- Stopping the sale of Ultimate Fight Manager 2016 - 11 July 2018
Hello! We have been silent for a while, but it’s time to take care of the situation of this game. The game has no developers, and it’s not looking like there is going to be any developers working on it in the future. We have no servers hosting which make the game not playable, and we can not sell a game that is not playable. So, we have decided to take down the game.
- News concerning development. - 28 March 2017
Hi there! We have some bad news, we have once again are left without developers, the game was coming along great but now development has stopped altogether. So we recommend that you don't buy this game at this point if you expect updates regularly. We will try to resolve this matter in the coming time, at the moment we don't have a set time or a solution. We want to apologise to the people who have bought the game and we hope that in the future things will become better. We are currently looking for a dev-team to help out with completing the game. Once again we apologise for the inconvenience and we hope that in the end, we will have the game we promised released.
- Update 21 - Re-amped algorithm - 26 February 2017
Hi there! Time for a big update now. We have now completely reworked the training algorithm to better suit a more modular way of thinking of we want to add more things in the future. The algorithm will also be better in many ways. You now need a trainer/coach to train a specific disciplin. We hope that you like the changes we have added and hope to get your thoughts and feedback. Completely reprogrammed the training algorithm, the training is now buffed to be much more realistic (more tweaking will come in the weeks that follow) No training before buying a coach for a specific training regime, from now on to keep everything even more realistic, you can't train e.g. boxing if you don't have a boxing coach etc. forcing the player to be more tactical regarding the finances of the gym Small text fixes Various performance/bug fixes Hope you all had a great weekend!
- Update 20 - New Moves - 19 February 2017
Hey there! We have added new moves that your fighter can use, we hope that you can try these out and if they work great we will add more in the future along with new coaches that can teach them. Added 6 new moves: *Dirty Boxing *Spinning Back Fist *Axe Kick *Body Lock (takedown) *Suplex (takedown) *Rear Naked Choke Fixed the height on the scrolling info bar Redesigned the health bars
- Update 19 - Canceled fights - 12 February 2017
Hey! New update here! It used to be fun when the undead could fight in the cage but he had to fix that issue. So here is the latest update. fixed a bug where you can win by reversev in promotion fights, if your fighter's health drop below 30, the fight is canceled fixed a bug where you'd only get fighters that are good in boxing and muay thai general fighter optimization tweaking promotion fighters more details in promotion, title and title defense emails
- Update 18 - New Fighters - 3 February 2017
Hi there! Working on some bigger updates that we hope to have in the coming weeks. But we really want to keep doing these weekly updates with in that regard the update this week is not that big. Added 25 new male fighter images Minor bug fixes Email templates update and fixes Hope you all have a great weekend!
- Update 17 - Prize fighter - 28 January 2017
We are on a roll here with our weekly updates again and all we can say is that it feels really good! In this update you can now earn money by winning fights. The play by play is still a bit of but we are working on that. Here is the latest patchlog Fixed the weird name in header. Promotion fights now shown in fight schedule Date and Time in singleplayer fight splash screen now shown Scrolling info bar now can be turned on and off in the settings After a fight you'll get reward (bonus) money for winning and for losing Fixed a bug where you could win with passes and reverses Hope that everyone is having a great weekend!
- Update 16 - Fixing Knick knacks - 20 January 2017
Patchlog Modified equipment prices (some of them were missing) Added a 32-bit Windows version Emails now load faster - fixed the bug Fixed numbers in the Training Algorithm Multiplayer accept fighter bug fix Corrected fighter health after fight Having a promotion fight gets some of your stats up and some of them down(previously did nothing) Added a user guide on steam Email template fix Images on title and title defense fights are now visible Disabled scroll on the left hand side menus Removed the gray overlay when loading various data - Removed buttons on title and title defense fights (you have to do those fights for now) Title and title defense fights are now from 14 - 25 days (7 days prev) Sparring event can now be overwritten
- Update 15 - Promotions - 15 January 2017
We are now officially back after a time of absent, it was tough keeping the project going financially after missing deadlines multiple times and pushing the release. But we have now solved that for now and pushing forward! The ambition is still to create the an amazing MMA manager simulator. Here is update number 15. We have solved a bit of the play by play bug where the order of moves from the fighter was not correct. But there is a small problem left where the first move that the fighters make are not shown but it should be solved asap. So the latest update includes. Promotions (You now get emails to setup fights) Play by play icons Synced fight animation and messages (known issues: the first move seems to be off) Fight algorithm balansing Tons of bug fixes We hope now that we can keep up with the weekly updates!
