Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4539310 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q3 2026 |
| Developer | BlueTale |
| Publisher | BlueTale |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Guild of Three is a turn-based deckbuilding RPG where you command a party of three characters — each with their own deck. Combine different classes, pass Relay Cards between allies, and position your party across the front and back lines to create your own combat strategy.
About this game
Weave Three Decks into One Party Strategy Guild of Three is a turn-based deckbuilding RPG where you control three characters and three decks . Each character has their own hand and role, and you must coordinate all three decks to build a single party strategy. Relay Cards do not disappear at the end of a turn. Instead, they are passed to the next character. Cards that rely on timing — defensive buffs, heals, support, or expensive plays — can be passed forward for the next character to use. You need to think beyond the current turn and decide which cards should be passed to the next character . Classes and Positioning Change How You Fight Classes are not locked to specific characters. Each class comes with its own exclusive cards, talents, and combat role, and can be further shaped with neutral cards. A Cleric who can go on the offensive or a Wizard who holds the front line— even the same character can play very differently depending on the role you assign. Who takes the front line determines whether your back line survives and how your party functions for the rest of the battle. Your Party Keeps Growing Between Expeditions After completing a contract, return to the guild to reorganize your party and prepare for the next expedition. Card upgrades improve your key cards, while neutral card Crafting expands your tactical options. Trinkets reinforce each character’s strengths, and level-ups and talent choices further define each class build. This isn't just stat growth — It shapes the strategies and deck builds you bring into your next expedition. Power Comes at a Price As they battle monsters, your characters are exposed to Corruption . Dark magic is powerful but unstable , and the more you rely on it, the greater the cost becomes. As Corruption builds during an expedition, your deck is consumed by curses, forcing you to begin later battles at a disadvantage. Whether to accept immediate gains at a long-term cost or manage your deck for the rest of the expedition is always a critical decision. Key Features Turn-based combat built around a 3-character party and 3 decks used at the same time Party tactics built on Relay Cards and frontline/backline…
Supported languages
English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
