- Free weekend, Workshop and Roadmap - 20 February 2020
Free Weekend Great news! We received approval from Valve to do a free weekend for Days of War! Originally it was scheduled to start a week from today, but after checking against our roadmap and consulting with some of you, we've decided to push it out a few more weeks. We will confirm the new date when it's finalized. We're aware servers may be sparse in the meantime but we think it'll be worth it to have a meatier update alongside the Free Weekend which will provide some very new and different experiences than are in game now. The later date also gives us more options for discounting and promotion. Workshop There have been a ton of great maps created with our editor, thank you to Wojcieszy, Force Whut, Schmiddi, Madddddox, Bredera, Gen.Harris, Mr. 4HyDe, MrTC, Nasty, Emc and Turner for your contributions to the workshop! https://steamcommunity.com/workshop/browse/?appid=454350&browseso…
- Post Launch Update - 10 February 2020
Hey everyone, We wanted to give an update on the launch and the future of Days of War. Unfortunately we had some issues on our launch day that were out of our control. In short, the store was not functioning as it should have because of a platform wide outage, and our game did not officially move into release state until 5 days after launch. This affected our launch day visibility on the store and the notifications that let people know the game left Early Access. We needed all of this to land on Day 1, and having this stuff sporadically turn on the week following launch was of little help, and in some ways damaging. For example last week all our new positive reviews were suddenly lumped back in with the old early access reviews, returning us to just a 'Mixed' score. We know the number of players is a big issue, and with the help of Valve we're trying to do a free weekend with a signific…
- Patch: 2.0.0.413 - 5 February 2020
Patch Notes XP is now awarded on custom maps Fixed crash from presence of incorrect ati.dll in client Silver/Gold pistols should show for Kickstarter backers Reduced damage of all sub machine guns General gameplay, exploit and collision fixes on Bocage, Carentan, Chateau, Lenin, Riverbed, Torch Grenades are no longer given to player if they switch classes multiple times in spawn Fixed issue where invalid characters could still be sent to chat Fixed issue where American flag was showing on Bocage
- Days of War Leaves Early Access With Game Overhaul and Major Content Update - 30 January 2020
https://youtu.be/oa2HOzAxOeo The day is here! The update is live! Steam went down for the 2 hrs before launch but we still got it up there somehow! We welcome all our Kickstarter backers and Early Access supporters to come back and give the new Days of War a try. We put many years of hard work in to try and deliver what we promised, and there's still more to come. If you've never played Days of War, there's never been a better time! You can pick it up for 20% off over on the Store page. We thank you all once again for helping us to bring Days of War to fruition and to this major milestone, we'll be coming back to you with more updates soon! -Driven Arts
- Pre-loading is available for Early Access owners - 29 January 2020
Pre-loading Days of War 2.0 lands tomorrow but if you own the game you can preload 95% of it right now, just install the game. It will be locked until tomorrow, going live around midday for us in New York or evening in EU. Roadmap As we've said before, this release is just the beginning of the next phase for Days of War. We will be releasing an updated Feature and Content Roadmap this weekend to give you a sense of what we're working on and where we want to take the game. We'll also be looking to the community to help inform that roadmap. Map Editor The Map Editor is pending release on the Epic Games launcher, we will announce here when it's live. In the meantime visit the wiki and download UE4.20.3 to get a headstart. Action Figure Giveaway You can still enter our vintage action figure giveaway here: https://gleam.io/5w0J9/days-of-war-limited-edition-action-figure-giveaway Days of War…
- 1 Week to Release - 23 January 2020
One week left! The update will be going live on the 30th. If you already own the game you don't need to do anything but install the update. We are looking into pre-loading options and will make an announcement if/when pre-loading goes live. If you don't own Days of War yet, we recommend waiting until the release, in the meantime you can add it to your Wishlist to get an email notification when everything goes live. If you want to see exactly what's coming in the update, we just relaunched our website and official wiki. https://daysofwar.gamepedia.com/Days_of_War_Official_Wiki www.playdaysofwar.com We're trying to have the map editor available on the Epic Games Launcher on release day, check back here for more information regarding that next week. Also starting on release day, we'll have people playing, streaming, and we'll be sharing some of our future plans for Days of War. We'll also…
- Full Release January 30th - 10 January 2020
https://www.pcgamer.com/online-ww2-shooter-days-of-war-leaves-early-access-at-the-end-of-the-month/ The day has finally arrived. On January 30th we will be making the massive update live and taking the game out of Early Access. We took our time getting here because we truly wanted Days of War to be as good as we imagined it could be. We think the foundation of the game is very solid, but there's still a lot we want to do. We expect this milestone to be the real beginning for Days of War, not the end. We've got a few more surprises we're trying to squeeze in for release or shortly thereafter, along with a new trailer dropping on the 30th. For all of you who supported us in Early Access, and even before that, we thank you once again for giving us the privilege of working on this project. If you were not happy with your first experience with Days of War all we ask is that you give us one m…
- Online WW2 shooter Days of War leaves Early Access at the end of the month - 9 January 2020
