SPSTEAMPULSELIVE ANALYTICS
Last Will

Last Will Steam metadata

LizardFactory | Aug 29, 2016 | game

Released

0players observed · 24 September 2026 - 17:27:36 UTC

AdventureIndiePuzzleEscape RoomMysterySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak500
  • Units sold (VGI)17,395
  • Revenue (VGI)$123,000
  • Review score75% positive

Last Will metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak500
  • Units sold (VGI)17,395
  • Revenue (VGI)$123,000
  • Review score75% positive
  • Total reviews394
  • Release dateAug 29, 2016
  • DeveloperLizardFactory
  • PublisherLizardFactory

Genres: Adventure, Indie

Company pages: Developer: LizardFactoryPublisher: LizardFactory

Top Steam chartsTop 100 gamesGame directorySteam Store page

Last Will Steam metadata

Last Will metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/453720/metadata
Steam Storehttps://store.steampowered.com/app/453720/
Steam Communityhttps://steamcommunity.com/app/453720
PCGamingWiki search
IGDB searchSearch IGDB for Last Will

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 294 positive, 100 negative

Price and discount

$5.39 (40% off from $8.99)

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

50

Platform releases
  • Steam 29 August 2016

Latest Steam announcements

  • Community and stability patch - 1.0.32 - 8 October 2018

    Hey all, it's been a while since I updated this game, and I saw that a new platform for multiplayer has been updated, so to comply with modern standards, - Recompiled with modern frameworks. - Multiplayer lobby system restructured. - New GDPR validated online server. - Easier server region management. - Multiplayer room code cleanup. - Adjusted furniture weight and collissions. - Fixed a handful of typos. - Corrected lighting in some rooms. - Added sound effects to "mute" objects. Wishing you all a wonderful upcoming halloween.

  • Visit us at GenkiCon 2018 - 29 July 2018

    Hello all. As per tradition, I am putting up a little booth at the Danish convention Genki in the beginning of August. It will be all about showing off our games, talking to gamers from all walks of life, and answering any questions you might have. We are also giving away free Steam codes, tshirts and other nifty stuff. If you pass on by, don't be afraid to come and say hi. We will be located in the main gameroom area in expo hall 3. Take care, and hope to see you there :) / Gecko the Dev

  • Summer Sales hit the Mansion - 70% OFF! - 21 June 2018

    The Steam Summer Sales have hit once again, and the Professor is not afraid of a little competition. Therefor, Last Will is now 70% off for the entire Summer Sales period. We hope you will enjoy my little game of mansions and mystery.

  • Recompilation update - v. 0.9.029 - 28 February 2018

    A solid thanks to Unstoppable for helping point out some bugs in Last Will. This update should fix most, if not all things mentioned, plus upgrade the shader/rendering toolset to a more modern version. Lighting - Optimized some lighting and dithering calculations. Entrance hall - Fixed bug where notes hidden underneath the couch could not be accessed. * - Fixed issue that would cause the word spinners to not register their initial letter. * Wine cellar - Fixed issue that could cause flickering doorframes. Stairwell entrance - Episode 3 - Adjusted lightning and wetness of stone textures. Guest wing - Adjusted outer wall parameters so walls would not spawn through certain windows. Multiplayer - Fixed issue that could accidentally toggle timed/casual mode when changing episodes. - Fixed some tooltip issues. General bugs - Fixed a lot of bugs that could cause black screens. - Fixed a bug th…

  • Recompilation update - v. 0.9.029 - 28 February 2018

    A solid thanks to Unstoppable for helping point out some bugs in Last Will. This update should fix most, if not all things mentioned, plus upgrade the shader/rendering toolset to a more modern version. Lighting - Optimized some lighting and dithering calculations. Entrance hall - Fixed bug where notes hidden underneath the couch could not be accessed. * - Fixed issue that would cause the word spinners to not register their initial letter. * Wine cellar - Fixed issue that could cause flickering doorframes. Stairwell entrance - Episode 3 - Adjusted lightning and wetness of stone textures. Guest wing - Adjusted outer wall parameters so walls would not spawn through certain windows. Multiplayer - Fixed issue that could accidentally toggle timed/casual mode when changing episodes. - Fixed some tooltip issues. General bugs - Fixed a lot of bugs that could cause black screens. - Fixed a bug th…

