reducing abnormal behavior when attacking unarmed. Changes: - Improved procedural terrain generation - Adjusted object and scene content placement logic - Fixed a bug related to punching attacks - Improved parts of the world generation presentation
- Terrain Streaming Distance Update - 6 July 2026
This update adjusts the dynamic generation distance and LOD streaming behavior of terrain chunks. Terrain now loads and transitions more appropriately based on the player's distance and height, especially while moving or flying. This improves distant terrain visibility and reduces temporary gaps or inconsistencies during world streaming. This update mainly improves the terrain loading experience during exploration.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 August 2026 | Regions & Settlements Update | 1842212951302858 |
| 2 | 6 August 2026 | Weapon Generation & UI Overhaul Update | 1840310314341077 |
| 3 | 28 July 2026 | Flight Module Update | 1839041357038671 |
| 4 | 22 July 2026 | Mineral Deposits & World Exploration Update | 1839041357024124 |
| 5 | 12 July 2026 | Main Menu Update and Basic Tutorial | 1837955055360975 |
| 6 | 8 July 2026 | Performance Optimization and World Generation Update | 1836506165581197 |
| 7 | 7 July 2026 | Terrain, Object Placement, and Punching Fixes | 1836506165578585 |
| 8 | 6 July 2026 | Terrain Streaming Distance Update | 1836506165576116 |
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