40th Century: Void Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateApr 8, 2026
- DeveloperDeveloper_BenjaminK
- PublisherDeveloper_BenjaminK
Company pages: Developer: Developer_BenjaminKPublisher: Developer_BenjaminK
40th Century: Void Survivor Steam news
40th Century: Void Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update v1.4.0 — Sound, Vision & a Deep Fix Pass - 24 August 2026
40th Century: Void Survivor — v1.4.0The void has been silent since launch. Not anymore. This build gives the game a full audio layer — every impact, every windup tell, every hazard and every boss phase now makes a sound — plus an ambient music bed that reacts to how much trouble you're in. Behind all of it, every menu scene got a hand-painted backdrop, and the combat math got the deepest correctness pass this game has had. 🔊 The Void Has a VoiceEverything that happens on screen now happens in your ears too.Combat. Bullet impacts, with the crit sting timed to the moment of the hit instead of the muzzle flash. Enemy weapon fire. Elites announce themselves when they spawn.Tells you can hear. Phantom blade windup, reaper charge, rusher lock-on — the attacks that used to kill you off-screen now telegraph audibly. Revenant revives, mimic ambushes, warps and teleports all have their own cue.B…
- Update v1.3.0 — Planets, Pilots & a Full Visual Overhaul - 14 July 2026
40th Century: Void Survivor — v1.3.0The biggest content drop since launch. Every sector you fly into now sits in the shadow of a real planet — and that planet has an opinion about the build you brought. You also stop being a nameless hull: pick a pilot, inherit their gift, live with their flaw. And all of it is wrapped in a complete hand-painted art pass.🪐 Eleven PlanetsOne planet is drawn per sector. Reroll it before you commit — but once you've fought there, you're locked in.The element wheel. Every planet boosts one damage element by +30% and punishes another by -30%. PYRAX melts ice and feeds plasma. NIVEUM does the reverse. HOROLITH gives TEMPORAL builds a full +40% because there are so few of them. NOCTIS, the last world, favors nobody at all.Nine hazards. Enemy hits BURN you on PYRAX and CHILL you on NIVEUM. VOLTHAR drops sky strikes on wherever you're standing. UMBRIS eats your…
- Update v1.2.1 — Boss Fixes, Balance Pass & New Player Onboarding - 20 June 2026
40th Century: Void Survivor — v1.2.1 A code-review patch focused on combat correctness, fairer difficulty, and a smoother first-run experience. Thanks for playing, pilots. ⚔️ Combat Fixes Bosses no longer ignore your tech. Frost Mirror beams and Crystalline Fracture frostbite now correctly hit every boss tier — small, medium, and the big ones. Time Slow now affects all enemy tiers and their projectiles. Cryo Lance now applies armor penetration as intended. Smarter enemy threats: Revenant gets brief invulnerability after reviving, Phantom Blade now telegraphs its dash, and Void Leech shows its drain ring. ⚖️ Balance Dreadnought phase-2 laser tracks slower — it's now dodgeable instead of a guaranteed hit. IMPOSSIBLE difficulty now grants invulnerability frames and caps enemy attack scaling — brutal, but fair. Fire-rate and Data Overload now have soft caps to keep builds in check. More cor…
- Major Bug Fix completed - 19 May 2026
Thank you for your feedback and continued support! I will try my best to make this game better for playing experience. Thank you again!
