- small update - 25 July 2026
Just a quick update. Fixed a small graphical bug due to depth sorting when shooting down. everything should be perfect now.
- Full release available now!! - 17 July 2026
The game is now available for purchase. Come experience the adventure now 20 percent off for the first 2 weeks. I,m excited to finally get this out hope you guys enjoy it as much as i did creating it. if you find any bugs let me know on the community page. share videos or screen shot if possible. That way i can get right onto fixing it.
- Tales of Acilain: The Road to Launch & Steam Next Fest! - 15 June 2026
Hey everyone!With Steam Next Fest officially here, I have some incredibly exciting updates to share as we head into the final stretch before launch.🎨 New Official Capsule Art I decided to fork out some money to hire a professional artist to completely overhaul the Steam capsule art, and it turned out absolutely amazing! You can see the new look right now on our store page—it finally gives the game the visual identity it deserves just in time for the festival.⚔️ Polished, Tested, and Ready Behind the scenes, I’ve personally playtested Tales of Acilain from start to finish about 6 or 7 times now. I’m thrilled to report that the game is in fantastic shape! There are no major glitches, and every single piece of extra content and feature I wanted to pack into the final game has been successfully implemented.That said, game development is full of surprises. If you dive into the demo and mana…
- UPDATE LOG: gearing up for release - 6 June 2026
new steam capsule art in the works from omo on fiver.boss 4 had some major tweaks now he actually feels like a boss rather then an annoying mouse.final boss had some more tweaks as well as some new music that i think fits the game betteri redrew the icon for the game by hand so no more ai art once omo is done with his partworking on an updated trailer using a remix of the title theme and new footage from my latest playthrough just waiting for the new capsule art to be finished so i have and end screen.added 3 new achievements 2 for speed runners and 1 challenge for those who like it a little roughif you get stuck along the way i did a complete playthrough on my second youtube channel one spark universe i have the episodes scheduled for every Tuesday and Thursday leading up to release. if your not sure what kind of game this is you can do a deep dive there.hope you guys are as excited to…
- Streamlining the Opening & Adding "Attract Mode"! - 28 May 2026
As I gear up for Steam Next Fest, I’ve been taking a close look at the overall pacing and user experience of the game. My goal is to get you into the action as smoothly and quickly as possible.With that in mind, I've made a major change to the opening flow:⚡ Streamlined Game FlowI have removed the lore dump from the very start of the game. Forcing players to sit through a story wall right when booting up the game for the first time killed the momentum. Now, when you press start, you go straight into the action—no interruptions, better pacing, and instant gameplay.🤫 New "Attract Mode" Secret ScreenFor the lore hounds who want to know the backstory of the world, don't worry—the intro sequence hasn't been thrown away! I have repurposed it into an arcade-style "Attract Mode." If you leave the Title Screen idle for a short period without touching any controls, the screen will smoothly fade…
- Full Input Customization & Dynamic Controller Prompts! - 25 May 2026
📢 DEMO UPDATE: Full Input Customization & Dynamic Controller Prompts!Hey everyone! A fresh update just went live for the Tales of Acilain demo, focusing heavily on accessibility, comfort, and control.Here is what’s new:⌨️ Custom Keyboard Remapping: You can now fully customize your keyboard layout from the Options menu! Bind your actions exactly how you like them.🎮 Dynamic Controller Prompts: No more guessing games. The UI now fully detects and displays matching buttons for Xbox, PlayStation, and Nintendo Switch controllers dynamically!🕹️ Smooth Menu Navigation: Fixed menu scrolling speeds when using analog sticks on gamepads so everything feels crisp, responsive, and tactile.Go download the updated demo, dial in your perfect control scheme, and let us know what you think! ⚔️
- Tales of Acilain: Global Demo Update! - 20 May 2026
Greetings, travelers of the abyss!We’ve been hard at work preparing Tales of Acilain for the upcoming Steam Next Fest, and today we are thrilled to announce that the Demo has been massivey updated!What’s New?7 Languages Supported: We’ve officially localized the game into English, Japanese, Simplified & Traditional Chinese, Russian, Vietnamese, and Brazilian Portuguese!The Spectral Challenge: Explore the ruins, master your phantom limb, and face off against the corrupted forces of the fallen empire.Local Co-Op: Bring a friend along for the journey!Your Progress Carries Over! Play the demo now and your save file will be ready for the full launch on JULY 18th.Wishlist Now! As a solo developer, every wishlist helps me fight the Steam algorithm. If you enjoyed the demo, please hit that Wishlist button—it makes a world of difference!
- added language options - 18 May 2026
this update will come to the demo once I've finished adding languages. for now Japanese and traditional Chinese have been added as options for all game text. set it and forget it. when first starting the game you will be met with a simple list of languages. once chosen you don't have to worry about it again. though the option will be in the settings menu as well for convenience.
- added a bonus challenge to DEMO - 17 May 2026
added a bonus challenge to the end of the demo. now after defeating sen a portal will appear this room is a large sandbox area with a section for every part of the game. no bosses just some enemies to fight, some simple puzzles to complete and every unlock available in the full game. sorry you wont be able to bring these upgrades with you but it is a nice little chance to try out all the powers and see vale at end game level power.
- DEMO save update - 14 May 2026
With this update anytime you save in the demo. You'll also be saving your progress into the full game folder. now even if you haven't bought the full game your saves will automatically be brought over. don't worry this doesn't break the old saves but for them to be ported over. You'll either need to drag them over manually from the tales_of_acilain_DEMO folder to the tales_of_acilain folder or open your save file and save in game. For all new comers you don't have to worry about it.
- Releasing the demo today - 12 May 2026
releasing the demo today. the plan was to wait for the 18th but the demo is ready to go now so why not get some hands on action. You will get to experience the first cutscene and play through the first area of the game ending with a challenging but fair boss fight. just a little taste of the full game. have fun!! if you like the game your saves will carry over to the full version on release. so you can simply carry on right where you left off.
- final boss redone - 9 May 2026
spent the last few days redoing the final boss. originally he was quite the let down once you've unlocked all the hidden hearts, magic upgrades, found the spirit sword and golden apple which grants double defense. with a few tweaks and a change to his final part he now poses a serious threat even at your strongest this guy hits like a truck and tests you on all the abilities you collect over the span of the game. may need to tweak his difficulty before launch a bit but as of right now I'm happy with him. my main tester is going to trying it tomorrow. I'll go from there on any changes the final challenge may need.looking forward to hear what everyone thinks of the ending.
- Demo announcement - 30 April 2026
Ok plans have been set in motion. Im officially pushing back the release date of tales of acilain for july 18th. The demo for the game will be released on may 18th. This will give me more time for polishing the final product and allow me to participate in the june steam next fest. One cool thing is the save system ive implimented is flexible enough that saved files made on the demo version can be continued on the full game. Hope everyone who has already wishlisted the game understands. This was a hard decision but i gotta do whats best for the game i suppose.