SPSTEAMPULSELIVE ANALYTICS
Ultimate Fight Manager 2016

Ultimate Fight Manager 2016 Steam metadata

Snowfall, Night Node Software | Apr 28, 2016 | game

Released

0players observed · 22 September 2026 - 05:47:38 UTC

SportsStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)1,380
  • Revenue (VGI)$14,865
  • Review score40% positive

Ultimate Fight Manager 2016 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)1,380
  • Revenue (VGI)$14,865
  • Review score40% positive
  • Total reviews20
  • Release dateApr 28, 2016
  • DeveloperSnowfall, Night Node Software
  • PublisherNight Node Software

Genres: Sports, Strategy, Early Access

Company pages: Developer: Snowfall, Night Node SoftwarePublisher: Night Node Software

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Ultimate Fight Manager 2016 Steam metadata

Ultimate Fight Manager 2016 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/454560/metadata
Steam Communityhttps://steamcommunity.com/app/454560
PCGamingWiki search
IGDB searchSearch IGDB for Ultimate Fight Manager 2016

Reviews, pricing, and metadata

Review summary

Mixed

40% positive, 8 positive, 12 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Cross-Platform Multiplayer, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 April 2016

Latest Steam announcements

  • Stopping the sale of Ultimate Fight Manager 2016 - 11 July 2018

    Hello! We have been silent for a while, but it’s time to take care of the situation of this game. The game has no developers, and it’s not looking like there is going to be any developers working on it in the future. We have no servers hosting which make the game not playable, and we can not sell a game that is not playable. So, we have decided to take down the game.

  • News concerning development. - 28 March 2017

    Hi there! We have some bad news, we have once again are left without developers, the game was coming along great but now development has stopped altogether. So we recommend that you don't buy this game at this point if you expect updates regularly. We will try to resolve this matter in the coming time, at the moment we don't have a set time or a solution. We want to apologise to the people who have bought the game and we hope that in the future things will become better. We are currently looking for a dev-team to help out with completing the game. Once again we apologise for the inconvenience and we hope that in the end, we will have the game we promised released.

  • Update 21 - Re-amped algorithm - 26 February 2017

    Hi there! Time for a big update now. We have now completely reworked the training algorithm to better suit a more modular way of thinking of we want to add more things in the future. The algorithm will also be better in many ways. You now need a trainer/coach to train a specific disciplin. We hope that you like the changes we have added and hope to get your thoughts and feedback. Completely reprogrammed the training algorithm, the training is now buffed to be much more realistic (more tweaking will come in the weeks that follow) No training before buying a coach for a specific training regime, from now on to keep everything even more realistic, you can't train e.g. boxing if you don't have a boxing coach etc. forcing the player to be more tactical regarding the finances of the gym Small text fixes Various performance/bug fixes Hope you all had a great weekend!

  • Update 20 - New Moves - 19 February 2017

    Hey there! We have added new moves that your fighter can use, we hope that you can try these out and if they work great we will add more in the future along with new coaches that can teach them. Added 6 new moves: *Dirty Boxing *Spinning Back Fist *Axe Kick *Body Lock (takedown) *Suplex (takedown) *Rear Naked Choke Fixed the height on the scrolling info bar Redesigned the health bars

  • Update 19 - Canceled fights - 12 February 2017

    Hey! New update here! It used to be fun when the undead could fight in the cage but he had to fix that issue. So here is the latest update. fixed a bug where you can win by reversev in promotion fights, if your fighter's health drop below 30, the fight is canceled fixed a bug where you'd only get fighters that are good in boxing and muay thai general fighter optimization tweaking promotion fighters more details in promotion, title and title defense emails

  • Update 18 - New Fighters - 3 February 2017

    Hi there! Working on some bigger updates that we hope to have in the coming weeks. But we really want to keep doing these weekly updates with in that regard the update this week is not that big. Added 25 new male fighter images Minor bug fixes Email templates update and fixes Hope you all have a great weekend!

  • Update 17 - Prize fighter - 28 January 2017

    We are on a roll here with our weekly updates again and all we can say is that it feels really good! In this update you can now earn money by winning fights. The play by play is still a bit of but we are working on that. Here is the latest patchlog Fixed the weird name in header. Promotion fights now shown in fight schedule Date and Time in singleplayer fight splash screen now shown Scrolling info bar now can be turned on and off in the settings After a fight you'll get reward (bonus) money for winning and for losing Fixed a bug where you could win with passes and reverses Hope that everyone is having a great weekend!

  • Update 16 - Fixing Knick knacks - 20 January 2017

    Patchlog Modified equipment prices (some of them were missing) Added a 32-bit Windows version Emails now load faster - fixed the bug Fixed numbers in the Training Algorithm Multiplayer accept fighter bug fix Corrected fighter health after fight Having a promotion fight gets some of your stats up and some of them down(previously did nothing) Added a user guide on steam Email template fix Images on title and title defense fights are now visible Disabled scroll on the left hand side menus Removed the gray overlay when loading various data - Removed buttons on title and title defense fights (you have to do those fights for now) Title and title defense fights are now from 14 - 25 days (7 days prev) Sparring event can now be overwritten

  • Update 15 - Promotions - 15 January 2017

    We are now officially back after a time of absent, it was tough keeping the project going financially after missing deadlines multiple times and pushing the release. But we have now solved that for now and pushing forward! The ambition is still to create the an amazing MMA manager simulator. Here is update number 15. We have solved a bit of the play by play bug where the order of moves from the fighter was not correct. But there is a small problem left where the first move that the fighters make are not shown but it should be solved asap. So the latest update includes. Promotions (You now get emails to setup fights) Play by play icons Synced fight animation and messages (known issues: the first move seems to be off) Fight algorithm balansing Tons of bug fixes We hope now that we can keep up with the weekly updates!