  • Silent Night update (v 0.8.910) - 20 December 2017

    Deck the halls and clean for bugs, this updates contains a stocking-full of fixes : - Multiplayer server changes are now applied immediately. - Mouse sensitivity rewritten, and is now evenly applied verticly and horizontally. - Settings like audio and graphics settings are now backed up in the cloud. - Settings menu can be accessed from within the game. - Load/save UI reworked. - Fixed Gallery broken shader bug. - Fixed ceiling in the office. - Fixed falling hole in the room with the apples. - Adjusted hints, position and clue lighting. A big thanks to anyone reporting bugs. It really helps. And if I don't manage to make a build before, I wish you all happy holidays :)

  • Silent Night update (v 0.8.910) - 20 December 2017

    Deck the halls and clean for bugs, this updates contains a stocking-full of fixes : - Multiplayer server changes are now applied immediately. - Mouse sensitivity rewritten, and is now evenly applied verticly and horizontally. - Settings like audio and graphics settings are now backed up in the cloud. - Settings menu can be accessed from within the game. - Load/save UI reworked. - Fixed Gallery broken shader bug. - Fixed ceiling in the office. - Fixed falling hole in the room with the apples. - Adjusted hints, position and clue lighting. A big thanks to anyone reporting bugs. It really helps. And if I don't manage to make a build before, I wish you all happy holidays :)

  • Bugfix patch out! - 12 December 2017

    This weekend, I made a derp mistake. I pushed a version untested out in production, that should only have been for a closed circuit. This is now fixed, and the game should be back to being playable again. I'm sorry for the messup, and I hope people that experienced the buggy mess will give it a second try. I will spend this evening eating christmas cookies and looking for any other bugs I can find and fix :) Stay warm out there.

  • Bugfix patch out! - 12 December 2017

    This weekend, I made a derp mistake. I pushed a version untested out in production, that should only have been for a closed circuit. This is now fixed, and the game should be back to being playable again. I'm sorry for the messup, and I hope people that experienced the buggy mess will give it a second try. I will spend this evening eating christmas cookies and looking for any other bugs I can find and fix :) Stay warm out there.

  • Additional fixes and patches - 2 December 2017

    Thanks to some steamed help from Tenzinite and tgn8r, we found some more bugs that are now fixed: - The F5 key (for if you get stuck or fall off the map) now works again. - Fixed a bug that would mess up the locker in the Workshop. - Fixed a bug that would mess up the Kryptex in the office. - Fixed shader that would generate black squares where things should be hidden. Still working on whatever causes the black nothing bug, it has been haunting the game for a while now, and can't seem to get rid of it...

  • Additional fixes and patches - 2 December 2017

    Thanks to some steamed help from Tenzinite and tgn8r, we found some more bugs that are now fixed: - The F5 key (for if you get stuck or fall off the map) now works again. - Fixed a bug that would mess up the locker in the Workshop. - Fixed a bug that would mess up the Kryptex in the office. - Fixed shader that would generate black squares where things should be hidden. Still working on whatever causes the black nothing bug, it has been haunting the game for a while now, and can't seem to get rid of it...

  • Multiplayer fixes and misc - 29 November 2017

    Hello everybody. We had some time here in the cold and dark November to do some tweaks, mostly for the multiplayer parts of Last Will. The most important part is that we changed multiplayer server provider, so hopefully we should get much more stability now. We also did some quick fixes : - Waterlevel of the Archives where the bottle would not float is now fixed. - The guest wing had some mechanical changes. - A couple of riddle tweeks and dozens of typos fixed. - Multiplayer lobby now displays invite key and server region.

  • Multiplayer fixes and misc - 29 November 2017

    Hello everybody. We had some time here in the cold and dark November to do some tweaks, mostly for the multiplayer parts of Last Will. The most important part is that we changed multiplayer server provider, so hopefully we should get much more stability now. We also did some quick fixes : - Waterlevel of the Archives where the bottle would not float is now fixed. - The guest wing had some mechanical changes. - A couple of riddle tweeks and dozens of typos fixed. - Multiplayer lobby now displays invite key and server region.

  • Tricks and tweaks update v.0.7423 - 7 November 2017

    A bit delayed, but had a little time on my hands during the halloween, and therefor, a new patch is ready for you all. - Redid the entire main menu. - Redid the pause game menu. - Lots of multiplayer rewiring. - Fixed some shaders on paintings, removing that glossy look from the bugged ones. - Fixed some drawer physics in multiplayer. - Got rid of some trees and plants that was causing havoc on certain graphics cards. - Fixed some compiler issues surrounding analytics. - Made reading texts a bit more readable. - Fixed audio bug when reading notes and pieces of paper. - Made clues more readable. - Readjusted a lot of light sources. - Fixed some broken colliders and item triggers.

