SPSTEAMPULSELIVE ANALYTICS
Radar Identified

Radar Identified Steam metadata

Deep Lore Solutions | Apr 12, 2026 | game

Released

1players observed · 23 September 2026 - 17:37:44 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players1 · 23 September 2026 - 17:37:44 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)377
  • Revenue (VGI)$6,028
  • Review score100% positive

Radar Identified metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 17:37:44 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)377
  • Revenue (VGI)$6,028
  • Review score100% positive
  • Total reviews9
  • Release dateApr 12, 2026
  • DeveloperDeep Lore Solutions
  • PublisherDeep Lore Solutions

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Deep Lore SolutionsPublisher: Deep Lore Solutions

Top Steam chartsTop 100 gamesGame directorySteam Store page

Radar Identified Steam metadata

Radar Identified metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4534350/metadata
Steam Storehttps://store.steampowered.com/app/4534350/
Steam Communityhttps://steamcommunity.com/app/4534350
PCGamingWiki search
IGDB searchSearch IGDB for Radar Identified

Reviews, pricing, and metadata

Review summary

9 user reviews

100% positive, 9 positive, 0 negative

Price and discount

$19.99

Platforms

Windows, Mac

Categories

Single-player, Mouse Only Option, Playable without Timed Input, Family Sharing

Achievements

2

Platform releases
  • Steam 12 April 2026

Latest Steam announcements

  • Radar Identified Update 0.9706 - 16 September 2026

    Hey everyone!The latest updates bring more airspace to explore, smoother radio calls, and more ways to shape your session. There are five new East Coast sectors, more than 1,300 new audio files, traffic levels up to 150%, and a new Random Traffic mode to try.Alongside those additions, we’ve been working on command handling, the vector tool, weather customization, and smaller fixes that make a difference during a busy shift. Here’s what’s new!Five new East Coast sectorsTake control of a new stretch of US airspace connecting the Northeast to Atlanta, with five playable upper sectors:New York Inland — ZNY-IWashington North — ZDC-NVirginia Upper — ZDC-SPulaski — ZTL-43Charlotte — ZTL-33 A shared regional timetable brings new services through the corridor, including return flights and quieter overnight traffic. Whether you prefer a slower night shift or a busier daytime session, there’s new…

  • Small fix update — 0.9602NCM - 17 August 2026

    Hi everyone, A quick round of fixes, almost all of them from your reports. Thanks for the detailed write-ups and screenshots — several of these turned out to have a different cause than it looked from the outside, and the extra detail is what made them findable. Radar & clearances - Revising a climb no longer reads back as a descent. Clear an aircraft to FL360, change your mind and give FL350 while it is still passing FL286 — the pilot answered "Descending to flight level three five zero" although the new level was still well above them. The wording now follows the aircraft's actual altitude. The same mistake in reverse — a descending aircraft re-cleared higher reading back "Climbing" — is gone with it. - The position trail no longer runs over the aircraft symbol. It starts one radar update behind the target, where it belongs. -The clearance menu now opens as a list by default. Prefer t…

  • Radar Identified — Update 0.96 - 16 August 2026

    Hey everyone,Big update this round — the US West Coast is properly on the map, and the game runs substantially lighter than before.🇺🇸 US West Coast — 4 New Sectors The West Coast airspace has been reworked from the ground up with clean, seamless boundaries. Four sectors are now playable: Seattle Center (Cascade High, Area B West High) and Oakland Center (Oakland North High, Bay/Valley High) — covering Central Oregon down to the San Francisco Bay.Traffic got a serious upgrade too: 100+ new flights including Alaska routes, trans-Pacific long-haul to Asia, Hawaii services and east–west connections that break up the old north–south monotony. Northbound and southbound streams no longer share the same airway — opposing flows now run on parallel tracks a few miles apart.Heads up: West Coast traffic density is still being balanced. Some sectors are busier than intended and not optimised— feed…

  • Radar Identified — Update v0.86R - 17 July 2026

    Radar Identified — Update v0.86R Voice Control Is Live · 4 New Playable Sectors · The Last Big One Before 1.0Hey everyone,The headline first: you can now control your traffic by voice. Plus four new playable sectors, editable flight plans, smarter coordination, far more display customization — and a word on what comes next, because this is likely the last feature update before 1.0.🎙️ Voice Control — Live (Still in Testing) Push-to-talk voice control is switched on. Speak your clearances — climb, descend, headings, speed, direct, handoff and more — and recognition runs entirely offline on your machine: no internet connection, nothing uploaded, your microphone audio never leaves your computer. Train the recogniser for best accuracy.And here's the trick that makes it flow: the mouseover target. When a clearance is recognised but the callsign is hard to catch (some airline names just are),…

