- Tyto Ecology is currently Unsupported - 1 September 2022
Hello, everyone. I know given we haven’t posted here in a few years and the comments/questions about it, this post isn’t a surprise, but we’ve had some increased outreach from users about crashes over the last couple weeks so we wanted to make this official post. We have looked into the reported crashing to see if it could be a simple/not-expensive fix, but we have seen no commonalities in OS, hardware, etc. to figure out what is going on and give us a lead. Unfortunately, although our studio is still alive, we have not had the resources to continue to support Tyto Ecology so long, as it was originally released over 6 years ago in 2016. The game financially barely broke even on the developer cost that went into development, not providing us financial resources for ongoing support and maintenance (which we did for the next year+ anyway). We love that people love this sort of gameplay: th…
- Patch 1.17.3 - 11 October 2018
Good Afternoon! We have a new hotfix for you with the following changes that sort out quite a bit of infinite loading issues when loading into larger biodomes! Fixes: A bug where animal territories would surpass max population limits has been fixed. Animal territories will no longer split when the max population is reached when there isn't a suitable area nearby the territory for the new territory to be located. In other words, it checks for space and if there isn't, they just won't keep spreading. It should also help with minimizing a bit of the explosions of small creatures that of course leads to starvation immediately. A message has been added to the player events to let players know that the animal population cannot split due to no suitable placement being able to be found nearby it. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F23392371%2F0808487bdff7c799c7dfa31%25E2%2580%25A6
- Development Update & Other Projects - 28 February 2018
We saw some discussion on the forum about this so wanted to go ahead and send out an Announcement to everyone! Tyto Ecology Complete and Being Supported We do consider Tyto Ecology a complete product and are not currently working on any expansions, but we may in the future. We are currently focusing on supporting Tyto Ecology players and releasing bug fixes and updates as needed. While we do appreciate that there are a nearly infinite amount of suggestions on how much more in-depth and realistic an ecosystem simulator like ours could become over time, Tyto Ecology has met our goals and initial design plans -- and more -- already. We'll do a better job of remembering to come check in on the Forums, but since they are less active lately if you need quick support for a problem, please consider heading to our Support Site where you can submit a ticket. What are we working on now? As some pe…
- Development Update & Other Projects - 28 February 2018
We saw some discussion on the forum about this so wanted to go ahead and send out an Announcement to everyone! Tyto Ecology Complete and Being Supported We do consider Tyto Ecology a complete product and are not currently working on any expansions, but we may in the future. We are currently focusing on supporting Tyto Ecology players and releasing bug fixes and updates as needed. While we do appreciate that there are a nearly infinite amount of suggestions on how much more in-depth and realistic an ecosystem simulator like ours could become over time, Tyto Ecology has met our goals and initial design plans -- and more -- already. We'll do a better job of remembering to come check in on the Forums, but since they are less active lately if you need quick support for a problem, please consider heading to our Support Site where you can submit a ticket. What are we working on now? As some pe…
- Patch / Hotfix 1.17.2 - 28 February 2018
Hello, everyone! We've had a trickle in of requests or bugs so we wanted to do an update, but not quite worth calling a new version, I don't think! 1.17.2 Notes Gallimimus and Tarbosaurus were corrected to be clappers, not slappers. Sorry about that! Nemegtosaurus neck animation orientation was fixed to be much more horizontal. Dipteris' producing fruit has been fixed. UI should now scale correctly for all resolutions. Adult marsh deer now use the correct texture. Trout meshes has been removed from the Cretaceous Biodomes Additional cost balancing on the Amazon has been done. Lighting within the Cretaceous Biodome at night has been improved, so that users can actually see their dinosaurs at night. The profile picture selection for new user creation no longer requires a double click to select. Fixes were applied to correct conditions where time skip would become disabled. (Thanks to Dino…
