Fundoshinobi: The Naked Ninja news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4542410
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperPullUp
- PublisherPullUp
- Parent gameNot available
Genres: Action
Company pages: Developer: PullUpPublisher: PullUp
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Fundoshinobi: The Naked Ninja Steam news
Fundoshinobi: The Naked Ninja news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Global Adult Gaming Expo 2026 - 16 June 2026
Hello! I'm PullUp.I'm excited to announce that I'll be participating in the Upcoming section of Global Adult Gaming Expo 2026, hosted by Eternal Alice Studio.I'd like to express my sincere gratitude to Hentaiwriter for introducing me to the event, and to the organizers for allowing me to participate even though there is still quite some time before release.I'm thrilled to have the opportunity to introduce my game to more people through this event.I hope you enjoy browsing all the great games on display — and if you like what you see, I'd greatly appreciate it if you added my game to your wishlist!The absolutely stunning main image for this devlog is a fan art created by ChimJoLJoL of GobliStewDIO.Thank you so much for the incredibly cute and sexy fan art!! I'm a huge fan!With your fan art and everyone's support, I'll keep pushing forward until completion.Thank you all for your continued…
- DEVLOG #4 - 2 June 2026
Hello everyone! This is PullUp. Today, let's talk about the updated capsule images. If you're a first-time indie game developer, take note. Capsule images are incredibly important — and the smaller the image, the more important it becomes. In a sea of so many games, if your capsule image can't catch a user's eye and earn that click, it doesn't matter how great your game is. Of course, many people discover and download games through other channels too, but that just goes to show how critical it really is. I didn't know that, though. So the very first capsule image I made was a mess. I just slapped together some existing images, and now they've all been overwritten — only one small capsule remains.It was a capsule image with poor readability and no real effort put into it. Even so, there were kind souls who added the game to their wishlist back then. I'd like to take this opportunity to t…
- DEVLOG #3 - 29 April 2026
Hello everyone, I'm PullUp. This devlog is about the story. There have been about two major changes to the storyline. The first story was set during the time when the handsome ninja I mentioned before was the protagonist. It was actually a story about going to rescue a prince. Looking back now, it was a ridiculous premise. A total disqualification as an eroge. I was probably way too obsessed with Sekiro when I was writing the story. Ayame was the character who kidnapped the prince. She's been around since then. In the second story, I came to my senses and changed it to a story about rescuing a princess. I even included some lewd scenes from the start to grab attention. The main bosses at that time were seven kunoichi inspired by the Seven Deadly Sins. Traces of this concept still remain, so it might be fun to think about which sin each boss is associated with. Honestly, that story wasn'…
- DEVLOG #2 - 12 April 2026
Hello everyone, I’m PullUp.I’m very happy to share in this second devlog that my game has surpassed 1,000 wishlists. It’s all thanks to your support.There’s still a long way to go, but this really motivates me to keep pushing forward with development.These days, I’ve mostly been working on illustrations for H-scenes and in-game events. I’ll probably be focusing on this kind of work for the next couple of months.Since I’m a solo developer, I can’t really work on things in parallel. So my workflow tends to be creating a batch of assets first, then switching to development, and then going back to creating another batch of assets before continuing development again.Anyway, thank you once again, and I’ll see you in the next devlog!
- DEVLOG #1 - 31 March 2026
Hello everyone, I’m PullUp. I want to express my sincere gratitude to everyone for visiting the store page of my first solo project, .Today, for our first devlog, I’d like to share the story behind how I created our protagonist.In the very beginning, he was just a "handsome ninja" named Hayato. It was a very standard, perhaps too ordinary, setting.As I continued developing the game with that design, I hit a major wall. It was incredibly difficult to move the story forward. It felt like I was forced to write a clichéd heroic journey, explain his background in tedious detail, and keep the tone strictly serious at all times.Even the adult scenes felt hollow. Since the logic was simply "girls are attracted to him because he’s a hottie," the progression felt flat and uninspired.I spent a lot of time agonizing over the design. Since I’m not a professional character designer, nothing I drew se…
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