  • Radar Identified — v0.8282R25 June 2026 - 25 June 2026

    🎉 STEAM SUMMER SALE — 20% OFF Radar Identified is 20% off for the duration of the Steam Summer Sale.🏆 ACHIEVEMENTS — TO UNLOCK (soon)The first achievements will be live in the next weeks!The main-menu entry is now Highscores & Achievements. A new Achievements tab shows all ten, marks which you've earned and which are locked, and keeps a running "N / 10 unlocked" count. Hidden achievements stay a mystery until you get them.🇩🇪 GERMAN LANGUAGE OPTIONSwitch the interface to German in Settings → Language / Sprache. Menus, sector selection, settings and tooltips, the controls reference, the session summary and the in-game guides all read in German.English stays the default. Radio phraseology (callsigns, flight levels, frequencies) is kept in standard aviation form in both languages.🎙️ VOICE CONTROL — NOW IN ALPHA TESTINGVoice control is now testable in alpha branch, and early controllers…

  • Radar Identified — v0.82 Major Update US Sectors · Reworked Order Menu · Debrief - 22 May 2026

    Hey everyone,This is a big one — the largest update since launch. Here's everything new.🇺🇸 US Northeast Sectors — Early AccessRadar Identified now crosses the Atlantic. The sector picker has a new region toggle (Germany / US Northeast, and the first US sectors are playable on a trial basis: North New York, Boston High, Athens South, Athens North, and Rockdale.Pick a US sector and you get US flight schedules, US callsigns and FAA-style traffic — over 120 new US flights including NE-corridor regionals and KJFK/KLGA long-haul from Emirates, Qatar, Etihad, Korean Air and ANA. The default start time for US sectors is the natural east-coast afternoon bank, with local time (EDT/EST) shown next to the UTC picker.Heads-up: The US sectors are early access. Sector boundaries, traffic density, coord phone and flight plans are still being authored and will keep changing between updates. A clear in…

  • Emergencies & New Sector - planned US/Canada Update - 8 May 2026

    Hey everyone,Big update this week — and a few important things on the horizon. Let's start with the news.🌎 US & Canada Sectors — Coming in the next few months Work on the North American airspace expansion is well underway. New sectors will feature full FAA phraseology and authentic radio voices. As the game continues to grow with significantly more content, the price will be adjusted to reflect the expanded scope in the coming weeks.🧪 Beta Testers Wanted For the upcoming US sectors I'm looking for a small group of beta testers — ideally real-world FAA-licensed controllers, US-based pilots, or experienced ATC sim players familiar with US procedures. If that's you, drop a message in the Discord. Beta access via Steam beta branch with password.Now to what just dropped:🗺️ New Map-Based Sector Picker The list-based sector selection is gone. The picker now shows a Germany-centred map with…

  • Radar Identified - Coordination & Cargo Update - 2 May 2026

    Hey everyone,This is a big one — three major features land in this update. Here's what's new.📞 Coordination Phone You can now call adjacent sector controllers and the supervisor directly from a new phone panel in the radar view. Pick a sector to call, select an aircraft, and coordinate via a live chat transcript with realistic ATC phraseology — both sides rendered as chat bubbles.Three coordination actions are available:REQREL — Request release for a pending inbound aircraft. Once the neighbor approves (~10–15 s), the aircraft calls you on frequency as normal.REQFL — Request a specific flight level for an inbound. An inline FL picker offers five options around the requested level; the AI approves in ~6 s and the aircraft arrives at your cleared level.REQDCT — Request a direct routing for a pending aircraft via an inline waypoint picker. The aircraft is rerouted before calling in on you…

  • Patch Notes v0.79.1 - 25 April 2026

    Hey everyone, Big QOL update this time — here's what's new. 🌩️ Weather System Overhaul Four weather modes to choose from: OFF, WIND, NORMAL and STORM. Thunderstorm cells now build, mature and decay realistically, and in STORM mode full squall lines of 60–180 NM sweep across multiple sectors. Pilots will request weather deviations when CBs are ahead, and you have a two-minute grace period to issue a vector before any penalty kicks in. AI traffic also routes around storms automatically with a 15 NM lookahead. 📻 Radio Status Badges TX/RX indicators next to your active frequency. RX lights up green for the entire duration of a pilot transmission, TX flashes orange when you issue a command and stays lit while holding Ctrl as push-to-talk (not yet working). Small addition, but it makes it much easier to keep track of who's talking. 🏷️ Labels & UI Improvements Aircraft on a vectored heading…

