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diffiCULT

diffiCULT Steam news

Ouz Games | Jul 14, 2026 | game

Released

5players observed · 24 September 2026 - 22:23:39 UTC

RPGStrategyEarly AccessSteam Store

  • Latest observed players5 · 24 September 2026 - 22:23:39 UTC
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

diffiCULT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players5 · 24 September 2026 - 22:23:39 UTC
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 14, 2026
  • DeveloperOuz Games
  • Publisher411 Games

Genres: RPG, Strategy, Early Access

Company pages: Developer: Ouz GamesPublisher: 411 Games

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diffiCULT Steam news

diffiCULT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 7 New Languages Are Here! 🌍 - 10 August 2026

    Hey everyone!We’re back with a update focused on accessibility, polish, and bug fixes.One of the biggest additions in this update is localization.diffiCULT is now available in 7 additional languages: FrenchGermanSpanishPortuguese (Brazil)PolishJapaneseRussianWe want more players around the world to be able to enjoy diffiCULT comfortably, and localization is an important step toward that goal.Alongside the new language support, we’ve also fixed several minor bugs and made small improvements across the game to provide a smoother overall experience. Thank you again to everyone who continues to play diffiCULT and share feedback with us.We’re continuing to work on the game, improve existing systems, and prepare more updates for the future.See you in the next update Osman | 411 Games

  • Minor Bug Fixes & Quality-of-Life Update - 26 July 2026

    H1 everyone!We’ve released a small update focused on bug fixes, UI improvements, and a few quality-of-life changes.What’s ChangedAdded Korean localization support to the pause menu.Fixed the phone model not appearing correctly while dialing.Fixed text overflowing in Death Notes.Improved the Hold/Drop Item \ interaction prompt.Fixed several phone call sound effects.Fixed an issue where the answer UI would not appear after dialing a number.Reduced the audible range of house interaction sounds.Increased the voting phase duration to 300 seconds.Improved minimum-player checks for console commands.Various minor fixes and improvements.Thank you for playing diffiCULT and for continuing to report issues. More updates are on the way!Trust no one. Accuse everyone.

  • Korean Language Support is Here! - 16 July 2026

    Hey everyone! 👋We have some great news: diffiCULT now supports Korean!A huge part of this update wouldn't have been possible without the Korean player community. Since the demo, so many of you took the time to report translation issues, suggest better phrasing, and help us understand the cultural nuances we were missing. Your support and patience meant a lot to us.So - 감사합니다! Thank you for believing in diffiCULT and for helping us bring the village to Korean players in their own language.We'll keep listening to your feedback as we continue improving the localization.More languages and updates are on the way. Stay tuned, and trust no one. 🔥Osman| 411 Games

  • Yama notu başlığı: Korean Language Support & Bug Fixes - 16 July 2026

    🇰🇷 New Language - Korean language support has been added. New Features - Added a Credits screen. Bug Fixes - Various minor bug fixes and stability improvements. Thank you for your continued feedback!

  • Early Access Is Here! New Solo Faction, 4 New Roles, Phones & More - 14 July 2026

    Hey everyone! 👋First of all, thank you to everyone who played our demo and shared feedback with us over the past few months.Every bug report, suggestion, and discussion helped us improve diffiCULT. We're a team of four indie developers from Turkey, and seeing so many people try our game and support us has meant the world to us.Today is a huge milestone for us.diffiCULT is now available in Early Access!To celebrate, we're launching with our biggest update yet.A Brand New Faction: SoloUntil now, every match revolved around the battle between the Town and the Cult.Not anymore.We're introducing a brand new faction: Solo.Solo roles don't belong to any team. Each one has its own unique objective, creating even more unpredictable matches where nobody can be completely sure who's on their side.The first two Solo roles are:😈 SatanA dangerous role with its own unique win condition. Sometimes th…

  • Dev Update #3: Public Demo Live + The Cult Hatch Arrives - 5 June 2026

    Hey everyone 👋Before we jump into the update, a quick reminder:Our public demo is now live on Steam!If you haven't tried diffiCULT yet, now is the perfect time to gather some friends, jump into a lobby, and start accusing each other.We've been collecting feedback, fixing bugs, and adding new features, and today's update includes some of the biggest additions we've made so far.Here's what's coming.One of the biggest additions this update is the Cult Hatch.The cult now has a secret meeting room that only they can find and enter at night. A hidden hatch teleports cult members into a private space where they can actually plan, coordinate, and decide who's next without worrying about a townsperson wandering past and overhearing everything.We wanted the cult side of the game to feel like a real conspiracy, and giving them a space that's truly theirs changes the whole rhythm of the night.And…

  • Dev Update #2: Demo Feedback, Fixes, and What’s Changing - 13 May 2026

    Hey everyone 👋First of all, thank you so much to everyone who played the demo.Since the demo went live, a total of 255 games have been played. That honestly means a lot to us. We also received a lot of helpful feedback, bug reports, and suggestions from players, and we’ve been going through all of them carefully.We want to be as transparent as possible about what we’ve been working on.One of the biggest issues in the demo was related to voice chat. After investigating the problems, we realized that many of the voice issues were coming from the Vivox voice system we were using. Because of that, we decided to move away from Vivox and switch to a different solution. Voice communication is a huge part of diffiCULT, so we want it to feel stable, clear, and reliable.We also had some network related issues during the demo. These caused problems in certain matches, and we know how frustrating…

  • Dev Update #1: Who We Are - 14 April 2026

    Hey everyone 👋We’re 411 Games, a small indie team of 4 based in Turkey. We’re just a group of people who love games so much that we actually quit our jobs to make them. So yeah, games are pretty much our whole life 🙂Let’s talk a bit about our game. diffiCULT is a social deduction game. As a team, we’ve always loved playing games in this genre, but after a while, games like Town of Salem started to feel a bit repetitive to us. So while making diffiCULT, our goal was simple: create a game where you can have fun with your friends, lie to each other, and just enjoy the chaos together. During our playtests, we saw that this actually works, which made us really happy.Anyway, let’s keep it short 🙂 diffiCULT is a 5-12 player social deduction game. Right now, the game has 12 different roles. The roles are divided into Town, Cultist, and Solo factions.Town roles try to eliminate all Cultists a…

Patch notes and updates

S.noRelease datePatch nameGID number
116 July 2026Korean Language Support is Here!1838407329257502
216 July 2026Yama notu başlığı: Korean Language Support & Bug Fixes1838407329257459
313 May 2026Dev Update #2: Demo Feedback, Fixes, and What’s Changing1832700592787384

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