- Update 14 - Submissions - 21 October 2016
Hi there! So we have been busy working on getting the algorithm to work properly and we have finally gotten some good results. Fights can now end in submission, TKO, KO and Judges Decision. But a pesky bug has appeared that messes upp the play by play timeline. We are currently working on this to get it sorted out. But please test out the fights and give us feedback on the fights. With that out of the way here is the latest update. Submissions now work. New fighter emails if you have the gym space. Fight Algorithm update Equipment details added (Work in progress) Finish day indicator (Work in progress)
- Update 14 - Submissions - 21 October 2016
Hi there! So we have been busy working on getting the algorithm to work properly and we have finally gotten some good results. Fights can now end in submission, TKO, KO and Judges Decision. But a pesky bug has appeared that messes upp the play by play timeline. We are currently working on this to get it sorted out. But please test out the fights and give us feedback on the fights. With that out of the way here is the latest update. Submissions now work. New fighter emails if you have the gym space. Fight Algorithm update Equipment details added (Work in progress) Finish day indicator (Work in progress)
- Update 13 - 16 October 2016
We are making great progress with the algorithm we are close now but we think we need one more week to get it done! It's tedious work but this is a big part of the game. Here is some other things we got done. Fixed multiple moves in the fight algorithm. Updated play by play lingo Email expiration now active - if a player's mail is idle for 1 year (in game time) it will automatically be deleted Inserted links for equipment and staff on home screen Fixed damages and accuracy for multiple moves Settings Icon now visible in top bar at all times Hope everyone has had a great weekend!
- Update 12 - Fight algorithm modification - 10 October 2016
We have worked some more on the fight algorithm and we are getting close and getting the fighters to act how we want them too. Right now are only getting knockouts but the fighters are taking each other to the ground and scrambling up to their feet but it's not shown in the play by play. That is something we are currently working on at the moment. Here is the patchlogs for the latest update. Modified fight algorithm Implemented the "Release fighter" button Added record and Release button in fighter list Added Hall of Fame screen Redesigned the home screen That's it for this week! Hope you had a great weekend!
- Update 11 - Fighter retirement - 30 September 2016
We hope to have an update on the fight algorithm for the next update! But here is this weeks update! Fighter retirement, if your fighter grows too old, one year before his(hers) retirement you'll get an email which says that your fighter is about to retire gaining a new fighter, if you have many players retiring, you will get new fighters after some time. Stats of previous fights, if you've missed a fight, you can view stats of the fight by clicking on a fight in your fight schedule. (later on we'll implement a full fight preview of the fight) Improved play by play lingo Minor text fixes
- Update 10 - Improved fight animations - 23 September 2016
Removed the fighter age (for now, next update will be fighter retirement) fixed the win percentages fixed all of the numbers in fight history (some of them were showing incorrect data) Fight animation improvements Updated moves for better performance of the fight algorithm Play by play lingo updates
- Update 9 - Fighter History - 20 September 2016
Hi there! We are still working on getting the fights to work properly we are slowly but surely getting somewhere but there is still a problem with fighters not getting up after they have ended up on the ground. Also there is still a lot of dodges and misses when fighters try attacks and moves. With that out of the way here is our latest update. Fighter History is now active (Fighter stats are being counted on sparring and training fights for now as a test and so that the players can view their progress) improved metrics after fight improved visuals of the stats
- Patch 8 - Minor Update - 9 September 2016
Correct button on default screen for mails. In-game date shown on every screen. Play by play first step is bold and font is resized. Resized promotion logo during the fight. Minor style fixes.
- Patch 7 - Rounds - 26 August 2016
Rough implementation for rounds Balanced Fight algorithm a bit Corrected fighter height and weight for their weight class Updated play by play lingo Updated Game plan
- Update 6 - Fight Algorithm - 23 August 2016
We have now fixed the fight algorithm and we are getting better results now. Two bugs in the algorithm was creating problems but those are now sorted and we will keep balancing it.
- Patch 5.2 minor re-design and polish - 10 August 2016
Manager select screen re-design Minor text changes Email design polish Added place holder main menu Added about and help