  • Roadmap: May & June for Radar Identified - 21 April 2026

    Hey everyone,Over the past weeks I've been pushing as many improvements as possible into the game — but I know there's still a lot on the list. Here's what's coming. May Update🛫 Traffic Overhaul Traffic density is going up by roughly 50%. Depending on the sector and time of day, you can expect an average of 3–8 aircraft in your airspace simultaneously. It should feel noticeably busier.🌩️ Weather Refinement Moving beyond isolated storm cells toward full weather fronts that span multiple sectors — meaning coordination between adjacent sectors will actually become necessary. ✈️ Cargo & Night Owl Update Right now traffic peaks in the morning and afternoon, and there are no cargo flights at all. That changes in May: cargo operations will be added with proper coverage of the major freight hubs (Luxembourg, Cologne, Leipzig, London), and long-haul overflights toward the US and Asia will be f…

  • Patch 0.77 Weather, Holdings, RFL Change - 20 April 2026

    Weather: Three weather modes. Pick per session at the sector picker: OFF, WIND ONLY (deterministic upper-air wind affects ground speed & drift), or FULL WEATHER (wind plus drifting precipitation cells, some of which are thunderstorms). Wind: Will impact the speed and turn radius of aircraft (Ground speed) Realistic cell behaviour. Cells build, mature and decay over their lifetime; thunderstorms render with darker green/grey and animated lightning glyphs (X). Cell drift speed is roughly half the upper-air wind. Thunderstorm Deviations: Pilot weather requests. When a controlled flight's route passes within 8 NM of a CB within ~5 minutes, the pilot transmits once: "Callsign, request weather deviation, cumulonimbus ahead". The strip flashes yellow for 3 s and gains an orange ⛈ WXbadge on the route line until the threat is gone. Penalty for storm penetration. Ignore the request and the aircr…

  • Development Update #2 - 19 April 2026

    Hey together,to keep you updated some new information.I have decided to accelerate the pipeline a little bit and push more features into the game (e.g also to include later features already now into the game).This might resolve into more bugs during the runtime, but also hopefully directly more fun for the game (at least it is for me steamhappy )Biggest additions are the holding feature, change of RFL and weather. All are still to be optimized but already working.Update to be expected within the next days.Best regards!Weather:Three weather modes. Pick per session at the sector picker: OFF, WIND ONLY (deterministic upper-air wind affects ground speed & drift), or FULL WEATHER (wind plus drifting precipitation cells, some of which are thunderstorms).Wind: Will impact the speed and turn radius of aircraft (Ground speed)Realistic cell behaviour. Cells build, mature and decay over their life…

  • Update 0.74.2 - 16 April 2026

    v0.74.2 current April 2026 SECTOR HANDOFFS & SCORINGREQ indicator on labels. When an aircraft you have accepted leaves your 3D sector and you have not handed it off within 25 seconds, a blinking purple REQ appears above the label — the next sector is asking you to release the flight.Missed handoff counter fixed. The debrief now only counts flights you actually accepted and forgot to hand off. Pre-populated background traffic no longer inflates the number.Aircraft controlled / handoffs completed fixed. Both stats on the debrief screen now reflect only flights you personally worked.Foreign overflights can be requested. Overflights close to the edge of your sector can now be requested via REQ even if their original handoff was to a different sector.TRAFFIC & SEPARATIONImproved: inbounds spawning inside a conflict. If an inbound would appear too close to existing traffic, the upstream contr…

  • Development Update #1 - 14 April 2026

    Hi all,thank you for the feedback directly after launch + feature ideas.Here is a short development update for you.Planned release for this bugfix and minor feature update will be within the next days.SECTOR HANDOFFS & SCORINGREQ indicator on labels. When an aircraft you have accepted leaves your sector and you have not handed it off within a given time, a blinking purple REQ appears above the label — the next sector is asking you to release the flight.Missed handoff counter fixed. The debrief now only counts flights you actually accepted and forgot to hand off. Pre-populated background traffic no longer inflates the number.Aircraft controlled / handoffs completed fixed. Both stats on the debrief screen now reflect only flights you personally worked.Foreign overflights can be requested. Overflights crossing the edge of your sector can now be requested via REQ even if their original hand…