  • Tricks and tweaks update v.0.7423 - 7 November 2017

    A bit delayed, but had a little time on my hands during the halloween, and therefor, a new patch is ready for you all. - Redid the entire main menu. - Redid the pause game menu. - Lots of multiplayer rewiring. - Fixed some shaders on paintings, removing that glossy look from the bugged ones. - Fixed some drawer physics in multiplayer. - Got rid of some trees and plants that was causing havoc on certain graphics cards. - Fixed some compiler issues surrounding analytics. - Made reading texts a bit more readable. - Fixed audio bug when reading notes and pieces of paper. - Made clues more readable. - Readjusted a lot of light sources. - Fixed some broken colliders and item triggers.

  • Tricks and Tweaks update - 2 October 2017

    Working on a halloween-themed update, but for now, here is a batch of minor fixes and tweaks. # Entrance hall room - Adjusted color scheme. - Fixed clock backside. - Fixed entrance door mesh issues. # Workshop room - Altered light setup. # Pantry room - Fixed broken forks. - Adjusted font on the bell wall. - ADjusted scale of the room interior. # Global - Changed lighting shaders. - Fixed default fullscreen setting. - Improved version matching across multiplayer games. # Winning or loosing - Adjusted font sizes on end game screen. - Added a "Next episode" button for episodes 1-3. - Ensured that win/loss is better in sync across multiplayer sessions. # Hints - Fixed bug that could make the cursor disappear when requesting a hint. - Hinted objects now return to their original shader once found. - The object hint system now adds a glow on the items, making small items easier to find. - Met…

  • Tricks and Tweaks update - 2 October 2017

    Working on a halloween-themed update, but for now, here is a batch of minor fixes and tweaks. # Entrance hall room - Adjusted color scheme. - Fixed clock backside. - Fixed entrance door mesh issues. # Workshop room - Altered light setup. # Pantry room - Fixed broken forks. - Adjusted font on the bell wall. - ADjusted scale of the room interior. # Global - Changed lighting shaders. - Fixed default fullscreen setting. - Improved version matching across multiplayer games. # Winning or loosing - Adjusted font sizes on end game screen. - Added a "Next episode" button for episodes 1-3. - Ensured that win/loss is better in sync across multiplayer sessions. # Hints - Fixed bug that could make the cursor disappear when requesting a hint. - Hinted objects now return to their original shader once found. - The object hint system now adds a glow on the items, making small items easier to find. - Met…

  • Security patch and fixes - 8 August 2017

    Hello everyone. It has truly been a while since I did a patch update, so to ensure everyone that this project is not over, here is one covering the last 3-4 patches. I have also been doing some price comparisons, and decided to lower the price of the game, to better reflect its overall quality. it is my first entry after all, and it feel only fair that it has more of an "indie" price point. - Recompiled everything with the latest Unity version. (should clear the annoying controller bug) - Resized fonts. - Resized text field so log pictures do not interfere with text. - Fixed chess room bug with missing floor tile. - Optimized build, it is now half its previous size. - Fixed some echo/reverb zones. - Upgraded dedicated host for multiplayer. - Various small tweaks and fixes.

  • Security patch and fixes - 8 August 2017

    Hello everyone. It has truly been a while since I did a patch update, so to ensure everyone that this project is not over, here is one covering the last 3-4 patches. I have also been doing some price comparisons, and decided to lower the price of the game, to better reflect its overall quality. it is my first entry after all, and it feel only fair that it has more of an "indie" price point. - Recompiled everything with the latest Unity version. (should clear the annoying controller bug) - Resized fonts. - Resized text field so log pictures do not interfere with text. - Fixed chess room bug with missing floor tile. - Optimized build, it is now half its previous size. - Fixed some echo/reverb zones. - Upgraded dedicated host for multiplayer. - Various small tweaks and fixes.

  • Cleanup and spellchecks (v0.98) - 22 April 2017

    A new patch is out with a lot of minor fixes, and the following tweaks: # Load / Save - Rewrote saving/loading script. - Added a series of checks to prevent the dreaded "dark screen of death" on gamefile load. - Loading a saved game now respects lantern settings. # Music - Added two new tracks to the roundtrack. - Increased soundtrack variation between episodes. # Spelling - Went through the hintsystem and a lot of handouts to check for spelling mistakes. Fixed as many as I could find. # Global - Fixed dictionaries (bug was causing certain words to be missing / wrong) - Adjusted room lighting. - Hint system can now highlight missed objects. # Main menu - Changed the sound effects volume on interactable items. - New main menu mechanics. - Cleaned out derelect code about episodic release dates. # Hint system - Fixed bug that could cause first hint to never appear. - Fixed screenshot bug w…