- Patch / Hotfix 1.17.2 - 28 February 2018
Hello, everyone! We've had a trickle in of requests or bugs so we wanted to do an update, but not quite worth calling a new version, I don't think! 1.17.2 Notes Gallimimus and Tarbosaurus were corrected to be clappers, not slappers. Sorry about that! Nemegtosaurus neck animation orientation was fixed to be much more horizontal. Dipteris' producing fruit has been fixed. UI should now scale correctly for all resolutions. Adult marsh deer now use the correct texture. Trout meshes has been removed from the Cretaceous Biodomes Additional cost balancing on the Amazon has been done. Lighting within the Cretaceous Biodome at night has been improved, so that users can actually see their dinosaurs at night. The profile picture selection for new user creation no longer requires a double click to select. Fixes were applied to correct conditions where time skip would become disabled. (Thanks to Dino…
- Hotfix 1.17.1 - 29 December 2017
Thank you to everyone who has submitted bug/crash reports, and even tried the new patch to make sure it fixed their issues. Always great to have confirmation when it's something we haven't had happen in-house. :) New things love to sneak in with other updates! So, here's the hotfix patch notes for today: Fixed quite multiple instability issues and crashes. Fixed a possible crash that could occur in highly populated biodomes on load. Fixed the issue of saves lost to the void when a crash occurs during account saving process -- on the next game load, they should return to your account now. We still have one remaining known issue: a crash that can potentially wipe out your account's coins. We are trying to figure out how this occurs, so please bear with us, and let us know if this has happened to you as well!
- Hotfix 1.17.1 - 29 December 2017
Thank you to everyone who has submitted bug/crash reports, and even tried the new patch to make sure it fixed their issues. Always great to have confirmation when it's something we haven't had happen in-house. :) New things love to sneak in with other updates! So, here's the hotfix patch notes for today: Fixed quite multiple instability issues and crashes. Fixed a possible crash that could occur in highly populated biodomes on load. Fixed the issue of saves lost to the void when a crash occurs during account saving process -- on the next game load, they should return to your account now. We still have one remaining known issue: a crash that can potentially wipe out your account's coins. We are trying to figure out how this occurs, so please bear with us, and let us know if this has happened to you as well!
- Patch 1.17: Baby Dinosaurs, Balance Tweaks, etc. - 8 December 2017
A new patch is now live! Major features include a crash fix, adding baby versions of select dinosaurs, and tweaks to help with balance. Read the full patch notes: We’ve fixed a major crash that had to do with audio. Thank you to everyone who submits crash reports on a crash — this allows us to narrow it down. This one fix is about 80% of all crash reports. Juveniles now count as part of the territory population cap for splitting territories, in order to prevent the ecosystem from getting to over-eaten status so quickly with quickly reproducing animals having so many juveniles in their territory. With this, we’ve also updated the user interface to include juveniles in the population graph and updated the max group sizes to be a bit larger so splitting isn’t happening too often. When territories split, they will now be a bit further from each other than they currently are, again in an eff…
- Patch 1.17: Baby Dinosaurs, Balance Tweaks, etc. - 8 December 2017
A new patch is now live! Major features include a crash fix, adding baby versions of select dinosaurs, and tweaks to help with balance. Read the full patch notes: We’ve fixed a major crash that had to do with audio. Thank you to everyone who submits crash reports on a crash — this allows us to narrow it down. This one fix is about 80% of all crash reports. Juveniles now count as part of the territory population cap for splitting territories, in order to prevent the ecosystem from getting to over-eaten status so quickly with quickly reproducing animals having so many juveniles in their territory. With this, we’ve also updated the user interface to include juveniles in the population graph and updated the max group sizes to be a bit larger so splitting isn’t happening too often. When territories split, they will now be a bit further from each other than they currently are, again in an eff…
