Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4545110 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Apr 24, 2026 |
| Developer | Patrick Gallaway |
| Publisher | Pontius Pilates Publishing |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4545110/ |
Short description
Type your thoughts. Bottle them. Release them into the ocean or burn them in a fire. Learn to let go. Meditate for five minutes. Climb a tower. Write your to-do list. A quiet game about clearing your mind before you begin or getting you unstuck when you have writer's block.
About this game
Tell the Ocean "Guaranteed to be more disappointing than the end of Stephen King's Dark Tower series." This is not a game about fun. If that's what you're looking for, there are thousands of other wonderful games on Steam. This one is different. Tell the Ocean is a quiet place to clear your thoughts, write what matters, and sit with yourself for a while. The Journey Level 1: The Bottle A hut on a desert island. A typewriter. Write what's on your mind — the angry email you'll never send, the thing you need to let go of, the thought that's been circling for days. Bottle it. Throw it into the ocean or burn it in a fire. Release it. Let it go. Level 2: The Library A library in the desert. A window looking out at a dark tower in the distance. Here, you write your mantra. The thing you want to hold onto. The word, the phrase, the intention that will guide you through the next level. Level 3: The Grove A small forest next to a tent. Five minutes of stillness. The mantra you wrote floats in front of you as you sit with it, accompanied by music and a view that doesn't ask anything of you. Level 4: The Tower You climb the tower. At the top, a typewriter on a pedestal. Here, you write your to-do list. The only thing you actually came here to do. The journey was the preparation. This is the work. Why It Exists I originally designed it to help with my writer's block, which it works wonders for. Sometimes you need to release what's stuck before you can focus on what matters. Because sitting still for five minutes is harder than it sounds. Because writing things down — even things you'll never show anyone — changes something. Tell the Ocean teaches you things you didn't know you knew about yourself. It won't give you a dopamine hit or a high score. It will give you a place to sit with yourself for a while. That's all. That's enough. Features Bottle your thoughts and release them into the ocean or fire Write a mantra in a desert library overlooking a distant tower Five minutes of meditation Beautiful music that doesn't rush you A purple robotic cat to keep you company A to-do list at the end of an epic journey that turns out to be exactly what you needed…
Supported languages
English