Patch notes and updates

S.noRelease datePatch nameGID number
128 February 2018Recompilation update - v. 0.9.0294249665521684296863
220 December 2017Silent Night update (v 0.8.910)4249665521684297024
312 December 2017Bugfix patch out!4249665521684297161
42 December 2017Additional fixes and patches4249665521684297311
529 November 2017Multiplayer fixes and misc4249665521684297482
67 November 2017Tricks and tweaks update v.0.74234249665521684297672
72 October 2017Tricks and Tweaks update4249665521684297855
88 August 2017Security patch and fixes4249665521684298004
922 April 2017Cleanup and spellchecks (v0.98)4249665521684298172
1015 March 2017Quick fix patch (v0.92)4249665521684298305
1111 March 2017Transfer room patch4249665521684298420
1222 February 2017"Keep calm and shut the doors" patch4249665521684298534
131 February 2017The "Touch of Alchemy" patch4249665521684298651
1430 January 2017First patch containing Episode 4 : Thy kingdom come is out4249665521684298764
1522 December 2016Seasonal tuneups4249665521684298997
1629 November 2016Forgotten But Not Forgiven patch4249665521684299113
1713 October 2016Grinding Gears patch4249665521684299358
185 October 2016Bits and Bolts patch4249665521684299473
1930 September 2016Episode 3 : The man the world forgot - Rolling out4249665521684299575
2029 September 2016In the midst of it all Patch4249665521684299720

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID453720
Live current players0
SteamPulse tracked peak500
Live count (today's peak floor)0
Price$5.39 (40% off from $8.99)
Free to playNo
Discount40%
Original price USD$8.99
Current price USD$5.39
Release dateAug 29, 2016
DeveloperLizardFactory
PublisherLizardFactory
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMostly Positive
Positive review percent75%
Positive reviews294
Negative reviews100
Total reviews394
Steam recommendations233
Achievements50
Average playtime forever555 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/453720/

Short description

Your deranged and mysterious Grandfather is dead, and in his last will and testament, he gave his entire fortune and mansion to you. But on one condition. You have to visit his mansion and collect the riches for yourself. But once the door shuts behind you, you realize that this is no easy task.

About this game

Last Will is a reverse Escape Room game, where you need to get into the center of a grand old mansion, made by a eccentric and paranoid old professor. The player will be tested in all manner of skills like logic, perception, maths, communication, timing and riddles. The game can be played alone, or in teams of up to 4 players. The mansion is randomly generated each time, and the difficulty will mold to the player. The game can be played in ESCAPE ROOM mode with a countdown clock, or in FREE PLAY where you can set your own pace. The game has some mild paranormal undertones, without going all out on a horror limb. Features Randomly generated mansion and puzzles, for increased replayability. 20+ different puzzle types. Easy and simple movement and UI, putting the focus on solving the puzzles. 16 beautiful mansion rooms, with more added over time. New puzzles, challenges and rooms added bi-weekly. Work together in 4-player multiplayer. Flexible hint system makes sure you don't get absolutely stuck. Enter the mansion alone or invite your friends along for the ride, and solve puzzles together in a team up to 4 players.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbtViolence Blood Language
pegi12Horror Mild Swearing
usk12Abstract Violence Scary Content Occasional Swearing
oflcmHorror Themes Online Interactivity
nzoflcmHorror Themes Online Interactivity
dejus12Violence Inappropriate Language Impacting Content
crl12Horror Mild Swearing
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $5.39
  • Highest observed: $5.39

Last Will's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.39, the highest is $5.39, and the first visible tracked price is $5.39. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -40%
  • Latest sale window: Sep 24, 2026 to Sep 24, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -40%, with a lowest recorded final price of $5.39 during rows named Steam sale. The latest recorded window starts Sep 24, 2026 and ends Sep 24, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.39, from Sep 24, 2026 through Sep 24, 2026. The latest run records $5.39 for 1 day of uninterrupted daily tracking with a listed discount from $8.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.39
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Last Will at $5.39 in USD, with a listed base price of $8.99 and a -40% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.39$8.9940%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.39.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.39$5.39No change40% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.39.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$5.39$8.9940% (Steam sale)Steam Store - Steam sale

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VRChat52,04724 September 2026 - 14:42:04 UTC74,217261,953VRChat Inc.
DayZ43,18724 September 2026 - 17:14:46 UTC78,739460,377Bohemia Interactive
Grand Theft Auto V Enhanced42,98824 September 2026 - 10:16:34 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy40,51024 September 2026 - 10:16:40 UTC360,7612,058,145Rockstar North

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