- Hotfix 1.16.2 - 25 October 2017
Okay everyone, hotfix update #2! We made some changes based on requests and improving the save system that introduced a couple crashes that we've been working to fix. As they say in game dev, "99 bugs on the list, fix one bug, pass it around, 123 bugs on the list." Thanks to everyone who submitted bug reports, sent us saves, etc. so that we could fix these as quickly as possible. Patch Notes for 1.16.2 Several crash fixes based on submitted crash reports. There is now a confirmation popup for changing game resolution settings that will revert if you aren't able / do not choose to confirm, so it won't be so easy to break the visual settings! Animals will better prioritize their primary food role while hunting. Carnivores will prioritize fresh kills over new killing of animals, meaning that they will share more food or come back to a carcass. Plant leaf values reduced by 20% across the bo…
- Hotfix 1.16.2 - 25 October 2017
Okay everyone, hotfix update #2! We made some changes based on requests and improving the save system that introduced a couple crashes that we've been working to fix. As they say in game dev, "99 bugs on the list, fix one bug, pass it around, 123 bugs on the list." Thanks to everyone who submitted bug reports, sent us saves, etc. so that we could fix these as quickly as possible. Patch Notes for 1.16.2 Several crash fixes based on submitted crash reports. There is now a confirmation popup for changing game resolution settings that will revert if you aren't able / do not choose to confirm, so it won't be so easy to break the visual settings! Animals will better prioritize their primary food role while hunting. Carnivores will prioritize fresh kills over new killing of animals, meaning that they will share more food or come back to a carcass. Plant leaf values reduced by 20% across the bo…
- Hotfix 1.16.1 - 17 October 2017
Hotfix to Patch 1.16 is now live! The main thing is fixed to fullscreen that caused issues for some people yesterday being debugged more based on your feedback. Those that had issues, please let us know if this fixes it for you! "i'm glad you guys fixed all these issues so soon, but after the update my zalambdalestes are killing and eating my deltatheridium, wasn't this supossed to be fixed?" Yes, yes it was. It now *really* is! And, picture of Anachronistic Warbeasts (a sloth on a therizinosaurus' back) for good measure:
- Hotfix 1.16.1 - 17 October 2017
Hotfix to Patch 1.16 is now live! The main thing is fixed to fullscreen that caused issues for some people yesterday being debugged more based on your feedback. Those that had issues, please let us know if this fixes it for you! "i'm glad you guys fixed all these issues so soon, but after the update my zalambdalestes are killing and eating my deltatheridium, wasn't this supossed to be fixed?" Yes, yes it was. It now *really* is! And, picture of Anachronistic Warbeasts (a sloth on a therizinosaurus' back) for good measure:
- Patch 1.16: Bug Fixes! - 16 October 2017
Hello, everyone. Thank you again for your incredible feedback on the forums. Patch 1.16 is now live! 1.16 Patch Notes: As we mentioned, we need to spend time fully fixing fullscreen, but for right now we've made windowed fullscreen support more resolutions and reverted back to how it used to be to help with this. Insectivore eating has been re-balanced and should be much more stable! They will no longer wait so long before seeking food, and babies are also eating well. Herbivores will now correctly prefer fruit! This does not mean they will always choose it over leafs, but they will show a preference for it. Your baby snakes and other baby extra small carnivores will no longer starve to death! Woo! I mean, they might still. But it won’t be because of our bug. Do keep in mind that babies will fail hunts more often than adults, especially against larger prey. Fixed a fog density issue tha…
- Patch 1.16: Bug Fixes! - 16 October 2017