- Patch Notes — Bug Fix Pass - 15 May 2026
Source-wide review pass. 30 fixes across combat, modules, passives, and scenes. Stability - Scene transitions no longer freeze if cleanup hits an error - Fixed rare crash on Black Hole, Loading, and Total Buff scenes - Boss HP bar and HUD overlay no longer error out on rapid scene swaps Combat - Piercing projectiles now correctly hit all valid enemies in one pass - Catalyst module triggers on-kill effects from its own kills - Revenant revives are counted once instead of double-counting kills - Enemy queries no longer corrupt each other when called multiple times per frame Modules - Gravity Well & Drone Swarm clean up their VFX properly on uninstall - Time Dilator restores enemy speeds correctly after expiring - Life Matrix recalculates DPS link lazily (fewer hitches) - Evolution tuning falls back safely for missing keys Passive Tree - Refund cascade now propagates through branch require…
- BUILD 1.2.0 // CONSTELLATION - 12 May 2026
BUILD 1.2.0 // CONSTELLATION NEW MODESAbyss Dive (1/day, endless): 90s tier ramps HP/damage/spawn density. Score = seconds + kills*2 + tier*500. Steam leaderboard: abyssScore (max).Gauntlet: No stage cap, two random PACTs stacked (curses + blessings), 65s per-stage ramp, 1.5x boss-part drop rate. Steam leaderboard: gauntletStage (max).Special Missions: Hunt / Trial / Cursed Elite missions now integrated via Constellation nodes. CONSTELLATION MAP Branching sector graph replaces flat mission select. Node types: rest, hunt, cursed_elite, market, trial, beacon, wreck. Shrine sub-runs grant sector-scoped buffs. Capstone tier-3 reward, +100% clear bonus on full sector clear. 16 sector themes with tier-biased boss-part drop multipliers. Beacon nodes reveal anomalies; trial nodes weaken capstone fight. VFX pass: nebula tint, twinkling starfield, tap bursts; double-tap to launch. META PROGRESSIO…
- v1.1.0 — Pact of the Singularity - 6 May 2026
v1.1.0 — Pact of the Singularity Sign the Pact. Cross the Horizon. The void rewards the bold. The first major post-launch expansion is here. Forge dangerous bargains with the Pact System, wield 15 new evolution modules, breach the Black Hole anomaly to face a brand-new boss, grind the daily Boss Rush, and build up your Idle Colony between runs. ⟢ Pact SystemA new PACT scene unlocks at Stage 5. Before each run, choose 1 of 9 contracts (NONE + 8 random) that trade risk for power. Contracts modify damage, fire rate, defense, and economy Re-rolls are locked until you reach Level 10 or clear the stage — commitment matters Hotkeys \ for fast selection Lobby-themed redesign with sigil and rune ribbon ⟢ 15 New Evolution Modules Pact Wave (8)Helioforge — solar-forge plasma overcharge Tempest Corona — lightning corona ring Gauss Tempest — railgun storm Prismatic Glacier — refracted ice shards Ent…
- v1.0.0 — Convergence: Full Launch - 30 April 2026
Patch Note — v1.0.0 "Convergence" Official launch. Steam integration complete, 11 new modules, deterministic seeded runs, 11-language sync. 11 New ModulesCorrosive Lance — piercing shot stacking corrosion debuffEvent Horizon — gravity well that drags enemies inwardGlacial Dominion — wide-area slow auraLuminance Rift — radiant light burstMagnetar Burst — pulsed magnetic shockwaveNull Beacon — zone disable / suppressionPrism Vanguard — spectral splitting projectilesPrismatic Shatter — multi-stage refracted explosionSpore Launcher — persistent damage cloudStellar Collapse — massive opener detonationVoid Nexus — chain reaction on enemy death Combat HUDCombat Feedback — hit impact and damage highlightCombo Counter — chained-kill combo displayMini Radar — off-screen threat tracking minimap Passive Tree ExpansionMajor node expansion across all 4 branches: Overload, Shield, Signal, AbyssNew Res…
- v0.5.0 — Passive Expansion & Sonic Overhaul - 16 April 2026
🌌 v0.5.0 — Passive Expansion & Sonic OverhaulThis patch is a double-down on depth: the passive tree nearly triples in size, and the game finally sounds as good as it looks. Plus two troublesome enemies got the balance pass they desperately needed. 🌳 Passive Tree Expansion 96 total nodes — dozens of new chains, branching paths, and junctions to carve your own build.12 Greater capstones (4 per branch) — apex unlocks like Apex Overload, Eternal Bastion, and Hyperspace Array.4 Abyss Junctions — unlock all Greater nodes in a branch to claim a transcendent final node.Signal branch rebuilt from the ground up — symmetric dual-arc topology with proper junction gates.Cost curve normalized — further nodes always cost and reward more. No more outliers that cost like endgame for hop-1 picks."!" marker on every affordable, unlockable node — never miss a pick again.Tooltip redesign — taller panel, u…
