- PATCH NOTES (1.1.6) - 31 May 2026
EDU SIMULATOR v1.1.6 IS LIVE NOW ON STEAM! 🎉 EDU SIMULATOR is receiving a small update focused on aim controls settings we got requested by some players, a couple of bug fixes and some tweaks to certain perks. QUALITY OF LIFE Aim sensitivity sliders Added separate aim sensitivity sliders for mouse and controller. You can find them in the Options menu and in the in-game pause menu. The pause menu only shows the slider for the device you are actually using right now. BUGFIXES ODM-Gear Fixed a rare crash that could happen when you exited a floor by grappling straight to the frame of the open exit door. Whether it triggered depended on your exact perk loadout and speed boosts, which is why it is kinda hard to pin down. (We hope this failsafes all the cases now.) Fixed the grapple line and the reeling sound occasionally hanging around after you exited a floor in multiplayer. ODM-Gear can no…
- PATCH NOTES (1.1.5) - 10 May 2026
EDU SIMULATOR V1.1.5 is LIVE! 🏁BALANCE CHANGESBACKROOMS ALGORITHM AND AURALast iteration of the backrooms was basically a tactical 1v1 against EL EDU in most of the cases at late-game, that made figuring a correct pathing extremely difficult and sometimes frustrating for certain builds that don't rely on extreme speeds. We're making a whole revamp of them: All quadrants now have transitions between each other. Still always a window vault! THE EXIT: grid room based quadrant, the two doors are always enclosed in this quadrant. THE GALLERY: grid room based quadrant, all posters are collapsed in this quadrant. THE MAIN HALL: a few big rooms with no inner walls will be found in this quadrant THE RING: a ring corridor that encloses a box with a mini-maze with windows inside. Transition between quadrants is now ALWAYS a window vault. Passive vault speed bonus at backrooms: 45% -> 20% Passive…
- PATCH NOTES (1.1.4) - 9 May 2026
BALANCE CHANGESPERKS \ CHARITY We're gradually adjusting the flat mspd top-up perks accordingly to cost-reward. MSPD per unique perk: 0.05 -> 0.09 POCKET TIME Same as above but considering pocket time has a condition to be fulfilled, we're tweaking it up a bit from the bottom and moving that ugly uneven number. BASE SPEED: 0.1 -> 0.11 FLAT SIGHT per LEVEL: 2.6 -> 2.5 FLAT SPEED per LEVEL: 0.03 -> 0.05 AUXILIARY CAPACITOR The concept is great, but it's cost-effectiveness by level is making it a third-hand option. BASE CHARGES: 30 -> 45 CHARGES PER LEVEL: 2.5 -> 5 DRAIN RATE CAP: 5x -> 7x RAFAEL Rafael has been behaving inconsistently and somehow because of bad luck feels punishing to play with. Flightless bird. REROLLS CAP: 3 -> 5 CARRY OVER PER LEVEL: 2 -> 1 BACKROOMS ALGORITHM AND AURAThe fact that vaulting is slowly becoming a thing again is kinda cool but still, that it became a MAND…
- PATCH NOTES (v1.1.0) - 8 May 2026
PATCH 1.1.0 (TESTAMENTS UPDATE)MULTIPLAYER (BETA)I heard your requests, you can now play with your FRIENDS all-together!IMPORTANT: playing multiplayer will not count for your main-game progress, this means that if you haven't unlocked perks you won't be able to unlock them in your multiplayer runs.Steam lobbies up to 6 players — lobbies, friends-only vía invite. Steam invites and Discord invites both ride to the same lobby, so you can pull friends in from either platform. (You must have Discord activity enabled and visible for the prompt to show!) Proximity voice chat — Steam-backed voice, voice-chat is positional in-maze and flat in the lobby/computer room/spectator mode! You can also tweak voice settings for other players in the pause menu. (you can disable/mute your microphone in lobby, although, the game was intended with internal voice chat in mind)Custom edusonas — create your own…
- PATCH NOTES (1.0.17) - 18 April 2026
BALANCE CHANGES LUCKY BURST (▼) Lucky Burst remains a perk that is always good to include in your builds. We want it to stay fun but not feel like a mandatory requirement. Speed: 50% → 40% SHOOTING STAR (▼) Shooting Star was wreaking havoc overall and could be forced consistently. We want it to be a perk that occasionally gives you a breather, rather than one that forces you to play ANAGLYPH MINDSET (Lv. 3) to force it in every run.Its spawn rate was reduced to 50% FOG VETERAN (▲) In this patch, we are trying to bring back window vaulting builds, so naturally we had to give a push to the quintessential vaulting perk to bring it up to par with the rest.Scaling speed readjusted.New cap: 80% → 350% CURSED STAR (▼) That star was definitely cursed...75% chance to appear → 50%.2 extra stacks → 1 extra stack.SHOOTING STAR can no longer be selected.While carrying a CURSED STAR, EL EDU will now…
- PATCH NOTES (1.0.16) - 16 April 2026
NEW CONTENTSECRET PERKAdded a cool new high-risk high-reward perk for those of you who have mastered the raw mechanics. Won't detail in here to avoid spoilers but might have to talk about it in future patch notes if it requires modifications.BUG FIXESFixed an issue where VIGILANTE would crash the game if exiting a floor with the ODM-Gear ESCAPE MANEUVER.
