Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4542150 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $5.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $5.99 |
| Current price USD | $5.99 |
| Release date | Apr 11, 2026 |
| Developer | The Bunker Studios |
| Publisher | The Bunker Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4542150/ |
Short description
Hired by the Genterra megacorp, architect a sprawling cross-planetary logistics simulation. Resources are infinite; your true limits are spatial efficiency and digital bandwidth. Build, optimize, and expand your automated industrial empire across multiple worlds to save humanity.
About this game
Earth is failing. Genterra Corporation has the means to save what's left of humanity — a rescue rocket built off-world, fueled by the labor of automated factories scattered across four planets. You are the Architect: the corporation's remote operator, working from a terminal on Earth, building the supply chains that will get us out. You won't set foot on any of these worlds. You'll deploy buildings, route logistics, configure recipes, and scale operations from a console. Each planet has its own resources, challenges, and mechanical identity — what works on the first world won't work on the next. ARIA, your AI advisor, will guide you through each deployment, and report back to the corporation on your progress. The early game is mining, smelting, and learning the systems. The mid game is research, expansion, and orbital dispatch. The late game is multi-planet logistics, advanced production chains, and finally the launch of the rocket that gets humanity off Earth. Time is short. Quarterly targets are non-negotiable. Features Cell-Based Factory Logistics — Lay belts tile-by-tile. Stack two lines through belt bridges. Manifold with splitters and mergers. Deep Recipe Chains - Ore → ingots → plates → frames → circuits → rockets. Extractors, smelters, constructors, compounders, and compilers feed a tree that gets stranger and harder the deeper you go. Multi-Planet Progression - Complete one world's foundation protocol, dispatch a research rocket, and unlock the next planet. Each world brings new resources, harder recipes, and a fresh blank canvas (planet 1 only in early access). Research-Gated Tech Tree - Buildings, belt tiers, pipe tiers, and entire categories unlock through a tree you fund with the items your factory produces. Copy, Paste, Stamp - Design one manifold the right way, then duplicate it across the map, bridges, splitters, mergers, and belts included. Power as a Real Constraint - Coal plants smoke, solar arrays accumulate dust, and kilowatt budgets actually bite. Plan your grid or watch the factory idle. Objectives & Deployment Checklists - Always one clear next goal, never a hand-holding tutorial. Per-Building Upgrades - Spend bits to boost ext…
Supported languages
English