We first took notice of the multiplayer Second World War FPS Days of War in early 2017, when we said that it appeared to be aiming for a higher skill ceiling than other online shooters: "Anytime you see 'Challenging Recoil' listed as a selling point in a trailer you know the game means business." Three years down the road, Driven Arts and Graffiti Games have dropped a new trailer to announce that the full release has been set for January 30. The full version of Days of War will support up to 32 players on 12 maps set in Europe, North Africa, and the Eastern Front. Six different character classes are available, each offering unlockable content via a class-based progression system, and loadouts can be customized from a selection of 60 unique weapons. Dedicated servers, a map editor, and built-in voice chat are supported, and if you're taking too much of a beating online, an…
- Closed Beta Weekend #2 - 13 December 2019
Hey Everyone, The next closed beta weekend is about to go live. The first beta weekend went great. Servers were stable, the game was more stable and performant than its ever been, and most importantly we were able to collect in game data and survey responses from thousands of players on how to improve the game. We've used this and other feedback from our Official Discord channel to make changes for this second beta weekend. After addressing some of this feedback and seeing some initial positive reactions, we've never been more excited about the state of the game and where we know we can take it. There will be another survey this time, thanks in advance to everyone who fills it out. Weapon balance, recoil, and movement have all had significant changes. Read below for the full changelog. If you or someone you know needs a key have them head over to the Discord channel at chat.playdaysofwa…
- Closed Beta Starts Nov 22nd - 12 November 2019
Hey Everyone, A few things to announce today. First, we are going to be releasing in January, exact date still to come. Second, our first closed beta test is going to be kicking off on November 22nd at 2pm EST (19:00 GMT). You can sign up for the beta at www.playdaysofwar.com If you already own the game you still need to sign up for the beta at the link above. If you already signed up for testing last year don't worry you're already at the top of the list. If you can't make this one, there will be a second beta test on the Weekend of December 13th. This first beta test is going to be very important to testing both client and server stability as well as gameplay, and we look forward to getting your feedback. We've made a lot of changes over the last couple years, so please bear with us as we iron out the kinks. A few housekeeping items: The beta tests are not under NDA, you do not need t…
- Publisher Announcement, Release Window, and Testing - 14 August 2019
We’ve got some news. We’ve signed a publisher!! Over the last three years we have been working tirelessly to realize the game that we all know Days of War can be. We believe we have done a great job on the development side but we know we can do better on the marketing and promotion and so we are proud to announce we are partnering with Graffiti Games to give us the experience and resources we need to properly launch our title! We can confirm that the game is coming in early 2020, and we're confident it will be in great shape by then. We’ve got a lot of new stuff: 12 finished maps in total (10 of which are new), a lot of new weapons, and bunch of features you can see listed over on the store page. Also there's a new trailer up that shows some of the content and the latest gameplay which you can view here – https://youtu.be/HJTgrtIdQ6s The game is in an excellent state and we’re very happ…
- Heading into break - 21 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27103260%2F78363323154c8c5ca88fbe865bf75c0dccbeb6ad.png Dear Supporters, Thanks to everyone who signed up to help us test this next release. We got a lot more signups than we expected. Another thanks to those who responded to the survey we sent out. We got some great data and lots of thoughtful responses. It’s no secret this industry can be difficult but we’ve been grateful to have so much support, be it money, time, or raw enthusiasm. We’d like to remind you as we remind ourselves, neither Days of War nor Driven Arts would exist without your support and we will continue to work hard in return. Today we are breaking for Christmas, and will be returning in January ready to hit the ground running once again. 2018 was a great year for the industry, for UE4, and for Days of War, and its looking like 2019 might be even better.…
- 2018 Progress - 4 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27103260%2F6ef1b43646e2e288536964c28a367b0f923fe8f6.png We're almost there. Two summers ago we had planned to do a free weekend, which we cancelled to go back into full scale development. This was because we knew we were a long way off from the game we wanted to make and were capable of making, and no amount of promotion would solve that problem. We have spent the past 18 months rebuilding Days of War. Piece by piece we have reinvented the game, throwing out what didn't work, polishing the core that we loved, and continually adding content and new features. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27103260%2F5e42c6d73aee12abde3d3fe8970421ba427b0bbb.jpg For us 2018 was largely about making the game feel better, smoother, more fluid. This meant more than just more frames per second, but polishing ever…
- 2017 Recap and Path Forward - 4 December 2017