  • Radar Identified - Early Access Release! - 12 April 2026

    Hello everyone!I'm excited to announce that Radar Identified is now available in Early Access!This has been a passion project born out of real-world aviation experience — the goal was always to build the en-route ATC simulator that I felt was missing. And now it's finally in your hands.That said — this is Early Access, and I know it's not perfect yet. There will be bugs, rough edges, and things that don't work exactly as they should. That's where I need your help.If you run into any issues, please report them here in the discussions or use the in-game feedback option. Every bug report, every suggestion, every "this doesn't feel right" comment helps me make the game better. I'll be actively reading everything and working on fixes as fast as I can.Major updates are planned every two months — new features, new content, and of course bug fixes based on your feedback.Thank you for being here…

Patch notes and updates

S.noRelease datePatch nameGID number
117 August 2026Small fix update — 0.9602NCM1840944183787124
225 April 2026Patch Notes v0.79.11830797770239262
320 April 2026Patch 0.77 Weather, Holdings, RFL Change1830163047267100
416 April 2026Update 0.74.21830163047257144

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4534350
Live current players1
SteamPulse tracked peak4
Live count (today's peak floor)1
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateApr 12, 2026
DeveloperDeep Lore Solutions
PublisherDeep Lore Solutions
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type9 user reviews
Positive review percent100%
Positive reviews9
Negative reviews0
Total reviews9
Steam recommendationsNot available
Achievements2
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4534350/

Short description

Guide aircraft through real-world upper airspace. Assign flight levels, resolve conflicts, and coordinate handoffs. A realistic en-route ATC simulation with real waypoints, authentic phraseology, voice feedback and weather. Currently featuring German airspace — more regions coming soon.

About this game

You are the controller. Radar Identified puts you in command of the upper airspace — the invisible high-altitude highways where hundreds of aircraft cross the continent every hour. Your job: keep them separated, keep them flowing, and get every flight where it needs to go. Built by real-world air traffic controllers and pilots who wanted a simulation that gets the details right — proper phraseology, realistic climb and descent profiles, trajectory-based conflict prediction, and authentic sector procedures. This is not a tower game — just a radar scope, flight strips, and the constant hum of radio traffic. You are the en-route controller: guiding aircraft between sectors, sequencing descents into the major airports, and resolving conflicts at 37,000 feet. Realistic en-route ATC - Real waypoints, airways and sector boundaries based on real-world ATC procedures - ICAO standard phraseology — readbacks, callsigns and proper radio communication - Flight-level management with the semi-circular rule - Layered conflict tools — STCA (short-term alert), MTCD (medium-term, cleared-level trajectories) and a tactical sector-conflict planner to test your plan before you act - Inter-sector coordination — landline calls and handoffs to neighbouring sectors and lower airspace - Emergencies and restricted airspace that reshape your sector on the fly - Dynamic weather — wind affecting groundspeed, plus storms and weather deviation - Authentic airline callsigns and aircraft types — from Lufthansa A320s to Emirates A380s Hear the frequency - Offline ATC radio voices — pilots and controllers actually speak, with realistic readbacks and the busy chatter of a live frequency - Voice control (beta) — issue your clearances by speaking, just like the real thing Sectors Control 21+ sectors across Europe and the United States , each with its own traffic flows, phraseology, and operational challenges. Europe: München, Rhein-Main, Stuttgart, Erfurt, Gladbach, Koblenz, Paderborn, Zürich and Milano. United States: Boston, North New York, Athens and Rochester, 4 West Coast sectors , plus the new East Coast corridor with New York Inland, Washington North, Virginia Upper, Pulaski…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
76Mouse Only Option
74Playable without Timed Input
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Radar Identified's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Radar Identified's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Radar Identified at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

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Dota 2766,09223 September 2026 - 18:59:13 UTC1,291,3282,758,031Valve
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
Hearts of Iron IV40,84223 September 2026 - 18:42:38 UTC93,196377,014Paradox Development Studio
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite38,16823 September 2026 - 18:32:05 UTC65,94478,112Morefun Studios
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
RimWorld26,56923 September 2026 - 18:10:44 UTC95,851239,107Ludeon Studios
Age of Empires II: Definitive Edition24,61523 September 2026 - 18:56:25 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
7 Days to Die22,52423 September 2026 - 18:56:05 UTC124,449398,822The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Palworld51,69423 September 2026 - 18:58:05 UTC2,101,535451,088Pocketpair
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
BeamNG.drive22,74423 September 2026 - 18:25:22 UTC44,232392,944BeamNG
R.E.P.O.20,30323 September 2026 - 18:02:19 UTC266,908420,693semiwork
RuneScape: Dragonwilds19,10723 September 2026 - 17:07:22 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC

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