- v0.4.0 — Engineering Bay Renewal & Combat Balance Overhaul - 13 April 2026
v0.4.0 — Engineering Bay Renewal & Combat Balance Overhaul⚙️ Engineering Bay Complete RenewalYou no longer collect Void Alloys to purchase permanent upgrades. Now, each time you start a mission, you distribute points as you wish in the Engineering Bay. 5 Core Parts: Hull · Engine · Wings · Arsenal · Core4 Tiers per Part — Higher tiers grant stronger stat bonuses1 Point per Stage acquired → Stronger builds possible at higher stagesReal-time Preview — Your ship's appearance changes instantly each time you upgrade a tier (armor plates, engine flames, weapon pods, wing beams, core aura, etc.)Start fresh each run → Free to experiment with builds🚀 Ship Role Re-establishmentFocusing on a 5-ship system, we have rebalanced each ship to fit its unique characteristics. Void Striker · Storm Breaker · Titan Vanguard · Shadow Reaper — Selectable from the startEclipse Wing — Unlocked upon reaching St…
- Update 0.3.0 — Module Codex Refresh - 12 April 2026
Module Codex Redesign - New tab structure: BY ELEMENT and EVOLUTION. Base modules are now sorted by element (Plasma → Lightning → Ice → Photon → Void → Kinetic → Bio → Temporal), so related builds cluster together at a glance. - Module icons now display their element symbol (🔥 ⚡ ❄ ✦ ◈ ◆ ☣ ⏳) — instantly recognizable, no more decoding abstract vector art. - Bug fix: evolution modules were showing up in both the base-module tab and the evolution tab. They now live in one place only. Cleaner UI - Removed the redundant "Algorithm / Targeting" tag line from every module card — in the codex, the in-game detail popup, and the level-up screen. Descriptions now breathe a little more. - Module colors across every UI surface (sidebar, level-up, codex, in-game detail popup) now pull from a single element palette. Your Plasma modules look like Plasma modules — everywhere, consistently. Removed - Th…
- Localization Update — 7 Languages, Lobby Redesign & Boss Cut-In - 11 April 2026
▎ v0.2.0 — Localization & UI Overhaul ▎ ▎ 7 Languages Now Supported ▎ Void Survivor is now playable in English, Korean, Simplified Chinese, Japanese, Spanish, Russian, and Brazilian Portuguese. The game auto-detects your Steam client language, and you ▎ can switch manually from the new dropdown in the lobby. ▎ ▎ Lobby Redesign ▎ - New two-tier title banner: "40TH CENTURY — VOID SURVIVOR" with refined chromatic glow ▎ - Resource display split into dedicated Compounds and Neural Cores cards with pulse animations ▎ - Depth control panel consolidated into a single unified HUD with integrated up/down buttons and animated threat dial ▎ - DATA_ARCHIVE gallery refreshed with cleaner frame, refined tab styling, and subtler scanner effects ▎ - Language selector: compact dropdown replacing the old two-button toggle ▎ ▎ Boss Cut-In Cinematics ▎ When a boss spawns, a dramatic banner slides across th…
- 40th Century: Void Survivor — v0.1.1 Update Notes - 10 April 2026
Thank you for playing Void Survivor! This v0.1.1 patch delivers a major round of quality-of-life improvements, balance tuning, and new features. Here's everything that changed. --- Viewport Overhaul — A Bigger Battlefield, A Cleaner UI Previously, all screen ratios were treated the same way, leading to wasted black bars on ultrawide monitors and stretched UI elements on non-standard displays. We've completely separated the world and UI rendering layers. The battlefield now fills your entire screen (up to 21:9 aspect ratio), while the HUD, level-up cards, and sidebar are pinned to a fixed 1920×1080 reference frame. Ultrawide monitor users will see significantly more of the battlefield to the left and right, and standard 16:9 players will notice a cleaner, more consistent UI. We also fixed the brief stuttering that occurred when resizing the window. The resize pipeline now skips redundant…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 May 2026 | Major Bug Fix completed | 1832700592799966 |
| 2 | 15 May 2026 | Patch Notes — Bug Fix Pass | 1832700592793094 |
| 3 | 10 April 2026 | 40th Century: Void Survivor — v0.1.1 Update Notes | 1829528821309149 |
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