Hey everyone, we’re still hard at work on a whole slew of maps and features, many which have been previously mentioned and a few new surprises. We wanted to give a very frank recap of the past year and share our studio’s outlook for the next year. We've seen a few common questions and concerns over the last few months which we'll do our best to address. If you have any more feel free to leave them in the comments. Why hasn’t there been a patch since June? In June we decided that instead of dripping smaller updates as we had in the first few months of Early Access, we wanted to do a lot of work and come back with something exciting. What are you doing with my money? Because we’ve been quiet in our communications and our updates, we’re aware that some people are assuming we ‘took the money and ran’. This couldn’t be further from the truth, we continue to be 100% focused on Days of War. Wh…
- 2017 Recap and Path Forward - 4 December 2017
Hey everyone, we’re still hard at work on a whole slew of maps and features, many which have been previously mentioned and a few new surprises. We wanted to give a very frank recap of the past year and share our studio’s outlook for the next year. We've seen a few common questions and concerns over the last few months which we'll do our best to address. If you have any more feel free to leave them in the comments. Why hasn’t there been a patch since June? In June we decided that instead of dripping smaller updates as we had in the first few months of Early Access, we wanted to do a lot of work and come back with something exciting. What are you doing with my money? Because we’ve been quiet in our communications and our updates, we’re aware that some people are assuming we ‘took the money and ran’. This couldn’t be further from the truth, we continue to be 100% focused on Days of War. Wh…
- September Dev Update - 2 October 2017
Hey Everyone, This months update comes a few days late, so we'll dive right in. First thing up is a discussion about recoil. Recoil We are big fans of games that are "Easy to pick up, Hard to master" We've always thought that DoW should have challenging recoil, and when we say challenging, what we really mean is “difficult to master”. We think having this challenge is an important part of what keeps a shooter fun, by raising the ceiling of how good you can get. Currently, we think our recoil is difficult to master and also can be difficult to pick up, especially for those not used to the mechanics from other similar games. With this in mind, we set out earlier this month to look at our recoil system with a pair of fresh eyes and try to rebuild it from the ground up with two goals in mind: 1) make the recoil more “masterable”, meaning more predictable and less random 2) make the recoil e…
- September Dev Update - 2 October 2017
Hey Everyone, This months update comes a few days late, so we'll dive right in. First thing up is a discussion about recoil. Recoil We are big fans of games that are "Easy to pick up, Hard to master" We've always thought that DoW should have challenging recoil, and when we say challenging, what we really mean is “difficult to master”. We think having this challenge is an important part of what keeps a shooter fun, by raising the ceiling of how good you can get. Currently, we think our recoil is difficult to master and also can be difficult to pick up, especially for those not used to the mechanics from other similar games. With this in mind, we set out earlier this month to look at our recoil system with a pair of fresh eyes and try to rebuild it from the ground up with two goals in mind: 1) make the recoil more “masterable”, meaning more predictable and less random 2) make the recoil e…
- August Dev Update - 26 August 2017
Hey Everyone, Last month we showed a few previews of what we are now calling dow_cathedral. We finished the map a couple weeks back, and wanted to show some previews of the final map While it has been ready for testing for a few weeks now, we have held off conducting a test until we could do a few other things like upgrading to UE 4.16. We are using our tests of new maps to also test other underlying engine changes, fixes, and features, which means we will not always be testing new maps the minute they are ready. In the past month we’ve also begun work on a new map, experimented with some new lighting methods, done top to bottom art optimization passes on Carentan and Kaysersberg, and made some progress on some major features that will be detailed more below. As we mentioned last month, we are working towards a big update where we plan to release a batch of new maps, new features and po…
- August Dev Update - 26 August 2017
Hey Everyone, Last month we showed a few previews of what we are now calling dow_cathedral. We finished the map a couple weeks back, and wanted to show some previews of the final map While it has been ready for testing for a few weeks now, we have held off conducting a test until we could do a few other things like upgrading to UE 4.16. We are using our tests of new maps to also test other underlying engine changes, fixes, and features, which means we will not always be testing new maps the minute they are ready. In the past month we’ve also begun work on a new map, experimented with some new lighting methods, done top to bottom art optimization passes on Carentan and Kaysersberg, and made some progress on some major features that will be detailed more below. As we mentioned last month, we are working towards a big update where we plan to release a batch of new maps, new features and po…
- July Dev Update - 11 July 2017
We've got a new map inbound! This next one will be an urban map based around a bombed out french cathedral. Please note, lighting and post process is still WIP. The map will be ready for testing soon, we will be posting an announcement here when it's time. Going Forward Over the next few months we plan to continue to churn out maps and test them during scheduled events. We won't be releasing them fully until we feel we've amassed enough new content to justify a significant game update and free weekend, when they will be released as a batch. This is not because we want to withhold content from you, but because we want to have a compelling reason to come back and try the game once its ready. During this period we will continue to update the game, tweak the guns, polish rough edges, and add new features from our development roadmap (Map Editor, VOIP, Bots, etc.) Next month we plan to have…