- PATCH NOTES (v1.0.15) - 16 April 2026
I have the philosophy that the game needs to be in it's best state and fix all the release issues before I can properly focus on adding new content, therefore we have a silly little hotfix patch today. ːlunar2019piginablanketːBALANCE CHANGESPLAYER BASE KIT ▲You've been eating your salads and it's paying off! We had reports of a very specific case in which EL EDU could kill you through a wall if sliding towards the edge-corner. We are trying very hard to exterminate the odds of that happening again.Player hurtbox reduced by 0.1mQUALITY OF LIFE"MISSING" POSTER EFFECTThis was supposed to be there since release but was working a little bit finnicky, you should see now a sparkling particle effect coming out from posters that you don't have yet in your collection, we hope this helps you decide if you want to greed a poster grab or commit to your chase. (stay safe folks!)REROLLSThe reroll mech…
- PATCH NOTES (v1.0.14) - 16 April 2026
SYSTEM CHANGESPOSTER PICKUP EFFECTWe heard from your comments that picking a poster wasn't exactly intuitive (even more while in chase), so we're trying a simple graphic effect to display when you successfully picked a poster to help you get feedback on grabbing a poster.Successfully picking a poster displays a ripple visual. BALANCE CHANGES AGORAPHOBIA ▼The lingering effect has made the perk actually really useful, but since the situations in which you can proc this perk are very often in late-game we feel the numbers are scaling too quickly now.Base MSPD: 0.6m/s -> 0.4m/sMSPD per level: 0.25m/s -> 0.15m/sEffect linger duration: 1.0s -> 0.9s POCKET TIME ▼Last patch we decided to boost the numbers in order to make committing to the "active perks" build more rewarding. Speed went a bit too far so we'll be trying an intermediate value between the original and the buffed one. Also, last pa…
- PATCH NOTES (v1.0.13) - 15 April 2026
FELLOW EDU LOVERS!! ːlunar2019piginablanketːAfter having a look at the stats of your runs I've found some things to adjust. Congrats to Sa1kik and bouken_101 for achieving the best results yet so far on their runs! We have huge changes this time, a few system tweaks and we're also tuning some perks to give them better chances of being picked and we're limiting the power of other monstrosities perks.SYSTEM CHANGESSTATS OVERLAYIf you're a stats freak, now you can hold TAB (keyboard) or Select / Back (controller) at any time during a run to see your current effective stats: Movement speed (m/s) Vault speed multiplier Sight range (m) Window aura range (m) Power-button aura range (m)Values refresh live as perk stacks, cooldowns, and linger timers tick — each row turns green when it's above the base stat, red when below, and white when it's at base.BALANCE CHANGESCOLLECTOR ▼Collector was stac…
- PATCH NOTES (v1.0.11) - 14 April 2026
CHANGESFixed an issue in which opening steam overlay while being paused opened another pause HUD instance on top of the already open one.Fixed an issue in which the ELECTRICIAN CHAMPION achievement could be unlocked by pressing all the buttons as long as the perk wasn't on cooldown.\ Added a button in the pause menu to go to the previous song when using the "use your own music" feature.Good luck in the mazes! lunar2019piginablanket
- PATCH NOTES (v1.0.10) - 14 April 2026
Thanks everyone for the reception of the game!CHANGESThe game now pauses when out of focus / multitabbing or if the Steam Overlay opens.Going back to the main menu downloads the leaderboard updates to check for new changes.Fixed an issue where the TRIANGLE STRATEGY perk wouldn't trigger it's unlock condition if it wasn't leveled up through normal conditions. Thank you again! ːlunar2019piginablanketː
- EDU SIMULATOR: LAUNCH ADJUSTMENTS - 2 April 2026
Hey everyone! HUGE thanks for the support. I genuinely had a blast building the concept for this game, and I’m hyped to finally get it into your hands.RELEASE DATEI have one desired day set, but I'm still waiting on getting a reply on something, some final scheduling and approval stuff before I can officially confirm it. Worst case scenario, it gets bumped back a couple of days. Be assured I'll drop the exact date the second it's 100% locked in! "VERSION CONTROL" MODETo make sure I hit the target date without compromising quality, the "VERSION CONTROL" mode is getting cut from the day-one build. I feel it needs more time in the oven to hit the standard I want, so expect it in a close future update. MORE LANGUAGE SUPPORT!On the flip side, we're expanding our day-one language support! The game will now also launch in Spanish, Finnish, and Japanese. ADDITIONAL COMMENTSAlso, knowing this is…