Hello, everyone. Thank you again for your incredible feedback on the forums. Patch 1.16 is now live! 1.16 Patch Notes: As we mentioned, we need to spend time fully fixing fullscreen, but for right now we've made windowed fullscreen support more resolutions and reverted back to how it used to be to help with this. Insectivore eating has been re-balanced and should be much more stable! They will no longer wait so long before seeking food, and babies are also eating well. Herbivores will now correctly prefer fruit! This does not mean they will always choose it over leafs, but they will show a preference for it. Your baby snakes and other baby extra small carnivores will no longer starve to death! Woo! I mean, they might still. But it won’t be because of our bug. Do keep in mind that babies will fail hunts more often than adults, especially against larger prey. Fixed a fog density issue tha…
- Known Issues / Upcoming Patch! - 15 October 2017
Thanks to everyone for an awesome first ~21 hours since we launched Cretaceous Mongolia. The team has watched some awesome YouTube videos of people playing it together, giggling away! We shared Best in Slot and Seri's videos yesterday, but also saw this one today that was just hilarious: https://www.youtube.com/watch?v=p2A4CT5ih0M So on that note, thank you all for your bug reporting and feedback on the forums. Given this was paired with an update, there's definitely been a few things that slipped past our QA. We wanted to send out an update so you know that a patch is coming soon to address these issues. Fullscreen Issues The biggest reported issue has been around fullscreen and people having their task bars pop up under the game. This has actually been a known issue in our game engine (Unreal) for some time, unfortunately. As a temporary fix, we're going to add more resolutions to Win…
- Known Issues / Upcoming Patch! - 15 October 2017
Thanks to everyone for an awesome first ~21 hours since we launched Cretaceous Mongolia. The team has watched some awesome YouTube videos of people playing it together, giggling away! We shared Best in Slot and Seri's videos yesterday, but also saw this one today that was just hilarious: https://www.youtube.com/watch?v=p2A4CT5ih0M So on that note, thank you all for your bug reporting and feedback on the forums. Given this was paired with an update, there's definitely been a few things that slipped past our QA. We wanted to send out an update so you know that a patch is coming soon to address these issues. Fullscreen Issues The biggest reported issue has been around fullscreen and people having their task bars pop up under the game. This has actually been a known issue in our game engine (Unreal) for some time, unfortunately. As a temporary fix, we're going to add more resolutions to Win…
- Developer Live Stream + RedBubble Shop! - 13 October 2017
We got a little hyped about the new Cretaceous Mongolia DLC, so now you get TWO announcements in one day! Coming up in about 10 minutes, 3 EST, our Creative Director Caroline and our "Get a Bunch of Art and Sound Stuff Done" guy Kevin are going to do a live stream of the new biodome! Link for our Live Stream https://gaming.youtube.com/watch?v=5p1_oqEiBS0 Also, we're not nearly as entertaining as Seri or Best in Slot, so I suggest you go check their videos out if you haven't seen them yet. ;) https://www.youtube.com/watch?v=OSIeUU5Rm34 https://www.youtube.com/watch?v=JE2RiIWnpv8 We decided to open a RedBubble Shop because we're so excited about the dinosaur art. Even if no one else buys anything, we wanted this for ourselves. ;) Check out the Shop https://www.redbubble.com/people/immersedgames/shop And last, if you happen to be a Product Hunt user, we could use some upvotes and discussio…
- Developer Live Stream + RedBubble Shop! - 13 October 2017
We got a little hyped about the new Cretaceous Mongolia DLC, so now you get TWO announcements in one day! Coming up in about 10 minutes, 3 EST, our Creative Director Caroline and our "Get a Bunch of Art and Sound Stuff Done" guy Kevin are going to do a live stream of the new biodome! Link for our Live Stream https://gaming.youtube.com/watch?v=5p1_oqEiBS0 Also, we're not nearly as entertaining as Seri or Best in Slot, so I suggest you go check their videos out if you haven't seen them yet. ;) https://www.youtube.com/watch?v=OSIeUU5Rm34 https://www.youtube.com/watch?v=JE2RiIWnpv8 We decided to open a RedBubble Shop because we're so excited about the dinosaur art. Even if no one else buys anything, we wanted this for ourselves. ;) Check out the Shop https://www.redbubble.com/people/immersedgames/shop And last, if you happen to be a Product Hunt user, we could use some upvotes and discussio…