- Hotfix 1.0b - 5 August 2026
I've had reports of some instances of the game crashing. I tried to reproduce these crashes but couldn't, but I've added in some safeguards against them so hopefully for anyone who is affected, it's fixed.- Fixed: Missing translations.- Fixed: Gamepad input should no longer be detected when the game is minimized or not in focus.- Fixed: Enemy hit SFX were still playing when "Mute SFX When Unfocused" was ticked.- Fixed: Coin/Essence count would visually desync in the Equipment Shop when using the Exchange NPC.- Fixed: Some tooltips would go off screen when viewing stats in the Pause menu.- Fixed: Potential, rare crash when swapping Blessings at the Blessing NPC.- Fixed: Rare crash when interacting with a chest while moving on to a new floor.
- Hotfix 1.0a - 3 August 2026
- Fixed: WASD movement was mapped to the actual keys, not the physical location of the keys on the keyboard, which made things tricky for non-QWERTY keyboard users.- Fixed: Some languages had text that went off-screen.
- Kin and Conquest - Available Now! - 3 August 2026
Kin and Conquest is now available!⛏️Dive Deeper⛏️Explore 12 challenging floors, each with three difficulties.⛏️Unlock True Power⛏️Unlock and utilize brand-new weapon abilities, each one unique to its own weapon type. ⛏️Forge Your Build⛏️Gather resources to upgrade a wider variety of available equipment, weapons, and an extended skill tree.This is the full, complete version of the game. I've made adjustments to the pricing for many countries so that hopefully it feels like a fair price for all regions.The demo has been removed because at this point it's very different from the full version. In case of any bug fixes, I also don't want to manage two versions. I'm a solo-developer, so I hope you understand.I hope you enjoy the game!Thank you.
- Kin and Conquest Launches on August 3! - 2 August 2026
After a period of development and optimization, Kin and Conquest will launch on Steam on August 3!Deep beneath the surface lies a mysterious mine where danger and fortune await. Venture deeper underground, discover valuable resources, defeat the enemies blocking your path, collect materials to strengthen yourself, and create your own path of growth.In the full release, you will:⛏️ Explore more maps and uncover new underground adventures⛏️ Face stronger enemies and increasingly challenging battles⛏️ Gather resources and enhance a wider variety of weapons and equipment⛏️ Unlock powerful new skills and challenge deeper layers of the mineAs you continue your journey, you will discover new resources, gain greater power, and uncover the secrets hidden deep beneath the surface.Whether you enjoy fast-paced combat or the satisfaction of watching your character grow stronger through continuous up…
- Our Game Is Joining Steam Next Fest! - 16 June 2026
Hello! Hope you're all doing well.Steam Next Fest is officially here, and we're excited to welcome everyone to the latest demo of Kin and Conquest!If you're discovering the game for the first time, now is the perfect opportunity to jump in. Explore a mysterious mountain, delve into dangerous dungeons, gather resources, craft powerful equipment, and challenge formidable enemies and bosses as you grow stronger throughout your journey.To make the experience even better during Next Fest, we've released a new demo update featuring balance improvements, bug fixes, performance optimizations, and localization updates based on player feedback.Demo Update HighlightsImproved Combat & Progression BalanceWe've rebalanced weapon damage and enemy health across the game.Previously, progressing into a new Floor could feel overly difficult until players discovered the appropriate weapon recipe for that a…
- 0.6.0 - 14 June 2026
Hello! Hope you're all doing well.This is mostly a patch to address some balancing issues, bug fixes, and translation errors. Here's the changelog:Added: Traditional Chinese language support.Added: When launching the demo, you are now asked which rendering device you wish to use. I recommend the default option unless your game is having problems.Changed: Rebalanced weapon damage and enemy health. The previous model felt terrible when entering a new Floor until you obtained a recipe for a weapon from that Floor. This makes balancing a bit softer, so that the increase is very nice to have, but not completely mandatory to progress.Changed: Buttons that link to Steam now open the Steam app directly instead of on your browser.Changed: Updated localization for Simplified Chinese, Japanese, and Korean.Changed: Ferret Exploder radius has been increased by 100%.Changed: Dashing enemies now conti…
- Launch Date + Incremental Dev Friends! - 8 June 2026
Hello. Hope you're all doing well. Did you see? Kin and Conquest now has an official launch date! Kin and Conquest will be available August 3rd!In celebration of this milestone, I'd love to take a moment to showcase some upcoming games from fellow incremental developer friends. If you enjoy incremental games, these are definitely ones to look into. Check it out!FleshbornMy good friend Castitatis is creating an incremental game about destroying fleshy growths with a flamethrower. It's honestly a lot of fun and I think it's going to be a great game. It currently has a playable demo. You should play the demo and wishlist it!NightwaterStudio Ashty is working on something special that I really want more people to know about. If you were a fan of Forager or Outpath, you need to check this game out. It's a 3D incremental game where you forage, craft, and automate your growing factory. It also…
- Patch 0.5.3 - 23 May 2026
- Changed: Tutorial system has been revised. This should now help clear up common misunderstandings throughout the game as well as be overall presented in a better, more easy-to-follow manner.- Changed: The hitbox of the Slime King was a little bit wonky. It's been made bigger.- Changed: You can now hover over your equipment slots when in the equipment shop menu.- Fixed: The Soul description tooltip no longer incorrectly states that you gain souls by defeating bosses for the first time. It's technically attached to a challenge.- Fixed: When transition to a new floor, any Essence / Coin that falls with you was not keeping its merge count.- Fixed: Exaggeration skill effect was not working on some Book / Staff effects.
- Kin and Conquest Demo Now Available! - 20 May 2026
Hello!Kin and Conquest's Playtest has been retired in favor of a shiny new Demo with new features! I'll outline the changelog below.You may have also noticed that the art has been changed! I just like this one better, not much more complicated than that. It was commissioned from the talented Naiaru, who makes their art with watercolors! Pretty cool stuff.Here's the patch notes! (only really makes sense if you played the Playtest):If you played the Kin and Conquest Playtest, it's recommended that you start a new Save File for this version, as skill nodes have been changed and in some cases replaced.Lots of balance tweaks and QoL stuff. A major thing is getting the Survival tree to be more impactful. It can be difficult to get defensive-oriented paths to feel good, so lots of adjusting has happened there and I think it's much more powerful now.Also, new Floor, and you can now access Books…
- Playtest Patch 0.4.1 - 2 May 2026
Added: You can now navigate menus with keyboard and gamepad, pressing Space/Enter on keyboard or the confirm button on gamepads to open shops in the hub.Added: General Settings -> Reset to Default button at the bottom. Same with Audio Settings.Changed: "Click to Move" setting replaced with "Mouse Movement", now cycles through 3 settings and is much clearer on how it works.Changed: Cleaned up equipment tooltips, also included that this is the button you click to equip.Changed: When entering a new floor, the initial totem spawn is slightly delayed. This should prevent situations of you spawning inside a totem and activating it when you didn't want to.Changed: The run select menu now clarified which difficulty of the floor is required to unlock a floor on a particular difficulty. X Floor 2 -> X Floor 2 (Hard), for example.Fixed: In web-browser, a recipe dropping should no longer lag the ga…
- Announcing "Kin and Conquest" and Playtest (available now)! - 1 May 2026
Introducing Kin and Conquest, a combat-oriented spinoff of Kin and Quarry.I could tell you all about the game right here and now, but why not experience it for yourself? The Playtest is live right now and playable. If you request access, you're automatically accepted. Give the game a shot and let me know your thoughts!Thank you.