  • Update 14 - Submissions - 21 October 2016

    Hi there! So we have been busy working on getting the algorithm to work properly and we have finally gotten some good results. Fights can now end in submission, TKO, KO and Judges Decision. But a pesky bug has appeared that messes upp the play by play timeline. We are currently working on this to get it sorted out. But please test out the fights and give us feedback on the fights. With that out of the way here is the latest update. Submissions now work. New fighter emails if you have the gym space. Fight Algorithm update Equipment details added (Work in progress) Finish day indicator (Work in progress)

  • Update 14 - Submissions - 21 October 2016

    Hi there! So we have been busy working on getting the algorithm to work properly and we have finally gotten some good results. Fights can now end in submission, TKO, KO and Judges Decision. But a pesky bug has appeared that messes upp the play by play timeline. We are currently working on this to get it sorted out. But please test out the fights and give us feedback on the fights. With that out of the way here is the latest update. Submissions now work. New fighter emails if you have the gym space. Fight Algorithm update Equipment details added (Work in progress) Finish day indicator (Work in progress)

  • Update 13 - 16 October 2016

    We are making great progress with the algorithm we are close now but we think we need one more week to get it done! It's tedious work but this is a big part of the game. Here is some other things we got done. Fixed multiple moves in the fight algorithm. Updated play by play lingo Email expiration now active - if a player's mail is idle for 1 year (in game time) it will automatically be deleted Inserted links for equipment and staff on home screen Fixed damages and accuracy for multiple moves Settings Icon now visible in top bar at all times Hope everyone has had a great weekend!

  • Update 12 - Fight algorithm modification - 10 October 2016

    We have worked some more on the fight algorithm and we are getting close and getting the fighters to act how we want them too. Right now are only getting knockouts but the fighters are taking each other to the ground and scrambling up to their feet but it's not shown in the play by play. That is something we are currently working on at the moment. Here is the patchlogs for the latest update. Modified fight algorithm Implemented the "Release fighter" button Added record and Release button in fighter list Added Hall of Fame screen Redesigned the home screen That's it for this week! Hope you had a great weekend!

  • Update 11 - Fighter retirement - 30 September 2016

    We hope to have an update on the fight algorithm for the next update! But here is this weeks update! Fighter retirement, if your fighter grows too old, one year before his(hers) retirement you'll get an email which says that your fighter is about to retire gaining a new fighter, if you have many players retiring, you will get new fighters after some time. Stats of previous fights, if you've missed a fight, you can view stats of the fight by clicking on a fight in your fight schedule. (later on we'll implement a full fight preview of the fight) Improved play by play lingo Minor text fixes

  • Update 10 - Improved fight animations - 23 September 2016

    Removed the fighter age (for now, next update will be fighter retirement) fixed the win percentages fixed all of the numbers in fight history (some of them were showing incorrect data) Fight animation improvements Updated moves for better performance of the fight algorithm Play by play lingo updates

  • Update 9 - Fighter History - 20 September 2016

    Hi there! We are still working on getting the fights to work properly we are slowly but surely getting somewhere but there is still a problem with fighters not getting up after they have ended up on the ground. Also there is still a lot of dodges and misses when fighters try attacks and moves. With that out of the way here is our latest update. Fighter History is now active (Fighter stats are being counted on sparring and training fights for now as a test and so that the players can view their progress) improved metrics after fight improved visuals of the stats

  • Patch 8 - Minor Update - 9 September 2016

    Correct button on default screen for mails. In-game date shown on every screen. Play by play first step is bold and font is resized. Resized promotion logo during the fight. Minor style fixes.

  • Patch 7 - Rounds - 26 August 2016

    Rough implementation for rounds Balanced Fight algorithm a bit Corrected fighter height and weight for their weight class Updated play by play lingo Updated Game plan

  • Update 6 - Fight Algorithm - 23 August 2016

    We have now fixed the fight algorithm and we are getting better results now. Two bugs in the algorithm was creating problems but those are now sorted and we will keep balancing it.

  • Patch 5.2 minor re-design and polish - 10 August 2016

    Manager select screen re-design Minor text changes Email design polish Added place holder main menu Added about and help

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID454560
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateApr 28, 2016
DeveloperSnowfall, Night Node Software
PublisherNight Node Software
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent40%
Positive reviews8
Negative reviews12
Total reviews20
Steam recommendationsNot available
AchievementsNot available
Average playtime forever141 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Welcome to soon to be the most realistic, in-depth and immersive simulation MMA management game! Ultimate fight manager is the definitive MMA management game. Build your gym and stable of fighters from the ground up, in the pursuit to become the premier MMA gym in the world.

About this game

Welcome to the Ultimate Fight Manager 2016 Early Access We decided to enter Early Access with a fairly incomplete game. The reason for this is that we want to get feedback early in the process to be able to implement requests and ideas from the community. With that said, please keep in mind that the game is fairly incomplete at the time of the Early Access launch. We will provide weekly updates, so you'll know exactly what we are working on and how far we have come in the process of completing our tasks.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
27Cross-Platform Multiplayer
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Ultimate Fight Manager 2016's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ultimate Fight Manager 2016's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ultimate Fight Manager 2016 at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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